[PFS] 3-19 The IceBound Outpost (T1–5) CORE (Gameday IV) (Inactive)

Game Master TomG

Icebound Outpost

GM quick reference:

PERCEPTION
[dice=Evarice Bue]1d20+5[/dice]
[dice=Taerel Morgenfrei]1d20+9[/dice]
[dice=Renedar the Young]1d20+5[/dice]
[dice=Doodlevain Montafescue]1d20+5[/dice]
[dice=Varian Jeggare]1d20+10[/dice]
[dice=Ledt]1d20+0[/dice]
[dice=Yâble]1d20+5[/dice]

INIT
[dice=Evarice Bue]1d20+2[/dice]
[dice=Taerel Morgenfrei]1d20+3[/dice]
[dice=Renedar the Young]1d20+5[/dice]
[dice=Doodlevain Montafescue]1d20+6[/dice]
[dice=Varian Jeggare]1d20+4[/dice]
[dice=Ledt]1d20+4[/dice]
[dice=Yâble]1d20+5[/dice]

Part of Gameday IV.


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Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle moves 15' closer, moved myself on the map readying an action to cast a spell on the tiefling if he returns to the scrum. "We need to head after him. He will warn everyone in this whole place about us!"

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

Ledt places his hands over his ears as he sees the thunderstone approaching. The shriek is horrible but he is still able to listen properly "We have to catch him! What direction did he took?!"

The halfling rushes over the stairs towards the place were the man flees.
Acrobatics: 1d20 + 6 ⇒ (15) + 6 = 21

Did we see if he took the first corridor or the second corridor to the North?

If I can see the man from the new position...:

In case Ledt sees the man from his new position, he casts 'grease' at his feet.
Ref DC 15, no SR

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

Evarice pulls out her holy symbol of Sheyln, healing nearby wounds.

Channel: 1d6 ⇒ 1

"Sheyln, do not mock us." She frowns.

She heads towards the entrance.
Acrobatics: 1d20 + 3 ⇒ (9) + 3 = 12
Managing not to fall.


Trouble in Tamran | Sky Key Solution | Between the Lines

The fleeing tiefling used the far corridor.

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

In that case Ledt hustles to the far end "Someone, remember to pick up any useful stuff on those bodies" and while he reaches the corner, he peers-through to see what is there, and make signs accordingly to his companions.
Stealth-full speed: 1d20 + 8 - 10 ⇒ (15) + 8 - 10 = 13


Trouble in Tamran | Sky Key Solution | Between the Lines

I uncovered a wee bit more of the map.

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

Yâble stop to play violin for other battle. and start to walk.
acrobatic: 1d20 + 2 ⇒ (16) + 2 = 18

Grand Lodge

Male Elf Wizard 5 / Fighter 1| HP: 33/33 | AC: 2019 (1514 Tch, 1615 Fl) | CMD: 1918 | F: +3+1, R: +4+1, W: +5+1 | Init: +3 | Perc: +11, SM: +1 | Active conditions: +1 Str. +4 Dex, Haste

Acrobatics: 1d20 + 3 ⇒ (14) + 3 = 17

Taerel moves across the ice.


Trouble in Tamran | Sky Key Solution | Between the Lines

*sigh* I'll say it again: I only need Acrobatics checks if you're going down the eastern ramp to the ice.

The ice by itself is difficult terrain (double movement cost). That is all.


Trouble in Tamran | Sky Key Solution | Between the Lines

Evarice channels holy energy, healing those around her, but only slightly.

Ledt, Yâble, and Doodle all make moves closer to the entrance, trying to catch the fleeing guard.

--UP NEXT--
Evarice
Doodle
Taerel
Yâble
Ledt

Renedar
Varian
(-8 hp, deaf)
"Tiefling"(purple)
Those in bold may act

(As it's been nearly 24 hours, someone may wish to consider botting Renedar and Varian. I'm guessing they'll move to give chase, but please take into account the squeezing rules for Renedar (spaces only one square wide—like the doorway—cost an extra square of movement).

GM notes:

1

Dark Archive

Half Orc Male Half-Orc Monk 3 HP 23/23; AC 15; TCH 15; FF 12; F +4; R +5; W +5; CMB+7; CMD 21 (22 vs. grapple); Speed 40FT; Init +2; Perception +6;

Renedar moves up the ramp and into the room behind the narrowing, squeezing into the small chamber next to Ledt.
I think that's double movement, is it possible to stop where I put Renedar on the map?


Trouble in Tamran | Sky Key Solution | Between the Lines

Yes. That's a double move (squeezing the whole way), and you end squeezed (-4 attack, -4 to hit). However, you're really only "partly" squeezed, so I'll cut those penalties in half for that position.

Only Varian remaining to finish the players' turns this round.

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Just put Varian on delay for the moment :-)


Trouble in Tamran | Sky Key Solution | Between the Lines

Varian waits to see how things will unfold.

Ledt could barely see the tiefling around the corner, but he slips further away, out of sight. You hear him yelling the alarm as he flees.

I'm going to stay in initiative for a bit, to help me manage the fleeing NPC.

--UP NEXT--
Evarice
Doodle
Taerel
Yâble
Ledt
Renedar
Varian
(-8 hp, deaf)
"Tiefling"(purple)

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

Evarice tiptoes up to Varian and heals him.

"That was a nasty swing, Varian. I felt sorry for that foe...hey. Are you even listening to me?"

Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle rushes forward, trying to catch the tiefling. With her slow speed, she doubted she'd get to him, but she wasn't going to stand by and do nothing. Double move or 40' total to his position.


Trouble in Tamran | Sky Key Solution | Between the Lines

So, you can take the south passage, and (by my count) end up in the same square as the southeast corner of Renedar (N20, causing you both to squeeze), or the west passage, and make it about half-way up (K16).

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

K16 works for me, DM! Don't want to get smooshed by the big guy.

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Varian is surprised when Evarice taps him with her wand, but when he feels the healing energy wash through him, he nods his thanks.

"SORRY! I CAN'T HEAR YOU..."

With a sigh, he then follows the others.

Dark Archive

Half Orc Male Half-Orc Monk 3 HP 23/23; AC 15; TCH 15; FF 12; F +4; R +5; W +5; CMB+7; CMD 21 (22 vs. grapple); Speed 40FT; Init +2; Perception +6;

"I'm afraid I can't follow her, I'm somehow squeezed and too slow." Ragnar shouts and moves around the corner.


Trouble in Tamran | Sky Key Solution | Between the Lines

Rounding the corner, Renedar sees what was once a shrine room, recently converted to a barracks.

Stuffy and hot, this shrine has been transformed into a guardhouse. The smell of cooking food fills the air, and the poorly vented fire, burning in the shrine’s southwest corner, leaves a smoky haze in the room. Everywhere there are signs of a hurried collection of artifacts—the walls are covered in an elaborate relief sculpture, its surface marred with deep gouges where parts of its face were haphazardly carved from the larger whole, and a number of niches in the wall now lie empty, their icons and relics absent. The fire consumes a huge sheaf of palm-frond pages, upon which Vudran calligraphy may be discerned as the flames devour it.

--UP NEXT--
Evarice
Doodle

Taerel
Yâble
Ledt

Renedar
Varian
(-3 hp, deaf)
"Tiefling"(purple)

And just a reminder: enlarge person is dismissible.

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

"They are burning their orders!" Says Ledt as he sees the fire on work on turning around the corner.

If the fires seems on the point of being handled and the pages are still recognisable, Ledt uses his cloak to put off the fire and recover the pages. Otherwise, the halfling continues running into the next chamber to see where the sentinel is running to.
It costs 1 standard action to dismiss though :/


Trouble in Tamran | Sky Key Solution | Between the Lines

Evarice works to heal Varian.

Doodle and Renedar chase the tiefling, but find they're both to slow, albeit for different reasons.

Ledt grabs the burning pages from the cooking fire, stepping over the gear scattered about. This is a full round action, according to the scenario, but see my note on initiative order, below.
fire damage: 1d4 ⇒ 3
Reflex DC 12 for half: 1d20 + 7 ⇒ (13) + 7 = 20
So, 1 fire damage, and I'll subtract 1 for specifying you're using your cloak to protect your hand -> 0 fire damage

Taerel and Yâble stand, frozen, unsure how to react.

At this point, I'm going to suggest dropping out of initiative order, unless you really want to chase the Tiefling. He has a bit of a head start.

What now?

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Search this chamber properly, then continue, cautiously, on our way, now that the alarm has most definitely been raised?

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

Evarice enters the room. "Oh no! We gotta save these." Evarice enters a panic and quickly helps to extinguish the pages.

Evarice's Reflex Save: 1d20 + 4 ⇒ (10) + 4 = 14 If necessary
Knowledge(Religion): 1d20 + 6 ⇒ (4) + 6 = 10
Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Evarice tries to identify if the carvings have any religious significance, She doesn't think up anything significant, but she does give the room a thorough look.

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

Yâble just look silently the group not knowing what to

-Posted with Wayfinder

Grand Lodge

Male Elf Wizard 5 / Fighter 1| HP: 33/33 | AC: 2019 (1514 Tch, 1615 Fl) | CMD: 1918 | F: +3+1, R: +4+1, W: +5+1 | Init: +3 | Perc: +11, SM: +1 | Active conditions: +1 Str. +4 Dex, Haste

Taerel finally catches up to the others.

"Where is the tiefling?"


Trouble in Tamran | Sky Key Solution | Between the Lines

Ledt has pulled the burning pages from the fire by the time Evarice gets there. The books is Mizravrtta Brahmodya, a religious text likely to be of interest to the Society.

The fire was built at the site of a now desecrated shrine of some sort. The shrine and it's icons have been covered with graffiti and scratched by (presumably) the recent occupants.

Knowledge(religion) DC 15:

Trained checks only
Some of the remaining iconography decorating the shrine relates to the worship of Meenashdu, a (NG) Vudran god of charity and almsgiving.

Leaving the bodies at the temple entrance untouched and unexamined, Evarice spends time riffling through the packs of the three guards living in this small space. Her search of the converted guard room reveals several minor treasures, including a tiny silver statuette of the Vudran goddess Likha and a gold seal (used to mark letters) etched with Vuradni script and showing a 10-tusked elephant.

Linguistics DC 12 (trained only) OR Vudrani language:
The gold seal reads "Sigurdanda Virgandya" the name of a legendary Vudran maharajah

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

The halfling shakes his hand with pain and looks at it, relieved as he observes no real burn has appeared at them.

Ledt seems keen to continue the chase, but feels he has to regroup and discover as much possible about the book.

When everybody arrives he asks "Has anyone checked the bodies of the sentinels we dropped? Does anyone understand what does it say in this statuette?"

The halfling looks at the northern door, ready to face the enemies in case they appear.

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

"Does anyone speak Vurdan? I can't believe they ruined this." Evarice fumes as she sees the ruined shrine and the ruined art. "It- how old is this, and they just scratched it. They even tried to burn this Mizravrtta Brahmodya! "

Evarice calms down after a bit. "We need to search the guards for more clues."

Evarice will investigate the bodies and apply emergency first aid.
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Heal: 1d20 + 6 ⇒ (15) + 6 = 21
Heal: 1d20 + 6 ⇒ (4) + 6 = 10

She also wants to know if Varian wants more healing, and if the guards should be brought to consciousness.


Trouble in Tamran | Sky Key Solution | Between the Lines

The guards are alive, but severely wounded and unconscious.

Each of the bodies has a pair of cleats (for moving freely across the ice) (makes it *not* difficult terrain), which they didn't have time to put on after being surprised.

Both carry bronze Aspis Consortium badges.

As you move the bodies next to each other, you realize they are probably brother and sister.

Digging through the gear of the first guard, you see a red potion, a high quality crossbow bolt that he didn't fire, masterwork chainmail, a masterwork heavy wooden shield, a masterwork heavy crossbow with 10 bolts, a masterwork longsword, a somewhat bloodied cold weather outfit, and 23 gp.

As you search the gear of the female, a green potion, a white potion and two alchemist’s fire. She's also wearing masterwork chain shirt, a masterwork heavy wooden shield, weilding a masterwork battleaxe, a light crossbow with 10 bolts, cold weather outfit (also bloodied), and 46 gp

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle didn't have a head for religion or strange languages, so she observed and helped the others check the downed sentinels for goodies. She takes an alchemist's fire as those always seemed to come in handy.

She looked at the three potions to see if she could tell anything about them.

Red 1d20 + 5 ⇒ (16) + 5 = 21
Green 1d20 + 5 ⇒ (6) + 5 = 11
White 1d20 + 5 ⇒ (4) + 5 = 9


Trouble in Tamran | Sky Key Solution | Between the Lines

Doodle:
The red one is a potion of bull's strength. You can't determine what the others might be.

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

Evarice will apply emergency aid and tie them up somewhere, so she can pick them up later for desecrating the temple. "Aspis Consortium. Well, they are definitely here."

Evarice doesn't have use for the gear.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

"This red potion is one of Bull's Stremgth. Any of you strong types want to get even stronger," she says, holding out the potion to the first to claim it.

Dark Archive

Half Orc Male Half-Orc Monk 3 HP 23/23; AC 15; TCH 15; FF 12; F +4; R +5; W +5; CMB+7; CMD 21 (22 vs. grapple); Speed 40FT; Init +2; Perception +6;

Renedar dismisses the enlarge person spell.


Trouble in Tamran | Sky Key Solution | Between the Lines

It's not his to dismiss. That right belongs to the person that cast it. But now that we're not in combat, let's assume that's handled.

Grand Lodge

Male Elf Wizard 5 / Fighter 1| HP: 33/33 | AC: 2019 (1514 Tch, 1615 Fl) | CMD: 1918 | F: +3+1, R: +4+1, W: +5+1 | Init: +3 | Perc: +11, SM: +1 | Active conditions: +1 Str. +4 Dex, Haste

Taerel tries to determine the types for the other two potions.

Green: 1d20 + 10 ⇒ (20) + 10 = 30
White: 1d20 + 10 ⇒ (10) + 10 = 20

He also grabs a pair of cleats and a bronze badge.

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

Evarice shrugs. "Well, we lost the element of surprise, so let's explore and make sure we know the entire layout."


Trouble in Tamran | Sky Key Solution | Between the Lines

Taerel:

green: potion of cure moderate wounds
white: potion of shield of faith

Dark Archive

Half Orc Male Half-Orc Monk 3 HP 23/23; AC 15; TCH 15; FF 12; F +4; R +5; W +5; CMB+7; CMD 21 (22 vs. grapple); Speed 40FT; Init +2; Perception +6;

Oh, I see. Sorry XD

Renedar helps tying up the Aspis skum and takes the other vial of alchemist's fire.

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

While the others identify the potions, Ledt casts detect magic and checks if anything else is magical.

He specifically tries to identify the special bolt, and whatever he finds, he takes it and prepares to shoot it in his crossbow.
Spellcraft: 1d20 + 7 ⇒ (12) + 7 = 19

"It seems the time to continue has arrived. Let's head around the corner and see what surprises they have for us..." says the halfling, crossbow ready.

He will dismiss the enlarge person spell if Renedar feels uncomfortable with it.

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

Evarice advances into room A3 to peer around the corner.

Stealth: 1d20 + 3 ⇒ (18) + 3 = 21
Perception: 1d20 + 4 ⇒ (16) + 4 = 20

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

If Renedar is our tank, he should take teh Bull's Strength potion, I think.

Silver Crusade

Bit of luck 4/7 bit of chaos 6/7 channel 5/7

i also like this idea.

-Posted with Wayfinder

Dark Archive

Half Orc Male Half-Orc Monk 3 HP 23/23; AC 15; TCH 15; FF 12; F +4; R +5; W +5; CMB+7; CMD 21 (22 vs. grapple); Speed 40FT; Init +2; Perception +6;

Renedard happily takes the potion.

keep in mind that he has a low monk AC


Trouble in Tamran | Sky Key Solution | Between the Lines

You step carefully out into the courtyard (A3), expecting trouble, but not immediately seeing any.

The temple’s central sanctum rises from this wide courtyard. Bas relief carvings cover every inch of its curved surface— winsome apsaras, vanara heroes, and avatars of the monkey lord himself all seem frozen in the bone-chilling cold. In stark contrast with the celestial beings carved on the sanctum’s outer walls, a carved throng of evil covers the walls of the courtyard itself—fiendish asuras, great black nagas, and goblinoid hordes are frozen in stone as they besiege the mountain rising from the temple’s center.

Knowledge(planes or religion) DC 10; may be untrained:

The walls of the courtyard and central sanctum are a structured catalog of outsiders affiliated with Vudra, from the wickedest to the most enlightened.

To the west, you see the other side of the fallen banyan tree that had blocked your initial entry.

Please go ahead and position yourselves in the area.

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

Is the sanctum in Area A3?
K Religion: 1d20 + 5 ⇒ (12) + 5 = 17
Evarice raises an eyebrow at the beautiful mural.

"All of the outsiders aligned with the monkey god, Vudra. Kinda worth the cold." She shivers.


Trouble in Tamran | Sky Key Solution | Between the Lines

Yes, The description was for A3, where Evarice was (is). The "sanctum" is the big round thing in the middle of the temple. The carvings described are on its outer walls. You can't see inside from here.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

"Well, it's pretty work, I have to admit. Of course it's scary, too. I can fill a whole notebook for the Society drawing pictures, and explaining this area alone!"

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