[PBP GameDay VII] GM Silbeg's 1-99 The Scoured Star Invasion (5-6) (Inactive)

Game Master Silbeg

Tactical and Handouts


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Second Seekers (Luwazi Elsebo)

NG Human Xenoseeker Envoy 7 | HP: 46/46 | SP 49/49 | RP: 9/9 | EAC: 18 | KAC 20 | F: +7, R: +5, W: +5 | Init: +2 | Perc: +9, SM: +9 (+1d6+1)

I have On the Trail of History.

Dark Archive

Fury's Toll | MotD

Ok, I obviously totally misunderstood!

Each of you should roll once, but you can each roll separately.

It won't affect anything here, so no need for retcons.

Sorry about that

Acquisitives

Male Ysoki Ace Pilot Mechanic 8 (SP 56/56) (HP 44/50) (EAC 21, KAC 23) (Fort +7, Ref +14, Will +3) (Init +12) (Perception +14)

I have played both of those scenarios with this character.

Dark Archive

Fury's Toll | MotD

Due to the website outages, this act/part has been extended by 2 days.

Dark Archive

Fury's Toll | MotD

The game has been put on hold, and the timeline will be adjusted, due to the outages.

Keep an eye on the tactical presentation for more information, as I am able to create it.

Second Seekers (Luwazi Elsebo)

NG Human Xenoseeker Envoy 7 | HP: 46/46 | SP 49/49 | RP: 9/9 | EAC: 18 | KAC 20 | F: +7, R: +5, W: +5 | Init: +2 | Perc: +9, SM: +9 (+1d6+1)

Do you want to do another recon mission or an evac mission?

Second Seekers (Luwazi Elsebo)

NG Human Xenoseeker Envoy 7 | HP: 46/46 | SP 49/49 | RP: 9/9 | EAC: 18 | KAC 20 | F: +7, R: +5, W: +5 | Init: +2 | Perc: +9, SM: +9 (+1d6+1)

Where does it state that I can't encourage outside of starship combat? I haven't read every word in the CRB, and I could have easily missed it.

In Into the Unknown it specifically allows encourage to assist a pilot in a non-combat situation.

Dark Archive

Fury's Toll | MotD

The way I read it is that it is actions in combat...

For the quests, yes, it calls it out, which is why I ran it that way in the quests. In this case, it calls for a skill check, not an action in combat.

At least that is my interpretation of it.

I am willing to admit that I tend to go with a very literal interpretation of things...

Second Seekers (Luwazi Elsebo)

NG Human Xenoseeker Envoy 7 | HP: 46/46 | SP 49/49 | RP: 9/9 | EAC: 18 | KAC 20 | F: +7, R: +5, W: +5 | Init: +2 | Perc: +9, SM: +9 (+1d6+1)

Just to let everyone know, I am in North Carolina so I may lose power/internet due to the hurricane which is bearing down on us. If I go radio silent that is the most likely cause.

Second Seekers (Luwazi Elsebo)

Vesk Scholar Soldier 8 | SP 80/80 HP 62/62 | RP 10/10 | EAC 29; KAC 32; CMD 40 (+6 BR/Trip, +2 Repo) | Fort +9; Ref +6; Will +7 | DR: 9/- Res: 5 Fire/Cold/sonic - 10 Elec | Init: +4 | Perc: +9, SM: +1 | Speed 50ft | Active conditions:
Active Spells::
Def: Melee Attacks take 2d6 Electric when they successfully hit Dragon Gland - 1/1 | Ammo: HR 6/6

Be safe, my brother is up that way, but they haven't made him evacuate.

Second Seekers (Luwazi Elsebo)

NG Human Xenoseeker Envoy 7 | HP: 46/46 | SP 49/49 | RP: 9/9 | EAC: 18 | KAC 20 | F: +7, R: +5, W: +5 | Init: +2 | Perc: +9, SM: +9 (+1d6+1)

Fortunately I'm in the middle of the state and not on the coast.

Second Seekers (Luwazi Elsebo)

Vesk Scholar Soldier 8 | SP 80/80 HP 62/62 | RP 10/10 | EAC 29; KAC 32; CMD 40 (+6 BR/Trip, +2 Repo) | Fort +9; Ref +6; Will +7 | DR: 9/- Res: 5 Fire/Cold/sonic - 10 Elec | Init: +4 | Perc: +9, SM: +1 | Speed 50ft | Active conditions:
Active Spells::
Def: Melee Attacks take 2d6 Electric when they successfully hit Dragon Gland - 1/1 | Ammo: HR 6/6

I forgot about the First Seeker rescue bonus, Valikar is going to use it to recover his lost Resolve Point.


12/15/18 - 10/11/13 Social Media Booster (CPR),

Hey guys, I've got an aid token coming in hot!

Current Boosts: Remote Assistance

Second Seekers (Luwazi Elsebo)

NG Human Xenoseeker Envoy 7 | HP: 46/46 | SP 49/49 | RP: 9/9 | EAC: 18 | KAC 20 | F: +7, R: +5, W: +5 | Init: +2 | Perc: +9, SM: +9 (+1d6+1)

Purely selfishly, I'd vote for first aid. When we pass it to another table I can attempt to boost first aid as well.

First Aid wrote:
A Starfinder agent restores 1d6 Hit Points or Stamina Points to each PC—each PC can choose which benefit to receive. In Subtiers 5–6 and 7–8, the amount restored increases to 3d6. To Boost: Succeed at an Average Medicine check. Boosted Effect: +1d6 HP or SP restored.

Second Seekers (Luwazi Elsebo)

NG Human Xenoseeker Envoy 7 | HP: 46/46 | SP 49/49 | RP: 9/9 | EAC: 18 | KAC 20 | F: +7, R: +5, W: +5 | Init: +2 | Perc: +9, SM: +9 (+1d6+1)

I'd prefer the starship combat, but if anybody is vehemently opposed I'm fine not doing it.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

I would be fine with either mission.

Dark Archive

Fury's Toll | MotD

I will be taking this back to start this part, once I know which way you are going to be goin.

Thank you, GM Cellion!


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

/salute

Good luck and have fun folks!

Dark Archive

Fury's Toll | MotD

We need to move the aid token along, so please boost or use it.

Thank you!

Second Seekers (Luwazi Elsebo)

NG Human Xenoseeker Envoy 7 | HP: 46/46 | SP 49/49 | RP: 9/9 | EAC: 18 | KAC 20 | F: +7, R: +5, W: +5 | Init: +2 | Perc: +9, SM: +9 (+1d6+1)

I'm not sure why we can't boost the aid token after we use it.

Aid Token wrote:
Once a table uses an Aid Token, one of the players then passes the Aid Token to a neighboring table for those players to use... Boosting an Aid Token, including attempting a skill check, is part of passing that Aid Token to another table.

After we use the aid token, we pass it to another table, and boosting is done as part of passing.

Dark Archive

Fury's Toll | MotD

No, it is use it or boost it.

aid token, p48 1-99 wrote:

Once per encounter, any character at a table can use an Aid Token to assist the group in one of the ways described below. Once a table uses an Aid Token, one of the players then passes the Aid Token to a neighboring table for those players to use. A table can benefit from only one Aid Token per encounter. Because there are a limited number of Aid Tokens, hoarding one means that another table doesn’t get to use it. Table GMs should remind the players about the Aid Tokens and encourage the players to use them.

If a table receives an Aid Token and doesn’t need its benefits, the players are encouraged to boost its potency by expending some of their own resources or attempting a skill check. Boosting an Aid Token, including attempting a skill check, is part of passing that Aid Token to another table. A table cannot retry a skill check to boost an Aid Token, and each Aid Token can have only boost at a time. A table can boost an Aid Token even while in combat without taking any actions; the scenario assumes the aid was granted before that encounter began. Players should be encouraged to write their PC’s name down next to the boosted effect along with any other relevant information. Using a boosted effect consumes the boost; the player using that benefit should erase the boost information from the Aid Token.

Dark Archive

Fury's Toll | MotD

The full aid token is now linked in my profile

Second Seekers (Luwazi Elsebo)

Vesk Scholar Soldier 8 | SP 80/80 HP 62/62 | RP 10/10 | EAC 29; KAC 32; CMD 40 (+6 BR/Trip, +2 Repo) | Fort +9; Ref +6; Will +7 | DR: 9/- Res: 5 Fire/Cold/sonic - 10 Elec | Init: +4 | Perc: +9, SM: +1 | Speed 50ft | Active conditions:
Active Spells::
Def: Melee Attacks take 2d6 Electric when they successfully hit Dragon Gland - 1/1 | Ammo: HR 6/6

I am at work till 8pm est, please feel free to bot as necessary. Valikar hits things.

Dark Archive

Fury's Toll | MotD

I cannot see Buzz'z reporting information...
I will be working on the chronicles, but may not have time to get them out until after the weekend.

Player Name:
Character Name
SFS Number"
Faction:
Day Job:
Starting Credits:
Starting XP:
Starting Fame:
Reputation with faction(s):

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Fury's Toll | MotD

Boon rolls!

Buzz: 1d20 ⇒ 2
Dart: 1d20 ⇒ 20 1d2 ⇒ 2
SFS Boons: Emergency Resupply (starship boon)
Hollis: 1d20 ⇒ 5
Klysk: 1d20 ⇒ 18
Valikar: 1d20 ⇒ 7
GM: 1d20 ⇒ 5

W00t!!! Dart wins a boon!

Dart, I will need your email address (you can PM me if you'd prefer) to get the boon to you.

The boon will get you (once) a resupply of limited ammunition in a starship weapon (such as missiles). It is really good, IMHO.

Dark Archive

Fury's Toll | MotD

Klysk dayjob: 1d20 + 10 ⇒ (7) + 10 = 17

Acquisitives

Male Ysoki Ace Pilot Mechanic 8 (SP 56/56) (HP 44/50) (EAC 21, KAC 23) (Fort +7, Ref +14, Will +3) (Init +12) (Perception +14)

I put the details requested on the second slide back when I joined, but for completeness sake, I have PM'ed you the additional details:

Day Job: Profession(Archaeologist): 1d20 + 19 ⇒ (15) + 19 = 34 = 68 credits

Dark Archive

Fury's Toll | MotD

Thank you

Exo-Guardians

Male Kasathas Solarian 7 |SP 56/56 HP 53/53|Force field 10/10 (10) OFF RP 6/6 | EAC 19 KAC 21| Fort +6 Ref +5 Will +6|Init +3|Percep: +5 |Speed 60ft,fly 60ft (avg)| Current attunement: Photon 1 | Condition:

Player Name: Andrew Harasty
Character Name Dart Handman
SFS Number" 3645 - 701
Faction: Exo
Day Job: Evanglist: 1d20 + 12 ⇒ (3) + 12 = 15
Starting Credits:
Starting XP:
Starting Fame:
Reputation with faction(s):

I will update my faction and XP and gold when I get home and have my sheets

Dark Archive

Fury's Toll | MotD

Dart, I already had yours from earlier!

Dark Archive

Fury's Toll | MotD

Your Chronicles are here!

Please download, and let me know when you've successfully done so!

Thsnks!

Second Seekers (Luwazi Elsebo)

Vesk Scholar Soldier 8 | SP 80/80 HP 62/62 | RP 10/10 | EAC 29; KAC 32; CMD 40 (+6 BR/Trip, +2 Repo) | Fort +9; Ref +6; Will +7 | DR: 9/- Res: 5 Fire/Cold/sonic - 10 Elec | Init: +4 | Perc: +9, SM: +1 | Speed 50ft | Active conditions:
Active Spells::
Def: Melee Attacks take 2d6 Electric when they successfully hit Dragon Gland - 1/1 | Ammo: HR 6/6

Got mine, thank you Silbeg! It was a great time, I really enjoyed it and you were fun to play under!

Second Seekers (Luwazi Elsebo)

NG Human Xenoseeker Envoy 7 | HP: 46/46 | SP 49/49 | RP: 9/9 | EAC: 18 | KAC 20 | F: +7, R: +5, W: +5 | Init: +2 | Perc: +9, SM: +9 (+1d6+1)

I downloaded my chronicle sheet, however I don't see that I received the bonus reputation with Second Seekers (Luwazi Elsebo).

Dark Archive

Fury's Toll | MotD

Yeah, sorry, I was filling these out quickly before I headed out for the weekend, and missed that.

You can either just add it yourself, or wait until I add them tonight.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

I have downloaded mine.

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