[PBP GameDay VII] GM Silbeg's 1-99 The Scoured Star Invasion (5-6) (Inactive)

Game Master Silbeg

Tactical and Handouts


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Dark Archive

Fury's Toll | MotD

Did I forget to link it in?

Sorry, been a crazy month.

Allied Offensive: A nearby Starfinder agent strikes a creature at the same time as the PC, increasing the damage dealt on one attack by 1d8. In addition, after the attack, the target counts as flanked when targeted by any melee attacks until the beginning of the attacker’s next turn. In Subtiers 5–6 and 7–8, this additional damage increases to 2d8. To Boost: Succeed at an attack roll against an AC equal to an Average skill check DC.
Boosted Effect: +1d8 damage.

First Aid: A Starfinder agent restores 1d6 Hit Points or Stamina Points to each PC—each PC can choose which benefit to receive.
In Subtiers 5–6 and 7–8, the amount restored increases to 3d6. To Boost: Succeed at an Average Medicine check.
Boosted Effect: (=+1d6 HP or SP restored.)

Remote Assistance: A Starfinder crew provides starship assistance from afar. Each PC receives a +2 bonus to all checks required by crew actions for 1 round. To Boost: Expend 1 Resolve Point.
Boosted Effect: One member of the crew also gains an additional action, just as though the ship’s captain had successfully used the orders action.

Timely Inspiration: A Starfinder agent provides the effects of an envoy’s don’t quit improvisation. Each PC can choose one of the benefits available at 1st level; the effect lasts 1 round. In Subtiers 5–6 and 7–8, the effects available to 6th-level envoys are added to the list of conditions the effect can suppress. To Boost: Expend 1 Resolve Point. Boosted Effect: Choose one PC; remove one nonpermanent condition instead of suppressing it.

Provide Knowledge (must be boosted): Gain the benefit of a successful Culture, Engineering, Life Science, Mysticism, Physical Science, or Profession check to identify a creature or recall knowledge; the difficulty (Easy, Average or Hard) depend on the table granting the benefit. To Boost: Succeed at a check with one of the skills listed above; the result of the check (Easy, Average or Hard) should be noted on the Aid Token.

Provide Spellcasting (must be boosted): Gain the benefits of a beneficial spell cast by an ally as listed on the Aid Token. To Boost: Cast one of the following spells and note your PC’s name and caster level on the Aid Token: break enchantment, lesser remove condition, lesser restoration, mystic cure, remove affliction, or remove condition. Only these spells may be granted. Expending resources that produce the effects of these spells can also boost this Aid Token.

Your current one is boosted with Remote Assistance

Second Seekers (Luwazi Elsebo)

NG Human Xenoseeker Envoy 7 | HP: 46/46 | SP 49/49 | RP: 9/9 | EAC: 18 | KAC 20 | F: +7, R: +5, W: +5 | Init: +2 | Perc: +9, SM: +9 (+1d6+1)

I'd vote for Allied Offensive.

Hollis takes a pot shot at the green jinsul before moving to a better vantage point.

"Get 'em, Dart!"

Static Arc Pistol (get 'em): 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10

Improved get 'em on the green jinsul.

Dark Archive

Fury's Toll | MotD

Are we going with Allied Offensive?

Hollis shoots at a jinsul, but misses. He does call out for the team to get him, though!

Dart attacks, hitting once. The jinsul still stands.

=Buzz, Klysk, and Valikar is/are up.
Universal Adjustments:
Universal Conditions:
Knowledge:

Transport rd2:


  • D Buzz
  • => Klysk
  • x Dart
  • => Valikar
  • Jinsul
  • Hollis

U = Unconscious 
S = Surprised 
D = Delay

Conditions: 

Buzz: 49/49 sp 44/44 hp
Dart: 48/48 sp 46/46 hp. 6/6 RP
Hollis: 42/42 sp 40/40 hp 9/9 RP
Klysk: 35/35 sp 36/36hp 7/7 RP
Valikar: 38/50sp 41/41hp 6/7

Enemies:
Red:
Green: -37
Orange:
Blue:

Second Seekers (Luwazi Elsebo)

Vesk Scholar Soldier 8 | SP 80/80 HP 62/62 | RP 10/10 | EAC 29; KAC 32; CMD 40 (+6 BR/Trip, +2 Repo) | Fort +9; Ref +6; Will +7 | DR: 9/- Res: 5 Fire/Cold/sonic - 10 Elec | Init: +4 | Perc: +9, SM: +1 | Speed 50ft | Active conditions:
Active Spells::
Def: Melee Attacks take 2d6 Electric when they successfully hit Dragon Gland - 1/1 | Ammo: HR 6/6

I'm fine with allied offensive if we can hit something!

Valikar takes a nasty cut into the armor at his shoulder, and this irritates him. In the growling little fit this causes he slams a pair of fists into the nearby wall above the orange Jinsul's head, leaving behind a pair of deep dents that were clearly meant for the creatures head. "Bug off, ugly."

Full attacking orange, or at least attempting to!

Hammer Fist, Full Attack: 1d20 + 10 - 4 ⇒ (4) + 10 - 4 = 10
Damage: 1d4 + 14 ⇒ (1) + 14 = 15

Hammer Fist, Full Attack: 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 11
Damage: 1d4 + 14 ⇒ (2) + 14 = 16

Dark Archive

Fury's Toll | MotD

Valikar swings twice at the jinsul, but misses both times.

Buzz, Klysk, is/are up.
Universal Adjustments:
Universal Conditions:
Knowledge:

Transport rd2:


  • D Buzz
  • => Klysk
  • x Dart
  • x Valikar
  • Jinsul
  • Hollis

U = Unconscious 
S = Surprised 
D = Delay

Conditions: 

Buzz: 49/49 sp 44/44 hp
Dart: 48/48 sp 46/46 hp. 6/6 RP
Hollis: 42/42 sp 40/40 hp 9/9 RP
Klysk: 35/35 sp 36/36hp 7/7 RP
Valikar: 38/50sp 41/41hp 6/7

Enemies:
Red:
Green: -37
Orange:
Blue:

I am going to assume you are using allied offensive, and pass the aid token

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk quickly sends commands to his drone, before aiming his rifle at the Green enemy Jinsul.

Attack + Get'em: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Damage: 1d10 + 5 ⇒ (2) + 5 = 7

Standard Action: attack.

Drone Actions

The drone will proceed to fire twice at the enemy Hollis has prioritized. Green

Attack + Get'em - Full attack: 1d20 + 6 + 2 - 4 ⇒ (1) + 6 + 2 - 4 = 5
Attack + Get'em - Full attack: 1d20 + 6 + 2 - 4 ⇒ (16) + 6 + 2 - 4 = 20
Damage: 2d6 + 5 ⇒ (4, 4) + 5 = 13

Full-Round Action: full-attacking.

Dark Archive

Fury's Toll | MotD

Additional damage from allied offensive
Klysk: 1d8 ⇒ 8
Drone: 1d8 ⇒ 2

Klysk strikes green, dropping it. The drone shifts targets to red, and hits it, along with some help from a fellow Starfinder.

Buzz fires his disintegrator rifle at blue.
buzz vs blue: 1d20 + 13 ⇒ (5) + 13 = 18 acid damage: 1d20 + 7 + 1d8 ⇒ (14) + 7 + (3) = 24

The jinsuls arttack back!

Red attacks Dart
leg blades vs AC21: 1d20 + 9 ⇒ (7) + 9 = 16

Blue and orange go after Valikar!
blue leg blades vs AC24: 1d20 + 9 ⇒ (5) + 9 = 14
orange leg blades vs AC24: 1d20 + 9 ⇒ (20) + 9 = 29 crit damage: 2d6 + 14 ⇒ (4, 4) + 14 = 22 Crit effect => 1d6 bleed[/dice]

While two of the attacks are ineffective, the orange trimmed jinsul manages to slash its leg blade into Valikar's groin area, opening up a terrible wound that continues to bleed!

[ooc]Buzz, Klysk, Dart, Hollis and Valikar is/are up.
Universal Adjustments:
Universal Conditions:
Knowledge:

Transport rd3:


  • => Buzz
  • => Klysk
  • => Dart
  • => Valikar [BLEED 1d6]
  • Jinsul
  • => Hollis

U = Unconscious 
S = Surprised 
D = Delay

Conditions: 

Buzz: 49/49 sp 44/44 hp
Dart: 48/48 sp 46/46 hp. 6/6 RP
Hollis: 42/42 sp 40/40 hp 9/9 RP
Klysk: 35/35 sp 36/36hp 7/7 RP
Valikar: 16/50sp 41/41hp 6/7

Enemies:
Red: -15
Orange:
Blue: -24

Second Seekers (Luwazi Elsebo)

NG Human Xenoseeker Envoy 7 | HP: 46/46 | SP 49/49 | RP: 9/9 | EAC: 18 | KAC 20 | F: +7, R: +5, W: +5 | Init: +2 | Perc: +9, SM: +9 (+1d6+1)

"Don't worry Valikar, you can take them!"

Standard action for Inspiring Boost on Valikar, please recover 16 stamina. Move action for Improved Get 'Em on the blue jinsul.

Second Seekers (Luwazi Elsebo)

Vesk Scholar Soldier 8 | SP 80/80 HP 62/62 | RP 10/10 | EAC 29; KAC 32; CMD 40 (+6 BR/Trip, +2 Repo) | Fort +9; Ref +6; Will +7 | DR: 9/- Res: 5 Fire/Cold/sonic - 10 Elec | Init: +4 | Perc: +9, SM: +1 | Speed 50ft | Active conditions:
Active Spells::
Def: Melee Attacks take 2d6 Electric when they successfully hit Dragon Gland - 1/1 | Ammo: HR 6/6

bleeding: 1d6 ⇒ 4

He snorts back to Hollis. "Sure can. Think I'm leaking, though." That last cut had managed to get deeper than he was used to experiencing. He trusts Hollis's battle directions and ignores the beating the orange armored one is giving out to rear back, then try to crush the blue Jinsel's head between his big fists.

Full attacking Blue.

Hammer Fist(Get'em, Full Attack: 1d20 + 10 + 2 - 4 ⇒ (9) + 10 + 2 - 4 = 17
Damage: 1d4 + 14 ⇒ (3) + 14 = 17

Hammer Fist(Get'em, Full Attack: 1d20 + 10 + 2 - 4 ⇒ (12) + 10 + 2 - 4 = 20
Damage: 1d4 + 14 ⇒ (1) + 14 = 15

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Taking aim at a new target, Klysk fires at the newly designated Jinsul blue.

Attack + Get'Em: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Damage: 1d10 + 5 ⇒ (9) + 5 = 14

Standard Action: attack.

Drone Actions
Aiming its laser at the Jinsul near Dart red, the Drone will quickly fire a shot at the enemy. It then scuttles towards the back end of the room, scuttling up onto the wall where it can see down both the corridors.

Attack + Get'Em - Full Attack: 1d20 + 6 + 2 - 4 ⇒ (17) + 6 + 2 - 4 = 21
Damage: 2d6 + 5 ⇒ (2, 4) + 5 = 11

Standard Action: full-attack; Move Action: move.

Exo-Guardians

Male Kasathas Solarian 7 |SP 56/56 HP 53/53|Force field 10/10 (10) OFF RP 6/6 | EAC 19 KAC 21| Fort +6 Ref +5 Will +6|Init +3|Percep: +5 |Speed 60ft,fly 60ft (avg)| Current attunement: Photon 1 | Condition:

Drat continues. " Behold the righteous light of the Drinkless God. Go back to the pit from where you come!"

Mote Attack, Full: 1d20 + 12 - 4 ⇒ (9) + 12 - 4 = 17
Damage: 2d6 + 12 + 2 + 3 + 1d4 ⇒ (4, 1) + 12 + 2 + 3 + (4) = 26 Fire

Mote Attack, Full: 1d20 + 12 - 4 ⇒ (15) + 12 - 4 = 23
Damage: 2d6 + 12 + 2 + 3 + 1d4 ⇒ (2, 1) + 12 + 2 + 3 + (4) = 24 Fire

I will be out of pocket the rest of the weekend. So Bot as needed

Dark Archive

Fury's Toll | MotD

Blue goes down with Valikar's attack, though not without having cost Valikar some trouble. Klysk fires at red instead, being the only target he can see. Red takes a nasty wound from the Shirren.

Dart attacks Red, finishing him.

Again botting buzz
Buzz shoots at the remaining jinsul, but misses.

1d20 + 13 ⇒ (8) + 13 = 211d20 + 7 ⇒ (7) + 7 = 14

Orange attacks Valikar again, and misses.
leg blades: 1d20 + 9 ⇒ (4) + 9 = 13

Buzz, Klysk, Dart, Hollis and Valikar is/are up.
Universal Adjustments:
Universal Conditions:
Knowledge:

Transport rd4:


  • => Buzz
  • => Klysk
  • => Dart
  • => Valikar [BLEED 1d6]
  • Jinsul
  • => Hollis

U = Unconscious 
S = Surprised 
D = Delay

Conditions: 

Buzz: 49/49 sp 44/44 hp
Dart: 48/48 sp 46/46 hp. 6/6 RP
Hollis: 42/42 sp 40/40 hp 9/9 RP
Klysk: 35/35 sp 36/36hp 7/7 RP
Valikar: 28/50sp 41/41hp 6/7

Enemies:
Orange:

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Ordering his Drone to shift position and fire at the final remaining Jinsul, Klysk will move in the opposite direction, still remaining near to the consoles.

Move Action: move to new position.

Drone Actions
Scuttling along the wall to get a line of sight on the remaining Jinsul Orange, the Drone quickly fires at the enemy.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 2d6 + 5 ⇒ (3, 5) + 5 = 13

Move Action: move to new position; Standard Action: attack.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz keeps firing at the remaining target!

Disintegrator Rifle: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23, for 1d20 + 7 ⇒ (10) + 7 = 17 Acid damage.

Second Seekers (Luwazi Elsebo)

NG Human Xenoseeker Envoy 7 | HP: 46/46 | SP 49/49 | RP: 9/9 | EAC: 18 | KAC 20 | F: +7, R: +5, W: +5 | Init: +2 | Perc: +9, SM: +9 (+1d6+1)

Hollis moves forward and opens up with what turns out to be more of a distracting than damaging shot on the remaining jinsul.

Static arc pistol (improved get 'em): 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11

Improved get 'em on the remaining jinsul.

Second Seekers (Luwazi Elsebo)

Vesk Scholar Soldier 8 | SP 80/80 HP 62/62 | RP 10/10 | EAC 29; KAC 32; CMD 40 (+6 BR/Trip, +2 Repo) | Fort +9; Ref +6; Will +7 | DR: 9/- Res: 5 Fire/Cold/sonic - 10 Elec | Init: +4 | Perc: +9, SM: +1 | Speed 50ft | Active conditions:
Active Spells::
Def: Melee Attacks take 2d6 Electric when they successfully hit Dragon Gland - 1/1 | Ammo: HR 6/6

Bleed: 1d6 ⇒ 6

"Hah." Valikar ducks out of the way of a swing by the orange jinsul, which also puts him below a pair of shots from his allies as they pass over his head. Then he swings his fists for a couple of body blows against the last target. "One. Two. I think I heard something crack on that one." He continues to ignore his bleeding until he has a breather to seal the wound.

Full attacking orange.

Hammer Fist(Get'em, Full Attack): 1d20 + 10 + 2 - 4 ⇒ (9) + 10 + 2 - 4 = 17
Damage: 1d4 + 14 ⇒ (1) + 14 = 15

Hammer Fist(Get'em, Full Attack): 1d20 + 10 + 2 - 4 ⇒ (15) + 10 + 2 - 4 = 23
Damage: 1d4 + 14 ⇒ (1) + 14 = 15

Dark Archive

Fury's Toll | MotD

The team finishes off the last Jinsul. Unfortuntely, Valikar is still bleeding!
Hollis runs up, and bandages Valikar, stopping the bleeding.
Hollis Medicine: 1d20 + 11 + 1d6 + 1 ⇒ (3) + 11 + (5) + 1 = 20

Luckily it is stopped before getting to actual HP

You hear the jinsul transport break away from the ship, and the transport makes it back to the main carrier.

The team rests up on the way back (Valikar was the only one hurt)

When you return to a carrier, First Seeker Jadnura organizes a defense against jinsul boarding parties. He contacts you through the comm system.

“Starfinders, our sensors show your carrier is in the midst of a jinsul boarding action. There’s likely to be fighting in every part of the ship, but it is important that you defend Deck 13. That area contains the ship’s bridge and all the most critical systems. Do not let them take over the bridge! Defend it at all costs!”

Sensors show that the jinsul boarding craft have penetrated the lab, and that several jinsul are moving forward. Slide #25

Initiative:

Valikar: 1d20 + 3 ⇒ (13) + 3 = 16 3
Klysk: 1d20 + 3 ⇒ (6) + 3 = 9 5
Dart: 1d20 + 3 ⇒ (19) + 3 = 22 1
Hollis: 1d20 + 2 ⇒ (4) + 2 = 6 6
Buzz: 1d20 + 12 ⇒ (6) + 12 = 18 2
dark jinsul: 1d20 + 2 ⇒ (10) + 2 = 12 4
light jinsul: 1d20 + 2 ⇒ (1) + 2 = 3 7

Buzz, Dart and Valikar is/are up.
Universal Adjustments:
Universal Conditions:
Knowledge:

Carrier. Dk 13 rd1:


  • => Dart
  • => Buzz
  • => Valikar
  • Dark Jinsul
  • Klysk
  • Hollis
  • Light Jinsul

U = Unconscious 
S = Surprised 
D = Delay

Conditions: 

Buzz: 49/49 sp 44/44 hp
Dart: 48/48 sp 46/46 hp. 6/6 RP
Hollis: 42/42 sp 40/40 hp 9/9 RP
Klysk: 35/35 sp 36/36hp 7/7 RP
Valikar: 50/50sp 41/41hp 5/7 RP

Enemies:
Orange:
Blue:
Green:
Red:

Dark Archive

Fury's Toll | MotD

Waiting on Buzz, Dart, and Valikar

Exo-Guardians

Male Kasathas Solarian 7 |SP 56/56 HP 53/53|Force field 10/10 (10) OFF RP 6/6 | EAC 19 KAC 21| Fort +6 Ref +5 Will +6|Init +3|Percep: +5 |Speed 60ft,fly 60ft (avg)| Current attunement: Photon 1 | Condition:

Dart once again calls upon the light of Kaydin Kalin and takes a defensive position around the corner, to let the Jinsul close a bit.

Attune Photon, Move, Activate Plasma Sheath

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz moves up behind Dart.

Double move.

Second Seekers (Luwazi Elsebo)

Vesk Scholar Soldier 8 | SP 80/80 HP 62/62 | RP 10/10 | EAC 29; KAC 32; CMD 40 (+6 BR/Trip, +2 Repo) | Fort +9; Ref +6; Will +7 | DR: 9/- Res: 5 Fire/Cold/sonic - 10 Elec | Init: +4 | Perc: +9, SM: +1 | Speed 50ft | Active conditions:
Active Spells::
Def: Melee Attacks take 2d6 Electric when they successfully hit Dragon Gland - 1/1 | Ammo: HR 6/6

"Hey. Don't start without me. I can still dance." Valikar follows after Dart and comes up alongside the the flamboyant man to effectively wall off the corridor from the Jinsul. He cracks his neck and grins as he gets to his position.

Double move to new locations.

Dark Archive

Fury's Toll | MotD

The three darker jinsul move up in a strong tactical formation. Each has its tactical arc emitter at the ready, and appear to be waiting for the starfinders to move up.

Buzz, Dart and Valikar is/are up.
Universal Adjustments:
Universal Conditions:
Knowledge:

Carrier. Dk 13 rd1:


  • x Dart
  • x Buzz
  • x Valikar
  • R Dark Jinsul
  • => Klysk
  • => Hollis
  • Light Jinsul

U = Unconscious 
S = Surprised 
D = Delay

Conditions: 

Buzz: 49/49 sp 44/44 hp
Dart: 48/48 sp 46/46 hp. 6/6 RP
Hollis: 42/42 sp 40/40 hp 9/9 RP
Klysk: 35/35 sp 36/36hp 7/7 RP
Valikar: 50/50sp 41/41hp 5/7 RP

Enemies:
Orange:
Blue:
Green:
Red:

Second Seekers (Luwazi Elsebo)

NG Human Xenoseeker Envoy 7 | HP: 46/46 | SP 49/49 | RP: 9/9 | EAC: 18 | KAC 20 | F: +7, R: +5, W: +5 | Init: +2 | Perc: +9, SM: +9 (+1d6+1)

Hollis moves up and takes cover around the corner, his pistol at the ready.

Dark Archive

Fury's Toll | MotD

Thanks, Hollis, for noting you were up. Klysk is up.

Klysk is/are up.
Universal Adjustments:
Universal Conditions:
Knowledge:

Carrier. Dk 13 rd1:


  • x Dart
  • x Buzz
  • x Valikar
  • R Dark Jinsul
  • => Klysk
  • x Hollis
  • Light Jinsul

U = Unconscious 
S = Surprised 
D = Delay

Conditions: 

Buzz: 49/49 sp 44/44 hp
Dart: 48/48 sp 46/46 hp. 6/6 RP
Hollis: 42/42 sp 40/40 hp 9/9 RP
Klysk: 35/35 sp 36/36hp 7/7 RP
Valikar: 50/50sp 41/41hp 5/7 RP

Enemies:
Orange:
Blue:
Green:
Red:

Exo-Guardians

Male Kasathas Solarian 7 |SP 56/56 HP 53/53|Force field 10/10 (10) OFF RP 6/6 | EAC 19 KAC 21| Fort +6 Ref +5 Will +6|Init +3|Percep: +5 |Speed 60ft,fly 60ft (avg)| Current attunement: Photon 1 | Condition:

Dart Turns to Vilkar. "I think they are ready to dance. Lets get them"

Dart takes to the air and flys in to the room. Heading over the green tinted one and swiping at them before landing behind their line. Creating a backstop for his vesk companion.

Spring attack on green, but red and blue can still take Opportunity attacks at my AC +4 for mobility

Melee Attack, v KAC: 1d20 + 12 ⇒ (14) + 12 = 26
Damage Mote: 2d6 + 12 + 2 + 3 + 1d4 ⇒ (3, 6) + 12 + 2 + 3 + (1) = 27 Fire

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk and the drone will both move up, with the Drone quickly skittering to the far end of the passageway.

Move Action: move to new positon.

Drone Actions: 2 Move Actions: double move to new position.

Dark Archive

Fury's Toll | MotD

Dart isn't quite up,. but I will hold his action for the final Jinsul

The jinsul at the back stays back, and casts a spell. Three bolts of magical energy fly out towards Klysk.
magic missiles: 3d4 + 3 ⇒ (3, 4, 3) + 3 = 13

Then, Dart flies forward forward. As he crosses the point next to the jinsul (see the callout), all three attack him with their readied actions. (Mobility will not apply to these, as these will not be AoOs)
Blue Jinsul leg-blade vs KAC21: 1d20 + 6 ⇒ (6) + 6 = 12
Green Jinsul leg-blade vs KAC21: 1d20 + 6 ⇒ (10) + 6 = 16
Red Jinsul leg-blade vs KAC21: 1d20 + 6 ⇒ (19) + 6 = 25 slashing: 1d6 + 4 ⇒ (1) + 4 = 5

Then, red and blue take their attacks of opportunity, but both miss.
Blue Jinsul leg-blade vs KAC25: 1d20 + 6 ⇒ (3) + 6 = 9
Red Jinsul leg-blade vs KAC25: 1d20 + 6 ⇒ (11) + 6 = 17

Dart then lands his attack on green, which drops the jinsul warrior.

Buzz, Valikar, Klysk, and Hollis is/are up.
Universal Adjustments:
Universal Conditions:
Knowledge:

Carrier. Dk 13 rd2:


  • x Dark Jinsul
  • x Dart
  • => Buzz
  • => Valikar
  • => Klysk
  • => Hollis
  • Light Jinsul

U = Unconscious 
S = Surprised 
D = Delay

Conditions: 

Buzz: 49/49 sp 44/44 hp
Dart: 43/48 sp 46/46 hp. 6/6 RP
Hollis: 42/42 sp 40/40 hp 9/9 RP
Klysk: 22/35 sp 36/36hp 7/7 RP
Valikar: 50/50sp 41/41hp 5/7 RP

Enemies:
Orange:
Blue:
Green:
Red:

Second Seekers (Luwazi Elsebo)

NG Human Xenoseeker Envoy 7 | HP: 46/46 | SP 49/49 | RP: 9/9 | EAC: 18 | KAC 20 | F: +7, R: +5, W: +5 | Init: +2 | Perc: +9, SM: +9 (+1d6+1)

Hollis leans around the corner and takes a shot at the red jinsul.

Static arc pistol: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Electricity: 1d6 + 3 ⇒ (2) + 3 = 5 damage

"Get 'em, boys!"

Standard action for improved get 'em on red, move action for improved get 'em on blue.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk will quickly activate his energy shield, creating a barrier against any further incoming attacks. He then quickly sends some commands to his drone.

+10 Temporary HP

Standard Action: Activate Energy Shield.

Drone Actions:
Skittering out from behind the wall, the Drone targets the Jinsul at the back, firing at the spellcaster. Yellow

Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 2d6 + 5 ⇒ (6, 2) + 5 = 13

Move Action: move to new position; Standard Action: Attack.

Second Seekers (Luwazi Elsebo)

Vesk Scholar Soldier 8 | SP 80/80 HP 62/62 | RP 10/10 | EAC 29; KAC 32; CMD 40 (+6 BR/Trip, +2 Repo) | Fort +9; Ref +6; Will +7 | DR: 9/- Res: 5 Fire/Cold/sonic - 10 Elec | Init: +4 | Perc: +9, SM: +1 | Speed 50ft | Active conditions:
Active Spells::
Def: Melee Attacks take 2d6 Electric when they successfully hit Dragon Gland - 1/1 | Ammo: HR 6/6

Sorry, just got home from a late work day.

Valikar grunts and follows after Dart. "Here's my punch card for the dance, then." And proceeds to attempt to see if his hand can pass through the face of the blue Jinsul.

Move and attack

Hammer Fist(Imp. Get'em): 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
Damage: 1d4 + 14 ⇒ (2) + 14 = 16

Dark Archive

Fury's Toll | MotD

Hollis shoots and fires at red, hitting it. Klysk is able to lace a shot through to the spellcaster, who evidently didn't bother with armor of any type. Valikar then moves up and pounds blue.

Waiting on Buzz...

Dark Archive

Fury's Toll | MotD

Botting Buzz, I guess.
Buzz moves up and shoots at red.
azimuth laser rifle: 1d20 + 13 ⇒ (8) + 13 = 21 fire damage: 1d10 + 7 ⇒ (8) + 7 = 15

The two jinsul warriors say something that none of you understand to each other. First, Red takes a guarded step, and waits for blue. Then Blue takes a guarded step, and Red reacts to that by attacking Dart, now that he is flanked. Red manages to miss, but Blue's leg blades cut deeply into Dart.

red legblades vs KAC21: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12 slashing: 1d6 + 4 ⇒ (6) + 4 = 10
blue legblades vs KAC21: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 slashing: 1d6 + 4 ⇒ (6) + 4 = 10

Then, the caster in the back once again casts magic missile, this time targeting Dart. The missiles pound into Dart, causing his minor amounts of damage.
magic missiles x3: 3d4 + 3 ⇒ (1, 2, 3) + 3 = 9

Dart, Buzz, Valikar, Klysk, and Hollis is/are up.
Universal Adjustments:
Universal Conditions:
Knowledge:

Carrier. Dk 13 rd3:


  • x Dark Jinsul
  • x=> Dart
  • => Buzz
  • => Valikar
  • => Klysk
  • => Hollis
  • Light Jinsul

U = Unconscious 
S = Surprised 
D = Delay

Conditions: 

Buzz: 49/49 sp 44/44 hp
Dart: 24/48 sp 46/46 hp. 6/6 RP
Hollis: 42/42 sp 40/40 hp 9/9 RP
Klysk: 22/35 sp 36/36hp 7/7 RP
Valikar: 50/50sp 41/41hp 5/7 RP

Enemies:
Orange: -13
Blue: -16
Green:
Red: -20

Second Seekers (Luwazi Elsebo)

NG Human Xenoseeker Envoy 7 | HP: 46/46 | SP 49/49 | RP: 9/9 | EAC: 18 | KAC 20 | F: +7, R: +5, W: +5 | Init: +2 | Perc: +9, SM: +9 (+1d6+1)

Buck up Dart, you've got this!

Standard action for inspiring boost on Dart, please recover 16 stamina. Improved get'em on the red jinsul.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz keeps firing at Red!

Azimuth Laser Rifle: 1d20 + 13 + 2 - 4 ⇒ (7) + 13 + 2 - 4 = 18, for 1d10 + 7 ⇒ (10) + 7 = 17 Fire damage.
Azimuth Laser Rifle: 1d20 + 13 + 2 - 4 ⇒ (15) + 13 + 2 - 4 = 26, for 1d10 + 7 ⇒ (5) + 7 = 12 Fire damage.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk moves forward, getting up to where he can see some of the combatants. He then gives his Drone commands to fire upon the spellcaster.

Move Action: move to new position.

Drone Actions:
Targeting the spellcaster in the back Yellow, the Drone quickly fires two beams of intense heat at the Jinsul.

Attack: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
Damage: 4d6 + 10 ⇒ (6, 1, 3, 4) + 10 = 24 +1d6 Burn
Attack: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17
Damage: 2d6 + 5 ⇒ (5, 4) + 5 = 14

Full-round Action: full attack yellow.

Second Seekers (Luwazi Elsebo)

Vesk Scholar Soldier 8 | SP 80/80 HP 62/62 | RP 10/10 | EAC 29; KAC 32; CMD 40 (+6 BR/Trip, +2 Repo) | Fort +9; Ref +6; Will +7 | DR: 9/- Res: 5 Fire/Cold/sonic - 10 Elec | Init: +4 | Perc: +9, SM: +1 | Speed 50ft | Active conditions:
Active Spells::
Def: Melee Attacks take 2d6 Electric when they successfully hit Dragon Gland - 1/1 | Ammo: HR 6/6

Valikar casually steps through the gore that was a Jinsul, knocking the body aside with a boot before lifting the other one up to slam into the face of the first one he can get a clear arc to kick them at. "Excuse us. We want to hit your friend in the back."

Guarded step to new location, attacking red if it's still up, otherwise blue.

Hammer Fist(Get'em): 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26 -2 if this goes at blue
Damage: 1d4 + 14 ⇒ (2) + 14 = 16

Dark Archive

Fury's Toll | MotD

The drone shoots, and drops the mage in the back.

Buzz shoots twice, and hits red twice, dropping it.

Then, Valikar swings at blue, hits, but does not quite drop it.

Not giving up, blue swings at Dart once more.
blue vs Dart KAC21: 1d20 + 6 ⇒ (11) + 6 = 17

It misses, and then the team finishes it off!

Before they have a chance to recover, Jadnura contacts them. "“You fought well, but it’s not over yet—a jinsul commander along with an elite cadre of their soldiers has just boarded your ship. You’ll need to defeat this potent foe and continue to defend the bridge. We’re almost ready to escape the Scoured Stars and just need you to buy us a little more time. Show no mercy, show no fear—everything depends on you!”

The orange jinsul is carrying what appears to be the equivalent of an ifrit-class flamethrower, while the dark red one is glowing in a dark nimbus.

Initiative:

Valikar: 1d20 + 3 ⇒ (11) + 3 = 14 5
Klysk: 1d20 + 3 ⇒ (14) + 3 = 17 3
Dart: 1d20 + 3 ⇒ (18) + 3 = 21 2
Hollis: 1d20 + 2 ⇒ (15) + 2 = 17 4
Buzz: 1d20 + 12 ⇒ (20) + 12 = 32 1
dark apprentice: 1d20 + 3 ⇒ (1) + 3 = 4 7
terminator: 1d20 + 2 ⇒ (8) + 2 = 10 6

Dart, Buzz, Valikar, Klysk, and Hollis is/are up.
Universal Adjustments:
Universal Conditions:
Knowledge:

The Dark Ascendant rd1:


  • => Buzz
  • => Dart
  • => Klysk
  • => Valikar
  • => Hollis
  • Terminator
  • Dark Apprentice

U = Unconscious 
S = Surprised 
D = Delay

Conditions: 

Buzz: 49/49 sp 44/44 hp
Dart: 24/48 sp 46/46 hp. 6/6 RP
Hollis: 42/42 sp 40/40 hp 9/9 RP
Klysk: 22/35 sp 36/36hp 7/7 RP
Valikar: 50/50sp 41/41hp 5/7 RP

Enemies:
Orange:
Red:

Dark Archive

Fury's Toll | MotD

No time passed from the end of the previous combat... and you must defend the bridge!

Second Seekers (Luwazi Elsebo)

NG Human Xenoseeker Envoy 7 | HP: 46/46 | SP 49/49 | RP: 9/9 | EAC: 18 | KAC 20 | F: +7, R: +5, W: +5 | Init: +2 | Perc: +9, SM: +9 (+1d6+1)

Hollis moves up and takes cover in one of the corridors leading to the bridge, sighting down the corridor with his pistol.

Readied Action:
Improved get 'em on the first jinsul who walks around the corner.

Static Arc Pistol: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
electricity: 1d6 + 3 ⇒ (5) + 3 = 8 damage

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz moves forward, ready to defend the bridge.

Double move.

Exo-Guardians

Male Kasathas Solarian 7 |SP 56/56 HP 53/53|Force field 10/10 (10) OFF RP 6/6 | EAC 19 KAC 21| Fort +6 Ref +5 Will +6|Init +3|Percep: +5 |Speed 60ft,fly 60ft (avg)| Current attunement: Photon 1 | Condition:

Dart flies to take a position by the bridge.

Double Move. Since this is right after, do I maintain my attunemnet?

Second Seekers (Luwazi Elsebo)

Vesk Scholar Soldier 8 | SP 80/80 HP 62/62 | RP 10/10 | EAC 29; KAC 32; CMD 40 (+6 BR/Trip, +2 Repo) | Fort +9; Ref +6; Will +7 | DR: 9/- Res: 5 Fire/Cold/sonic - 10 Elec | Init: +4 | Perc: +9, SM: +1 | Speed 50ft | Active conditions:
Active Spells::
Def: Melee Attacks take 2d6 Electric when they successfully hit Dragon Gland - 1/1 | Ammo: HR 6/6

Valikar gives one of the corpses a tap with a boot, just to make sure before turning about and following after the others towards the other end of the hall. "Couldn't they have just come in here. Saved me walking."

Double moving as well.

Dark Archive

Fury's Toll | MotD

Correction, as you are at 5-6, there is a single opponent, who is the one surrounded by a dark nimbus, and according to the sensors, carries a red star plasma cannon.

Botting Klysk
Klysk moves up, which ordering his drone forward.
Klysk takes a single move, readies a shot. Drone just moves up.

Klysk readied shot when sees jinsul:

Corona Laser Rifle (Drone): 1d20 + 6 ⇒ (13) + 6 = 19
Sonic Damage: 2d6 + 5 ⇒ (1, 5) + 5 = 11

Dark Archive

Fury's Toll | MotD

The jinsul moves up, the dark nimbus around him intensifying. As soon as he sees the jinsul, Hollis fires his arc pistol, but misses. Klysk also fires, and misses.

The jinsul chatters something, and fires his gun at Dart. The shot hits Dart squarely in the chest, but does not seem to cause physical damage. (Still in stamina, after all!)
red star plasma cannon vs EAC19: 1d20 + 16 - 4 ⇒ (18) + 16 - 4 = 30 E & F: 2d10 + 8 ⇒ (5, 8) + 8 = 21

Dart, Buzz, Valikar, Klysk, and Hollis is/are up.
Universal Adjustments:
Universal Conditions:
Knowledge:

The Dark Ascendant rd2:


  • => Buzz
  • => Dart
  • => Valikar
  • => Klysk
  • => Hollis
  • Dark Ascendant

U = Unconscious 
S = Surprised 
D = Delay

Conditions: 

Buzz: 49/49 sp 44/44 hp
Dart: 3/48 sp 46/46 hp. 6/6 RP
Hollis: 42/42 sp 40/40 hp 9/9 RP
Klysk: 22/35 sp 36/36hp 7/7 RP
Valikar: 50/50sp 41/41hp 5/7 RP

Enemies:
Orange:
Red:

Tomorrow is the last day, so as I have time, I am going to push a little harder than normal!

Second Seekers (Luwazi Elsebo)

NG Human Xenoseeker Envoy 7 | HP: 46/46 | SP 49/49 | RP: 9/9 | EAC: 18 | KAC 20 | F: +7, R: +5, W: +5 | Init: +2 | Perc: +9, SM: +9 (+1d6+1)

"Don't let this fool take you down, Dart!"

Inspiring boost on Dart (please recover 16 stamina), improved get 'em on the jinsul and I spend a resolve point so it is +2 damage as well as +2 to hit.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz frowns, sights down his disintegrator, as his Exo-cortex acquires the new foe, and opens fire!

Disintegrator Rifle: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28, for 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24 Acid damage.

Second Seekers (Luwazi Elsebo)

NG Human Xenoseeker Envoy 7 | HP: 46/46 | SP 49/49 | RP: 9/9 | EAC: 18 | KAC 20 | F: +7, R: +5, W: +5 | Init: +2 | Perc: +9, SM: +9 (+1d6+1)

Dart, don't forget the +2 damage as well.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk and the Drone fire at the enemy, with the Drone shooting twice.

Attack + Get'em: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Attack + Get'em - Full Attack: 1d20 + 6 + 2 - 4 ⇒ (1) + 6 + 2 - 4 = 5
Attack + Get'em - Full Attack: 1d20 + 6 + 2 - 4 ⇒ (2) + 6 + 2 - 4 = 6

Woe, those are some poor rolls.


Under the supervision of First Seeker Luwazi Elsebo, the Starfinder fleet’s best starship crews have overcome the first wave of incoming jinsul starships! The Capital Ship Down condition is now in effect.

The seemingly endless tide of jinsul ships ends—for a moment. All PCs in the All Hands on Deck! mission can perform an extra standard action for 1 round.


Alongside the recently returned First Seeker Jadnura, the crews of Starfinder carriers have repelled most of the jinsul boarding parties! The Champion Defeated condition is now in effect.

The carriers can devote more of their resources to supporting the ongoing starship battle. Each starship crew member may reroll any checks attempted during starship combat for the round; they must use the second result.

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