Vale Temros

Gorn the Shorn's page

180 posts. Organized Play character for Darkmeer.


Full Name

Gorn "The Shorn"

Race

Dwarf

Classes/Levels

Fighter 2 | AC 21 T 11/12 unarmored FF 21 | Max HP 20 | F +5 R +2 W +2 | Init +0 | Perc +3

Gender

Male

Size

medium

Age

Older 'n You. (Adult Dwarf)

Special Abilities

Dwarf Traits, Reactionary and Indomitable Faith Traits

Alignment

Neutral Good

Deity

Torag

Location

Andoran

Languages

Dwarven, Common, Undercommon

Occupation

Blacksmith and Pathfinder Society Member

Strength 15
Dexterity 14
Constitution 15
Intelligence 12
Wisdom 13
Charisma 10

About Gorn the Shorn

PFS Number: 10201-1

Dwarf Racial Traits and fighter class skills:

Spoiler:
Medium
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet.
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.

Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Fighter: Bravery (Ex): Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

HP: 20 Fort +5 Reflex +2 Will +2 (+1 Wisdom, +1 Indomitable Faith)(+2 racial bonus on saving throws against poison, spells, and spell-like abilities. +1 saves versus fear)
BAB +2 CMB: +5 CMD: 16, 20 if bull-rush
Armor Class: 21 (+8 Masterwork Half-Plate, +3 Shield, +0 Dexterity)
Flat-Footed AC: 21 Touch AC 11, 12 if not in armor Note: +4 AC versus Giants
Initiative: +4 (+2 Dexterity, +2 Reactionary)

Trained Skills:
Climb -2 (1 rank, +3 Class, +2 Strength, -8 Armor Check Penalty)
Craft (Blacksmithing) +6 (2 ranks, +3 class, +1 Intelligence)
Knowledge (Dungeoneering) +5 (1 rank, +3 class +1 Intelligence)
Perception +3 (2 ranks, +1 wisdom)
Survival +6 (2 ranks, +3 class, +1 Wisdom)
Swim: Yeah, right.

Feats:
Shield Focus
Weapon Focus: Dwarven Waraxe
Combat Reflexes

Current Gear
Armor: Current Armor Check Penalty -8, -6 without shield.
Masterwork Half Plate +8 AC, -6 Armor Check Penalty, +0 maximum Dexterity (50 pounds)
Heavy Wood Shield +3 AC (+1 is from Shield Focus), -2 Armor Check Penalty

Weapons:
Masterwork Dwarven Waraxe +5 1d10+2 20/x3 crit, Slashing, 8 pounds
Warhammer +4 1d8+2 x3 Critical, Bludgeoning, 5 pounds
2 Handaxes for throwing, +4(melee or ranged) 1d6+2, 20/x2 critical, slashing, 10' range increment, 2 pounds each, 4 pounds total gear
Dagger +4, 1d4+2 19-20/x2 Piercing 10' Range increment, 1 pound

Other Gear:
Backpack (2 pounds), Bedroll (5 pounds), 2 "doses" of caltrops (2 pounds each/4 pounds total), Flint & steel, Grappling Hook (2 pounds), Belt Pouch (.5 pounds), 6 days of trail rations (1 pound each, 6 pounds total), 50' Silk Rope (5 pounds), Waterskin (4 pounds), 2 traveler's outfits (5 pounds each, 10 pounds total), Smokestick with a single tindertwig (.5 pounds total), Hammer (2 pounds), 10 pieces of chalk, Hooded Lantern (2 pounds), 1 pint of oil (1 pound) 2 flasks of Acid (2 pounds total), 2 potions of Cure Light Wounds (1d8+1 damage) (2 pounds total), 1 potion of Cure Moderate Wounds (2d8+3 damage) (1 pound)

Cash: 105 Platinum pieces, 482 gold pieces, 8 copper pieces

total Weight Carried 123 pounds (medium load)

Gorn is a cranky dwarf from Andoran, formerly hailing from the Five Kings Mountains. He finds the idea of Cheliax's depravity utterly disgusting, and wishes for nothing more than to free its people from their illusions to show they are nothing but slaves to the devils. He had a run-in with Orcs from Belkzen, who shaved him clean. Since that day, he has had nary a hair on his head, and his beard hasn't grown even stubble since.

PFS Society Scenarios completed:
PFS 29: The Devil We Know Shipyard Rats, played up tier (Tier 3-4)
PFS 30: The Devel we Know (Cassomir's Locker) Played Up Tier (Tier 3-4)
PFS 3-09: The Quest for Perfection—Part I: The Edge of Heaven (Tier 1-2)
PFS 3-11 Quest for Perfection Part II: On Hostile Waters

Current XP: 4
Current Prestige: 6
Lifetime Prestige 6

Used in QFP Part 3: 1 potion cure moderate wounds.