Eagle Knight

Hollis Brucke's page

74 posts. Organized Play character for GreySector (RPG Superstar 2013 Top 8).


Full Name

Hollis Brucke

Race

NG Human Xenoseeker Envoy 7 | HP: 46/46 | SP 49/49 | RP: 9/9 | EAC: 18 | KAC 20 | F: +7, R: +5, W: +5 | Init: +2 | Perc: +9, SM: +9 (+1d6+1)

Languages

Aklo, Azlanti, Brethedan, Castrovelian, Celestial, Common, Draconic, Elven, Infernal, Vesk, Eoxian

Strength 10
Dexterity 15
Constitution 12
Intelligence 16
Wisdom 10
Charisma 18

About Hollis Brucke

Offense:
Speed 30 ft.
Melee none
Ranged +7 static arc pistol (1d6+3 E)
Space 5 ft.; Reach 5 ft.
Special Attacks

Gear:
Kasatha Microcord II (jump jets), static arc pistol, industrial backpack, mobile hotelier (6 person), travel + environmental (cold, hot, radiation, zero-g) clothing, advanced medkit, professional tool kit (planetary surveying), extra batteries

Bot Me!:
Hollis never spends RP on abilities unless I am posting for him.
Hollis Brucke is a somewhat gruff and no-nonsense combatant. In the first round of combat if somebody has taken 16 or more stamina damage before his turn, he uses inspiring boost on them (if they are within 60 feet, if not he forgoes get 'em in order to close distance with his ally and use inspiring boost). If he can, he uses improved get ‘em to help the team take down either what he considers to be the most dangerous combatant, or the one his team mates seem to be focusing on. If he did not need to use his standard action on inspiring boost, he uses improved get 'em as a standard action to shoot one enemy (granting +2 to hit) and as a move action (granting +2 to hit a different enemy). If there is only one opponent he uses Intimidate to demoralize it if it is within 30 feet.

[dice=Intimidate to demoralize (DC 10 + opponent’s Intimidate
skill bonus, or 15 + 1-1/2 × opponent’s CR)]1d20+14+1d6+1+1[/dice]

[dice=Szott (static arc pistol)+Get ‘em]1d20+8+2[/dice]
[dice=Electricity]1d6+3[/dice]

In starship combat, he generally takes the Captain role. On round 1 he taunts the enemy Helm phase giving a -2 penalty to the following actions:

  • Balance (Science Officer)
  • Fly (Pilot)
  • Maneuver (Pilot)
  • Scan (Science Officer)

    and a -4 penalty to push actions:

  • Full Power (Pilot)
  • Lock On (Science Officer)
  • Stunts — back off, barrel roll, evade, flip and burn, flyby, slide (Pilot)
  • Target System (Science Officer)

    On subsequent rounds he demands as needed, generally starting with the pilot on the opposed piloting check, and on the next round the gunner if we seem to be having trouble hitting the enemy ship. He then encourages as needed if he has already used demand.

    [dice=Taunt (DC 15 + 1-1/2 times the enemy starship's tier)]1d20+14+1d6+1[/dice]
    [dice=Demand (DC 15 + 1-1/2 times our starship's tier)]1d20+14+1d6+1[/dice]
    [dice=General Encourage (DC 15)]1d20+13[/dice]
    [dice=Pilot Encourage (DC 10)]1d20+11[/dice]

  • Theme—Xenoseeker:
  • Theme Knowledge Reduce the DC to identify a rare creature using Life Science by 5. Life Science is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Life Science checks.
  • Quick Pidgin If you don’t share a language with creatures you encounter, you and the creatures can spend 10 minutes attempting to converse (if they are willing), after which you attempt a DC 25 Culture check. If you succeed, you formulate a simple pidgin language that allows basic communication. You can use the pidgin language with those specific creatures only, but you gain a +2 bonus to Culture checks to create a pidgin language with similar creatures that speak the same language.
  • Class Features:
  • Envoy Improvisation—Improved Get ’Em (Ex): As a move action, you can choose one enemy within 120 feet. Until the start of your next turn, you and your allies gain a +2 morale bonus to attack rolls made against that enemy. The bonus persists even if the enemy moves beyond 120 feet or out of line of sight or hearing.
    As a standard action, you can make a single attack against a target within 120 feet. You and your allies within 120 feet gain the benefits of get ’em against that target (applying these effects before making the attack roll).
    You can spend 1 Resolve Point to grant this bonus to attack rolls and damage rolls against all enemies who are within 120 feet.
  • Envoy Improvisation—Inspiring Boost: As a standard action, you can signal an ally within 60 feet who has taken damage from any attack made by a significant enemy (see page 242) at any point after your last turn ended. That ally regains 18 Stamina Points (up to his maximum). Once an ally has benefited from your inspiring boost, that ally can’t gain the benefits of your inspiring boost again until he takes a 10-minute rest to recover Stamina Points. You can spend 1 Resolve Point to add your envoy level to the number of Stamina Points regained.
  • Envoy Improvisation—Long-Range Improvisation (Ex): Double the range of your improvisations with ranges of at least 30 feet.
  • Expertise (Ex): You are an expert at dealing with challenges that test your skills, be the challenges social or otherwise. When attempting a Culture, Intimidate, Medicine, or Sense Motive check, you can roll 1d6+1 and add the result of the roll to your check as an insight bonus.
    Expertise Talent—Battlefield Medic (Ex; Medicine):When you attempt a Medicine check to stop bleed damage or administer first aid to a dying creature, you can choose not to roll your expertise die in order to also automatically treat deadly wounds on that creature if your Medicine check is successful. The DC for the check is based on the medical equipment used, using the DC for treat deadly wounds + 5. This does not count as the treat deadly wounds treatment for the purposes of how many times per day a creature can receive this treatment, though a creature can only benefit from battlefield medic once per day. If you also have the surgeon expertise talent, you can increase the DC of a battlefield medic-related Medicine check by a total of 10 to use battlefield medic to treat deadly wounds on a creature one additional time per day (which does not count as a use of the surgeon expertise talent).
  • Feats
    Extra Resolve, Great Fortitude, Veiled Threat, Weapon Focus (small arms), Weapon Specialization (small arms)

    Skills
    Acrobatics +11, Athletics +9, Bluff +14 (+1d6+1), Computers +6, Culture +12 (+1d6+1), Diplomacy +14, Disguise +8, Engineering +6, Intimidate +14 (+1d6+1+1), Life Science +3, Medicine +12 (+1d6+1), Perception +10, Physical Science +3, Pilot +12, Profession (planetary surveyor) +12, Sense Motive +10 (+1d6+1), Sleight of Hand +11, Stealth +6, Survival +0

    Slotted Boons for 1-27: King Xeros of Star Azlant:
  • Ally: Efficient Administrator
  • Faction: Improved Second Seekers—Luwazi Elsebo
  • Personal: Devolved (avian)
  • Promotional: Promotional Service Award
  • Social: Honorary Spider
  • Starship: Rugged Hull
  • Ally Boons:
  • Efficient Administrator (Ally Boon): You hire an administrator to help vet and assist certain allies recruited by your fellow party members. While this boon is slotted, all other PC’s Ally boons gain a +3 insight bonus to their skill checks. If the ally performs a combat role, then he instead gains an insight bonus to his ability DCs, attack rolls, and saving throws equal to half your Reputation Tier with the Second Seekers.
  • Gun Runner (Ally Boon; Limited Use): Your involvement in reacquiring the Society’s stolen drow weapons hasn’t gone unnoticed. As a result, you’ve forged strong relationships with the Starfinders responsible for distributing new weapons. While this boon is slotted, you can purchase grenades at a 10% discount. Alternatively, at the end of a scenario when you have this boon slotted, you can permanently cross it off this Chronicle sheet to gain a one-time 20% discount on a single weapon purchase.
  • High Society Influence (Ally Boon) Iteration-177, Ykris, Naiaj, Zo!, Royo: During the course of Luwazi Elsebo’s gala to announce the future of the Starfinder Society, you impressed one or more of the guests in attendance. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with a number of influential people. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out the attendees your failed to influence.
  • Honorbound Allies (Ally or Starship Boon): During your mission to salvage information from the Struggle’s Scholar, you engaged in an honorable starship duel with a vesk transport, the Honorbound. By following the strictures of the duel, you impressed the captain of the Honorbound, Captain Yuluzak. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon will specify if you must slot it as an Ally or Starship boon.
  • Iteration-177’s Attention (Ally Boon) Choleric, Melancholic, Phlegmatic, Sanguine: During your journey to Athaeum, you attended a unique dinner hosted by the android known as Iteration-177. They came to a decision about your personality based on a memory you provided (or refused to provide). How this decision will play out in the future is not yet clear, but you have nevertheless made an impression on the mysterious android. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out all results save that which you earned from the dinner.
  • Suulhu-Huur’s Debt (Ally Boon): During your mission to the abandoned Arniselle lodge, you saved the life of the kalo Suulhu-Huur. Now the sole survivor of the once infamous Manta Corps group, she recognizes that she has a debt to you and vows to one day repay it. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons.
  • Faction Boons:
  • Acquisitives Champion (Faction Boon): This Faction boon allows the character to gain Reputation with the Acquisitives faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario.
  • Second Seekers—Luwazi Elsebo Champion (Faction Boon): This Faction boon allows the character to gain Reputation with the Second Seekers (Luwazi Elsebo) faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario.
  • Improved Second Seekers—Luwazi Elsebo Champion (Faction Boon):This Faction boon allows the character to gain Reputation with the Second Seekers (Luwazi Elsebo) faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario. In addition, once per adventure when you successfully use the aid another action to improve an ally’s skill check using a skill that is written into the adventure, or when you succeed at Sense Motive check that is written into the adventure, you recover 1 Resolve Point, up to your Resolve Point total.
  • Personal Boons:
  • Devolved (Personal Boon): While exploring the Repository on the moon of Izal-4, you suffered a unique form of radiation that devolved your DNA. Although you have almost completely recovered, you still experience some residual effects from time to time. You can slot this boon to represent your devolution manifesting for a short time. While you have this boon slotted, you gain the indicated bonus.
    Avian: You gain a fly speed equal to your land speed (average maneuverability). If you already have a fly speed, your fly speed increases by 10 feet.
  • Scoured Stars Survivor (Personal Boon): You survived the events of the Scoured Stars and they’ve impacted you, or you’ve passed this information onto someone who has learned from your experiences. If you already have a permanent boon in your Personal boon slot, such as a special race boon, then you can instead gift this boon to any other character you’ve created that does not already have a permanent Personal boon. If you pass this boon onto another character, keep a copy of this Chronicle sheet with that character. When you slot this boon in your Personal Boon slot, once per day as a free action, you can reduce the number of Resolve Points required to stabilize by 1 (to a minimum of 0 RP.) When you use this ability to stabilize, you also immediately gain 1d6 Hit Points for every 2 character levels you have.
  • Promotional Boons:
  • Promotional Bonus (Promotional Boon) PFS faction pin: Once per session, while wearing a Starfinder Society Roleplaying Guild Faction Pin matching the faction’s champion boon your character currently has slotted, you may add 2 to any skill check. If you apply this benefit to one of your faction's favored skills, listed below, you instead roll 2d4 and add the result. For this roll you also treat the faction's favored skill as if you were trained, even if you don't have a rank in it.
    Acquisitives: Bluff and Profession
    Dataphiles: Computers and Engineering
    Exo-Guardians: Athletics and Intimidate
    Second Seekers (Luwazi Elsebo): Diplomacy and Perception
    Wayfinders: Life Science and Survival

    Alternatively, once per scenario, while wearing a Pathfinder Society Roleplaying Guild Faction Pin, you may add 2d4 to a Culture skill check. For this roll you also treat Culture as if you were trained, even if you don’t have a rank in it.

  • Promotional Record Keeper (Promotional Boon): You can use this boon, once per session, in one of two ways. The first option is to reduce the Resolve Point cost of resting to regain Stamina by 1 (down to 0 RP). The second option is to reduce the DC of any single starship combat check (including a gunnery check) by 4; this decision must be made before making the check.
  • Promotional Service Award (Promotional Boon):You can reroll a single d20 roll you make during the course of the scenario. You must follow all the reroll rules as listed on page 243 of the Starfinder Core Rulebook when using this reroll.

    Alternatively, once per session, by spending ten minutes (including as part of spending a Resolve Point to regain lost Stamina), you can swap out any one boon for another boon that occupies the same boon slot. You cannot use this ability to replace a slotted boon with a boon that uses up or take place during Downtime. You cannot use this ability if you’ve already used the reroll option provided by this boon.

  • Social Boons:
  • AbadarCorp Acquaintance (Social Boon) - AbadarCorp Respect: During your hunt for a renegade Starfinder on Akiton, you interacted with a representative of AbadarCorp. Depending on this interaction, you may have earned the ire or respect of the Pact World corporation. Both outcomes for this boon could have positive repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the affiliation you failed to earn.
  • Athaeum Insight (Social Boon): By spending some time on the library world Athaeum, you’ve gained a small sliver of magical insight to carry with you on your journeys. When you slot this boon, you always count as being trained in the Culture skill, even if you do not pave a skill rank in it. This does not grant any bonuses to Culture skill checks but does allow you to attempt those skill checks untrained while the boon is slotted. In addition, once per session, you can reroll the result of any skill check to recall knowledge.
  • Enemy of the Devourer (Social Boon): After stopping a Cult of the Devourer cell on Castrovel, you’ve developed quite the reputation. You’ve also taken steps to learn as much as you can about the destructive organization. You gain a +2 bonus on any Culture, Diplomacy (gather information), or Mysticism check related to the Cult of the Devourer. Once per session, you can re-roll any one saving throw against an effect created by a follower of the Devourer.
  • ▫ ▫ ▫ Faction’s Friend (Social Boon; Limited Use): By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.
  • First Skirmish (Social or Starship Boon): During your mission to the world of Icefront, an unknown alien starship ambushed you, but you managed to destroy it. While the mysterious ship left no trace of its origins, it is clear the starship had a reason for following you. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon will specify if you must slot it as either a Social or Starship boon.
  • Friend of the Ghibrani (Social Boon) - Husk Ghibranis, Membrane Ghibranis: During your time on Elytrio, you had the opportunity to interact with the two subspecies of the resident ghibrani race: the husks and the membranes. Depending on your interactions, you befriended one or more of these subspecies. This boon might have repercussions in future scenarios, which you will be told of prior to slotting your boons.
  • Honorary Spider (Social Boon): You have made inroads with Radaszam’s personal mercenary outfit, the Obsidian Spiders. While not a formal member, you still carry some of the organization’s clout while adventuring. When slotting this boon, select Intimidate or Sense Motive. You gain a circumstance bonus to that skill check equal to your half your current Acquisitives Reputation Tier (rounding up). This bonus increases by +1 for each point of Infamy your character currently has.
  • Instructor (Social Boon): This boon represents time spent outside of adventuring that you’re taking to train a potential new Starfinder. At the end of every adventure you have this boon slotted, record the total amount of Fame you earned. You can expend your Downtime at the end of an adventure to increase the amount of Fame recorded for this boon by 1. Once you have accrued 40 Fame with this boon, your student has come into his or her own and is ready to become a full-fledged Starfinder (a new character). Have your GM mark the Chronicle sheet where you accomplished this, and keep a copy with your new character. When your new character reaches 5th level, instead of choosing four ability scores to increase, you can choose five. Otherwise you follow all other rules for leveling up. This bonus only applies at 5th level.
  • Street Cred: Absalom Station (Social Boon): Once per scenario as a free action, you may recollect your dealing with the gangs of Absalom station to provide insight into dealing with other gangers. Doing so grants you a +1 insight bonus to Bluff, Diplomacy and Intimidate checks made when interacting with street gangs or other suitable gang-like groups at the GM’s discretion. You also gain a +1 morale bonus to attack and damage rolls against members of a street gang. Both bonuses increase to +2 if the gang members belong to a gang based on Absalom Station. These bonuses last for 1 minute.
  • Starship Boons:
  • Abundant Ammunition (Starship Boon) When this boon is slotted, select one starship weapon with the limited fire special property on the group’s starship. The selected weapon increases the value of the limited fire value by half (rounded down). For example, a limited fire 5 weapon would become limited fire 7. This boon can be used to improve weapons gained as a result of other Starship boons. Special: Multiple copies of this boon can be used on a starship, but each copy must affect a different weapon.
  • Automated Defenses (Starship Boon): You defeated one of the orbital defense platforms orbiting the planet Elytrio. The platform contained several unique, albeit technologically outdated, innovations in starship design. The most promising adaptation of the technology is its ability to deter oncoming missiles using miniature automated drones. When you slot this starship boon, once per starship combat, a science officer can reduce the speed of a single tracking weapon fired at your starship by 50% for 1 round. Declare the use of this ability when the enemy weapon is fired but before its gunnery check is attempted. A science officer can spend a Resolve Point to activate this boon again in any subsequent round or encounter. A starship can only be improved by a single copy of this boon.
  • First Skirmish (Social or Starship Boon): During your mission to the world of Icefront, an unknown alien starship ambushed you, but you managed to destroy it. While the mysterious ship left no trace of its origins, it is clear the starship had a reason for following you. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon will specify if you must slot it as either a Social or Starship boon.
  • Hero of the Stars (Starship Boon; Limited Use): You defeated the dreaded Besmaran pirate ship, Lawblight, showcasing your determination during an intense starship combat. This boon activates anytime your starship is reduced to 0 or fewer Hull Points. Your starship immediately regains a number of Hull Points equal to its tier × 5. A starship can never regain more than 30 Hull Points in this manner. A starship can never have more than one of these boons attached to it. When this boon activates, cross it off your Chronicle sheet.
  • Honorbound Allies (Ally or Starship Boon): During your mission to salvage information from the Struggle’s Scholar, you engaged in an honorable starship duel with a vesk transport, the Honorbound. By following the strictures of the duel, you impressed the captain of the Honorbound, Captain Yuluzak. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon will specify if you must slot it as an Ally or Starship boon.
  • ▫ Loaned Ship: Sunrise Maiden (Starship Boon; Limited-Use): You can only slot this boon in a Tier 1–4 scenario, and everyone at the table must agree to you slotting this boon. When you slot this boon, rather than choosing the standard starships presented in the Starfinder Society Roleplaying Guild Guide (such as the Drake or Pegasus), you can instead choose to take the Sunrise Maiden. The statistics for this hull are presented below. This ship can be further upgraded with Starship boons from other characters in the group as normal.
    When used in Subtier 3–4, the PCs crewing the Sunrise Maiden gain a bonus reroll that can only be used on a d20 roll made during a starship combat encounter. This reroll is meant to give the starship a slight bonus when outmatched by more powerful encounters. This reroll can be used by one PC and does not count towards the reroll limit for that PC. Otherwise, this ability follows the rules for rerolls (Starfinder Core Rulebook 243).

    SUNRISE MAIDEN (MEDIUM EXPLORER) TIER 3
    Speed 10; Maneuverability good (turn 1); Drift 1; AC 13; TL 13; HP 55; DT —; CT 11
    Shields Light 60; forward 15, port 15, starboard 15, aft 15
    Attack (Forward) gyrolaser (1d8); Attack (Port) light laser cannon (2d4); Attack (Starboard) light laser cannon (2d4); Attack (Aft) flak thrower (3d4); Attack (Turret) light particle beam (3d6)
    Power Core Pulse Green (150 PCU); Drift Engine Signal Basic; Systems basic mid-range sensors, crew quarters (good), extra light weapon mount (aft), mk 3 armor, mk 3 defenses, mk 1 duonode computer (tier 1, artificial personality upgrade); Expansion Bays cargo holds (2), escape pods, recreation suite (HAC/gym)
    Modifiers +1 to any 2 checks per round, +2 Computers, +1 Piloting; Complement 1–6

  • ▫ Loaned Ship: Crypt Warden (Starship Boon; Limited-Use): You can only slot this boon in a Tier 5–8 scenario, and everyone at the table must agree to you slotting this boon. When you slot this boon, rather than choosing the standard starships presented in the Starfinder Society Roleplaying Guild Guide (such as the Drake or Pegasus), you can instead choose to take a captured Crypt Warden from the Corpse Fleet (Splintered Worlds 51). The statistics for this hull appear below. This ship can be further upgraded with Starship boons from other characters in the group as normal.
    When used in Subtier 7–8, the PCs crewing this ship gain a bonus reroll that can only be used on a d20 roll made during a starship combat encounter. This reroll is meant to give the starship a slight bonus when outmatched by more powerful encounters. This reroll can be used by one PC, and does not count towards the reroll limit for that PC. Otherwise, this ability functions following the rules for rerolls as detailed in the Starfinder Core Rulebook on page 243.
    CRYPT WARDEN (LARGE DESTROYER) TIER 7
    Speed 6; Maneuverability average (turn 2); Drift 2
    AC 15; TL 14
    HP 170; DT —; CT 34
    Shields Medium 100; forward 30, port 25, starboard 25, aft 30
    Attack (Forward) heavy laser net (5d6), plasma cannon (5d12)
    Attack (Port) gyrolaser (1d8)
    Attack (Starboard) gyrolaser (1d8)
    Attack (Turret) light EMP cannon (special)
    Power Core Arcus Maximum (200 PCU); Drift Engine Signal Basic; Systems basic computer, basic medium-range sensors, crew quarters (common) mk 5 armor, mk 4 defenses; Expansion Bays cargo hold, escape pods, life science lab, medical bay (modified to accommodate undead)
    Modifiers +2 Computers; Complement 6–20

  • Rugged Hull (Starship Boon): Increase the critical threshold (CT) of your starship by an amount equal to your current Reputation Tier (3) with the Second Seekers (Luwazi Elsebo) faction.
  • Slotless Boons:
  • Corpse Fleet and Devourer Blueprints (Slotless Boon; Limited-Use): You have clashed with the Cult of the Devourer and the Corpse Fleet, in the process uncovering some of each group’s secrets. At the end of any adventure, including this one, you can purchase a single piece of equipment from the Corpse Fleet article (Starfinder Adventure Path #3: Splintered Worlds 44) or Cult of the Devourer article (Starfinder Adventure Path #2: Temple of the Twelve 46) as though it were listed in the Starfinder Core Rulebook—any item with an item level equal to your character level +1. In addition, you receive a 10% discount on this purchase, or a 20% discount if you craft the item yourself. Check the appropriate organization off when you make this purchase, you cannot use this boon to purchase an item from that article again. Once both checks are marked, cross this boon off your Chronicle sheet.
    ▫ Corpse Fleet ▫ Cult of the Devourer
  • Ghibran Linguist (Slotless Boon): So long as you possess this boon, all of your Starfinder Society Roleplaying Guild characters have access to the Ghibran language and can select it any time they would learn a new language.
  • Marked Field Agent (Slotless Boon): Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free. If you declined to receive the augmentation, cross this boon off your Chronicle sheet.
  • Morlamaw Linguist (Slotless Boon): So long as you have this boon, all of your Starfinder Society Roleplaying Guild characters have access to the Morlamaw language and can select it at any time they would learn a new language.
  • Protector of the Future (Slotless Boon): You have saved the elected First Seeker from a notorious assassin and facilitated her announcing the future of the Starfinder Society. As a token of gratitude, you can immediately cross this boon off your Chronicle sheet to gain the Second Seekers (Luwazi Elsebo) Champion boon (as detailed in the Starfinder Society Roleplaying Guild Guide). If you already have this boon, you can instead cross this boon off your Chronicle sheet at any time to gain any Second Seeker (Luwazi Elsebo) boon that you meet the minimum Reputation Tier requirement for and has a cost of 2 or less.[/s] USED TO GAIN RUGGED HULL
  • Qabarat University Admittance (Slotless Boon): In thanks for your service, the Qabarat University of Xenoarchaeology and Xenoanthropology has offered you admittance and free tuition to attend the school. At the end of an adventure, you can forgo your Downtime to check one box associated with one of the skills listed below. If the adventure awarded 3 XP, you can instead check 3 boxes. Once all six boxes for a skill are checked, you gain a permanent +1 insight bonus when making checks with that skill. Once you’ve checked all 18 boxes below, you graduate from Qabarat University and gain 2 Fame.
    Culture ▫ ▫ ▫ ▫ ▫ ▫
    Life Science ▫ ▫ ▫ ▫ ▫ ▫
    Physical Science ▫ ▫ ▫ ▫ ▫ ▫

  • Ralveen’s Visor (Slotless Boon; Limited Use): If you purchase a motion-detector and X-ray visor at the same time, you can treat them as a single 10th-level item called Ralveen’s visor. Ralveen’s visor is a cumbersome ocular visor that functions as both an x-ray visor and a motion detector (the motion detector need not be held in the hand, but you must still take a move action each round to use it). You can switch freely between functions as X-ray visor, motion detector, or both.
  • Scoured Stars Veteran (Slotless Boon; Limited-Use): By partaking in the Starfinder Society’s second expedition into the Scoured Stars you helped evacuate those Starfinders stranded from the previous mission. Whether you formed a close bond with a rescued Starfinder or saw firsthand the dangers of the Scoured Stars, the Society has earned an experienced agent as a result. Choose one of the two following options and cross the other off your Chronicle sheet.
    Rescued Starfinder: You can start a new character who begins at 2nd level. This new PC begins play with 3 XP, 2,160 credits, 5 Fame, and 5 Reputation with the faction that character selects a faction boon for. You must keep a copy of this Chronicle sheet with the character.
  • Star Sugar Heartlove!!! (Slotless Boon; Limited Use): During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future.
  • Starfinder Insignia (Slotless Boon): Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold.
  • Team Spirit (Slotless Boon): When you or another character is killed during an adventure in which you participated, reduce the Fame cost of the raise dead spellcasting service by 2. This boon is not expended when used. Special: A dead character can benefit from only one copy of this boon at a time, to a maximum discount of 2 Fame.
  • ▫ ▫ ▫ ▫ ▫ True Savior of Tasch (Slotless Boon; Limited Use):You helped ensure a measure of prosperity for the Akitonian town of Tasch by enticing AbadarCorp to set up a shipping outpost in the town. You can forgo making a day job roll to instead devote time to assist with the growth of Tasch. Any time you opt to do so, check a box on this boon and make a note on the Chronicle sheet associated with that scenario, indicating you partook in this endeavor. Once all five boxes on this boon are marked, you receive 500 UPBs as recompense from the people of Tasch for helping to develop their now-thriving town. These UPBs cannot be converted to credits and must be used to craft some form of equipment.
  • Unidentified Boons:
  • Journey to the Scoured Stars: Segment 1 (Unidentified Boon): You were present at Luwazi Elsebo’s announcement declaring the Starfinder Society would continue investigating the Scoured Stars system. This boon represents your character’s involvement in this historic first step toward solving the Scoured Stars mystery. Other boons representing future steps towards unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed in a future Chronicle sheet.
  • Journey to the Scoured Stars: Segment 2 (Unidentified Boon): You uncovered hidden truths about the history of the Scoured Stars by journeying to the library world of Athaeum. This boon represents your character’s involvement in this critical step toward solving the Scoured Stars mystery. Other boons representing future steps toward unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed on a future Chronicle sheet.
  • Journey to the Scoured Stars: Segment 3 (Unidentified Boon): You made peaceful contact with the izalguuns, a species that once inhabited the Scoured Stars. You convinced the izalguuns to part with the location of a powerful relic tied to the Scoured Stars and potentially a key to re-entering the system. This boon represents your character’s involvement in this critical step towards solving the Scoured Stars mystery. Other boons representing future steps towards unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed in a future Chronicle sheet.
  • Journey to the Scoured Stars: Segment 4 (Unidentified Boon): You have recovered the Tear, an artifact sent to the igalzuuns from the mysterious entity that controls the golden shield around the Scoured Stars. This boon represents your character’s involvement in this critical step toward solving the Scoured Stars mystery. Other boons representing future steps toward unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed on a future Chronicle sheet.