[PBP Gameday VII - SFS] GM Poblano's Scoured Stars Incident (Tier 3-4) (Inactive)

Game Master Gary Pepper

Scoured Stars Incident Maps and Handouts

One time Use Benefits Earned:

Zigvigix's Granted Benefit
Once during the adventure, the party gains a +2 bonus to all starship combat attack rolls for one round, and that attack does not consume ammunition in the case of a weapon with the limited fire property.

Venture-Captain Arvin's Granted Benefit
Once during the adventure, the group can gain the benefit of aid another (+2 bonus) to all skill checks and attack rolls for 1 round.
Bonus: In place of the reward above, once during the adventure, when the table uses an Aid Token, you gain two benefits instead of one, but you cannot choose the same effect twice.

Historia-7's Granted Benefit
You have a priority code that allows your team to divert CPU power from a carrier to your starship, granting a +4 bonus to any one Computers check during starship combat. Alternatively, you can use this code on a ground mission, allowing someong to count as being trained in Computers for one check.
Bonus: In place of the reward above, when a PC fails a Computers check, they may activate the reward to reroll the check with a +4 bonus.
Enhanced!: When someone uses either of the rewards above, they can roll twice on the Computers check, take the better result, and add a +4 bonus to it.


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Dataphiles

EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3

Kess attempts to evade the enemy.

Evade: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

Looking at our current status, I'll probably try to focus on un-glitching the glitched stuff next round.

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

That's a good point, Lynn. Arratoi can head to engineering next round also to help out. That way we'll have Bugface, Lynn, and Arratoi working to try and patch things up and/or restore shields.


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#6-00 ACTUAL MAP

Kess fails to evade the ennemy due to the glitching engines!

The enemy's engineer tries to repair the shield

Engineering: 1d20 + 7 ⇒ (20) + 7 = 27

The enemy pilot also tries to evade the Starfinders aided by his captain.

Captain (aid piloting): 1d20 + 4 ⇒ (12) + 4 = 16
Piloting: 1d20 + 12 - 2 + 2 ⇒ (4) + 12 - 2 + 2 = 16

While the ennemy's gunners tries to shoot at you! With all they got!!!
But Aratoi is able to frighten his enemies! Duration (rounds): 1d4 ⇒ 2

Heavy Laser Cannon: 1d20 + 6 - 4 - 2 ⇒ (14) + 6 - 4 - 2 = 14
Damages: 4d8 ⇒ (4, 5, 5, 1) = 15
Vandal Rocket: 1d20 + 6 - 4 - 2 ⇒ (19) + 6 - 4 - 2 = 19
Damages: 4d6 ⇒ (3, 3, 1, 3) = 10
Coilgun: 1d20 + 6 - 2 - 2 ⇒ (7) + 6 - 2 - 2 = 9
Damages: 4d4 ⇒ (2, 4, 4, 2) = 12

Despite the enemy's piloting skill both Starfinder ship's weapons hit the Jinsul ship while only one Rocket is able to land but the blow is absorbed by the shields!

Crit? #1: 1d100 ⇒ 16 Sensors!
Crit? #2: 1d100 ⇒ 63 Engines!
Crit? #3: 1d100 ⇒ 52?: 1d4 ⇒ 1 Forward Weapons!

Starfinder Pilot (initiative): 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
Jinsul Pilot (initiative): 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12

The enemy pilot tries a desperate gambit and makes a flyby attack!

Engineer
Captain
(if one)
Gunners
Pilot
(maneuver)
Science Officer

Combat Status
Starfinder Drake: -22hp, Starboard shields up to 7 Forward Shield down to 5, engines glitching, turret glitching
Jinsul Assault Craft (pink): -38hp, forward shields down, turret glitching, forward weapon glitching, sensors glitching, engine glitching
Jinsul Assault Craft (orange): destroyed

If I miss something, don't hesitate to tell me

The enemy ship has moved

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Arratoi attempts to patch the glitching engine...
Engineering DC16: 1d20 + 10 ⇒ (3) + 10 = 13

But at a critical moment, he pulled instead of pushed a control handle and he fails to enact repairs!

I believe someone else can still try to patch the engine, if we want.

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

Lynn checks to see if she can reroute the turret's targeting logic to avoid relying on damaged sensors. "Hmmmmm...." She taps away at the terminal.

Engineering, patching glitching turret: 1d20 + 10 ⇒ (1) + 10 = 11

"Nope, looks like you guys will have to just aim three-ish inches to the right! Sorry, Starship systems are super complicated!"
Bah! Now's not the time for bad luck.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

I looks like we will have them in forward arc if some kind of U-turn is made. I will attack the pink ship if able. Using one of the Drake's +1 to any three checks per round. Am I the only one to remember this? Might as well use them.
hit: 6 + 1 + 1d20 ⇒ 6 + 1 + (16) = 23 with the cannon
dmg: 4d8 ⇒ (8, 1, 4, 7) = 20

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

I thought it was their turret glitching, not ours? If it is ours I'll fix that, otherwise the engine.

Engineering: 1d20 + 11 ⇒ (7) + 11 = 18

Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

Yes, both gunners should use one every round. I've been using one.

Hudathan squeezes on the turret controller again. Leave us alone, Jinsuls! We just want to explore, report and cooperate!

Light laser: 1d20 + 8 + 1 - 1 ⇒ (19) + 8 + 1 - 1 = 27
Damage: 2d12 ⇒ (11, 6) = 17

Dataphiles

EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3

Flip and burn it is.
Flip and burn: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13

Kess tries to flip he ship around 180 degrees to get the forward arc toward the enemy. "I'll do my best. She fails.


#6-00 ACTUAL MAP

Pilot (flyby) DC23: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28

With quite a skill, the Jinsul pilot is able to make his last gambit!

All his canon and missile launcher shoot at the Starfinder vessel that Kess is unable to do her own maneuver.

Their engineers tries to patches their weapons

Engineering (patching): 1d20 + 6 ⇒ (7) + 6 = 13

Heavy Laser Weapon: 1d20 + 6 - 4 - 2 ⇒ (19) + 6 - 4 - 2 = 19
Damages: 4d8 ⇒ (1, 2, 1, 2) = 6
Vandal Rocket: 1d20 + 6 - 4 - 2 ⇒ (11) + 6 - 4 - 2 = 11
Damages: 4d6 ⇒ (1, 2, 6, 2) = 11
Coilgun: 1d20 + 6 - 2 - 2 ⇒ (15) + 6 - 2 - 2 = 17
Damages: 4d4 ⇒ (1, 1, 2, 1) = 5

Two of the enemy's weapon are able to hit but not enough to be critical to the Starfinder's ship

And Huckle Jim only shoot is sufficient to destroy it!

Combat Status
Starfinder Drake: -29hp, Starboard shields up to 7 Forward Shield down, engines glitching, turret glitching


#6-00 ACTUAL MAP

Having escorted the last transport ships back to the carriers, the Starfinder fleet is almost ready to leave the Scoured Stars. However, an enemy capital ship with enough firepower to destroy a carrier is dangerously close to the Starfinder fleet, and First Seeker Luwazi Elsebo has no choice but to launch a counterattack to destroy or at least delay the capital ship.

In your com, you heard the voice of Luwazi Elsebo

Starfinder, your job is to attack the capital ship’s aft— the enemy ship’s only weak spot—and deal enough damage to cripple the ship.

Aid Tokens: During this encounter in the gunnery phase, tables can use an Aid Token to call on weapon fire from other Starfinder starships partaking in the greater fight. Attempt a gunnery check with a bonus equal to 4 + 1-1/2 × the tier of the PCs’ ship. On a success, the target enemy vessel takes 2d8 damage per tier of the PCs’ starship. Unlike other Aid Token benefits, a table can activate this benefit up to three times (but still only once from a single Aid Token) during the encounter.
Alternatively, a table can use one Aid Token to force one of the jinsul assault craft to temporarily disengage from combat. The enemy starship ceases firing for the current and following round when an Aid Token is used in this manner. Only one jinsul assault craft can be affected in this manner.

Pilot Pink (initiative): 1d20 + 12 ⇒ (17) + 12 = 29
Pilot Purple (initiative): 1d20 + 12 ⇒ (18) + 12 = 30
Kess (initiative): 1d20 + 10 ⇒ (1) + 10 = 11

You are the first to move

Engineer
Captain
(if one)
Gunners
Pilot
(maneuver)
Science Officer

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Arratoi settles back into the captain's chair and encourages Hudathan saying, "These slothful distended silver-witted donkey-eared cowards are in your sights, you got this!"

Diplomacy, Encourage DC15: 1d20 + 10 + 1d6 ⇒ (17) + 10 + (5) = 32

+2 to Huckle's action, I assume gunnery

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

Did I not patch the turret? I'm going to try to patch the engines now.

Engineering: 1d20 + 11 ⇒ (11) + 11 = 22

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

I believe we start off with a brand new, undamaged ship for this one.


#6-00 ACTUAL MAP

yes, a new undamaged ship

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Huckle fires at the closest bodyguard ship hit: 6 + 1 + 1d20 + 2 ⇒ 6 + 1 + (5) + 2 = 14 No range penalty yet, cause I don't know how close we will be, using the plasma cannon range medium. Including ships modifier and Arratoi's aid.
dmg: 4d8 ⇒ (2, 3, 3, 8) = 16

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

With such huge distance between us and the enemy ships, I'll take the opportunity to do some forward gunning. ALSO, next round if we win initiative and can guarantee that enemies will be in our forward arc, lets use the Zigvigix bonus to get +2 on all our attack rolls.

Lynn patches herself into the forward arc weapon systems, taking control of the coilgun momentarily. "OK! Lets show these guys that the Starfinder Society is made of! Bring out your best shooting guys!"

Gunnery (Coilgun, forward), vs. Orange: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 Didn't include any range penalties
Coilgun damage: 4d4 ⇒ (2, 1, 4, 4) = 11

Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

Hudathan squints over the long distance and fires at the same ship Huckle and Lynn fired at. Yes, we can do this. Focus fire!

Light laser: 1d20 + 8 + 1 - 1 + 2 ⇒ (6) + 8 + 1 - 1 + 2 = 16 Range of 5, not sure how many range modifiers we need to subtract.
Damage: 2d12 ⇒ (1, 5) = 6

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Um, Hudathan, I'm firing at a closest bodyguard ship, Lynn is firing at the orange ship

Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

Whoops. I'll shoot with Huckle, at the closest.

Second Seekers (Luwazi Elsebo)

Male LG android icon envoy (starfinder forerunner) 6/operative 1/soldier 1 | SP 35/49 HP 23/53 | RP 5/8 | EAC 25; KAC 26 | Fort +4; Ref +11; Will +10 | Init: +13 | Perc: +8, SM: +10 | Speed 40ft | Field Fix 1/1 | Active conditions: None.

Your comm-line opens and you can see an Android with a Starfinder insignia on his chest, and some smoke rising behind him, he wastes no time delivering a message "Captain Arratoi, my ship has been recalled from the front lines and I noticed your ship close to our flight path. I can still send some missiles to assist you on my way out. Paint your target and we'll deal with it."

Aid token from GM Khaoz' table, good luck Starfinders.

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

New ship eh? Can I use that roll to divert power to the guns?

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Just checking. Are we using the slide 1 map where the enemy ships are orange and pink and our starting position is closer to the enemy?
Or are we using the slide 2 map where the enemy ships are purple and pink and our starting position is farther away from the enemy?

I suggest using the aid token to open fire upon the closest jinsul ship that Huckle and Hudathan are firing on. I'm guessing that Lynn also intended to fire on the closest ship, which she called out as the orange ship in slide 1.

If no one objects to my suggestion of using the token to focus fire upon the closest ship, here's an aid token attack roll but spoilered in case anyone does object to using the aid token for this purpose.

Aid Token Pew Pew!!:
Aid token attack!: 1d20 + 10 ⇒ (13) + 10 = 23
Aid token damage: 8d8 ⇒ (8, 7, 1, 8, 2, 1, 5, 7) = 39

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

Aid token usage sounds great right now. Those jinsul ships pack a punch.

Dataphiles

EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3

Kess heads straight into the battle. She tries to evade any incoming attacks. "I'll do my best to get to the ships aft."

Evade: 1d20 + 10 ⇒ (6) + 10 = 16

Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

Nice, Arratoi. Too bad we're not behind the capital ship. Hopefully we'll get another token when we're in a good position.

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

That's an interesting point. Can the aid token be used against the capital ship?


#6-00 ACTUAL MAP

For the Aid Token I will ask, but I don't think so because the other Starfinder ship would need to be behind the Capital Ship.

For more clarity about the map, I've put the one you are at on first position without anything else.

@Line yes you can, I will move your ship two hex more

GM rolls:

Engineer Pink (divert energy engines): 1d20 + 6 ⇒ (19) + 6 = 25
Pilot Pink (evade): 1d20 + 12 ⇒ (13) + 12 = 25
Captain Pink (Encourage gunner): 1d20 + 4 ⇒ (16) + 4 = 20
Gunner 1 Pink Heavy Laser Cannon: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13
Damages: 4d8 ⇒ (1, 1, 7, 4) = 13
Gunner 1 Pink (Vandal Rocket): 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12
Damages: 4d6 ⇒ (1, 2, 2, 5) = 10
Gunner 2 Pink (coilgun): 1d20 + 6 ⇒ (16) + 6 = 22
Damages: 4d4 ⇒ (1, 4, 1, 1) = 7

====

Engineer Purple (divert energy weapon): 1d20 + 6 ⇒ (5) + 6 = 11
Pilot Purple (evade): 1d20 + 12 ⇒ (3) + 12 = 15
Captain Purple (Encourage gunner): 1d20 + 4 ⇒ (5) + 4 = 9
Gunner 1 Purple Heavy Laser Cannon: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15
Damages: 4d8 ⇒ (4, 7, 4, 5) = 20
Gunner 1 Purple (Vandal Rocket): 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13
Damages: 4d6 ⇒ (1, 1, 6, 2) = 10
Gunner 2 Purple (coilgun): 1d20 + 6 ⇒ (18) + 6 = 24
Damages: 4d4 ⇒ (1, 4, 2, 2) = 9
Science Officer Purple (target system) forward: 1d20 + 7 ⇒ (5) + 7 = 12

The two ennemies shoot with all their power the Starfinder ship but luckily for you, only their coilguns hit! Depleting your shield

Only Hudatan hit something but his shoot is not able to penetrate the enemy's shield.
But the Starfinders engaged with the other Jinsul decides to help their comrades making a hole in one of the Junsil Ship! Pink
Crit Damages: 1d100 ⇒ 65
Crit Damages: 1d100 ⇒ 92


#6-00 ACTUAL MAP

Pilot Pink (initiative): 1d20 + 12 - 2 ⇒ (16) + 12 - 2 = 26
Pilot Purple (initiative): 1d20 + 12 ⇒ (19) + 12 = 31
Kess (initiative): 1d20 + 10 ⇒ (18) + 10 = 28

Pink has difficulties to beat your own pilot to maneuvers and moves first.

You are to move second Pink has moved

Engineer
Captain
(if one)
Gunners
Pilot (maneuver)
Science Officer

Combat Status
Starfinder Drake: -29hp, Starboard shields down to 8, Forward Shield down to 11
Pink : -28hp, port shield down, core glitching, engine glitching
Purple : forward shield down to 4

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

I believe Purple's shields are down to 3 because the diverted power to guns bumps Hudathan's shot up to 7 points?

Arratoi surveys the situation and gives out some directions:

"Kess, when you can, turn us starboard and head straight as far as you can, then bring our heading back to port then go evasive. That should put both ships on our port side! (I think that is move forward 2, turn right, forward 6, then turn left)

"Bugface, see if you can divert power to restore shields onto our port side...beef it up as much as you can to handle the incoming fire from both ships! (That should bring port shields up to 22, if successful)

"Lynn, I know this is going to sound weird, but I suggest balancing shields to draw as much shield points from the front arc as you can to the port arc. Together with Bugface, that should bulk up the port shields to handle their next attack!. (That bring port up to 27 if divert and balance are sucessful)

"Hudathan and Huckle, then try to hit that pink jinsul with everything you've got! The other starfinder ships already punched a hole through their shields and this should put us in position to take advantage and hit the pink ship's vulnerable port arc! And Huckle, I know you missed the last shot, but you got this one buddy!!!"

Diplomacy to Encourage Huckle's Gunnery: 1d20 + 10 + 1d6 ⇒ (2) + 10 + (5) = 17

Guys, if you don't want to follow the above strategy, then absolutely no worries at all. Please take whatever actions you think best. In taking a look at the situation, I figure this would still get us closer to our target while giving us a chance at hitting the pink ship hard while withstanding a few hits should those two ships shoot accurately next round. But please consider the above to be my suggestion, not orders.

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Also, I think there is one little typo, GM Ilmakis. I believe the Pegasus is not yet at -29 hp. Thanks!


#6-00 ACTUAL MAP

Yes, you’re right!

Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

Hudathan smiles, at ease taking orders. Just like back on Veskarium. He aims at the pink jinsul ship, his trigger finger set. "Aye, Aye, Captain!"

Light laser: 1d20 + 8 + 1 - 1 ⇒ (18) + 8 + 1 - 1 = 26
Damage: 2d12 ⇒ (10, 5) = 15


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Lynn raises a hand in an energetic salute "This idol hears your orders loud and clear! Let's do it!"

She leans over and rapidly taps away at the systems to rebalance shields to the PORT side.
Science officer, Computers to balance Shields (DC16): 1d20 + 11 ⇒ (5) + 11 = 16

I'd actually like to balance shields with: AFT -10 -> PORT +10. We're faster than these guys and all our best weapons are on the front, so I suspect we'll want to point the front at a threat eventually. Meanwhile it's less likely they'll be shooting us in the rear.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Huckle fires the plasma cannon at a bodyguard with Arraoti's help hit: 6 + 2 + 1d20 - 2 ⇒ 6 + 2 + (16) - 2 = 22 dmg: 4d8 ⇒ (2, 3, 1, 4) = 10 Drew a gold line to point out which one, Range 2 11 Hexes. Just let me get these two on the right side first, since, since the two ships better ships are on that side, can't have interference from the little guys

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

{Diverting power to shields.}

Engineering: 1d20 + 11 ⇒ (20) + 11 = 31

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

I forgot our ship didn't move yet, so that line might move on me, because of how these google maps works, but I'm targeting one of the bodyguards on the right side if able. I'm trying to clear out the two Jinsul craft to the right of the capital ship first.

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --
GM Cellion wrote:

Lynn raises a hand in an energetic salute "This idol hears your orders loud and clear! Let's do it!"

She leans over and rapidly taps away at the systems to rebalance shields to the PORT side.
[dice=Science officer, Computers to balance Shields (DC16)]d20+11

I'd actually like to balance shields with: AFT -10 -> PORT +10. We're faster than these guys and all our best weapons are on the front, so I suspect we'll want to point the front at a threat eventually. Meanwhile it's less likely they'll be shooting us in the rear.

Lynn unceremoniously kicks the seaweed leshy in the face, knocking it out of her chair. "That's my job. And stop imitating me, you little bundle of weeds!"

Oops on the earlier posting!

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none
Huckle Jim wrote:
I forgot our ship didn't move yet, so that line might move on me, because of how these google maps works, but I'm targeting one of the bodyguards on the right side if able. I'm trying to clear out the two Jinsul craft to the right of the capital ship first.

FYI, those five ships shaped with arrows are just background decoration. They're not active participants in the starship combat. The only ships that are actually active are the pink and orange ships that are currently firing on us and the capital ship, which is vulnerable only from its aft arc. So there's no need to fire at the inactive ship you highlighted, just the pink & orange ships and (once we're in position) the capital ship.

Dataphiles

EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3

Kess sets the course that Arratoi suggested. "Let's get closer to the action." Her hands fly over the holographic console.

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none
Arratoi wrote:
Huckle Jim wrote:
I forgot our ship didn't move yet, so that line might move on me, because of how these google maps works, but I'm targeting one of the bodyguards on the right side if able. I'm trying to clear out the two Jinsul craft to the right of the capital ship first.
FYI, those five ships shaped with arrows are just background decoration. They're not active participants in the starship combat. The only ships that are actually active are the pink and orange ships that are currently firing on us and the capital ship, which is vulnerable only from its aft arc. So there's no need to fire at the inactive ship you highlighted, just the pink & orange ships and (once we're in position) the capital ship.

Oh and just to add on... What I stated above is just FYI from a mechanics point of view. If Huckle really wants to fire on the inactive ship, then totally go for it! We may get interesting results....


Honorbound Emissaries

And...I'm back!
Congrats on finishing phase 1 of this starship fight! Now let's finish up these nasty buggers and their big momma bugger!

GM Rolls:
PINK
Eng (patch power core): 1d20 + 7 ⇒ (19) + 7 = 26
Captain (encourage forward gunner): 1d20 + 4 ⇒ (6) + 4 = 10
Pilot (evade): 1d20 + 12 ⇒ (1) + 12 = 13
SO (target engines): 1d20 + 7 ⇒ (11) + 7 = 18
Forward Gunner (Vandal Rocket): 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 4d6 ⇒ (5, 5, 2, 3) = 15
Turret Gunner (coilgun): 1d20 + 6 ⇒ (12) + 6 = 18
damage: 4d4 ⇒ (1, 3, 3, 1) = 8
-------------------------------
ORANGE
Eng (Divert to guns): 1d20 + 7 ⇒ (1) + 7 = 8
Captain (encourage forward gunner): 1d20 + 4 ⇒ (20) + 4 = 24
Pilot (evade): 1d20 + 12 ⇒ (19) + 12 = 31
SO (target engines): 1d20 + 7 ⇒ (12) + 7 = 19
Forward Gunner (Vandal Rocket): 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Damage: 4d6 ⇒ (1, 4, 3, 3) = 11
Turret Gunner (coilgun): 1d20 + 6 ⇒ (15) + 6 = 21
damage: 4d4 ⇒ (2, 3, 1, 1) = 7

Aboard the pink ship, the engineer works furiously to undo the damage done to the ship's power core and manages to get all systems full operational in the core. Now to get to those engines!

The orange ship's engineer tries to divert power to his ship's forward gunnery station, but is distracted by an alert letting him know that the forward shields had been compromised.

Both captains try to encourage their forward gunners, though only the orange ship's captain is able to do so.

Both science officers take aim at your engines and are able to get a positive lock on them.

The gunners of both ships open fire on your ship, and three attacks slam into your fortified port shields, but even this full assault is unable to penetrate them! Your port shields are down to 1! Arratoi, for coming up with that clutch strategy, you get a +2 circumstance bonus on your next roll!

Hudathan fires on the pink ship engaged with your vessel and sends another of its systems into disarray.

Crit effect: 1d100 ⇒ 76 Engines are now malfunctioning!

Huckle, attempting to open a path on one side of the capital ship, fires on one of the bodyguard ships drifting around it. His shot clips the guard ship's wing and it wobbles, but maintains its position.

Perhaps another, equally powerful shot would knock that guard out of the way, but you still have two ships that are engaging with you directly at the moment. What target should you prioritize?!

Combat Status
Starfinder Drake: -29hp, Starboard shields down to 8, Forward Shield down to 1, Port Shield down to 1
Pink : -43hp, port shield down, engine malfunctioning
Purple : forward shield down to 4

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

Welcome back Mjolbeard! Do you might rolling initiatives for us? I'm trying to work out which of our heavily damaged shields needs recharging most :>

BTW, with so many shields down I'm kinda feeling this might be the right round to use Ziggy's benefit for +2 on our gunnery rolls, but it depends on if they'll be able to outmaneuver us on the initiative check.


Honorbound Emissaries

Pink Initiative, malfunctioning: 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 20
Orange Initiative: 1d20 + 12 ⇒ (11) + 12 = 23
Starfinder Drake Initiative: 1d20 + 10 ⇒ (17) + 10 = 27

With the pink ship's engines in truly desperate condition, and the orange ship's like of sight blocked by the explosions erupting off of its mate, Kess is able to outmaneuver her opponents and gain the upper hand.

Pink and Orange both move first and have been moved

Captain (if one)
Engineer
Pilot (maneuver)
Science Officer
Gunners

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

Awesome luck on initiative!

Anyone else thinking: Pilot uses Turn in Place to face the two enemy ships, then we light them up from behind with four people on guns? We can pop Ziggy's benefit for +2 on all gunnery rolls. I'll recover frontal shields if I can.

Enemy weapons are almost all in the front, from what I remember earlier. I drew what our front arc looks like with teal lines (we can catch both of them in the frontal cone)

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

With Huckle not seeing pink as a threat right now cause of engines glitching fires upon orange. Unless I can only fire upon pink cause of where the pilot ends his/her movement, then I fire there instead.
hit: 1d20 + 6 ⇒ (19) + 6 = 25 vs orange dmg: 4d8 ⇒ (6, 3, 4, 6) = 19

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

Welcome back Mjol. I think it was discovered that the -29 hp was from the last part and shouldn't apply here? I'm down with a full barrage this round.

Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

That's fine for this turn. But after this we need to focus on the capital ship. we're running out of real life days. (Though, if we kill the bodyguards do we auto win?)

Hudathan fires on the remaining targets, joining fire with Huckle on the orange ship.

Hit : 1d20 + 8 ⇒ (8) + 8 = 16
dmg: 2d12 ⇒ (9, 6) = 15

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

As mentioned, I'll use up the Ziggy benefit to give everyone +2 on their gunnery rolls!

@Hudathan: If the bodyguards are down, at least we'll have free reign to unload on it! But yeah, we'll be cutting it a bit close. 3 more days, I think?

Lynn turns her chair to start working on diverting power to the forward shields. "Umm, we need to beat all these guys quick and get out of here! There is WAY not enough power to keep these shields up under all the super painful stuff coming our way!"

Engineering; Divert Power - Forward Shields; Computer bonus: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16 Put those 7 points right into the forward shield quadrant!

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