Ledt |
Inspire courage: Yâbble has 18 Cha and Extra performance (+6 rounds) which means 4+4+6= 14 rounds per day
Ledt advances to the front. With the crossbow in one hand and the tanglefoot bag in the other he has no free hands to cast, and thus he decides to throw the bag to the ninja.
Tanglefoot bag throw+PB+IC: 1d20 + 7 + 1 + 1 ⇒ (14) + 7 + 1 + 1 = 23
Tanglefoot bag rules
GM Crucible |
Yep. Missed the Extra Performance feat. Thanks for pointing it out.
Doodle moves to a flanking positing while Ledt and Yâble attempt disabling actions.
Varian goes straight for the jugular, however, and drops the half-orc swiftly and soundly.
With the Aspis leader fallen, the ninja quickly raises his hands in surrender.
Renedar and Evarice can attempt to stop him, but if they don't, the ratfolk scurries away as quickly as he is able.
Out of combat. You can let the ratfolk go, or you can try to chase him.
Varian Jeggare |
Varian makes no attempt to stop the fleeing ratfolk, but does shout a warning after him:
"It would probably be worth remembering that this is the fate of those who cross the Pathfinder Society!"
He then starts searching the Aspis leader for anything of interest.
GM Crucible |
Varian searches the fallen Aspis leader and comes up with a potion (CLW), an empty potion bottle (bull's strength, which did her little good), a wand of snare with one charge, two kukris, two chakrams, a silver Aspis consortium badge, and 12 gp.
In Leska's pouch, he also finds an old Wayfinder, probably taken from some Pathfinder agent.
GM Crucible |
Yâble questions the ninja, who says little, other than his name ("Yashi Momota"), and a repeated request to speak to someone in charge.
However with a little bit of prodding and some mild threats, he reveals that he doesn't know how the Aspis get in and out of the tapestry, nor what they have planned in the long run, only that there is a large-scale campaign underway to free the riches from the tapestry before they're hidden away by the Pathfinder Society. He claims that any actions here at the temple was only him following orders, and he hints that Aspis may not be his real bosses.
With that, he shuts his mouth, and refuses to say any more, glaring at anyone who dares ask him a question.
Evarice Bue |
"W-wait! You don't have to run anymore!" Evarice briefly chases the ratfolk but does not attempt to physically restrain him. She stops at the entrance to the outpost, remembering the four slaves they already rescued.
You can't save them all, Evarice. Your barely saved yourself after the war. Evarice solemnly pulls out her flute.
Perform(Wind): 1d20 + 3 ⇒ (1) + 3 = 4
She weeps halfway through the performance, and stops, realizing she can't play worth a damn at the moment. "He's spent his entire life running...but you can't run forever." Evarice wipes the tears and turns back to her allies. "Shall we get moving, then? Let's get those workers back to some warmth."
GM Crucible |
You return to where you arrived at the temple.
As before, you each see a small, 2-foot-diameter sphere of pulsing blue light just behind where you entered.