Fighter 2 | AC 21 T 11/12 unarmored FF 21 | Max HP 20 | F +5 R +2 W +2 | Init +0 | Perc +3
Gender
Male
Size
medium
Age
Older 'n You. (Adult Dwarf)
Special Abilities
Dwarf Traits, Reactionary and Indomitable Faith Traits
Alignment
Neutral Good
Deity
Torag
Location
Andoran
Languages
Dwarven, Common, Undercommon
Occupation
Blacksmith and Pathfinder Society Member
Strength
15
Dexterity
14
Constitution
15
Intelligence
12
Wisdom
13
Charisma
10
About Gorn the Shorn
PFS Number: 10201-1
Dwarf Racial Traits and fighter class skills:
Spoiler:
Medium
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet.
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Fighter: Bravery (Ex): Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
HP: 20 Fort +5 Reflex +2 Will +2 (+1 Wisdom, +1 Indomitable Faith)(+2 racial bonus on saving throws against poison, spells, and spell-like abilities. +1 saves versus fear)
BAB +2 CMB: +5 CMD: 16, 20 if bull-rush
Armor Class: 21 (+8 Masterwork Half-Plate, +3 Shield, +0 Dexterity)
Flat-Footed AC: 21 Touch AC 11, 12 if not in armor Note: +4 AC versus Giants
Initiative: +4 (+2 Dexterity, +2 Reactionary)
Current Gear
Armor: Current Armor Check Penalty -8, -6 without shield.
Masterwork Half Plate +8 AC, -6 Armor Check Penalty, +0 maximum Dexterity (50 pounds)
Heavy Wood Shield +3 AC (+1 is from Shield Focus), -2 Armor Check Penalty
Weapons:
Masterwork Dwarven Waraxe +5 1d10+2 20/x3 crit, Slashing, 8 pounds
Warhammer +4 1d8+2 x3 Critical, Bludgeoning, 5 pounds
2 Handaxes for throwing, +4(melee or ranged) 1d6+2, 20/x2 critical, slashing, 10' range increment, 2 pounds each, 4 pounds total gear
Dagger +4, 1d4+2 19-20/x2 Piercing 10' Range increment, 1 pound
Other Gear:
Backpack (2 pounds), Bedroll (5 pounds), 2 "doses" of caltrops (2 pounds each/4 pounds total), Flint & steel, Grappling Hook (2 pounds), Belt Pouch (.5 pounds), 6 days of trail rations (1 pound each, 6 pounds total), 50' Silk Rope (5 pounds), Waterskin (4 pounds), 2 traveler's outfits (5 pounds each, 10 pounds total), Smokestick with a single tindertwig (.5 pounds total), Hammer (2 pounds), 10 pieces of chalk, Hooded Lantern (2 pounds), 1 pint of oil (1 pound) 2 flasks of Acid (2 pounds total), 2 potions of Cure Light Wounds (1d8+1 damage) (2 pounds total), 1 potion of Cure Moderate Wounds (2d8+3 damage) (1 pound)
Gorn is a cranky dwarf from Andoran, formerly hailing from the Five Kings Mountains. He finds the idea of Cheliax's depravity utterly disgusting, and wishes for nothing more than to free its people from their illusions to show they are nothing but slaves to the devils. He had a run-in with Orcs from Belkzen, who shaved him clean. Since that day, he has had nary a hair on his head, and his beard hasn't grown even stubble since.
PFS Society Scenarios completed:
PFS 29: The Devil We Know Shipyard Rats, played up tier (Tier 3-4)
PFS 30: The Devel we Know (Cassomir's Locker) Played Up Tier (Tier 3-4)
PFS 3-09: The Quest for Perfection—Part I: The Edge of Heaven (Tier 1-2)
PFS 3-11 Quest for Perfection Part II: On Hostile Waters
Current XP: 4
Current Prestige: 6
Lifetime Prestige 6
Used in QFP Part 3: 1 potion cure moderate wounds.