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Ahto continues to move around the edge of the pit, passing Safari and circling towards Evad.
"Hah! Over here! Try me!"
He stops at the far side of the pit, and takes a defensive stance.
Full Defense. +4 to AC until next turn.

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Saarai fires off an arrow at the creature, hoping her companions will come to soon.
Shortbow attack: 1d20 + 6 ⇒ (19) + 6 = 25 for shortbow damage: 1d6 ⇒ 2

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Posting proxy for Yggdrar
Round 1 Action:
Yggdrar will start to make his way around the other rim of the pit, hoping to flank the creature.
Double move past Crack-Jawed and Saarai
Round 2 Action:
Yggdrar will finish his move, drawing his heavy flail as he does so. Yggdrar seeing that his team is in danger will enter a rage and swing his flail with ferocity.
Rage Power Attack: 1d20 + 5 + 2 - 1 ⇒ (9) + 5 + 2 - 1 = 15
The blow lands true smashing into the Necrophidius' head.
Damage: 1d10 + 5 + 2 + 2 ⇒ (6) + 5 + 2 + 2 = 15
The fanged head explodes as the flail passes through it, leaving the body of the snake-like creature to crumble and the pieces of it to fall down into the pit from whence it came.
Well that was effective, we are now out of initiative

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As the paralysis leaves his body, Petronicus shudders violent and lets out a bellowing scream. "Argggh! I hate being powerless!"
Feeling useless, the fighter sinks to his knees, hanging his head in shame.

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Thankful that the foes have been defeated, Evad stares into the hole to make sure it doesn't have any friends or more surprises.

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Old Iron rouses, his gaze returning from a battlefield of memory to the present scene. He frowns and shakes his head as he collects himself. "Damn undead, always coming up with new b+$~%**@ ways to screw with ya."
Old Iron gives Petronicus a friendly light punch in the shoulder. "Don't worry yourself about it, Pete. Stuff like this happens. It ain't as bad as this one time in Katapesh, back in '05. Got ambushed by some folks with one a' those scarecrows. Everyone got fuzzy in the head that time. Barely got outta that one." He glances down at his boot. "Never did find that toe."

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Saarai kicks the beast's carcass down the pit after searching it for anything useful.
"Vile beast," she observes.
She moves back to the lock she had been working on. "I think I broke one of my picks in the lock when this thing came up behind us. Let me see if I can open it, but if I can't get the lock unstuck, you may need to do this your way," the tiefling says with a look at Tyr.
"I always wondered about that toe," she adds.
disable device: 1d20 + 12 ⇒ (2) + 12 = 14
disable device: 1d20 + 12 ⇒ (16) + 12 = 28
If it's still jammed, someone will need to bash it in.

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Petronicus looks up and listens to the nagaji. "You are right, of course, Tyr. I need to stop feeling sorry for myself." With that he stands up, straightens and smoothes out his clothes and heads back into the circular chamber to stand guard while Saarai fiddles with the lock.

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"Are there any opinions about the barbarian? Should we attempt to retrieve his body?" Ahto asks.
When met with blank expressions, he elaborates.
"If you haven't noticed, our raging hero isn't standing here anymore. The momentum of his swing carried him off the edge and into the pit."
He looks over the edge for a moment, considering.
"It's highly unlikely that he survived, and we have no practical means of climbing down and retrieving his body. Furthermore, if we did, we would have to carry his corpse back to the Pharasmins and make a sizable donation in order to have him brought back from Beyond."

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Petronicus does a double-take, as he looks from the Abadarian down into the pit. "What? He went where? How could I have missed that?" He scratches his head as he considers the elf's fate. "Hmm, I guess I was too focused on the creature to notice Yggy's fall."
He then turn to Ulrych. "Priest, would you like to say a few words?"

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"Eulogies were never my area of expertise. The only laying to rest I generally do is for murderers and heretics," he says, giving a nod to the axe handle sticking up over his shoulder.
"I suppose something should be said. After all, he died bravely."
He bows his head a moment, then speaks.
"In the name of Abadar, I entreat to the Lady of Graves that the soul of our departed companion, Yggdrar, be given his just reward in the Worlds Beyond."
He looks up, and waits for anyone else to speak.

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Molos finally threw off the creature's spells and began moving again. He chose not to speak about the dead. Any of them could be taken by the vile creatures they had seen so far. Better to not even consider it...could be distracting.

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Evad still in a bit of shock, finally gathers himself and relays to the others.
Yes, I saw it happen Yggdrar rushed around and landed a mighty blow with his flail, but his momentum carried him over the edge. His rage was too great.
Gozreh commit his body back to the earth, as now his spirit is free. Last Gasp of Sky.

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"He went down swingin'. Not much more you can ask than that."
Old Iron raises his halberd in a salute, nodding with his eyes closed in a moment of silence.
As soon as he rests his halberd on his shoulder agin, Old Iron cracks his mouth into a cock-eyed grin and his eyes brighten.
"Unless he had some of those cat boots, I suppose. He might just have himself a long climb."

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Saarai frowns at the door's lock.
"That was one of my favorite picks," she mourns.
"Tyr, would you kindly see that this door is made into kindling?" she asks.
I can't open the door...bash it in!

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The elf's death touches Petronicus more than he would have anticipated, and conjures in him a most unusual feeling: to be helpful. Drawing his heavy flail, he assists Old Iron Tyr in smashing down the door.
If he makes a Strength check:Strength assist: 1d20 + 4 ⇒ (15) + 4 = 19; if he just bashes with his weapon: PA the door!: 1d20 + 5 ⇒ (9) + 5 = 14, PA damage: 1d10 + 9 ⇒ (2) + 9 = 11

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Old Iron stretches his legs. "Let's just give it a good kick, Pete." His muscles bulge, and he drives his foot into the door with a great kick, assisted by Petronicus.
Strength Check (raging, assist): 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23

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After a few good shoves from Petronicus and Old Iron the Secret door flies open revealing a 10 foot square vault behind it.
The vault seems to be mostly empty save for an ornately carved stone sarcophagus about a foot from the North wall.
Within the coffin is an extraordinarily well-preserved human man with dark hair, a high forehead, and expressive brows. He wears robes of deep emerald, and a medallion of a seven-pointed star around his neck.
The medallion detects as magic.
Other than that the room appears to be empty.

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Knowledge (history): 1d20 + 5 ⇒ (14) + 5 = 19
Petronicus takes a quick look into the small mausoleum then decides to let the other more magically-minded take the lead on this one. He instead keeps a good watch on the exits of the room as well as the dark pit.
Don't want to be surprised by one of those bone snakes again!

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Molos tells the others what he had found out about the Thassilonian rune and the magical medallion.
Sorry, I'm in a hurry this morning. Please read the DM's spoilers in his last post.

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Very Interesting?! Evad comments listening to Molos's description.
Is anyone injured from that last attack, other than poor Yggdrar
Looking at the titles it looks like Petronicus is down hp, but I though I healed him after the swarm attack. Then I thought Saarai was hit by the snake. I'll just roll a CLW wand and if someone is hurt they can claim it, if I need to roll another just let me know.
Evad touches his injured fellow pathfinder a couple times with his wand to provide healing.
Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2

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"The powers of that amulet are very useful. Unfortunate that they are imbued upon a symbol of gods other than Abadar," Ahto says, looking impassively at the medallion.

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Thx for the heals!!! I did bring a wand of infernal healing though...I'll just take a charge of that rather than two of yours. Thanks for the offer, though.
Saarai shrugs. "I don't care who's name is on it. Who wants to wear it?" The tiefling appears willing to wear it if no one else wants to.
"Let's keep going east, then?" she suggests.

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Petronicus turns to Evad as he feels his skin knit together again."Thank you for your healing, Gozrerian. This is a dangerous tomb and it is best if we are all at our best."
"As for the medallion, you say that it gives protection and bolsters health? If nobody wants to wear it, I would be happy to don it ... in defense of the group, of course."
The mages of ancient Thassilon were said to be among the greatest of any age. Wearing one of their tokens might would be a great honor!

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I agree with Molos for Saarai to wear it.

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Old Iron points to the medallion with the butt of his halberd. "Saarai, you've been taking point. I think you should hold onto that."
His limbs cracking as he stretches out, Old Iron grins. "The longer you keep yourself goin', the longer I dont have to worry about traps."

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ooh, looks like a missed a piece of loot. The body is also wearing a set of magical bracers.
Moving on down the hallway, it opens up to a room.
This room is a charnel house of blood, bones, and scraps of rotten flesh. Strange runes have been sloppily drawn on the walls using some dark brown pigment. A moss-covered stone monolith stands in the center of the room, wreathed in gossamer wisps of gray mist that seem to congeal around the crumbling stone.
about the symbols on the wall:
Also occupying the room, currently fighting over some femur sized bone are two horrible humanoidis dog creatures. This hideously malformed, hairless, pustule-covered corpse moves and snarls more like an undead hound than an undead man.
To identify:
They do not seem to have been alerted to your presence yet.
colored blue and green so I can tell them apart

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They will surely charge, so we could quickly hit them at range, then let them come to us.
know history: 1d20 + 3 ⇒ (9) + 3 = 12

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Spellcraft: 1d20 + 5 ⇒ (6) + 5 = 11
Knowledge: Religion: 1d20 + 6 ⇒ (14) + 6 = 20
Ahto holds up a cautionary hand. "Festrogs," he whispers to the group. "Engaging them in melee is dangerous. The pustules on their bodies are filled with a poisonous ichor that can toxify by contact with skin. If they bite you, they will draw some of your strength and become stronger."

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spellcraft: 1d20 + 8 ⇒ (7) + 8 = 15
knowledge arcana: 1d20 + 8 ⇒ (19) + 8 = 27
Saarai dons the magical amulet to protect her against the many traps they had encountered.
"The runes symbolize gluttony and necromancy...appropriate, I think," she whispers.
"Yes, let us engage them at range," she says as she draws an arrow.
Once the others are ready, she nods and fires an arrow to surprise the creatures.
Shortbow attack: 1d20 + 6 ⇒ (12) + 6 = 18 for shortbow damage: 1d6 ⇒ 5
sneak attack: 1d6 ⇒ 5

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Can we say Molos grabbed the bracers? He couldn't identify them, but knows they are magic, and would want to keep them for later.
Molos can't see the enemies, and doesn't want to risk moving to the front of the party to fire an attack.
Will ready an action to cast a spell when one comes into view.

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Evad will step forward and cast Resistance on Ahto. If he has more than one round he will also cast it on Molos.

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Allright I will give you guys all a surprise round (using the actions you have posted already) and we will start with the first round of combat.
Ahto, go ahead and roll your attack as Saarais arrow will draw their attention.
Molos, yes... you have the bracers. and you have your readied action.
ROLLING INIT!
Evad: 1d20 + 3 ⇒ (18) + 3 = 21
Saarai: 1d20 + 9 ⇒ (11) + 9 = 20
Molos: 1d20 + 9 ⇒ (3) + 9 = 12
Crack-Jawed: 1d20 + 0 ⇒ (18) + 0 = 18
Old Iron: 1d20 + 2 ⇒ (7) + 2 = 9
Petronicus: 1d20 + 2 ⇒ (15) + 2 = 17
Festrog Blue: 1d20 + 5 ⇒ (16) + 5 = 21
Festrog Green: 1d20 + 5 ⇒ (13) + 5 = 18
Combat Order:
Festrog Blue
Evad
Saarai
Festrog Green
Crack-Jawed
Petronicus
Molos
Old-Iron
Saarai's arrow hits the closest Festrog (green) who yelps in disapproval as puss and ichor flies from the postules its back.
Its friend, being made aware of the danger turns and moves towards Old Iron. As the creatures nears the party it snaps out with its disgusting teeth.
1d20 + 2 ⇒ (16) + 2 = 18
but it seems that magical shield was enough to keep the creature at bay for this round.
Evad and Saarai may now post their round 1 action, and Ahto needs to fire his readied action.

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Can I retro my surprise action since I didn't get one? I would have stepped up and readied an attack on anything that entered my threatened area. Guisarmed PA: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25,Guisarmed damage: 2d4 + 6 + 3 ⇒ (3, 4) + 6 + 3 = 16
I can post my Round 1 actions once I know how/if the previous action resolved or not.

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As the blue Festrog closes on Old Iron and its jaws snap shut just shy of the shield...
Petronicus' guisarme slices through the air over the lizards head and cleanly removes the front half of the festrog from the back half of the festrog.
Ahto's bolt and Molos' Acid Splash both slam into the creature as it is split in twain, ensuring that there are only a few pieces of it left.

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Saarai sends a second arrow at the other creature.
"Disgusting!" she exclaims.
Shortbow attack: 1d20 + 6 ⇒ (13) + 6 = 19 for shortbow damage: 1d6 ⇒ 2

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Evad runs forward and gets ready to engage with the other Festrog.
Ready an action to punch the Festrog if it gets in melee range.
Unarmed Strike: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

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Petronicus smiles grimly as his abilities finally are of some use.
I'll post action now even though I go after the festrog in the order. Attack on "green" festrog: Guisarmed PA: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25,damage: 2d4 + 6 + 3 ⇒ (2, 4) + 6 + 3 = 15

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The other festrog will charge Evad triggering his ready action, Evad swings a mighty fist at the creature as it approaches but it misses.
Charging Bite: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
and again the festrogs teeth are held at bay.
Petronicus then steps boldly in front of Saarai and swings his guisarme in a downward strike, quickly dispatching the second of the creatures.
COMBAT OVER

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Well done Petronicus. It was everything I could do to keep that thing at bay.
Evad searches around the room for anything of interest.
perception: 1d20 + 5 ⇒ (10) + 5 = 15

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Petronicus shrugs, "Well, thanks to Shae we knew to not let it get close. I'm good at not letting people get close." He stops short in his tracks as he finishes the sentence, realizing that others might think he was also talking about himself and his attitude towards others. Krupt thinks about this for a moment, then shrugs again, realizing that he didn't care that much what people thought one way or the other.