Full Name |
Renedar the Young |
Race |
Half Orc |
Classes/Levels |
Male Half-Orc Monk 3 HP 23/23; AC 15; TCH 15; FF 12; F +4; R +5; W +5; CMB+7; CMD 21 (22 vs. grapple); Speed 40FT; Init +2; Perception +6; |
Alignment |
LN |
About Renedar the Young
Renedar the Young
Male half-orc monk 3
LN Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 15, touch 15, flat-footed 12 (+2 Dex, +1 dodge, +2 Wis)
hp 23 (3d8+5)
Fort +4, Ref +5, Will +5; +2 vs. enchantments
Defensive Abilities evasion, orc ferocity
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Offense
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Speed 40 ft.
Melee unarmed strike +6 (1d6+4) or
. . unarmed strike flurry of blows +5/+5 (1d6+4)
Ranged or
. . shuriken flurry of blows +3/+3 (1d2+4) or
. . shuriken +4 (1d2+4)
Special Attacks flurry of blows, stunning fist (3/day, DC 13)
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Statistics
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Str 19, Dex 14, Con 13, Int 8, Wis 14, Cha 7
Base Atk +2; CMB +7 (+9 grapple); CMD 21 (23 vs. grapple)
Feats Blind-fight, Combat Reflexes, Dodge, Improved Grapple, Improved Unarmed Strike, Stunning Fist
Traits bully, dirty fighter
Skills Acrobatics +6 (+10 to jump), Climb +8, Craft (tattoo) +3, Escape Artist +6, Intimidate +6, Perception +6, Stealth +6, Swim +8, Use Magic Device -1; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ fast movement, maneuver training, orc blood
Combat Gear potion of endure elements, wand of cure light wounds, alchemist's fire (5), oil; Other Gear shuriken (10), backpack, belt pouch, Flute, lamp, monk's outfit, silk rope (50 ft.), tindertwig (10), torch (10), waterskin, 1,402 gp, 7 sp
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Special Abilities
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Blind-Fight Re-roll misses because of concealment, other benefits.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Dirty Fighter +1 damage when flanking.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows +1/+1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Maneuver Training (Ex) CMB = other BABs + Monk level
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Stunning Fist (3/day, DC 13) You can stun an opponent with an unarmed attack.