| GM Mjolbeard |
EVACUATION MISSION 2: CRACKED MIRROR
...and find yourselves in a cantina, where a bartender invites you to relax, have a drink or eat something and not worry about anything. Looking around the cantina, you spot a few groups standing and talking together. Jodain gestures to the groups and says, “Why don’t you go and meet all the friendly folks who live here. But remember, we’re all happy here, so don’t say or do anything that might upset them.”
Sitting in a corner or the cantina, five scholarly individuals—an android, a damaya lashunta, a kasatha, and two shirrens—engage in a heated debate about Golarion. From what you catch about their conversation, Golarion never disappeared!
Just outside the cantina, a group of five bikers—a human, two lashuntas, an ysoki, and a vesk—wear leather jackets and protective clothing. They tune-up expensive-looking enercycles.
On the other side of the street, six people—a dwarf, two kasathas, two humans, and a shirren—enjoy a picnic in the park. They wear fashionable clothes. The group seems enraptured by the beauty of the natural world around them.
In this section, you are meant to interact with each of the three groups and remind them that they are in fact Starfinders and thus break the control of this virtual world on their consciousnesses. To make a group of Starfinders remember who they are, you must succeed at two or all three of the usual persuasion checks (Bluff, Diplomacy, or Intimidate - one check for each skill). However, you can first attempt additional skill checks specific to each group; each success on those checks lowers the difficulty of any one of the persuasion checks. For each group of Starfinder agents, the party can attempt each skill check only once.
The alternate skills you can attempt are as follows:
Scholars - Culture, Mysticism, or Physical Science
Bikers - Engineering or Piloting
Picnic - Life Science, Perception, or Survival
Who would you like to approach first?
Huckle Jim
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survival: 6 + 1d20 ⇒ 6 + (14) = 20 as he points out to the picnic people the landscape of the area and how it can't possibly be real and explains what real landscape of a real world should like like.
LINE-04 "Lynn"
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We can only try each skill once, but can we aid another each other on any of the skills? Is there a limit of how many of the checks each party member can attempt? Ie. Can Arratoi slam dunk all those social rolls with his awesome Diplomacy bonus?
Btw, here's an index of what our skill modifiers look like: LINKY. Arratoi is our best bet for the social skill rolls, but for the alternate skills we have a good spread.
Hudathan Swarmbait
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Hudathan looks over at Lynn, his face almost embarrassed. "NO! I am a true vesk! No tiny adorable fluffers inside me!" He pulls himself into the ATV with a "HARUMPH!" On the ride back he mutters to her, desperately trying to clear his good vesk name. "I've worked with some before, ok? They're pretty helpful, for weaklings."
---
Waking up in the matrix dream, Hudathan smiles. "I could get used to this..." He follows Lynn around, trying to be skittermander-like.
Yupp, Soldier here. I have most of those skills, but my bonuses are half of most of yours. I'm happy to aid, though!
Bugface
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Bugface walks over to the bikers. {Hi! Call me Bugface.} Bugface takes a good look at the enercycles, {These are very nice bikes, Bugface has looked at many machines while working with the Starfinders. Would you like some tips for tuning these up?}
Engineering: 1d20 + 11 ⇒ (6) + 11 = 17
| GM Mjolbeard |
You can aid, you just can't make your own check after another party member got a bad roll. There just needs to be one leader on the roll with everyone else aiding if they want--like Arratoi leading the Diplomacy check, and everyone else aids. You do need two of the three checks, though, so someone will have to try something other than Diplomacy.
And just a reminder, alternate skill checks allow you to make one of the checks easier, effectively lowering the DC of, for example, an Intimidate check.
Your party quickly splits up between the various groups of blue-pill Starfinders and sets up about trying to snap them out of their trance.
Huckle makes straight for the picnic, perhaps for the food, perhaps for the conversation. When he begins talking about how the scenery is all wrong for the environment created in this location is essentially impossible, the picnickers blink back and shake their heads as if in confusion. It seems they might be more perceptible to suggestions of who they truly are. That's a success! The persuasion checks on the picnic gang will now be easier.
Similarly, Bugface heads toward the bikers and offers to help make some improvements on the enercycles. He quickly notices, however, that the engines don't appear to have a working power source. He points this out to the bikers, and they stand back, shocked at this revelation. "No no. That's not possible. We just rode over here a couple hours ago. We've just been hanging out, working on our cycles before heading back home." That's another success! The persuasion checks on the bikers will also be easier.
Arratoi
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Does every player roll once per group (for a total of three rolls per player)? Or is every player limited to one roll only - in which case of the four people left who hasn't rolled yet, two of us MUST roll persuasion checks for the bikers and two of us MUST roll persuasion checks for the picnic'ers.
LINE-04 "Lynn"
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OK! So here's the plan: I'll tackle the two skills Lynn has the best chances with (Life Science and mysticism) and then aid Arratoi on 3x Diplomacy and 3x Bluff checks. We have limited time here, so we should probably to do a bunch at once.
Lynn skips her way over to the picnickers, humming to herself to cast Token Spell as she approaches. By the time she arrives, a garland of bright blue artificial flowers has formed in her hands. She places the garland over the shirren's antennae as she introduces herself. "Hi hi! Lynn here! This place is super pretty right? But how do you think it compares to Jatembe back on Absalom Station? Think back to it!"
Life Science to describe the park's features in careful detail: 1d20 + 9 ⇒ (1) + 9 = 10 Ouch!
Fresh off her flub, she makes her way to the scholars, waving energetically as she approaches. "Wow, you guys are talking about some really creative stuff! You know, I was thinking about making a song about lost Golarion, but I couldn't find enough good material on it because of the Gap." She raises an eyebrow at the group. "But you guys must've worked out how to do some kind of super magic to learn about it, right? Because it doesn't exist anymore... right?" She grins, having fun confusing them.
Mysticism to provide appropriate mystical explanations for Golarion's absence: 1d20 + 7 ⇒ (8) + 7 = 15
| GM Mjolbeard |
Here's the important part of the instructions for this section:
For [/i]each group[/i] of Starfinder agents, the party can attempt each [persuasion] skill check only once.
So, for example, your party as a whole can have one person roll a Diplomacy check to persuade the bikers. Others may aid that check, but that is the baseline check for Diplomacy with the bikers. After that, you can no longer attempt Diplomacy with the bikers.
The same person, or someone with a better score, can then attempt a Bluff check to persuade the bikers. Again, others may aid, but that main person's Bluff check is the only time Bluff can be used on the bikers.
Same thing again for Intimidate.
You only have to succeed at two of the three persuasion checks to get the job done with each group.
The other skills involved allow you to make the check for one of the persuasion rolls easier. You can have as many people attempt these alternate checks as you like (so someone else could try a Mysticism or Life Science check to help Lynn, or even another Engineering or Piloting check to help Bugface soften up the bikers).
On that note:
Bugface and Huckle: Please pick one of the persuasion rolls that you would like to make easier for the group. You can pick either Diplomacy, Bluff, or Intimidate.
Lynn makes her way to a couple of the groups, but neither of them seem to understand what she is talking about. The picnickers wave off her comment about Jatembe Park. "This place is way nicer than whatever you're talking about," they say. When she speaks to the scholars about Golarion being lost and needing magic to learn about it, they scoff derisively. "My girl," says the damaya lashunta, "Golarion is right where it's always been! But that's just the problem..." She turns back to her fellow scholars and they continue their debate, apparently ignoring Lynn and her crazy ideas about a Golarion that has been lost. Unfortunately, those are both failures.
Kess*
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Kess moves over to the scholars. She takes a seat next to them and begins to debate the various merits of Golarian. "There's clearly a gap in time where even the gods don't know what happened. The elves have had a really hard time of it since their memories have big gaps. What about you all do you ever feel like you might have gaps in your memory?"
Culture: 1d20 + 12 ⇒ (4) + 12 = 16
If that's enough, I'd like to use it for Intimidate.
Hudathan Swarmbait
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Hudathan sees Lynn strike out and goes off on his own. The bartender wanted to keep them happy. I can stop that. He starts with the bikers. "Hey. Your bikes are just as ugly as you are. And just as slow as your mother." He looks over at Arratoi and Kess, waiting for them to follow-up with the perfect punch line.
Intimidate, Aid: 1d20 + 4 ⇒ (9) + 4 = 13
Hudathan doesn't even pause by the scholars, just passing by them with a derisive, "NERDS" He keeps walking, allowing the more well-spoken to pick up the mess.
Intimidate, Aid: 1d20 + 4 ⇒ (19) + 4 = 23
He finally ends up at the picnickers. "Hey. You can't buy these clothes on a Starfinder's budget. You're fake fakers!"
Intimidate, Aid: 1d20 + 4 ⇒ (7) + 4 = 11
After leaving the destruction in his wake, Hudathan heads back to the scholars, trying to succeed where Lynn did not. "Ya, you're right! Golarion is exactly where it was." He opens his eyes wide and spreads his hands out, like a magician. "BUT. We were the ones who moved..." He just stands there, looking at them. Mic, dropped.
Physical Science: 1d20 + 3 ⇒ (19) + 3 = 22
Bugface
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Use mine for diplomacy. So to be sure I've got it right, I can't lower the dc on the bikers anymore but I could go help with the other 2 groups? I'll go ahead and post those two because I assume that's right, ignore if not. I'll use both these for diplomacy.
Bugface moves towards the crew debating Golarion. Bugface pulls out a small computer and calls the group's attention to the screen. {As you can see here, there has been much research on the whereabouts of lost Golarion. No one has even found a gravity signiture from where it was.}
Physical Science: 1d20 + 10 ⇒ (20) + 10 = 30
Afterward Bugface attempts to talk to the picnickers. {Bugface agrees with Jim, this landscape is a little to pristine to be real.}
Perception: 1d20 + 10 ⇒ (15) + 10 = 25
Arratoi
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| 1 person marked this as a favorite. |
Okay. As I understand it, Arratoi will attempt a diplomacy and an intimidate for each group while others attempt to lower the DC and/or aid diplomacy & intimidate. Then if the persuasion fails, Arratoi can give bluff a try. Listed below is what Arratoi will say to each group and the subsequent diplomacy & intimidate rolls are in spoilers. If needed, I'll post up a bluff attempt later for those groups we fail to persuade...
Well, looks like I'm playing good space cop AND bad space cop! Arratoi thinks to himself.
Arratoi walks up to the bikers and yells, "You're a bunch of corroded peach-fuzzed dung-munching willow-waisted elf-children! Look at those bikes! They aren't REAL!!! Wake up! You're in a virtual world, snap out of it!"
Arratoi follows that up in a more gentle tone, "But the good news is you guys are bonafide Starfinders!! Come back to reality with me and we've got some REAL top-of-the-line vehicles for you... bikes, all terrain vehicles that can outrun giant worms, and friggin' STARSHIPS!!!! C'mon fellas, let's go!"
Diplomacy: 1d20 + 10 + 1d6 ⇒ (13) + 10 + (6) = 29
Arratoi next heads over to the scholars and says calmly, "That's right. What my colleagues here are saying is that you're currently trapped in a virtual world, one where Golarion still exists. But think about what my friends are saying. Think about the evidence they're pointing out. Think deep about what you know and you'll realize that we're telling the truth. Golarion has disappeared. We don't know where. In its place is Absalom station. This world you're in right now is not real, fight it."
Then a fierce scowl appears on Arratoi's face as he yells, "Because if you incompetent cheese-eating turgid bunyon-brained numb-nuts don't snap out of it and acknowledge the reality of the situation staring at you in the face, you're all just gonna die here in the virtual world rather than getting back to reality and making a difference! C'mon! Get your figurative asses moving so that we can get your literal asses moving!!!"
Intimidate: 1d20 + 10 ⇒ (5) + 10 = 15
Finally, Arratoi approaches the picnic revelers, has a seat next to them and says in a friendly tone, "Yes, this place is lovely. But take a look, it's a little TOO lovely. Feel that? The moment you feel even slightly warm a cool breeze blows by to cool you down. All the trees, the flowers, they're all absolutely perfect. Not a petal missing. Not a leaf fallen. No wilted plants. There aren't even any weeds! I'm sorry but I have to break some news to you. This place isn't real. You're trapped in a virtual world. You're Starfinders and you need to break out of this fake reality. The real world awaits and I know if you look into your heart, you know I'm telling the truth and you want to get back to living your life - your REAL life."
Arratoi then hops up on his feet screaming at the top of his lungs, "After all you timid dung-eating screeching milk-drinking spit-weasels, look at yourselves!! My friend there is right!! How can you POSSIBLY afford those clothes? They fit you perfectly! And I bet they don't itch or scratch! When was the last time you wore anything that fit and feels so perfect - even if it was tailored?!?!? C'mon you idiots! Time to snap out of it, get back to reality, put on some proper gear and finish your mission, you so-called Starfinders!!!"
Intimidate: 1d20 + 10 ⇒ (7) + 10 = 17
| GM Mjolbeard |
Arratoi follows around the other members of your crew. As he makes each stop, he finds the groups ready to hear him out, given the doubts sown by his companions.
The biker gang's leader, a massive vesk, shakes his head as he comes to his senses. "That's right! We're Starfinders! We don't need to settle for enercycles. We can fly all the way out to the Vast! Thanks, little guy. Name's Silask. Listen, now that I think of it, I can tell you something about this place. In case you get into a fight, you can manipulate your environment and the stuff in it too. Like your weapons--you can make them do different kinds of energy damage if you want." The vesk thanks you again and gets his group together, ready to be pulled out of the virtual world.
Silask has shared a secret technique that allows you to change what type of damage their weapons deal as though they had a corrosive, flaming, frost, or shock weapon fusion (each PC can choose one of the listed fusions--since there are a total of 6 of you, multiple people can choose the same one).
When Arratoi breaks into the scholars' conversation, their leader, an android, stands in alarm, a look of fury on his half-mechanical face. "Starfinder! Hear me, Historia-6, leader of the Dataphiles, and comply. You must hurry up and get the other Starfinders released from this virtual world. I will transfer data to you that has only just become apparent in my files. Observe."
Historia-6 reveals a secret technique that allows you to see your enemies’ DR, resistances, and current HP as a free action while within the virtual world.
Finally, Arratoi is hustling over to the picnic just as Huckly, Lynn, Bugface, and Hudathan are finishing talking to them. Kess, who had joined the ysoki in speaking to the scholars, follows along as well. Arratoi points out the excess of perfection on display in this virtual reality, and suddenly, the picnickers seem to come to the same realization. "Aye, he's right," says the dwarf as he stands from the blanket he had been sitting on. "Besides, a dwarf's backside isn't meant for sitting in the grass on a lazy afternoon. Get up, ya lazy bunch o' dotards! Now, who are you lot," he asks, turning to your group, "Ach, that's right. Starfinders. Good. I'm Barakul, and this is my team. We're all explorers, rangers, survivalists--the best in the Society. Or at least we were. We'll be back to it again now we're getting out o' here, though. I tell you one nice thing about this place, though. Watch this." Without another word, the dwarf pauses to concentrate for a moment, and a pair of enormous wings materialize on his back and he begins flying around the park. "You can do that too if ya need ta. Remember that."
Barakul provides you with a secret technique that allows you to grow wings, gaining a fly speed of 30 feet (Ex, average). Doing so in combat is a standard action.
Arratoi
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"In case you get into a fight, you can manipulate your environment and the stuff in it too"
Woah!! Can I do kung fu?!?!? (Sorry, I couldn't resist...)
"Starfinder! Hear me, Historia-6, leader of the Dataphiles, and comply. You must hurry up and get the other Starfinders released from this virtual world. I will transfer data to you that has only just become apparent in my files. Observe."
We found Historia-6!! How cool is that?!?!?!?
Barakul provides you with a secret technique that allows you to grow wings
I can't help but think of Redbull....
LINE-04 "Lynn"
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Wow, cool benefits. Are they all single use? And we found Historia-6! Please tell me they don't just show up in this one scene in the special.
Its not 100% clear to me if we've succeeded at two checks per group (or if the benefits came at 1 success) so I'll go ahead and throw Lynn's aid anothers in there.
Lynn stops by the bikers as Arratoi is talking to them. "That's right! Did you know there's a super huge and super cool fleet up there, right now? And we could totally use your help against the Jinsuls too! Please, we're counting on you!" Her eyes shine as she earnestly entreats them.
Diplomacy aid: 1d20 + 7 ⇒ (7) + 7 = 14
Then, when the ysoki moves on to the scholars, she adds "Plus there's way cooler things to study and discuss out there! Did you know the Scoured Stars is a trinary system! Isn't that super rare? We really need your help to study the system and also the super weird purple alien Jinsuls that are coming to try to chase us out!"
Diplomacy aid: 1d20 + 7 ⇒ (4) + 7 = 11
And at the picnickers, she adds "Plus, you guys might not remember it, but you're mid mission right now! There's no time for picnics! Its time for action! Let's do it together!" She reaches out a hand to help them to their feet.
Diplomacy aid: 1d20 + 7 ⇒ (12) + 7 = 19
| GM Mjolbeard |
Just as Barakul finishes explaining the secret technique to you and he and his team move off to find a payphone to exit through, Jodain steps outside from the cantina and, glaring angrily at you and seeming to glitch out in some way, says: “You’re only here to- ttttttt0- to cause trouble! I can’t- cAnt' hav- cccaaaaan't have that!” His shape starts changing into that of a monster, and he begins moving toward you!
Bugface: 1d20 + 5 ⇒ (16) + 5 = 21
Lynn: 1d20 + 6 ⇒ (3) + 6 = 9
Kess: 1d20 + 4 ⇒ (17) + 4 = 21
Hudathan: 1d20 + 5 ⇒ (8) + 5 = 13
Huckle: 1d20 + 7 ⇒ (18) + 7 = 25
Jodain: 1d20 ⇒ 12
INITIATIVE
Cracked Mirror - Round 1
Bold may post
Huckle
Bug face
Kess
Hudathan
Jodain
Arratoi
Lynn
Huckle Jim
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With Hudathan helping him out, Huckle will intimidate
scholars: 5 + 2 + 1d20 ⇒ 5 + 2 + (15) = 22
bikers: 5 + 2 + 1d20 ⇒ 5 + 2 + (9) = 16
picnic: 5 + 2 + 1d20 ⇒ 5 + 2 + (6) = 13 added in the +2 for the aid rolls
You call yourselves Starfinders, look at yourselves, does a Starfinder take a month long vacation here when there is work to do, I don't thinks so, you can have your vacation later. I bet you couldn't be Starfinders if you tried, but prove me wrong.
edit nijaed
Huckle Jim
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it looks Arratoi did the intimidate checks already, so I guess that can be an aid check.
Huckle pulls out his laser and fires at the monster hit: 7 + 1d20 ⇒ 7 + (12) = 19 vs EAC
dmg: 1d8 + 3 ⇒ (5) + 3 = 8 fire dmg
Arratoi
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Quick question. Which skill roll is to be used for identifying the monster?
And can we use that special technique to immediately figure out this monster's DR, resistances, and current HP?
And I love the payphone reference. Thanks for humoring me!
LINE-04 "Lynn"
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From the little splash art, it looks like Jodain turned into some kind of demon or devil?
Lynn yelps in overacted surprise as the strange man suddenly turns into a giant monster! "Remember guys, it may all be virtual, but if you die in the game, you die for real!"
Life Science to identify creature: 1d20 + 9 ⇒ (18) + 9 = 27 Subtract 2 from the result if mysticism is more appropriate.
Bugface
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I guess I read that too fast, I thought they were sending a message to Historia-7. That is pretty cool. It says it's a free action Aratoi so surely. If one of us needs to actually use a free action to do so I will.
{It's never that easy is it?} Bugface broadcasts while drawing a rifle.
Attack vs Eac: 1d20 + 7 ⇒ (4) + 7 = 11
Sonic Damage: 1d10 + 4 ⇒ (6) + 4 = 10
Hudathan Swarmbait
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If this has the stats of a Balor, it's time to get the heck out of here...
Hudathan watches in awe as the bartender morphs into an enormous devil. "Hahaha we'll see who the best Starfinders are now!" He pulls out his cannon, thinks, Corrosive and fires at the beast.
Azimuth Laser @ Bartender: 1d20 + 10 ⇒ (1) + 10 = 11
DMG@EAC: 1d10 + 3 + 1d6 ⇒ (5) + 3 + (5) = 13
Unfortunately, the vesk's new fusion appeared over the muzzle of the gun! He gripes and begins to move it around. Not in front of -6! I may only dabble with the Dataphiles, but I still need to look good!
| GM Mjolbeard |
| 1 person marked this as a favorite. |
@Arratoi et al: Yes, the free action identification technique lets you automatically know those details about the monster. No skill check required! In this case, since Lynn is trained in the appropriate skills, I'll divulge that Jodain has transformed into a Daemon.
Info on DR/resistances/HP:
Immunity to acid, death effects, disease, and poison; resistance 5 to cold, electricity, and fire; DR 5/Good; 70hp
Lynn and Bugface telepathically confer in an instant, and focus on the secret technique they learned from Historia-6. Suddenly, a black-rimmed bar with a green meter across it appears over the creature's head. Some pixelated text appears over the bar that reads, "Daemon", and a series of icons show up beneath the bar, revealing the creature's weaknesses and strengths.
In the air between you and your foe, some large, red, boxy text appears, and an omnipresent voice calls out, "Ready? Fight!"[/b]
Kess*
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Kess eyes the enemy. She grins wildly. "This whole place is a computer. I should be able to have some fun."
She fiddles with her datapad, and the air around the daemon wavers.
Trick Attack, Computers: 1d20 + 17 ⇒ (20) + 17 = 37 Makes the Creature Flat Footed to me
Attack Laser Pistol with cold fusion: 1d20 + 5 ⇒ (6) + 5 = 11
Damage, Frost: 1d4 + 1 + 1d8 ⇒ (3) + 1 + (5) = 9
| GM Mjolbeard |
A series of energy blasts soar across the park toward the transformed Jodain, but only Huckle's attack connects. As his laser strikes, the 'health meter' above Jodain's head decreases a small amount, while one of the icons blinks angrily.
With a roar, Jodain begins to transform again! His wings and horns disappear, and his skin turns from fiery red to steely gray. Within a moment, a gigantic robot is standing before you. The robot rumbles around the small pond between you and it, and it raises its arm, the end of which houses a sonic blaster which it turns toward Bugface!
Sonic blaster: 1d20 + 12 ⇒ (3) + 12 = 15 Damage (So): 1d4 + 3 ⇒ (3) + 3 = 6
The shirren avoids the attack, and the robot stands open to your attacks.
To learn of any new resistances/DR Jodain has, you'll need to use another free action to get the information!
INITIATIVE
Cracked Mirror - Round 1
Bold may post
Jodie (-3 hp)
Whole party is up!
Since there's only one enemy here, I'm moving to a block initiative moving forward. Hopefully this will speed up things so people aren't waiting for me to move along initiative. Go get 'em, folks!
LINE-04 "Lynn"
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Lynn's gonna try an Engineering to ID, then if that fails, she'll spend her free action to get full info
Engineering to identify properties: 1d20 + 10 ⇒ (4) + 10 = 14
Ever since she'd arrived in this virtual world, Lynn had sensed its obvious artificiality, but it wasn't until the three Starfinder team leaders had started imparting methods to edit the world that she started feeling out the underlying code. It was an obfuscated interface, sure, but just maybe...*
With the demonic/robotic digital entity in her clear line of sight, Lynn raises a finger gun to point at it. She begins to hum, and with a quick mental edit of her surroundings, triggers her headphones to play a largely unused track. She suddenly grins at the robot. Without any fanfare, the audio from her headphones starts blasting at far higher volume, far beyond the expected output of such small speakers. She raises her own hum to match, and then, ♫♪ breaks out into song ♫♪!
"Hello again, friend of a friend~"
As she sings, her typical force ripples instead transform their appearance into a trio of massive lances of light! With a mouthed-out bang! mid-song, she fires her finger gun and sends the force lances right at the robot!
Magic Missile, harmful spells: 3d4 + 4 ⇒ (4, 3, 1) + 4 = 12
(*) There's no gameplay significance to any of the 'editing' above, just figured it might be a fun way to show how a technomancer would play around with a digital world!
Arratoi
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Arratoi moves aside, drawing his pistol, then he yells, Get that fatherless stumpy willow-waisted banshee-voiced sewer rat!
Placed get 'em on Jordain
| Overseer Tyranius |
Your comm device vibrates as Luwazi Elsebo echoes another reply. ”The Society has released a group of Starfinders whose minds were trapped in a virtual world, which released their bodies from stasis on Agillae-5. One of the survivors is Historia-6 of the Dataphiles!”
The lost Dataphiles leader disseminates information about the Scoured Stars to all teams across the fleet. Until the end of the ongoing mission, you can roll twice and take the better result each time you attempt a skill check to identify a creature or to recall information.
Bugface
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Ah! Somebody beat us to it!
Bugface is annoyed at missing, but finds amusement in Arratoi's insults. {Bugbrain, please lock on to that willow-stomached banshee-voicer.}
Attack + combat tracking + get 'em: 1d20 + 7 + 1 + 1 ⇒ (12) + 7 + 1 + 1 = 21
Sonic Damage: 1d10 + 4 ⇒ (6) + 4 = 10
Arratoi
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Arratoi locates a little button floating in the air in front of him labelled 'Refresh' and he pushes it!!
Arratoi will also use a free action to view DR, resistances, and current HP
Huckle Jim
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Don't know where the map is for this fight, maybe it ain't there, but Huckle will back up another 15 feet to be out of melee. If he is in melee, yes he will provoke.
Huckle will back up 15 feet and fire another laser
hit: 7 + 1d20 ⇒ 7 + (19) = 26 vs EAC
dmg: 1d8 + 3 ⇒ (4) + 3 = 7 fire dmg.
| GM Mjolbeard |
@Huckle: Map is on slide one. You guys are standing in the middle green space.
Arratoi berates the robot as he gives the team a command to go destroy it, and the team responds in spades. Lynn peppers Jodain with magic missiles, which explode on impact and leave the bot reeling. Her spell is quickly followed by a sonic blast and laser fire from Bugface and Huckle. All their attacks seem fully effective, and Arratoi confirms this as he refreshes the icons showing the robot's defensive abilities.
Robot resistances, etc: construct immunities; unliving; vulnerable to electricity
Current HP: 38/70
Already, Jodain's health bar has depleted to nearly half its original amount, and Kess and Hudathan still have an opportunity to blast it!
Don't forget, you can also change the damage type of your weapons with that secret technique mentioned earlier. I'll rule that as a move action if you want to use the technique.
INITIATIVE
Cracked Mirror - Round 2
Bold may post
Jodain (-3 hp)
Kess and Hudathan
Hudathan Swarmbait
|
Hudathan looks at the new stats and grins. "I like this feature! " He rips off the fusion he had just carefully placed and summons a new one into being. Shocky!
Azimuth Laser@: 1d20 + 10 ⇒ (13) + 10 = 23
DMG@EAC: 1d10 + 3 + 1d6 ⇒ (3) + 3 + (2) = 8
Bugface
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Can I just say that I will use a free action to learn the new resistances every round it changes so you can post it with the initiative? That way it won't take multiple posts to get to it if we want to use one of the fusions?
| GM Mjolbeard |
Yup, I can do that Bugface!
Also, congrats to everyone on contributing to the announcement that Tyranius just posted! And...regarding the earlier post about somebody beating us to freeing Historia-6, worry not! Your success here can count toward another major event that's available from this scenario, so keep up the good work!
Hudathan places another well-aimed and especially effective shot in RoboJodain! His robotic form spasms madly as the electric shock arcs through him.
Robot resistances, etc: construct immunities; unliving; vulnerable to electricity
Current HP: 22/70
INITIATIVE
Cracked Mirror - Round 2
Bold may post
Jodain (-48 hp)
Kess
Kess*
|
Kess looks at him. "A robot honestly." she quickly punches a code into her data pad and the robot is now hot pink. "Much better." She switches to an electrical fusion just because well robot.
Trick Attack, Computers: 1d20 + 100d1d20 + 5 + 1 ⇒ (7) + (14, 3, 2, 3, 5, 8, 8, 6, 5, 18, 16, 5, 12, 14, 14, 3, 12, 13, 20, 16, 11, 3, 20, 18, 16, 5, 6, 4, 13, 12, 10, 12, 8, 6, 2, 12, 13, 4, 19, 16, 10, 9, 14, 14, 14, 19, 15, 4, 7, 12, 2, 17, 11, 4, 1, 7, 7, 2, 6, 4, 15, 1, 9, 14, 6, 18, 12, 17, 10, 19, 15, 9, 19, 18, 10, 6, 5, 12, 6, 13, 1, 9, 3, 8, 9, 2, 5, 13, 12, 15, 11, 11, 16, 11, 5, 19, 16, 17, 14, 19) + 5 + 1 = 1049
[dice=Damage, Electrical: 1d4 + 1 + 1d8[/dice]
Hudathan Swarmbait
|
It was a REALLY tricky shot. Want one of us to roll it for her?
Trick Attack, Computers: 1d20 + 7 ⇒ (13) + 7 = 20
Hit: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
DMG: 1d4 + 1 + 1d8 ⇒ (4) + 1 + (7) = 12
Crit, lol: 1d4 + 1 + 1d8 ⇒ (1) + 1 + (7) = 9
| Overseer Tyranius |
A message from First Seeker Luwazi Elsebo comes in. ” Several Starfinders have located a group of survivors on Agillae-1. We’ve rescued these survivors from the creatures were attacking their outpost. Among the survivors is First Seeker Jadnura, who has now joined mission command to help us rescue other groups of survivors!”
The Starfinder Society rejoices at the return of First Seeker Jadnura. Each PC may immediately recover any one spell expended, one daily use of a class ability, or 1 resolve point!
| GM Mjolbeard |
That works. Thanks, Hudathan.
Unfortunately, that didn't quite make the trick attack DC, but it's sure as heck a hit!
Kess fires off an electrically charged attack at Jodain, and the oversized robot continues to suffer at the hands of the Starfinders.
Despite the onslaught, Jodain survives...and changes yet again. The icons beneath his rapidly depleting health bar change yet again, and suddenly, a being of brilliant shining light floats a few inches off the ground. "You know not what evil you have wrought here," the angelic Jodain proclaims. "Now you shall be purified."
He spreads his enormous wings and holds a gleaming sword of light out at his side as he flies toward you. He positions himself right in your midst and strikes out at the enemy who did him the most harm--Hudathan!
Sword of Light: 1d20 + 15 ⇒ (16) + 15 = 31 Damage (S): 1d6 + 10 ⇒ (2) + 10 = 12
Current HP 8/70
+4 to saving throws against poison; immunity to petrification; resistance 5 acid, cold, electricity, and fire; DR5/evil.
INITIATIVE
Cracked Mirror - Round 3
Bold may post!
Jodain (-62 hp)
Whole party is up!
Party status
Hudathan (-12hp)
LINE-04 "Lynn"
|
Perhaps its the fact that all this is transpiring in a virtual world, but Lynn looks like she's having a great time! She bounces and sways from side to side as she sings, and when the angelic Jodain attacks, she turns up her nose at him dismissively.
She sweeps her hand in a broad arc and turns another wave of magic missiles into a trio of cackling mini-balors that rush at the angelic boss-character and explode in flashes of cartoony fire! But still do force damage :>
Magic Missile, w/ harmful spells: 3d4 + 4 ⇒ (1, 3, 1) + 4 = 9
She pops a hand up near her face and waves goodbye to the digital devil!
Huckle Jim
|
Huckle fires another laser at this thing hit: 7 + 1d20 ⇒ 7 + (8) = 15 vs EAC
dmg: 1d8 + 3 ⇒ (7) + 3 = 10 fire. After backing up of course.
Arratoi
|
Arratoi yells out to Hudathan, "It's all in your head, the injuries are not real!! Heal thyself!!!"
Inspiring boost to Hudathan to heal 10 SP.
"Everyone, this lil VR game is almost over and the big bad is going down!! Get that incompetent worthless pech-skulled pointy-eared armpit!!"
Not sure if Jodain is down yet, but I'll throw a get 'em on it regardless...
| GM Mjolbeard |
Lynn begins weaving a spell to finish Jodain off once and for all, but as she does so, the digital creature in angelic garb lashes out with its sword. "Interlopers! You will be punished for your evil!"
As a large creature, Jodain has reach, meaning casting the spell provokes!
Sword of Light: 1d20 + 15 ⇒ (9) + 15 = 24 Damage (S): 1d6 + 10 ⇒ (4) + 10 = 14
Jodain's attack cuts a deep digital wound across Lynn's shoulder and chest, and her spell is interrupted!
The fight goes on!
INITIATIVE
Cracked Mirror - Round 3
Bold may post!
Jodain (-62 hp)
Hudathan
Kess
Bug face
Party status
Hudathan (-2 SP)
Lynn (-14 SP)
Hudathan Swarmbait
|
Man, Inspiring Boost is AWESOME.
Hudathan looks up at the enormous angel and his face pales. "Nope." The vesk quickly backs up several feet in a serpentine pattern. Mobility makes my AC 22/23.
Once in a safer location, he fires another large bolt at the beast.
Azimuth Laser@: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
DMG@EAC: 1d10 + 3 ⇒ (6) + 3 = 9