Molos Voren
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Spellcraft 1d20 + 8 ⇒ (14) + 8 = 22
Molos takes the offered vial of holy water and CLW potion, adding same to his knapsack. "The path to glory lies ahead," he mutters to himself, steeling himself for the coming adventure.
Yggdrar
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Drawing his heavy flail, Yggdrar accepted the potion and flask of holy water, keeping both in his belt in case one needed to be used. He was able to tell the thin metal tube was magic in nature, but that's all. The Elf was largely quiet when listening to the instructions, giving nods of understanding.
With the order set, him bringing up the rear, he went in through the door last, helping close it from the inside behind them.
Richard M. Harris
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A little flavor text for you
The upper levels of the Godsmouth Ossuary used byt the church of Pharasma are richly decorated burial chambers, well lit with everburning torches and regularly cleaned and maintained by the clergy. The bodies interred her are wrapped in the finest linens and reverently placed in countless stone niches lining the walls.
The sealed levels below are not so well maintained. While the runelords of Thassilon used powerful preservative magic to protect their work from the ravages of time, those catacombs have been abandoned for thousands of years.
Dust lies in thick layers everywhere, and ancient cobwebs hang from the ceilings in gossamer curtains. Within the ossuary, walls and floors are of smooth, hewn stone, and ceilings average 10 feet tall. All rooms (unless I note otherwise, are unlit and the doors are made of strong wood bound in iron.
Saarai Shae
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"We mainly use them to possess people, take control of them, and then make them do hideous things," Saarai states flatly.
bluff: 1d20 + 6 ⇒ (15) + 6 = 21
"But I suppose they can do that, too," she adds. "Switch, check it out," she instructs her familiar.
Petronicus Krupt III
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Switch will need to actually roll this perception:
Switch returns not detecting anything out of the ordinary.
Not to kibbitz, but camphosagnuses (or however you spell it) have scent; don't know if that makes a difference.
Petronicus Krupt III
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"We mainly use them to possess people, take control of them, and then make them do hideous things," Saarai states flatly.
"But I suppose they can do that, too," she adds. "Switch, check it out," she instructs her familiar.
Sense Motive: 1d20 + 1 ⇒ (8) + 1 = 9
Krupt looks remarkably flustered."Um, uh, well, then ... good!" You notice that the Chelaxian starts backing away from the tiefling.
Saarai Shae
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Saarai smirks at Petronicus' reaction and nods at Tyr. "You know I'm always the kind of girl looking for some fun," she responds. As she turns away from Petronicus, the tip of her tail moves down the flustered human's cheek like a caressing hand.
"Hmmm...be on the lookout. It appears something is in there, but Switch can't get to it. Perhaps we should keep going," she says.
The athletic tiefling moves into the room to check things out.
are we in room 2, then? Saarai will examine each of the doors for traps. Switch will take 10 to assist for an extra +2. Take 20 for 32 total (I get +1 vs traps, +2 with assist).
Richard M. Harris
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Evad: 1d20 + 5 ⇒ (12) + 5 = 17
Saarai: 1d20 + 9 ⇒ (1) + 9 = 10
Molos: 1d20 + 0 ⇒ (17) + 0 = 17
Yggdrar: 1d20 + 8 ⇒ (10) + 8 = 18
Crack-Jawed: 1d20 + 6 ⇒ (3) + 6 = 9
Old Iron: 1d20 + 7 ⇒ (8) + 7 = 15
Petronicus: 1d20 + 7 ⇒ (6) + 7 = 13
OK so Old Iron being the first one down the stair well was keeping a keen eye out for things in the cracks around the staircase. About half way down the staircase he notices an odd rock formation jutting out from the sign. Turns out this is not a rock formation and it starts to move. As this creature falls from the cavern roof, it opens like a hideous octopus, its thin, hook-lined tentacles connected by a fleshy web.
Richard M. Harris
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ROLLING INITIATIVE
Evad: 1d20 + 3 ⇒ (1) + 3 = 4
Saarai: 1d20 + 9 ⇒ (8) + 9 = 17
Molos: 1d20 + 9 ⇒ (10) + 9 = 19
Yggdrar: 1d20 + 4 ⇒ (16) + 4 = 20
Crack-Jawed: 1d20 + 0 ⇒ (20) + 0 = 20
Old Iron: 1d20 + 2 ⇒ (2) + 2 = 4
Petronicus: 1d20 + 2 ⇒ (7) + 2 = 9
BADDY: 1d20 + 6 ⇒ (7) + 6 = 13
Order for combat will be:
Yggdrar
Crack-Jawed
Molos
Saarai
Baddy
Petronicus
Evad
Old Iron
Evad, Molos, Yggdrar, Old Iron and the Baddy will be allowed a Surprise Round Action.
I have adjusted the map, to the stair case. If you are not adjacent the stairs will block line of sight and effect. This is the only way I could figure out to do a combat on a spiral staircase.
Yggdrar
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As they descended down the stairs, Yggdrar felt the hairs on his rise, sensing danger. And soon was laying eyes on it as the creature emerged from the wall. Flail in hand, he shoves his way past the bulk of the group and helped box the creature in.
Kn: Arcana: 1d20 + 1 ⇒ (2) + 1 = 3
Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d10 + 5 ⇒ (5) + 5 = 10
Richard M. Harris
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Ok so let me explain the staircase a little better. If you look at the map (link posted up top) you will see the black lines. You cant move through those. as they indicate the curve of the stairs descending.
So the only way that Yggdrar will be able to get behind the creature is by moving through its square which would require Acrobatics.
Also you only get a single Standard or Move Action in the Surprise Round.
Also I have placed the initiative order up top with a marker for who can act and a (TURN MARKER) for whos turn it is.
Molos Voren
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Molos casts Ear Piercing Scream at the dark mantle, and advises the party what he could recall about it. Please read the first two DM spoilers.
Damage 1d6 ⇒ 2
DC 14 Fort for half damage and to avoid Daze effect.
Evad Alacar
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Oh, challenging
Evad spotting the dark mantle recognizes it immediately; one of these just tried to eat his friend Haro weeks ago. Realizing he has no way to push past all his comrades to do battle with the beast he reaches forward, past Molos and casts Guidance on Crack-Jaw.
Petronicus Krupt III
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So the only way that Yggdrar will be able to get behind the creature is by moving through its square which would require Acrobatics.
I believe we can also use an Overrun maneuver as well.
Old Iron Tyr
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Old Iron's scales seem to crack as his mouth stretches into a grin. "What do we got here? You lookin' to play, little one?"
Attack with Halberd: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d10 + 4 ⇒ (7) + 4 = 11
Richard M. Harris
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Ok guys we are getting a bit ahead of ourselves. We are currently in the surprise round and no one has acted yet because Yggdrar has the first action. So we are waiting for him to act with a legal action.
I will wait 24 hours for each action. If you would like to propose your action ahead of time that is fine, Please do it in a spoiler called Proposed Action and when it gets to your turn I will check the spoiler and if it is still a valid action I will resolve it, if not I will post that it is X characters turn and again wait 24 hours.
When it is your turn to act please move your token on the map, and then type out your action. If you provoke an AOO for any reason please tell me in the description. Also please describe your actions in plain text after you describe them in fancy writing. ie.
Old Iron's scales seem to crack as his mouth stretches into a grin. "What do we got here? You lookin' to play, little one?"
STANDARD ACTION: Attack with Halberd: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d10 + 4 ⇒ (7) + 4 = 11
Really what I am wanting to see is what action you are using for each action you take, Full, Standard, Move, Swift, or Free.
Sorry for the learning curve, this is probably the worst combat to cut my PbP teeth on! Thanks for the patience
Molos Voren
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Assuming Molos still doesn't have line of sight, he will delay his action until the rest of the party goes, seeing if he can make a better tactical movement at the end of the round.
Richard M. Harris
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The darkmantle descends from the ceiling and flaps its tentacles about, a dark inky mist begins to emerge cloaking the areas up and down the stairwell in total Darkness.
Standard Action using SLA to cast Darkness. Within 20 feet of the Darkmantle is Dark granting total concealment to all creatures unless you have Darkvision and this will override the Continual Flame being carried by Petronicus because they are the same level.
Evad Alacar
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Evad spotting the dark mantle recognizes it immediately; one of these just tried to eat his friend Haro weeks ago. Realizing he has no way to push past all his comrades to do battle with the beast he reaches forward, past Molos and casts Guidance on Crack-Jaw.
Same as before
"Crack-jawed" Ahto Ulrych
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Engulfed in sudden darkness, Cracked-jawed Ahto stows his crossbow and draws his dagger, assuming any fighting on the tight staircase will be close-quarters.
Saarai Shae
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Saarai removes a flask of acid from her belt and uses it for a focus to lob some acid at the creature.
acid splash: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 101d3 + 1 ⇒ (1) + 1 = 2
Old Iron Tyr
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My action doesnt change except that it now has a 50-50 miss chance.
Miss Chance (high is good for me): 1d100 ⇒ 99
I always go with high on miss chances for future reference, if you would like to roll them GM
Richard M. Harris
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The Halberd from Old Iron slices through the darkness smashing into the Darkmantle with an amazing blow. Saarai slings acid that direction but it slams into wall next to Old Iron with no effect.
Molos will not be able to reach the enemy without moving and moving through the enemys square and Yggdrar will be the only option and that will require an acrobatics check.
Petronicus Krupt III
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Molos will not be able to reach the enemy without moving and moving through the enemys square and Yggdrar will be the only option and that will require an acrobatics check.
Or an overrun maneuver, correct?
Petronicus Krupt III
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Overrun can only be done in a straight line
I think you might be thinking of the charge action. Overrun can be done as part of a charge or a move action. Of course, if you do it as part of a move action, you can only take a single move action's worth of movement.
As a standard action, taken during your move or as part of a charge, you can attempt to overrun your target, moving through its square.
Evad Alacar
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Who's up? Yggdrar?
Yggdrar
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Engulfed in darkness, Yggdrar lets out a mighty roar as he swings his mace anyway. Giving momentum to the huge iron head before bringing it down atop the creature.
Miss Chance (over 50=success): 1d100 ⇒ 33
Power Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d10 + 7 ⇒ (4) + 7 = 11