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I've seen it too, but I've not been able to understand why. May be we will find their signification once pass the Vent ? May be its a "road map" to another place ? Vent first, then Lion, then scale, serpent may be ?, King and Centaur...
Jaïr will follow on second position.
With a wink, she said to the one who followed her Don't look under my skirt. before crawling at Numair suite.

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"This passageway is quite curious."
Imrana holds her hands behind her and follows behind the others, stepping lightly.
"I wonder what we would find if we went the other way."
Imrana begins humming to herself.

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You, indeed, find more markings along the walls of the vents. As you crawl along Jair's dress rides up as she crawls. But, somehow, never quite high enough to be flagrantly immodest. Following the clues, you arrive at a vent that seems to overlook a library of sorts.
(Thanks guys, for being patient with the pace of this. I know we've been going slow because 1) Rendala is the only one of you who hasn't played this before and 2) she's been away on vacation. She should be back soon. I think she might post today or tomorrow.)

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No dramas; so, just immodestly immodest, then ;-)
Numair peers through the vent to make sure that there is no-one in the library; assuming he does not see anyone, he then attempts to ease the vent open, and climb down to explore...

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As far as Numair can tell, the room seems empty.
This room is large and square. The walls glow with a gentle blue light, and the air feels unnaturally cool and dry.
Shelves line the walls and stand in ranks through the middle of the room, punctuated by a wooden table and ornate chairs. An imposing, unoccupied desk faces the main entrance to the room. On an easel in one of the aisles is a map of the room.

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Lol GM :)
Jair dusted her skirt after her crawling in the vent, then readjust it.
She smiled at the view.
What a treasure ! Knowledge, knowledge everywhere !
After a few second of wonder, she remembered they were on the clock and began searching the room for clues.
Perception: 1d20 + 4 ⇒ (9) + 4 = 13
Anything magical in here ? she asked

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Traversing the vents took 5 minutes.
Numair Dexterity Check: 1d20 + 1 ⇒ (20) + 1 = 21 Numair easily opens the vent. It slips off a little too easily and starts to fall. Just as it is about ready drop off and clang onto the floor, he catches it!
____________________________________________________________
From here, nothing looks obviously magical.
The party exists the vent and gets into the library.
Somebody casts Detect Magic.
Round 1: Yes there's magic.

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"Odd... You would expect that there would at least be some guards..."
Numair warily moves over to the easel to take a look at the map, hoping for further insight about what to do next.

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Imrana's eyes widen as she rouses from her inattentive musings and a sudden energy overtakes her.
"I do think I could spend a great deal of time here."
Imrana's eyes dart from shelf to shelf, attempting to scan and commit to memory every tome.
"I am fond of books, you know."
She throws out those words without affect, not appearring to recognize their obviousness.

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I'm back now, but I've got a lot to catch up on!
Rendala will move slowly towards the center of the room.

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Rendala cautiously approaches the center of the room. (Rendala Perception: 1d20 + 4 ⇒ (5) + 4 = 9)
Suddenly, one of the chairs (the red object on the map) springs to life and attacks!
Jair: 1d20 + 1 ⇒ (2) + 1 = 3
Numair: 1d20 + 3 ⇒ (13) + 3 = 16
Rendala: 1d20 + 2 ⇒ (10) + 2 = 12
Chair: 1d20 + 2 ⇒ (19) + 2 = 21
I'm not giving the chair a surprise round because 1) you detected magic there and 2) Rendala said she was moving slowly, so I presume a heightened state of readiness.
Numair
Rendala
Imrana
Jair
Round 1
The chair attempts to slam Rendala: Slam: 1d20 + 5 ⇒ (4) + 5 = 9 Miss!
The party is up!

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Rendala will Inspire Courage with another joke.
Knock, knock
Who’s there?
Iva.
Iva who?
I’ve a sore hand from knocking!
And 5 foot step back.

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"You should not be attacking people, little chair."
Imrana draws her magic missile wand and fires a bolt at the unruly seat.
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

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ZAP! The magic missile impacts into the chair and rocks it! Nyuk, nyuk! ;-P
The chair retaliates by slamming the closest enemy (Rendala): 1d20 + 5 ⇒ (10) + 5 = 15, Damage: 1d6 + 3 ⇒ (3) + 3 = 6 The bard loses 75% of her HP! Ouch! :-(
The party is up!
Numair's enlarge person spell finishes. Who is the target?

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Seeing Rendala badly hurt, Jair draw her brand new wand of cure light wounds and used it on the bard.
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
What is this creature ? asked again Jair How can we deafeat it ?

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Numair ;-)
Numair grows to gigantic proportions, and takes a swing with his morningstar at the chair...
Morningstar: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7, for 2d6 + 7 + 1 ⇒ (1, 6) + 7 + 1 = 15 damage.
...but his aim is off, as he has yet to adjust to his new size.

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"Be careful, Rendala! This chair appears to be quite deadly!"
Imrana fires another magic missile from her wand from back behind the cover of the bookcase.
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

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Rendala will continue to inspire courage, and take another 5' step back.
No time to fill in a joke right now, think of your favorite and that's the one I used.

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Imrana looks away, ashamed at her lack of preparesness.
"I do not have any fire magic yet. I have not made a priority, as fire is a common resistance and immunity."
Imrana fires another magic missile from her wand.
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4
"Force damage always works, unless they have a Shield spell up, of course. I do not think this chair has arcane training."
She smiles to herself.

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Rendala will continue to inspire, and she'll try attacking the cushion in the seat part.
rapier: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21 and if she hits will deal 1d6 + 1 ⇒ (2) + 1 = 3 damage (maybe)
Crit Confirm: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15 and if she confirms will deal 1d6 + 1 ⇒ (2) + 1 = 3 damage (maybe).
Then she'll five foot back again.

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Knowledge (arcana): 1d20 + 8 ⇒ (19) + 8 = 27
After Numair falls unconcious, Imrana's face takes on an expression of concern.
"Rendala, perhaps fight defensively to keep it distracted? I think I am wearing it down!"
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

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What about Imrana's roll?
Numair groans as he returns to consciousness.
"If someone could draw it away so that I can stand up, I might just be able to deal some damage to the blasted thing!"
Staying prone and inoffensive for the moment.