PFS 3-13 Quest for Perfection Part III: Defenders of Nesting Swallow (Inactive)

Game Master Warped

As the Pathfinders approach the village of Nesting Swallow in the Tian nation of Shokuro, they find it besieged by a gang of tengu bandits. Before their contact in the village will aid them in restoring the Iroran relic that brought them hundreds of miles to the isolated town, the PCs must repulse the attackers, using every ounce of tactical mettle and military strategy they possess to train the villagers, augment their defenses, and ultimately face off against the bandits' charge.

Quest for Perfection Map

Initiative Rolls:
[dice]d20+1[/dice] Chaul
[dice]d20+4[/dice] Dagat
[dice]d20+4[/dice] Elian
[dice]d20+0[/dice] Gorn
[dice]d20+2[/dice] Noorzad
[dice]d20+10[/dice] Thael

Perception Rolls:
[dice]d20+5[/dice] Chaul
[dice]d20+6[/dice] Dagat
[dice]d20+10[/dice] Elian
[dice]d20+3[/dice] Gorn
[dice]d20+4[/dice] Noorzad
[dice]d20+7[/dice] Thael


301 to 350 of 419 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Silver Mount Collection Map | Beacon Below Map

Umm... DC 15 on that side of the barricade... Let's just say ol' Gorn just hopped down there, yeah? It's only six feet down. Getting back up might be a problem, though.

Gorn hops down on the enemy side of the barricade and sends the unconscious bandit there on his way to tengu heaven. On the "friendlier" side of the barricade, Elian stabs his spear through the bandits spleen, which is a precious tengu organ the tengu are quite fond of not being stabbed in. The bandit looks down in surprise and snarls (as much as one can snarl with a beak) at Elian.

Initiative
Bless - +1 morale bonus to hit and saves vs fear effects; 5 rounds remaining
Group 1
Thael [10/12 HP; Prone]

Critters:
Bandit 5 [4/10 HP]

Group 2
Dagat
Chaul
Gorn [15/20 HP]
Elian

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

"Persistently obnoxious, this one," Thael says as he once again finds himself at the bandit's feet.

With another word and a short wave of his hand, the wizard again teleports to a nearby location.


Silver Mount Collection Map | Beacon Below Map

With a pop and a poof, Thael slides away from the bandit. Again.

In the distance, another group of tengu bandits crest the rise, riding their horses hard for the village. It would appear the reinforcements have arrived. One of them seems to be screeching something while the others fire their bows at the lone dwarf outside the village's defenses.

Tian:
It seems to be a ballad in sonnet form about a thundering eclipse destroying a nation and rising from the ashes as its savior.

Caring little for the blinking wizard now, the bandit looks up at the screeching, raising his wakizashi in triumph, then turns to the oracle and attacks.

Lotsa attack rolls:
Bandit 5 blade attack against Elian: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Bandit 5 bite attack against Elian: 1d20 - 2 + 1 ⇒ (16) - 2 + 1 = 15
Bandit 6 bow attack against Gorn: 1d20 + 4 - 4 - 2 + 1 ⇒ (12) + 4 - 4 - 2 + 1 = 11
Bandit 7 bow attack against Gorn: 1d20 + 4 - 4 - 2 + 1 ⇒ (17) + 4 - 4 - 2 + 1 = 16
Bandit 8 bow attack against Gorn: 1d20 + 4 - 4 - 2 + 1 ⇒ (3) + 4 - 4 - 2 + 1 = 2
Bandit 9 bow attack against Gorn: 1d20 + 4 - 4 - 2 + 1 ⇒ (1) + 4 - 4 - 2 + 1 = 0
Bandit 10 bow attack against Gorn: 1d20 + 4 - 4 - 2 + 1 ⇒ (9) + 4 - 4 - 2 + 1 = 8

Damage against Elian: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Arrows pepper the barricade around Gorn as the bandit within the village slashes a deep gouge across Elian's chest.

Party's up! And more tengu to play with, yay! I know you guys were sad that there was only one left. And I say, what's an army of tengu bandits if you only get to fight five of them!? The critters will act again on Saturday(ish).

Initiative
Bless - +1 morale bonus to hit and saves vs fear effects; 4 rounds remaining
Group 1
Dagat
Chaul
Gorn [15/20 HP]
Elian [1/9 HP]
Thael [10/12 HP; Prone]

Critters:
Inspire Courage +1
Bandit 5 [4/10 HP]
Bandit 6-10
Bandit 11 [Inspiring Courage]

Group 2

Grand Lodge

Male Half-Elf *DECEASED*

Elian lets out an involuntary cry of pain as the blade cuts deep across his chest; however, he is able to bring his shield up to block the tengu's beak! He takes a step away from the bandit and sends healing energy coursing into the wound.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

On my phone again, if someone could move Elian on the map. 5' step to the square north of Thael. Cure light wounds on himself.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Thael stands and aims his crossbow at the remaining tengu, but continues his string of inept crossbowmanship.

Light crossbow attack: 1d20 + 2 ⇒ (1) + 2 = 3 for Light crossbow damage: 1d8 ⇒ 6

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul, seeing half the pathfinders still injured, continues to hold open the flow of positive energy. Sweat pours down his face as he focuses on the effort involved.

channel: 1d6 ⇒ 4

Liberty's Edge

Male Dwarf Fighter 2 | AC 21 T 11/12 unarmored FF 21 | Max HP 20 | F +5 R +2 W +2 | Init +0 | Perc +3

Gorn will stand at the ready for the oncoming charge, preparing a proper Dwarven defense. This is going to hurt.

Full Defense AC: 25.

"Torag guide me..." Gorn mutters under his breath. As he prepares his defense, he points to the loudest squawking crow-person and then hunkers down.

"More on tha way, get some archers up on tha walls!" He shouts from his crouched position, hoping the others hear him.

With his penalty to climb checks, I'm afraid he won't make it up.


Silver Mount Collection Map | Beacon Below Map

Elian steps back from the vicious bandit and heals himself as Thael stands and lets a wobbly bolt fly loosely in the air. Chaul unleashes another wave of warm energy (that's 4, by the way, not 3) as the dwarf stands ready for the oncoming onslaught of tengu and horse flesh.

Initiative
Bless - +1 morale bonus to hit and saves vs fear effects; 4 rounds remaining
Group 1
Dagat

Critters:
Inspire Courage +1
Bandit 5 [4/10 HP]
Bandit 6-10
Bandit 11 [Inspiring Courage]

Group 2
Chaul
Gorn [19/20 HP]
Elian [5/9 HP]
Thael

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Elian should be on full, given his CLW on top of the channeling

Liberty's Edge

Female Tian-Sing Human Ranger 1
Quick Reference:
[ HP 12/12 | AC 17/14/13, CMD 16, Fort +3, Ref +6, Will +2 | Init +4; Perception +6 ]

Wooh! Getting rid of Bandit #5 before we try on the rest. Though, if we're having trouble here, I fear for the rest of the villagers considering they were already having trouble.

Dagat fires another arrow at the remaining tengu past the barricades, but the sun got caught in her eyes.

Vitreous not being made to contain such heat, the sun proceeds to immolate her from the inside-out--no, wait, that was just another daydream.

Longbow (blunt arrow): 1d20 + 5 + 1 + 1 ⇒ (4) + 5 + 1 + 1 = 11
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Half-Elf *DECEASED*

Yes indeed, Elian is healed up to full now.


Silver Mount Collection Map | Beacon Below Map

Yep, you're right! Elian is at full!

Dagat fires another arrow at the bandit, and embeds it into the barricade behind the tengu as it turns its gaze towards her and charges.

The second wave slows down as it approaches the outer defenses, the bandits riding the outliers seeming to direct the loose line, giving them. The one on the right continues to screech as the entire group of bandits release another volley of arrows at the outer defenses, namely Gorn.

Yay, more attack rolls for me!:
Bandit 5 charge attack: 1d20 + 3 + 2 + 1 ⇒ (13) + 3 + 2 + 1 = 19
Bandit 6 charge attack: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Bandit 7 charge attack: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Bandit 8 charge attack: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Bandit 9 charge attack: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Bandit 10 charge attack: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Bandit 11 charge attack: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17

Bandit 9 critical confirm: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24 Awwwww

Damage against Dagat: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Damage against Gorn: 1d6 + 1 ⇒ (1) + 1 = 2

The bandit slams into Dagat, momentarily knocking the air out of her, but not long enough for her to steel herself for a counterattack. On the outside of the village, Gorn goes into a flurry, knocking arrows aside from countless angles, suffering merely a scratch as the sky darkens.

The party is up! Critters will go again on Monday(ish). Starting to look bleak... You guys are starting to run low on healing abilities. Chaul with only three channels left, Elian with only one spell left... it doesn't look good! Is this the end!? And I was sooooo close to getting a crit on Gorn! Did you guys see that!? Stupid full defense.

Initiative
Bless - +1 morale bonus to hit and saves vs fear effects; 3 rounds remaining
Group 1
Chaul
Gorn [17/20 HP]
Elian
Thael
Dagat [4/12 HP]

Critters:
Inspire Courage +1 (2 rounds)
Bandit 5 [4/10 HP; -2 AC]
Bandit 6-10
Bandit 11 [Inspiring Courage]

Group 2

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul steps forward and lays a gentle hand on Dagat.

cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6

"Be at peace."
Chaul has 7 channels, not 6 due to the exhalted trait


Silver Mount Collection Map | Beacon Below Map

Right, but he's channeled four times this combat:
Round 1 - bless
Round 2 - sling attack
Round 3 - sling attack
Round 4 - channel for 4 hp
Round 5 - channel for 1 hp (stabilizing Thael)
Round 6 - channel for 4 hp
Round 7 - channel for 4 hp
Round 8 - cure light wounds for 6 hp (on Dagat)

Also, by step forward, I'm guessing you mean step around the nasty crow guy with the sword...

Chaul hustles over to where Dagat stands, laying a healing hand on her shoulder.

Initiative
Bless - +1 morale bonus to hit and saves vs fear effects; 3 rounds remaining
Group 1
Gorn [17/20 HP]
Elian
Thael
Dagat [10/12 HP]

Critters:
Inspire Courage +1 (2 rounds)
Bandit 5 [4/10 HP; -2 AC]
Bandit 6-10
Bandit 11 [Inspiring Courage]

Group 2
Chaul

Liberty's Edge

Female Tian-Sing Human Ranger 1
Quick Reference:
[ HP 12/12 | AC 17/14/13, CMD 16, Fort +3, Ref +6, Will +2 | Init +4; Perception +6 ]

"We are at war, " Dagat spits out, stepping back several feet to nock another arrow and draw her bow to fire at the bandit, watching satisfied when it smacks into his chest, the blunt force knocking him back several feet. "But I shall be glad to lead them to peace, Or leave them in pieces."

Longbow (blunt arrow): 1d20 + 5 + 1 + 1 ⇒ (17) + 5 + 1 + 1 = 24
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

5-foot step and another shot at bandit #5


Silver Mount Collection Map | Beacon Below Map

And with a... horrible quip from Dagat (who's been watching too many Stallone movies), the bandit within the walls finally takes an arrow through the chest, gurgling his last breaths in the dusty evening air.

Unfortunately, it also places her farther away from the northern barricades, where her old time traveling partner Gorn is in dire need of aid.

Initiative
Bless - +1 morale bonus to hit and saves vs fear effects; 3 rounds remaining
Group 1
Gorn [17/20 HP]
Elian
Thael

Critters:
Inspire Courage +1 (2 rounds)
Bandit 6-10
Bandit 11 [Inspiring Courage]

Group 2
Chaul
Dagat [10/12 HP]

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

"Gorn! You might do well to move to your left to secure your flank against that building!" Thael calls out, trying to consider the tactics and the dwarf's exposed position.

Gorn, moving might also give me a better shot with another color spray. Also, we should try to get rid of #11...inspiring courage and all.

"Let's focus our fire on that one to the right! He seems to be a leader of some sort!" Thael says, pointing toward their leader. With nothing better to do, the wizard sends another crossbow bolt in the general direction of the bandits.

Light crossbow attack: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12 for Light crossbow damage: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male Half-Elf *DECEASED*

So... can we attack through the barricades? Of course, it would add cover bonus to the enemy and whatnot.


Silver Mount Collection Map | Beacon Below Map

With ranged weapons or weapons with reach, yes. With normal melee weapons, no.

Thael fires his crossbow over the barricade, hoping to hit someone on the far side, but failing to strike anything more than the dirt road.

Initiative
Bless - +1 morale bonus to hit and saves vs fear effects; 3 rounds remaining
Group 1
Gorn [17/20 HP]
Elian

Critters:
Inspire Courage +1 (2 rounds)
Bandit 6-10
Bandit 11 [Inspiring Courage]

Group 2
Chaul
Dagat [10/12 HP]
Thael

Liberty's Edge

Male Dwarf Fighter 2 | AC 21 T 11/12 unarmored FF 21 | Max HP 20 | F +5 R +2 W +2 | Init +0 | Perc +3

"Get yer butts on the walls! Ah'm drawin' 'em to me so ye all have high ground! If'n ah move, Ah cannae protect the entirety of our wall!"

Gorn holds his defensive position Full defense, AC 25, waiting on an errant critical hit to take him out.

Tactically speaking, Gorn should be on the wall. Barring that, right in front of the wall is a good spot. It will give them something to think about as they try to bum rush him. He's somewhat exposed given his AC, but he can make attacks of opportunity as they try to rush past or up.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

like I said, you moving would be to maximize targets for color spray.


Silver Mount Collection Map | Beacon Below Map

Gorn stands firm at the forefront of the barrier, gripping his shield in front of him, preparing for the eventual charge. Which must surely come, right?

Initiative
Bless - +1 morale bonus to hit and saves vs fear effects; 3 rounds remaining
Group 1
Elian

Critters:
Inspire Courage +1 (2 rounds)
Bandit 6-10
Bandit 11 [Inspiring Courage]

Group 2
Chaul
Dagat [10/12 HP]
Thael
Gorn [17/20 HP]

Grand Lodge

Male Half-Elf *DECEASED*

Thanks for the clarification. Also, Elian is utterly worthless in this combat other than to heal or when/if the bandits get through the barricade. I have no clue why I didn't buy him a crossbow at creation... Anyone have an extra crossbow or reach weapon?

Elian will delay his action this round... waiting for a better target...


Silver Mount Collection Map | Beacon Below Map

There's a few shortbows dropped out in the fields on the other side of the barricade your welcome to have!

Elian prepares for the worst...

Two of the riders ride off to the corners of the village, aiming and firing their bows at targets that aren't hiding behind shields. The screeching bandit waves his hands and motions at the group behind the barricade as another moves forward and throws a glass vial towards Gorn, which explodes into flaming firey fumes. The other two rides their mounts closer, dismounting and drawing blades on either side of Gorn, their horses taking off from the flames. One dismounts with ease and climbs the barricade, the other has a little difficulty and takes his time.

Gorn cannot take attacks of opportunity while in total defense.

Attack rolls in a very specific order:
Bandit 6 shortbow against Elian: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Bandit 9 shortbow against Thael: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Bandit 10 thrown attack: 1d20 + 4 + 1 - 2 ⇒ (20) + 4 + 1 - 2 = 23
Elian's Will Save vs Bandit 11: 1d20 + 3 ⇒ (5) + 3 = 8
Thael's Will Save vs Bandit 11: 1d20 + 2 ⇒ (5) + 2 = 7

Damage against Gorn: 1 = 1 fire damage
Damage against Thael: 1d6 + 1 ⇒ (5) + 1 = 6

Gorn easily knocks all the blows and arrows that didn't come at him aside. And did you see that bandit with the flask!? Threw it right over him! Completely missed and hit the barricade. Ha! Pity that the barricade's on fire now.

Elian and Thael are feeling a bit drowsy and inattentive right now. Thael is a bit interested to notice an arrow drop out of the sky and stick into his shoulder. Yawn.

Spellcraft DC 20:
The bandit cast lullaby. What a silly spell to be casting in the middle of a fight, amiright?

Party's up. Critters will act again on... let's say Sunday, still. We're on a roll right now. We'll put it at two day limits and we might finish by the end of October!

Initiative
Bless - +1 morale bonus to hit and saves vs fear effects; 2 rounds remaining
Group 1
Elian
Chaul
Dagat [10/12 HP]
Thael [6/12 HP]
Gorn [16/20 HP]

Critters:
Inspire Courage +1 (3 rounds)
Bandit 6-10
Bandit 11 [Inspiring Courage]

Group 2

Liberty's Edge

Female Tian-Sing Human Ranger 1
Quick Reference:
[ HP 12/12 | AC 17/14/13, CMD 16, Fort +3, Ref +6, Will +2 | Init +4; Perception +6 ]

Move and shoot at bandit #11.

Dagat sprints towards the right and fires a shot at the bandit she hears singing something that in no way should apply to the bandits out of principle.

Longbow (blunt arrow): 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Damage: 1d8 ⇒ 6

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

spellcraft: 1d20 + 9 ⇒ (1) + 9 = 10

It's not clear if I can act right now. I'm drowsy, but still able to act? Also, I'd like to use my Second Chance trait to reroll that save, which I can do 1x a day.

will save: 1d20 + 2 ⇒ (18) + 2 = 20

Thael, seeing an enemy crossing the burning barricade, casts a spell to grease the tengu's weapon. Grease is DC 17. If I see he has loads of backup weapons, I'll target the area under him instead.

On another note, I had a 20 miss on my crossbow firing through the barricade. I didn't see any penalties applying to the bandit rolls through the barricade...just wanting to make sure it's going both ways before we die. :)


Silver Mount Collection Map | Beacon Below Map

You can act. The spell's description just states that you're drowsy. No other adverse reactions other than some penalties to future rolls, but you don't have to worry about that, now! Also, yes. Their AC + 4 for cover is greater than 20. Your AC + 4 for cover is not greater than the 17 rolled to hit you. And the bandit does not have any other weapons on him. But remember that he's standing right on top of another bandit who was just coup de grace'd not too long ago who had another weapon just like his. And there's also his beak, which they've been using to some effect. So its your call! If you coat the area below him, I'll need to know which other three squares you're coating, too. You can just draw a bow box on the map.

Second chance... I hate it when you guys make me go onto the pfsrd. I don't have that book and had no idea what the heck that trait even was.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Okay, I'm going to place the grease on the 10'square (which I've marked on the map. DC 17

Sorry to send you searching for my trait. The description is on my character sheet, and I tried to explain what it did, but I should have cut and pasted it here for you.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Seeing the wounds of the Pathfinders (and presumably the villagers) building up at a steady and discouraging rate, Chaul once again reaches inside himself to rip open his own, person, connection to the divine.

Healing life energy spills out in a rush.

channel: 1d6 ⇒ 5

"I can't keep this up much longer... he tells everyone.


Silver Mount Collection Map | Beacon Below Map

Haha, no worries. I just don't know where you guys find some of these bizarre and obscure feats and traits at. My nearest game store (an hour and a half away) has a total of twelve Pathfinder books, though, most of which are Reign of Winter 2, 3, and 5. That's right. Most of them. They have multiple copies of those. Last I looked they didn't have 1, 4, or 6. And that was the only AP in stock... I don't go there very often, for a variety of reasons. My local community hates Pathfinder. And it smells. And I get stared at. A lot...

Dagat runs to the side and fires an arrow over the barricade, drilling it into the side of the orating tengu, who looks down at his new puncture wound before turning his beady red eyes towards the ranger. Thael motions with his hand and utters a short arcane verse, covering the western section of the barricade top and the area in front of it with a layer of slippery grease. The tengu above loses his footing and falls.

Chaul, meanwhile, continues to focus on bathing the area with warm energy, healing those around him.

You'd have to step up 5 feet to include Gorn. Did you want to add that?

Initiative
Bless - +1 morale bonus to hit and saves vs fear effects; 2 rounds remaining
Group 1
Elian
Gorn [16/20 HP]

Critters:
Inspire Courage +1 (3 rounds)
Bandit 6-10
Bandit 11 [8/14 HP; Inspiring Courage]

Group 2
Chaul
Dagat
Thael [11/12 HP]

Grand Lodge

Male Half-Elf *DECEASED*

Elian glances back at the wizard behind him and gets a thought. "Thael! Mənə crossbow və boltlar ver! Mən burada geri yararsız am qədər dırmaşmaq və Gorn əhatə çalışacağıq." The half-elf winces when he remembers Thael likely can't understand him.... He points at the wizard's crossbow and bolts and then points back to himself. He then points up towards the rooftops and mimics aiming the crossbow.

Celestial:
Thael! Give me your crossbow and bolts! I will climb up and try to cover Gorn, I am useless back here.

GM Kim, that sucks about your local community disliking Pathfinder. To that I see, heathens! Also, could one get onto the roofs of nearby huts from the barricade? And could the roofs sustain someone walking on them? I forget what materials they are constructed. If they won't support someone, is the barricade large enough for someone to lay prone on? I can't remember if this was already covered or not.

Liberty's Edge

Male Dwarf Fighter 2 | AC 21 T 11/12 unarmored FF 21 | Max HP 20 | F +5 R +2 W +2 | Init +0 | Perc +3

I always forget that about full defense... fighting defensively allows it, but not full defense... grumble...

Gorn takes a swing at the bandit to his right.

attack: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
damage: 1d10 + 2 ⇒ (8) + 2 = 10

If this takes the crow out, and I suspect it will, then Gorn will move into base-to-base with the fire throwing fool. Trying to get to that darn squawking tengu.

"Runner to the west!" He yells as he sees the horseman ride towards another portion of the village.


Silver Mount Collection Map | Beacon Below Map

I know, right!? And getting to the top of the huts from the top of the barricade is entirely doable. The walls weren't made for climbing, however, so the DC would be 15 to get to the roof from the barricade (or the ground, for that matter). The barricades are 6' tall, meaning it would take 24' of movement to get to the top of them climbing (climb at quarter speed, and movement in 5' increments, so actually 25'). The huts are 10' tall, so 40' of movement from the ground, or 16' (20', because increments again) of movement from the top of the barricade. But it is entirely possible to lay prone on the rooftop and fire the crossbow at the bandits.

It won't take the bandit out, will Gorn still go?

Elian yells in an angelic voice at Thael as Gorn sends his axe into the bandit next to him, sending him staggering on his feet, but still standing.

Initiative
Bless - +1 morale bonus to hit and saves vs fear effects; 2 rounds remaining
Group 1
Elian

Critters:
Inspire Courage +1 (3 rounds)
Bandit 6,7,9,10
Bandit 8 [0/10 HP; Disabled]
Bandit 11 [8/14 HP; Inspiring Courage]

Group 2
Chaul [moving?]
Dagat
Thael [11/12 HP]
Gorn [16/20 HP; not moving?]

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Elian: You can use my crossbow...I only have 2 level-1 spells left, and then I'm on to cantrips. However, I'll need to drop it on my next turn, then you can pick it up. I'll plan on doing that on my next turn. As for this turn, might I suggest using your melee weapon against the prone enemy next to you? He has a -4 to his AC because he's prone, and if he stands you get an AoO. You might just be able to hit him.

Goran, I wonder if you want to stay where you were and fight defensively. I could even put more grease on your right, and you could experience your own "You Shall Not Pass" moment right in the middle while we deal with these flankers. Just a thought.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Yes, Chaul will step forward to keep Gorn in the area of effect. - hard for me to read maps while I am travelling.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Elian, another thing to consider, rather than using my crossbow, is healing everyone with a wand of CLW (not seeing one on your sheet, but someone has one). I can't use one, while you can, and we have the same effectiveness with the crossbow (almost none). If this keeps going like it is, perhaps our best option is for you to keep hitting people with CLW, me to hit everyone with my wand of infernal healing for fast healing, and then for those with some combat ability to do the killing. If there's another wave of these guys, I think we'll be dead without someone using a wand of CLW.

Grand Lodge

Male Half-Elf *DECEASED*

Hmmm... I was thinking the tengu fell on the other side of the barricade for some reason. Well, I shall smite the evil crow fool!

Elian stabs at the prone tengu with his trusty spear!

Attack: 1d20 + 1 + 4 ⇒ (8) + 1 + 4 = 13
Damage?: 1d6 ⇒ 1Sigh...

Okay, just to clarify, GM Kim. It would essentially take one Movement Action to mount the barricade, with a Climb DC 5 (If I recall correctly). It would then take an additional Movement Action to mount the rooftops from the top of the barricade with a Climb DC 15?

Thael... If someone has a Wand of CLW and they'd like to fork it over, then hot dang. Elian would gladly be Johnny on the Spot with the Wand. I agree with you, another wave of these guys and I think we're a little toast!


Silver Mount Collection Map | Beacon Below Map

Pretty much, yes. Also, since Gorn hasn't moved back, I'm going to assume that he went ahead and moved forward.

As Gorn moves forward to confront the still mounted bandits, his actions leave openings that the prone bandit on the wall next to him takes advantage of. He is unable to hit, however, as he slips in the grease.

AoO:
1d20 + 3 + 1 - 4 + 1 ⇒ (2) + 3 + 1 - 4 + 1 = 3

The orating bandit looks over to see Gorn moving towards him. The tengu waves his hand and squawks at the dwarf, who's mind is suddenly clouded! The bandit then turns and rides his horse around to the other side of Gorn, pulling a flask out of a pouch on his saddle.

Gorn's Will Save: 1d20 + 2 ⇒ (5) + 2 = 7

Spellcraft DC 20:
He cast daze this time.

Gorn is unable to take any actions this round

The bandit next to the dwarf wheels his horse about, riding it further from the motionless dwarf and begins chanting a spell of his own.

Spellcraft DC 21:
He is casting sleep

The two other mounted bandits, seeing that the dwarf has fallen for their trap, turn their horses back towards the road and charge, brandishing their wicked looking blades.

The prone bandit stands up from the grease (provoking from Elian) and then attacks the oracle below him. The heavily injured tengu moves back away from the barricade towards the two bandits casting spells, holding an arm outstretched towards them.

Attack rolls:
Bandit 6 charge attack: 1d20 + 3 + 2 + 1 + 1 ⇒ (8) + 3 + 2 + 1 + 1 = 15
Bandit 7 blade attack: 1d20 + 3 + 1 + 1 ⇒ (10) + 3 + 1 + 1 = 15
Bandit 9 charge attack: 1d20 + 3 + 2 + 1 + 1 ⇒ (17) + 3 + 2 + 1 + 1 = 24

Damage to Gorn: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

The bandit on the barricade strike is true, but at the last moment his blade is knocked aside by a... star!? The two mounted bandits each ride past Gorn, but only one is able to strike the short statured dwarf.

The fire on the barricade burns for a moment longer before finally sputtering out.

The party's up! The critter's will act again on Tuesday. I think this was an interesting round, overall. Lot of different things going on right now, and a lot of very potential threats that need to be dealt with.

This is also your last round of bless, unless Chaul uses his last casting of it, instead of saving it for a cure spell. Only two channels left, one cleric spell left (bless) that can be spontaneously converted, and one oracle spell left. Two wizard spells left, both of which we've already seen in use. I'm not sure how Dagat's doing on arrows over there, but she switched over to blunt arrows back in round 5, so that's not a good sign! Gorn left the safety of the barricades and is now defenseless out in the open.

Initiative
Bless - +1 morale bonus to hit and saves vs fear effects; 1 rounds remaining
Group 1
Chaul
Dagat
Thael [11/12 HP]
Gorn [11/20 HP; dazed]
Elian

Critters:
Inspire Courage +1 (4 rounds)
Bandit 6, 9 [-2 AC]
Bandit 7
Bandit 8 [0/10 HP; Disabled]
Bandit 10 [casting a spell]
Bandit 11 [8/14 HP; Inspiring Courage]

Group 2

Liberty's Edge

Female Tian-Sing Human Ranger 1
Quick Reference:
[ HP 12/12 | AC 17/14/13, CMD 16, Fort +3, Ref +6, Will +2 | Init +4; Perception +6 ]

I've got 17 more blunt arrows and 20 cold iron after that, so I'm still good for arrows. I'm assuming Dagat can see/hear the tengu casting the spell.

Dagat moves closer to the barricades and shoots an arrow at the tengu still casting a spell, attempting to disrupt it.

Longbow (blunt arrow): 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damage: 1d8 ⇒ 1

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul moves up behind the barricade, keeping Gorn in range of his channeling, and keeping his channeling going.

channel: 1d6 ⇒ 5

"I'm happy to keep healing if you have a wand to help, or I can swing my sword with the rest of you."

[ooc]Chaul has two channels left, and a bless. He normally has 7 channels available. 3(cleric)+3(charisma)+1(trait). I'm intending to use bless again next round, and then probably keep the channels for emergency (folk dying etc). I'd have preferred not to channel this round, as it is most effective when there are lots of folk injured, but I think keeping Gorn on his feet is essential, and that far from the barricade I have no other way to do it. [/b]"

"Gorn, Come back!"


Silver Mount Collection Map | Beacon Below Map

Again, this here is his sixth channel that he's used. He now only has a single channel left. Here is a break down of the rounds so far. You can see that you channeled in rounds 4, 5, 6, 7, 9, and now round 10.

Dagat fires another arrow over the barricades, scratching the bandit chanting the spell. At the same time, Chaul continues to pour forth warm healing energies to his allies around him.

Gorn gazes around him in a dazed stupor.

Initiative
Bless - +1 morale bonus to hit and saves vs fear effects; 1 rounds remaining
Group 1
Thael
Elian

Critters:
Inspire Courage +1 (4 rounds)
Bandit 6, 9 [-2 AC]
Bandit 7
Bandit 8 [0/10 HP; Disabled]
Bandit 10 [casting a spell]
Bandit 11 [8/14 HP; Inspiring Courage]

Group 2
Chaul
Dagat
Gorn [16/20 HP; dazed]

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Seeing the dwarf in danger, Thael readies an action to cast daze at the first bandit that attempts to harm Gorn.

spellcraft: 1d20 + 9 ⇒ (2) + 9 = 11

Grand Lodge

Male Half-Elf *DECEASED*

Well, since apparently no one has a Wand... Elian will work on getting the crossbow from Thael. Otherwise, he can't do anything.

Elian strikes at the tengu as he attempts to stand!

AoO: 1d20 + 1 + 4 ⇒ (19) + 1 + 4 = 24
Damage: 1d6 ⇒ 2

If the tengu is still standing after that, I'll attack him again. If that drops him... then I'll work on retrieving the X-Bow from Thael.

Attack: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d6 ⇒ 3

Liberty's Edge

Female Tian-Sing Human Ranger 1
Quick Reference:
[ HP 12/12 | AC 17/14/13, CMD 16, Fort +3, Ref +6, Will +2 | Init +4; Perception +6 ]

Dagat has a Wand of Cure Light Wounds. Just tell her to drop it next round!

Grand Lodge

Male Half-Elf *DECEASED*

Someone else will have to ask her to drop it... lol. Elian only speaks/understands Celestial right now. Also, I'm thinking Chaul should take the wand for healing while Elian clambers up to the roof to snipe.


Silver Mount Collection Map | Beacon Below Map

Thael watches the riders outside the barricade, planning his next move as Elian stabs at the tengu atop the barricade repeatedly, but unable to drop him.

The chanting bandit hurls his flask at the barricade, igniting it into flames yet again, before moving back from combat. The bandit casting his spell finishes his spell and then moves back forward, casting another spell at the now undazed dwarf.

Elian's Will save: 1d20 + 3 - 2 ⇒ (9) + 3 - 2 = 10
Thael's Will save: 1d20 + 2 ⇒ (9) + 2 = 11
Gorn's Will save: 1d20 + 2 ⇒ (2) + 2 = 4
1d4 ⇒ 3

Spellcraft DC 21 (if you're not asleep):
The tengu cast cause fear

Elian and Thael both fall under a magical slumber, slumping to the ground. Gorn is filled with horrible thoughts and becomes frightened.

The bandit atop the barricades hops down among the unconscious bodies and moves over next to the ranger, slashing at her with his blade. The heavily wounded bandit moves carefully around the dwarf to further harass the dwarf, giving an opening for one of the charging bandits, both of which continue to harrass the dwarf.

Attack rolls:
Bandit 11 ranged touch attack: 1d20 + 4 - 2 + 1 ⇒ (2) + 4 - 2 + 1 = 5
Bandit 7 blade attack: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Bandit 6 charge: 1d20 + 3 + 2 + 1 + 1 ⇒ (4) + 3 + 2 + 1 + 1 = 11
Bandit 9 charge: 1d20 + 3 + 2 + 2 + 1 + 1 ⇒ (20) + 3 + 2 + 2 + 1 + 1 = 29
Critical confirm: 1d20 + 9 ⇒ (1) + 9 = 10

Damage to Elian and Chaul: 1 = 1 fire damage
Damage to Gorn: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Party's up! Critter's will act again on Wednesday

Initiative
Group 1
Thael [8/9 HP; sleeping]
Elian [sleeping]
Chaul [9/10 HP]
Dagat
Gorn [8/20 HP; frightened (3 rounds)]

Critters:
Inspire Courage +1 (5 rounds)
Bandit 6, 9 [-2 AC]
Bandit 7 [8/10 HP]
Bandit 8 [0/10 HP; Disabled]
Bandit 10
Bandit 11 [8/14 HP; Inspiring Courage]

Group 2

Liberty's Edge

Female Tian-Sing Human Ranger 1
Quick Reference:
[ HP 12/12 | AC 17/14/13, CMD 16, Fort +3, Ref +6, Will +2 | Init +4; Perception +6 ]

This battle really isn't going well. Move action to draw scimitar, 5-foot step SW to flank, then standard to attack Bandit #7.

Dagat avoids the bandit's blade and draws her scimitar with her free hand. She moves to flank the bandit and quickly strikes with her blade.

Scimitar: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Deleted Action OOC:
Drawing a weapon doesn't provoke an AoO, but I'm not sure if waking someone up would. In the spell description, it says waking someone up is an application of the aid another action. The Aid Another rules state "If you aid someone performing an action that would normally provoke an attack of opportunity, then the act of aiding another provokes an attack of opportunity as well" which doesn't make it clearer.

I really don't want to give the tengu an AoO though. An unarmed kick would work for non-lethal damage, but an unarmed attack provokes AoO without the proper feat. So whatever your ruling, I'll attack Chaul with a non-lethal blow from my scimitar to wake him up. It's for a good cause, Chaul!

WAIT. THOUGHT CHAUL WAS SLEEPING. HOLD ON, EDITING.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul steps away from the fire, and gives Thael a good slap.

Given he has taken damage from the fire, is Elian really asleep? If so, Chaul will try to wake him first to reduce the fire damage he will be taking. Sorry for miscounting the number of channels, that solves the mystery.

"Dagat, did you say you have a wand that can heal people? My powers are almost depleted."

Grand Lodge

Male Half-Elf *DECEASED*

Well, pretty sure we just died...The dice gods hate this group! lol...

Good point, Chaul! We both would be awake from the fire damage. When Elian wakes up, he's going to cast Create Water on the barricade.

Liberty's Edge

Female Tian-Sing Human Ranger 1
Quick Reference:
[ HP 12/12 | AC 17/14/13, CMD 16, Fort +3, Ref +6, Will +2 | Init +4; Perception +6 ]

"Yes," Dagat says, focusing on the battle. "I have no time to hand it to you. Pick it up after I drop it when this one is dead."

1 to 50 of 419 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS 3-13 Quest for Perfection Part III: Defenders of Nesting Swallow All Messageboards

Want to post a reply? Sign in.