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Ok, I obviously totally misunderstood!
Each of you should roll once, but you can each roll separately.
It won't affect anything here, so no need for retcons.
Sorry about that

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The game has been put on hold, and the timeline will be adjusted, due to the outages.
Keep an eye on the tactical presentation for more information, as I am able to create it.

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Where does it state that I can't encourage outside of starship combat? I haven't read every word in the CRB, and I could have easily missed it.
In Into the Unknown it specifically allows encourage to assist a pilot in a non-combat situation.

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The way I read it is that it is actions in combat...
For the quests, yes, it calls it out, which is why I ran it that way in the quests. In this case, it calls for a skill check, not an action in combat.
At least that is my interpretation of it.
I am willing to admit that I tend to go with a very literal interpretation of things...

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Just to let everyone know, I am in North Carolina so I may lose power/internet due to the hurricane which is bearing down on us. If I go radio silent that is the most likely cause.

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Be safe, my brother is up that way, but they haven't made him evacuate.

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I forgot about the First Seeker rescue bonus, Valikar is going to use it to recover his lost Resolve Point.

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Purely selfishly, I'd vote for first aid. When we pass it to another table I can attempt to boost first aid as well.
A Starfinder agent restores 1d6 Hit Points or Stamina Points to each PC—each PC can choose which benefit to receive. In Subtiers 5–6 and 7–8, the amount restored increases to 3d6. To Boost: Succeed at an Average Medicine check. Boosted Effect: +1d6 HP or SP restored.

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I would be fine with either mission.

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I will be taking this back to start this part, once I know which way you are going to be goin.
Thank you, GM Cellion!

GM Cellion |

/salute
Good luck and have fun folks!

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I'm not sure why we can't boost the aid token after we use it.
Once a table uses an Aid Token, one of the players then passes the Aid Token to a neighboring table for those players to use... Boosting an Aid Token, including attempting a skill check, is part of passing that Aid Token to another table.
After we use the aid token, we pass it to another table, and boosting is done as part of passing.

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No, it is use it or boost it.
Once per encounter, any character at a table can use an Aid Token to assist the group in one of the ways described below. Once a table uses an Aid Token, one of the players then passes the Aid Token to a neighboring table for those players to use. A table can benefit from only one Aid Token per encounter. Because there are a limited number of Aid Tokens, hoarding one means that another table doesn’t get to use it. Table GMs should remind the players about the Aid Tokens and encourage the players to use them.
If a table receives an Aid Token and doesn’t need its benefits, the players are encouraged to boost its potency by expending some of their own resources or attempting a skill check. Boosting an Aid Token, including attempting a skill check, is part of passing that Aid Token to another table. A table cannot retry a skill check to boost an Aid Token, and each Aid Token can have only boost at a time. A table can boost an Aid Token even while in combat without taking any actions; the scenario assumes the aid was granted before that encounter began. Players should be encouraged to write their PC’s name down next to the boosted effect along with any other relevant information. Using a boosted effect consumes the boost; the player using that benefit should erase the boost information from the Aid Token.

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I am at work till 8pm est, please feel free to bot as necessary. Valikar hits things.

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I cannot see Buzz'z reporting information...
I will be working on the chronicles, but may not have time to get them out until after the weekend.
Player Name:
Character Name
SFS Number"
Faction:
Day Job:
Starting Credits:
Starting XP:
Starting Fame:
Reputation with faction(s):

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Boon rolls!
Buzz: 1d20 ⇒ 2
Dart: 1d20 ⇒ 20 1d2 ⇒ 2
SFS Boons: Emergency Resupply (starship boon)
Hollis: 1d20 ⇒ 5
Klysk: 1d20 ⇒ 18
Valikar: 1d20 ⇒ 7
GM: 1d20 ⇒ 5
W00t!!! Dart wins a boon!
Dart, I will need your email address (you can PM me if you'd prefer) to get the boon to you.
The boon will get you (once) a resupply of limited ammunition in a starship weapon (such as missiles). It is really good, IMHO.

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I put the details requested on the second slide back when I joined, but for completeness sake, I have PM'ed you the additional details:
Day Job: Profession(Archaeologist): 1d20 + 19 ⇒ (15) + 19 = 34 = 68 credits

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Player Name: Andrew Harasty
Character Name Dart Handman
SFS Number" 3645 - 701
Faction: Exo
Day Job: Evanglist: 1d20 + 12 ⇒ (3) + 12 = 15
Starting Credits:
Starting XP:
Starting Fame:
Reputation with faction(s):
I will update my faction and XP and gold when I get home and have my sheets

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Got mine, thank you Silbeg! It was a great time, I really enjoyed it and you were fun to play under!

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Yeah, sorry, I was filling these out quickly before I headed out for the weekend, and missed that.
You can either just add it yourself, or wait until I add them tonight.

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I have downloaded mine.