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Not having any pressing medical needs (at least none that he is aware of), Petronicus heads south to the far doorway, pressing an ear against the portal to see if he can hear anything. Perception: 1d20 + 7 ⇒ (12) + 7 = 19

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Saarai smirks at Petronicus' response to her jest.
"I find you incredibly amusing...I think I shall keep you around."
Turning back to the business at hand, she follows the others to the south.

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"Wait, I'm not your slave or servant! You can't just keep me around!" Petronicus stammers at Saarai's suggestion. He quickly realizes that she is trying to playfully antagonize him, and walks off, mumbling to himself under his breath.

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After a thorough check of the door to determine that it is not trapped it pushes open with relative ease.
Heavy black curtains drape the wall of this chamber, and a thick layer of dust carpets the floor. Two sets of stone double doors stand in the east and west walls.
Upon searching the room the party will find two things of interest. First the "door" in the west wall appears, upon closer inspection, to be one solid featureless piece except for a strangely shaped depression in the middle. Second after moving curtains and aside and stirring up a bit of the dust, a third door is discovered behind the curtains.
Other than the doors, curtain, and dust this room is empty and appears to have been unused for quite some time.

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"Quite the decorations," Saarai says as she moves the dusty drapes.
The tiefling thoroughly checks each door for traps.
take 20 perception on each door for a 30 total

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"Hey Petronicus, go through this door! Just kidding! April Fools! It's trapped," she says as she goes about disabling the device that traps the door.
disable device: 1d20 + 12 ⇒ (9) + 12 = 21

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Old Iron moves up to the door. "Let's crack this baby open! Secret doors tend to have good stuff behind 'em." He twists his neck around, producing a couple loud cracks.
He taps himself with his Shield wand again.

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Petronicus glowers at Saarai. "Yeah, yeah, that's hilarious," he grumbles in a mocking tone.
He then looks on as Tyr shields himself. "Hey, nagaji, you couldn't hit me with some protection, could you? I don't have a shield, so I'm a bit more exposed than your average warrior."

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Old Iron flips the wand around, holding out the handle to Petronicus. "Depends, Pete, you trained in tinkering with wands? It's one of those personal only spells, so you haveta hit yourself with it."

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Petronicus shakes his head. "Oh, I don't know how to use one of those things. You mean you just can't cast it on me? I thought this is magic? Isn't magic supposed to be able to accomplish anything?"
"I spent my youth learning about fighting demons, their abilities, weakness, and such. My uncle never told me how a wand works. Sometimes I think my education was a bit narrow."

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The door opens into a short hallway, it then opens further into a room. The original purpose of this plain stone room has been lost to history, but numerous footprints have disturbed the dust covering the floor.
The room is not empty however, but contains two creatures that look familiar but with some peculiarities. The skeleton and zombie in front of you are both coated with odd colored slimes and powders. These creatures looked to have been pieced together and animated alchemically as opposed to some dark necromantic ritual.
Upon entering the room the two creatures turn and do not appear to be happy to see you.
ROLLING INITIATIVE:
Evad: 1d20 + 3 ⇒ (16) + 3 = 19
Saarai: 1d20 + 9 ⇒ (13) + 9 = 22
Molos: 1d20 + 9 ⇒ (3) + 9 = 12
Crack-Jawed: 1d20 + 0 ⇒ (7) + 0 = 7
Old Iron: 1d20 + 2 ⇒ (6) + 2 = 8
Petronicus: 1d20 + 2 ⇒ (7) + 2 = 9
Skeleton: 1d20 + 6 ⇒ (7) + 6 = 13
Zombie: 1d20 ⇒ 17
Combat Order:
Saarai
Evad
Zombie
Skeleton
Molos
Petronicus
Old Iron
Crack-Jawed
Saarai and Evad may take their round 1 actions.

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Evad hears the sound of zombie's moan and springs into action. Moving nimbly past his allies he enters the room and spotting the strange ooze covered undead he stops short, assumes his pummeling stance and gets ready to punch whichever one comes over to him first.
Ready action to unarmed strike as soon as a foe moves into range
Readied Unarmed Strike: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d6 + 3 ⇒ (3) + 3 = 6

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Before it can react, Saarai fires a blunt arrow at the skeleton.
Shortbow attack: 1d20 + 6 ⇒ (9) + 6 = 15 for shortbow damage: 1d6 ⇒ 2 sneak attack: 1d6 ⇒ 1 should be flat-footed

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Saarai's arrow whizzes just past the skeletons shoulder as it starts to move forward. These have slightly improved AC
The skeleton then steps forward triggering Evad's strike which goes a bit wide.
The skeleton responds with 2 claws of his own.
Claw: 1d20 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 2 ⇒ (15) + 2 = 17
But he misses all the same. The zombie seeing his skeletal pal having a hard time charges to Evad's side and has a swing.
Charging Slam: 1d20 + 6 ⇒ (1) + 6 = 7
but doesn't do any better.
Molos, Petronicus, Old Iron may now take their round 1 actions and Evad and Saarai may take their round 2 actions.

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Old Iron rears back and waits until Evad gives him an opening, then rushes forth, attempting to push past the skeleton.
Overrun: 1d20 + 6 ⇒ (17) + 6 = 23
I do not have improved overrun, so I will provoke from both him and the zombie. The skeleton may choose to let me pass, in which case the roll doesn't matter. If it chooses to try to block me, it chances getting knocked prone if I get its CMD +5

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The zombie will slam his two gooey undead arms down as you move past him.
SLAM: 1d20 + 4 ⇒ (15) + 4 = 19
but that bounces harmlessly off of Old Irons scaley exterior.
The skeleton, too dumb to think to let you pass, will stand his ground and swipe with a claw.
CLAW: 1d20 + 2 ⇒ (12) + 2 = 14
but the sudden rush of the nagaji throws him off balance, knocking him on his bony ass with his claw going wild.

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Petronicus slides in behind the priest of Gozreh and tries to use his polearm to trip the skeleton, but stumbles over the door swell, losing his balance and slamming face-first into the wall. trip attempt - 4 cover + 2 flanking: 1d20 + 9 - 4 + 2 ⇒ (1) + 9 - 4 + 2 = 8

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Seeing the skeleton in a compromised position. prone and flanked
Evad leaps into the air and attempts to come down upon the skeleton with a bonecrushing stomp.
flurry w/ pummeling style
flurry 1: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
damage 1: 1d6 + 3 ⇒ (5) + 3 = 8
flurry 2: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19
damage 2: 1d6 + 3 ⇒ (3) + 3 = 6
Aahhh!
He then flows the stomp with a nimble shift in an effort to let the other get in on the fight. Get on in there Ahto!

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"Grrreeeshhhshshss" Which if you spoke Zombie means, "oh no, how could you kill my friend?"
The alchemical creation, clearly enraged by the death of the skeleton, turns to Evad and takes a swing.
SLAM: 1d20 + 4 ⇒ (17) + 4 = 21
the gooey arm slams into Evads head as he removes his foot from the boney skull that he just crushed.
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
OUCH!
Saarai, Molos, and Crack-Jawed are in Delay. Petronicus and Old Iron may now take their Round 2 Actions, Evad can take his Round 3 Actions.

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Saarai fires off another arrow at the creature.
Shortbow attack: 1d20 + 6 ⇒ (10) + 6 = 16 for shortbow damage: 1d6 ⇒ 6

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Evad shifts to take advantage of Petronicus positioning.
He unleashes a pummeling blow at the gooey zombie.
Once again prone and flanked, flurry w/ pummeling style
flurry 1: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
damage 1: 1d6 + 3 ⇒ (1) + 3 = 4
flurry 2: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
damage 2: 1d6 + 3 ⇒ (1) + 3 = 4

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Evad's fist beat into the zombies flesh, and only through the concentrated force does he make a dent.
The zombie ponders for a second on his situation.... and then thrashes around on the floor, swinging his zombie appendages at [ooc]A target chosen randomly]
1=Evad, 2=Petronicus, 3=Ahto: 1d3 ⇒ 1
Prone Slam: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
but it is fruitless flailing.
Saarai and Evad may now take their Round 4 actions, Petronicus, Old-Iron, and Crack-Jawed may take their round 3 actions. Molos is still in delay

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Saarai misses the prone zombie with an arrow, but looks confident her companions will defeat it.
Shortbow attack: 1d20 + 6 ⇒ (7) + 6 = 13 for shortbow damage: 1d6 ⇒ 3

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Evad once again unleashes a big kick against the prone zombie.
Prone and flanked, flurry w/ pummeling style
By Gozreh GO BACK To the Grave!
flurry 1: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
damage 1: 1d6 + 3 ⇒ (5) + 3 = 8
flurry 2: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
damage 2: 1d6 + 3 ⇒ (2) + 3 = 5

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Old Iron shakes his head at the zombie writhing on the floor.
"Sad thing about undead is the bastards don't know when to quit."
He brings his halberd down on it with a lazy, measured swing.
Attack with Halberd: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d10 + 4 ⇒ (2) + 4 = 6

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"Good job everyone," Saarai says as she commences a thorough search of the room.
Take 20 for 29 total

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Saarai checks the door to the north for traps, then opens it.
guessing my take 20 already covered checking the door, so I'll open it.

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Old Iron will refresh his Shield spell if he needs to
Old Iron puts a foot on the zombie as leverage as he pulls out his halberd. He spits on the blade before beginning to wipe it.
"Anyways, Pete, we were talkin' about the magic thing, and I was gonna say that magic's got its own way of doin' things. It's all kinda arbitrary, if ya ask me."
Nodding to himself with satisfaction, Old Iron rests the halberd on his shoulder.
"As for the trainin' bit, best way I've found to learn about stuff is to fight things."
He taps his skull with a meaty scaly finger.
"Ya remember stuff better when ya've seen it take a swing at you. Ya remember magic better when ya get it cast on ya. It's all the same."