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Rendala's page
86 posts. Organized Play character for Mari Clock.
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Full Name |
Rendala |
Race |
Half-orc Bard (Comedian) HP: -3/8 | AC: 14 T: 12 FF: 12 | CMB/CMD: 0/12 |
Classes/Levels |
F+1 R+4 W+2 | Init +2 Perc +4 |
Age |
Abilities |
Special Abilities |
Spells |
Languages |
Common, Draconic, Giant, Orc, Undercommon |
Strength |
10 |
Dexterity |
14 |
Constitution |
10 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
18 |
About Rendala
Rendala
Female half-orc bard 1
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 8 (1d8)
Fort +1, Ref +4, Will +2
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Melee mwk cold iron rapier +3 (1d6/18-20)
Ranged mwk shortbow +3 (1d6/×3)
Special Attacks bardic performance 8 rounds/day (countersong, distraction, fascinate [DC 14], inspire courage +1)
Bard Spells Known (CL 1st; concentration +5)
. . 1st (2/day)—grease, sleep (DC 15)
. . 0 (at will)—daze (DC 14), detect magic, flare (DC 14), read magic
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Statistics
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Str 10, Dex 14, Con 10, Int 14, Wis 10, Cha 18
Base Atk +0; CMB +0; CMD 12
Feats Weapon Finesse
Traits resilient, sacred touch
Skills Bluff +8, Diplomacy +8, Intimidate +10, Knowledge (arcana) +3, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +3, Knowledge (nature) +3, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +3, Linguistics +6, Perception +4, Perform (comedy) +8, Sense Motive +4, Spellcraft +6, Use Magic Device +8; Racial Modifiers +2 Intimidate
Languages Common, Draconic, Giant, Orc, Undercommon
SQ bardic knowledge +1, orc blood
Combat Gear wand of cure light wounds; Other Gear leather armor, mwk cold iron rapier, mwk shortbow, 575 gp
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 8 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature.
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