
![]() |

Jair step up, bowing graciously to the Ambassador.
Ambassador, thanks for taking the time to meet with us. We know how your time is valuable and that you have guests.
We are here to give you these important documents. She gave the Ambassador the documents the Venture-Captain gave them.

![]() |

Numair bows.
"Well, to be fair, Sir, we did not know how long we would be waiting... and one does not simply walk away once one has been announced; that would be a serious faux pas. As to why four of us have been sent... well... surely you have heard that some of the Venture Captains (like Drandle Dreng) are infamous for sending groups of Pathfinders off to do things like fetch them a bottle of wine, or deliver a letter. Delivering a diplomatic package is hardly a stretch..."
Bluff: 1d20 + 9 ⇒ (17) + 9 = 26.

![]() |

Numair shrugs apologetically.
"It might still be worth giving them a look - even lightning occasionally strikes something important..."
Bluff: 1d20 + 9 ⇒ (20) + 9 = 29.

![]() |

The dice love you!
The ambassador grunts noncommittally and leaves. As he exits he orders the woman at the desk: "Have the guards escort our guests out." You leave the embassy without further incident!
You get back to the Grand Lodge and make your report to Ambrus Valsin who listens with an expression on his face that's part concern and part furious anger. Now that the Pathfinder Society knows where Zarta has been taken and who has taken her, they can get to work on either getting her back or at least figuring out how to deal with Tancred Desimire, who is now firmly in the Society's sights. With the false evidence used by Desimire, the Pathfinder Society may be able to prove to the Chelaxians that Zarta is innocent, though how they can do so without admitting they searched the embassy is hard to see.
Valsin thanks you briefly, he has a lot of planning to do! But as a token of his sincere appreciation, he gives each of you a token stamped with the House of Thrune's insignia. These tokens, which the Pathfinder Society previously received from Zarta as a sign of her good will, bestow a +3 circumstance bonus on Diplomacy checks intended to influence high-standing members of House Thrune, the Chelish government, or a Hellknight order in good standing.
This bonus remains in effect as long as the token remains on its owner's person; a token only imparts this bonus to the individual to whom it was given.
Scenario over! Congrats, everyone! :-) Thank you all for playing; I'll have chronicle sheets and the online reporting done in a day or two. (1XP, 2PP)

![]() |

Sorry I was away a bit during my trip to Star Wars Celebration, but really, I'm actually not, cause I had so much fun there.

![]() |

The event has been reported and your chronicle sheets are available. Please let me know if I need to make any adjustments/corrections.
Thanks, again, for playing!