[PFS] 3-19 The IceBound Outpost (T1–5) CORE (Gameday IV) (Inactive)

Game Master TomG

Icebound Outpost

GM quick reference:

PERCEPTION
[dice=Evarice Bue]1d20+5[/dice]
[dice=Taerel Morgenfrei]1d20+9[/dice]
[dice=Renedar the Young]1d20+5[/dice]
[dice=Doodlevain Montafescue]1d20+5[/dice]
[dice=Varian Jeggare]1d20+10[/dice]
[dice=Ledt]1d20+0[/dice]
[dice=Yâble]1d20+5[/dice]

INIT
[dice=Evarice Bue]1d20+2[/dice]
[dice=Taerel Morgenfrei]1d20+3[/dice]
[dice=Renedar the Young]1d20+5[/dice]
[dice=Doodlevain Montafescue]1d20+6[/dice]
[dice=Varian Jeggare]1d20+4[/dice]
[dice=Ledt]1d20+4[/dice]
[dice=Yâble]1d20+5[/dice]

Part of Gameday IV.


51 to 100 of 359 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Grand Lodge

Male Elf Wizard 5 / Fighter 1| HP: 33/33 | AC: 2019 (1514 Tch, 1615 Fl) | CMD: 1918 | F: +3+1, R: +4+1, W: +5+1 | Init: +3 | Perc: +11, SM: +1 | Active conditions: +1 Str. +4 Dex, Haste

Taerel moves south, pulling out his bow and knocking an arrow. Me moves slowly and cautiously to avoid getting into the guard's line of sight.


Trouble in Tamran | Sky Key Solution | Between the Lines

I'm going to drop everyone into initiative now to keep the actions fairly allocated. Y'all get a surprise round (standard action only). Those who didn't get a chance to post a response can do a move as well.

Most of you also get a first round action, so go ahead and post both. Feel free to do a "If <this> then <this> otherwise <such-and-such>". Roll all readied attacks so we don't have to come back to you.

GM:

Evarice Bue: 1d20 + 2 ⇒ (1) + 2 = 3
Taerel Morgenfrei: 1d20 + 3 ⇒ (11) + 3 = 14
Renedar the Young: 1d20 + 5 ⇒ (15) + 5 = 20
Doodlevain Montafescue: 1d20 + 6 ⇒ (13) + 6 = 19
Varian Jeggare: 1d20 + 4 ⇒ (5) + 4 = 9
Ledt: 1d20 + 4 ⇒ (7) + 4 = 11
Yâble: 1d20 + 5 ⇒ (7) + 5 = 12

S: 1d20 + 5 ⇒ (1) + 5 = 6


--SURPRISE--
Party
--ROUND 1--
Renedar
Doodle
Taerel
Yâble
Ledt
Varian

"Guy 'S'"
Evarice
Those in bold may act

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

Yâble just move south.

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Acrobatics: 1d20 + 2 ⇒ (13) + 2 = 15.

Varian moves cautiously down the ramp, and across the ice.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle takes three move actions (60' total) to catch up with the remainder for the team.

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

Surprise Round: Evarice casts Sanctuary on herself, very loudly.

Round 1: Depends on what the guy S does.

Grand Lodge

Male Elf Wizard 5 / Fighter 1| HP: 33/33 | AC: 2019 (1514 Tch, 1615 Fl) | CMD: 1918 | F: +3+1, R: +4+1, W: +5+1 | Init: +3 | Perc: +11, SM: +1 | Active conditions: +1 Str. +4 Dex, Haste

Taerel fires his bow.

Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Assuming he is still a target after surprise round, Taerel imbues his bow with a bit of his magic, and fires again.

Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Trouble in Tamran | Sky Key Solution | Between the Lines

Just waiting on Renedar and Ledt before I resolve.

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

Seeing the attack of his comrades, Ledt shots his crossbow against the sentinel during the surprise assault.
Darkwood Light crossbow+PB: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Piercing damage+PB: 1d6 + 1 ⇒ (3) + 1 = 4

Then, in the normal turn, he reloads the crossbow and casts daze on the sentinel so he cannot alert his companions.
Will DC 14 or dazed 1 turn (mind-affecting, only humanoids)

Dark Archive

Half Orc Male Half-Orc Monk 3 HP 23/23; AC 15; TCH 15; FF 12; F +4; R +5; W +5; CMB+7; CMD 21 (22 vs. grapple); Speed 40FT; Init +2; Perception +6;

Renedar will move closer to the guy.

I somehow can't edit the map, I think it's the mobile.


Trouble in Tamran | Sky Key Solution | Between the Lines

Everyone tries to move into position, as quietly as possible.
Reminder: the iced-over moat is difficult terrain.

Taerel fires his bow, but the arrow bounces harmlessly off of the corner of the stone wall. Would have hit, had it not been for cover.
His haste throws off the aim of his second arrow moments later, and the shot isn't even close.

The guard yelps in surprise, and looks up, just as Ledt's crossbow bolt enters his gut. Then, he screams. "Yaarrgh!"

Ledt casts daze to try and silence him. The spell seems to work, but you fear the alarm has already been raised.
Will: 1d20 + 1 ⇒ (12) + 1 = 13

@Renedar, yes, the map isn't typically editable in a mobile browser. I've heard the apps work, though.

--ROUND 1--
...
"Guy 'S'" (-4, dazed until next round)
Evarice
--ROUND 2--
Renedar
Doodle
Taerel
Yâble
Ledt
Varian

"Guy 'S'"
Evarice
Those in bold may act

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

"Good job, everyone. Let's make this quick!" Evarice steps out onto the ice, hoping to get a better view and draw fire so her Sanctuary will distract them.

Double move. 1 more round of Sanctuary.


Trouble in Tamran | Sky Key Solution | Between the Lines

Acrobatics check for going down the rickety ramp, please.

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

"and a one and a two and a one , two, three, four."

inspire courage activated !

-Posted with Wayfinder

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Varian sighs, moves forward, and takes a swing at the man.

Quarterstaff: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8, for 1d6 + 8 ⇒ (4) + 8 = 12 damage.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle double moves toward the man (which should put her on the stairs, if she can make the check).

Acrobatics 1d20 + 2 ⇒ (5) + 2 = 7

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

Ledt fires another bolt at the enemy trying not to wound Varian thanks to his great precision.
Darkwood Light crossbow+PB+IC+PS: 1d20 + 8 + 1 + 1 ⇒ (8) + 8 + 1 + 1 = 18
Piercing damage+PB+IC: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Ledt has precise shot, thus, he has no penalty for attacking while Varian is on melee with the enemy

The halfling makes clear signs to his companions of where the sentinel is hiding still alive, then reloads the crossbow.


Trouble in Tamran | Sky Key Solution | Between the Lines

Doodle, I need a second Acrobatics check (DC 12), or you fall prone on the frozen ramp.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Acrobatics 1d20 + 2 ⇒ (4) + 2 = 6


Trouble in Tamran | Sky Key Solution | Between the Lines

Doodle falls prone on the icy ramp.

She doesn't roll down to the bottom ... but I'll ask for another Acrobatics roll to stand, should she choose to do so.

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

On her way down, Evarice loses her footing...
Acrobatics: 1d20 + 3 ⇒ (4) + 3 = 7

And falls face first into the ice.
Should I move Evarice back to the bottom of the stairs?


Trouble in Tamran | Sky Key Solution | Between the Lines

Yes, please. Next to Doodle.

Dark Archive

Half Orc Male Half-Orc Monk 3 HP 23/23; AC 15; TCH 15; FF 12; F +4; R +5; W +5; CMB+7; CMD 21 (22 vs. grapple); Speed 40FT; Init +2; Perception +6;

Renedar follows his companions down the ramp and forther towards the other ramp.
Acrobatics: 1d20 + 7 ⇒ (16) + 7 = 23
double move


1 person marked this as a favorite.
Trouble in Tamran | Sky Key Solution | Between the Lines

With the ramp, one failed check is stopped movement. This triggers a second check to avoid falling prone.
Evarice 2nd acro check: 1d20 + 3 ⇒ (11) + 3 = 14

Doodle slip on the icy ramp and fall prone. Evarice nearly loses her balance, but remains standing.

Renedar hustles toward the combat, taking care on the slippery ice.
I've added some grid coordinates so you can describe your move, if you're unable to drag.

Taerel delays, unsure what to do. If Taerel posts an action soon, we'll retcon it in.

Yâble begins to sing, inspiring those companions within the sound of his voice.
+1 morale bonus on saves against charm and fear, +1 competence bonus on attack and weapon damage rolls. In the future, please spell this out for your allies, and remind them of their bonus! It's easy to forget when posting.

Ledt's shot comes close, but clatters against the corner of the wall.
Would not have hit anyway, but he has cover still, which makes it harder.
Excellent example of a good dice roll, by the way: separating bonuses, reminding GM of precise shot. (I say this so others can follow your example.)

Varian swings his weapon at the guard, but is off balance and misses.

The guard drops his crossbow and draws his longsword. "Hildr, Drabbin, we're under attack!" he screams. He swings at Varian, striking a powerful blow. Varian is badly hurt. (-9 hp)

GM:

longsword: 1d20 + 4 ⇒ (16) + 4 = 20
dmg: 1d8 + 2 ⇒ (7) + 2 = 9

From Varian's new position he sees a very angry female running toward him with a large battleaxe from the east and a tiefling with a short sword coming in from the north.


Evarice
Renedar
Doodle
(prone)
Taerel
Yâble
Ledt
Varian
(-9 hp)
"Guy 'S'" (-4) (red)
"Tiefling"(purple)
"Lady with ax" (orange)
Those in bold may act

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

Thanks GM! Anything else I can do to help you run smoothly just let me know :)

Ledt looks at Renedar expecting his approval "Prepared to get bigger?" and starts casting an enlarge person spell. He does not yet target the spell, having a look at Varian.
1 round spell, it will take effect at the beginning of my next turn

If hit while casting...:

Concentration: 1d20 + 8 ⇒ (7) + 8 = 15

Grand Lodge

Male Elf Wizard 5 / Fighter 1| HP: 33/33 | AC: 2019 (1514 Tch, 1615 Fl) | CMD: 1918 | F: +3+1, R: +4+1, W: +5+1 | Init: +3 | Perc: +11, SM: +1 | Active conditions: +1 Str. +4 Dex, Haste

Taerel moves further down the outside path and if nothing catches his eye, he turns and fires another arrow.

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Crit Confirm: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 1 + 1d8 + 1 ⇒ (2) + 1 + (2) + 1 = 6

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle tries to get to her feet and continue down the ramp 20' toward the action.

I assume its a move to get up and a move to try to actually move.

Acrobatics 1d20 + 2 ⇒ (15) + 2 = 17

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

did you forget the inspire courage

-Posted with Wayfinder

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

Evarice manages to keep her balance and heads 30 feet South, her bow drawn with one hand free. She feels her goddesses's protection fail.

"Pathfinders! Surrender now and it won't get messy!"

Double move on difficult terrain

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

It's kind of sad when the wizard is the front line...

Varian takes a swing at the injured man in front of him...

Quarterstaff: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22, for 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12 damage.

...and then retreats back down the stairs.


Trouble in Tamran | Sky Key Solution | Between the Lines

Just waiting for Renedar before I resolve.

Silver Crusade

Bit of luck 4/7 bit of chaos 6/7 channel 5/7
Varian Jeggare wrote:
It's kind of sad when the wizard is the front line... Varian takes a swing at the injured man in front of him... Quarterstaff: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22, for 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12 damage. ...and then retreats back down the stairs.

how?

-Posted with Wayfinder

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Ummm... Your post is unclear, so I will answer all three possible questions that I can think of - 1)The Wizard is currently the only one in melee, which is slightly awkward. 2)Str 17 (bought) + 2 racial + 1 Transmuter = 20. 3) My retreat is based on the assumption that my 12 damage takes him down, but even if it doesn't, as an injured wizard, I don't especially want to be melee'ed by *three* opponents at once.

Dark Archive

Half Orc Male Half-Orc Monk 3 HP 23/23; AC 15; TCH 15; FF 12; F +4; R +5; W +5; CMB+7; CMD 21 (22 vs. grapple); Speed 40FT; Init +2; Perception +6;

Renedar Looks at Ledt. "Yes, I am!" the half-orc answers.

He will move up the ramp, no matter if he's big or not.
Acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20

If the guy Varian attacks falls, Renedar will move up to the woman (K-L 20-21). If not he will attack the guy in front of Varian.
Monk's unarmed Strike: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


Trouble in Tamran | Sky Key Solution | Between the Lines

Evarice again tries to move down the ramp. She's barely able to keep her balance as she moves closer to the battle.
Acrobatics: 1d20 + 3 ⇒ (9) + 3 = 12

Renedar climbs the stairs (no acrobatics needed there), and tries to punch the guard, but misses.

Doodle manages to get to her feet, and make it a short distance further.
Yes, move to stand and another move to move. Where did you want to end up? I went ahead and moved you 30' worth of movement closer to the action.

Taerel moves further south. Around the south side of the temple he can see where the snow and ice has flowed over the walls. In the southwest corner is a small shrine to Ragdya facing toward the center of the temple. Here, the wind sounds more like the calls of a thousand shrieking monkeys. Seeing no immediate threats, he fires at the guard. (-5 hp, -1 more for inspire courage from Yâble.)
Between melee, cover, and range, that's a difficult shot. Nice '20'.

Yâble reminds his companions about the courage he's inspiring as he continues his song.

Ledt begins casting, moving his arms in arcane gestures and speaking in a language few understand.

Varian, protected only by his wits (and a few layers of invisible force) makes the most of his time at the front of combat. He brings his quarterstaff down on the man's head, dropping him to the ground, unconscious and bleeding. (-22 total damage) Varian then backs away, hoping others can absorb the next attack.
(And, yes, @Yâble, I took a look at Varian's character sheet, just as I've looked at—and will continue to check—everyone else's. Those bonuses are kosher. It took me a moment too.)

"Nooo, Skell!" the charging woman calls. Her eyes grow more fierce with anger and rage. "You murdering bastards killed my brother!" She charges forward, frothing at the mouth and bloodlust in her eyes. She has only one target now: Varian.
battleaxe: 1d20 + 6 ⇒ (10) + 6 = 16 (-4 Varian's cover, +1 higher ground => 13)
Fortunately for the wizard, the same wall that protected the guard now protects him from a almost-certainly-fatal blow.

The tiefling moves forward and sees his fallen comrade. He casts darkness on a small stone he pulls from a pouch at his waist.
Unless you have low-light vision, all creatures gain concealment (20% miss chance) in dim light.

--UP NEXT--
Evarice
Renedar
Doodle
Taerel
Yâble
Ledt
Varian
(-9 hp)
"Tiefling"(purple)
"Lady with ax" (orange)
Those in bold may act

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

Evarice keeps still on the ice, as she doesn't want to fall again. Instead of firing an arrow, she lets an arc of electricity loose from her hands, trying to zap the woman who almost cleaved her wizard in two.

Using Air Domain power. 4 more shots remain.
Ranged Touch Attack, In Melee, Inspire Courage: 1d20 + 3 - 4 + 1 ⇒ (16) + 3 - 4 + 1 = 16
Electric Damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

"Stand down and I will save your brother. No more blood has to be spilt."


Trouble in Tamran | Sky Key Solution | Between the Lines

She doesn't seem to hear you through her anger, but she does notice the lightning. (-3 hp)
"I'll kill you all," she screams.

Grand Lodge

Male Elf Wizard 5 / Fighter 1| HP: 33/33 | AC: 2019 (1514 Tch, 1615 Fl) | CMD: 1918 | F: +3+1, R: +4+1, W: +5+1 | Init: +3 | Perc: +11, SM: +1 | Active conditions: +1 Str. +4 Dex, Haste

Taerel double moves back to the ramp, seeing no other way forward.

Acrobatics for ramp: 1d20 + 3 ⇒ (8) + 3 = 11


Trouble in Tamran | Sky Key Solution | Between the Lines

Your movement is stopped. A second Acrobatics check, or fall prone.

Grand Lodge

Male Elf Wizard 5 / Fighter 1| HP: 33/33 | AC: 2019 (1514 Tch, 1615 Fl) | CMD: 1918 | F: +3+1, R: +4+1, W: +5+1 | Init: +3 | Perc: +11, SM: +1 | Active conditions: +1 Str. +4 Dex, Haste

2nd attempt: 1d20 + 3 ⇒ (14) + 3 = 17

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

Yâble maintain the inspire and try to walk on ice. acro: 1d20 + 2 ⇒ (13) + 2 = 15

-Posted with Wayfinder

The Exchange

m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

He cast daze on the barbarian dc 14 will.

-Posted with Wayfinder

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle casts Daze on the enemy in orange, hoping that Varian could escape, and that if she stood still, she might not fall again!

DC 13 Will to resist.

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

Ledt is scared when the darkness starts to surround him, but yet, he sees enough to finish his spell touching Renedar. The half-orc starts to grow in size, pushing the halfling out of place.
+2 Str, -2 Dex, -1 to hit, -1 AC, weapon damage increases (I believe your unarmed strike goes to 1d8)

The halfling points towards the barbarian woman standing in front of the door, his hair starts to sparkle, and then a bolt of electricity jumps from his hand hitting the woman.
Elemental ray+PB+Precise shot (touch): 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Electrical damage+PB: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Concealment 20%: 1d100 ⇒ 42

He then reloads his crossbow.

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Varian wisely backs away.

Withdraw behind our giant monk ;-)


Trouble in Tamran | Sky Key Solution | Between the Lines

Just waiting for Renedar.


Trouble in Tamran | Sky Key Solution | Between the Lines

Sorry for any delay, this weekend was unexpectedly rough. Others should be better.

Normally, I would have a missing person do a full defense or withdraw, but he's too integrally placed and that would unbalance the combat. Someone bot Renedar, please.

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

Ok, I hope this is ok with everybody

Ledt pushes Renedar from the back, forcing him to finally act, landing a flurry of blows over the barbarian.
Flurry of blows+IC: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
Bludgeoning damage (enlarged)+IC: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Flurry of blows+IC: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
Bludgeoning damage (enlarged)+IC: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10
If for any reason the first blow makes the barbarian unconscious, he uses his reach to hit the tiefling behind with the second blow.

Also I forgot to count inspire courage on Ledt's attack, he should deal 7 damage instead of 6, sorry :P

Dark Archive

Half Orc Male Half-Orc Monk 3 HP 23/23; AC 15; TCH 15; FF 12; F +4; R +5; W +5; CMB+7; CMD 21 (22 vs. grapple); Speed 40FT; Init +2; Perception +6;

Thanks for botting Renedar!


Trouble in Tamran | Sky Key Solution | Between the Lines

Evarice fires lighting from her hands, singing the raging woman only slightly. (as mentioned, -3)

Ledt's spell fires, and Renedar gets bigger. Much bigger.

Renedar begins his flurry, missing with his fist, but connecting with a solid roundhouse kick. The woman staggers, then falls unconscious, bleeding.
Seeing the woman fall, Doodle attempts to daze the tiefling instead. Yâble attempts the same for good measure, but he is out of range, and the spell fizzles. 30' range at level one.
Will: 1d20 + 0 ⇒ (19) + 0 = 19
With the wall blocking the view, Doodle's spell lacks full potency, and the tiefling is able to resist. Just flavor for the Will save.

Yâble, if you're moving, please either move your icon on the map, or describe your ending location so someone else can move you.

Varian withdraws, hurt.

The tiefling throws the rock in his hand. The area of darkness moves with it, and it explodes, deafeningly.
Thunderstone. DC 15 Fortitude save or be deafened for 1 hour.

Renedar, Fort +Inspire: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Ledt, Fort +Inspire: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Varian, Fort +Inspire: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Evarice, Fort +Inspire: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23

Four of the heroes are rocked by the blast, but only Varian is affected. Deafened. Poor Varian.

Seeing his thunderstone have the desired effect, the tiefling turns tail and runs away.

--UP NEXT--
Evarice
Doodle
Taerel
Yâble
Ledt
Renedar
Varian
(-9 hp, deaf)
"Tiefling"(purple)
Those in bold may act

GM:

S: 1d20 + 2 - 3 ⇒ (17) + 2 - 3 = 16
H: 1d20 + 1 - 3 ⇒ (8) + 1 - 3 = 6

51 to 100 of 359 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS] #3-19 The IceBound Outpost [CORE] Gameday IV — GM Crucible All Messageboards

Want to post a reply? Sign in.