PBP Game Day 4: Siege of Serpents! (Inactive)

Game Master Heofthehills

For the game day...Siege of Serpents...if you dare...


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M HumanCONFIRM! Level 1 PBP GM

Clapping, Darren smiles, "Well done!"

Bjarke, Sago, Kennald:

The PC gains a +2 competence bonus on one Strength-based
skill check, attack roll, or combat maneuver check attempted
during the adventure.

"Well gents, are there any of the other tasks you would like to tackle? I think we have a little more time, yet!"

Options remaining: Trap Mastery, Sleuthing, Animal Taming, Lore Symposium, or Boasting/Storytelling. If no interest is there, then we can continue with RP until tomorrow!

Grand Lodge

M Human Bloodrager/1 (HP 13/13 | AC:19 | T:12 | FF:17 | CMB:+5 | CMD:16 | Fort:+2 | Ref:+1 | Will:+1 | Init:+2 | Perc:+5 | Speed 30)
Rage stats:
(HP 13/15 | AC:17 | T:10 | FF:15 | CMB:+7 | CMD:18 | Fort:+4 | Ref:+1 | Will:+3 | Init:+3 | Perc:+4 | Speed 30)
Rage:
6/6

Dagki sits grumpily to the side waiting for his friend. Several minutes later the events are closing and at the mention of refreshments he jumps up.
"Time for food!"
He seems to have forgotten his earlier failures and is ready to move on. He giggles and wrings his hands as he makes his way to the refreshments.

Grand Lodge

M Human Unchained Barbarian/1 (HP 16/16 | AC:19 [+2 Shield] | T:13 | FF:16 [+2 Shield] | CMB:5 | CMD:18 | Fort:+4 | Ref:+3 | Will:+0 | Init:+3 | Perc:+4 | Speed:30) PFS#: 115025-13
Rage stats:
(HP 16/16 | THP 2/2 | AC:17 [+2 Shield] | T:11 | FF:14 [+2 Shield] | CMB:5 | CMD:18 | Fort:+4 | Ref:+3 | Will:+2 | Init:+3 | Perc:+4 | Speed:30)
Abilities:
Rage: 9/9

"You go do sleuthing, but I think it sound boring."

Bjarke sits down with Dagki while the others take part in more activities.

Liberty's Edge

Regional Venture Coordinator - Online


*******************
Overseer Announcement
*******************

Grand Lodge

M Human Unchained Barbarian/1 (HP 16/16 | AC:19 [+2 Shield] | T:13 | FF:16 [+2 Shield] | CMB:5 | CMD:18 | Fort:+4 | Ref:+3 | Will:+0 | Init:+3 | Perc:+4 | Speed:30) PFS#: 115025-13
Rage stats:
(HP 16/16 | THP 2/2 | AC:17 [+2 Shield] | T:11 | FF:14 [+2 Shield] | CMB:5 | CMD:18 | Fort:+4 | Ref:+3 | Will:+2 | Init:+3 | Perc:+4 | Speed:30)
Abilities:
Rage: 9/9

"Bwahaha! No boring stuff for us, Dagki!"

Bjarke quickly takes his spiked shield from his back and pulls his battleaxe from his belt. He raises the axe high above his head. "I love fiiiight!"


Male Human inquisitor / Slayer

Ciro readies his bow, Scarlet spreads her wings cawing loudly.

Friends ready yourselves for combat, Scarlet Show them the other reason for your name

The Exchange

Init: +1 Senses: None Perception: +7

Kennald listens politely to the speech, and then starts when the interruption starts. in but a moment, he unlimbers his spear and steps p to stand behind his new allies and readies to receive a charge from the direction of the new arrivals.


M HumanCONFIRM! Level 1 PBP GM

Darren looks at the group of young Pathfinders and tosses them a Ceramic Glyph of the Open Road. "Help fight for us anywhere you can...with that, another Pathfinder will come to your aid!"

At this point you have 3 locations you can go to. I'm going to take you to the one that the first person who responds suggest. Then when you complete that event, I will rotate to the next person. Unless it moves smoothly into another event. With that said, your options are Northeast, Northwest, and South.

The South has the entry gate and location where innocent support staff and visitors are most likely to get hurt, which makes it just as important to defend. This area extends from the front gates and includes the monument to Durvin Gest.

The Northwest Campus is also more heavily wooded than any other section, which slows the systematic search of the grounds. Moving to
a location in this area takes about twice as long as anywhere else.

The Northeast Campus contains Baphory’s Walk (between Arliss Hall and the Quadrangle) is not a tactical location and requires no extra time to clear, but the PCs notice automatically that the crude stone heads have all uniformly turned to face southwest at some time during today. Each bears an expression or combination of anger,
grief, shock, and/or outrage.

Aid Token:
Aid Another: A Pathfinder agent helps the PCs solve a
puzzle, disable a trap, or accomplish some other task as if
performing the aid another action for a PC.

Allied Offensive: A Pathfinder agent strikes a creature at
the same time as the PC, increasing the damage dealt by
one attack by 1d8 points. In addition, after the attack, the
target is considered to be flanked until the beginning of
the attacker’s next turn.

Burst of Healing: A Pathfinder agent heals all of the PCs
of 1d6 points of damage.

Spellcasting Synergy: A Pathfinder agent casts a spell at
the same time, increasing the save DC and caster level of
a PC’s spell by 1.

Timely Inspiration: A Pathfinder agent provides the
effects of a bard’s inspire courage bardic performance for
3 rounds. In Subtiers 1–2 and 3–4, the competence bonus
is +1.

The Exchange

M Half Elf Brawler/1 (HP 12/12| AC:15 | T:12 | FF:13 | CMB:5 | CMD:17 | Fort:+4 | Ref:+4 | Will:+4 | Init:+4 | Perc:+7 | Speed 30)

Unless anyone has any objections, I say South.

Grand Lodge

M Human Bloodrager/1 (HP 13/13 | AC:19 | T:12 | FF:17 | CMB:+5 | CMD:16 | Fort:+2 | Ref:+1 | Will:+1 | Init:+2 | Perc:+5 | Speed 30)
Rage stats:
(HP 13/15 | AC:17 | T:10 | FF:15 | CMB:+7 | CMD:18 | Fort:+4 | Ref:+1 | Will:+3 | Init:+3 | Perc:+4 | Speed 30)
Rage:
6/6

Dagki grins at Bjarke whilst grabbing his shield and his hooked axe.
"FOR INGIMUNDR~!"
He yells as he follows Sago south. As he moves he keeps pounding his axe against his shield rhythmically.


Male Human inquisitor / Slayer

south seems good to me

Ciro follows southward Scarlet closely behind, in the air


M HumanCONFIRM! Level 1 PBP GM

Sir Laribold Croome, an immaculately dressed Taldan nobleman scrambles for cover behind a table, which his halfling manservant helpfully flips onto its side. Catching his breath, the Taldan fumbles for his monocle before addressing the nearby Pathfinders. “Monsters and villains are attacking all over the grounds,” he states with perfect articulation, punctuated by a crossbow bolt that embeds itself in his makeshift barricade.
“Spread out, patrol the grounds, and snuff out trouble as you find
it. If you should discover any clues about what the devil is going
on, report back here at the base of Skyreach.”

He pulls his sword cane free from its sheath and raises it
overhead. “Look alive, and show initiative,” he shouts before
performing an elaborate dueling salute in the direction of an
elephant and setting off after it.

As the group goes to defend the South, they come across a statue of one of the very first Pathfinders, Durvin Gest. Only, the statue has torn itself apart and it two constructs that have found their tentacles ready to strike.

Init:

1d20 + 1 ⇒ (7) + 1 = 8
Sago: 1d20 + 4 ⇒ (10) + 4 = 14
Kennald: 1d20 + 1 ⇒ (3) + 1 = 4
Ciro: 1d20 + 6 ⇒ (15) + 6 = 21
Bjarke: 1d20 + 3 ⇒ (19) + 3 = 22
Dagki: 1d20 + 2 ⇒ (16) + 2 = 18

Init
Bjarke
Ciro
Dagki
Sago
Monsters
Kennald

Combat

The Exchange

Init: +1 Senses: None Perception: +7

I'm more than OK with South first. I think we might want to try NE after, but that assumes something more interesting doesn't happen first. Will check back later today off and on, going to wait and see what sorts of trouble those bring, since I'm last. I'm going to save Bless for now, but we might want to use that token sooner, rather than later. To let another team get a chance. Bardic option looks good. Not sure if now is a good time though.

Kennald hustles south with the others, in preparation for aiding the noncombatants.

Grand Lodge

M Human Unchained Barbarian/1 (HP 16/16 | AC:19 [+2 Shield] | T:13 | FF:16 [+2 Shield] | CMB:5 | CMD:18 | Fort:+4 | Ref:+3 | Will:+0 | Init:+3 | Perc:+4 | Speed:30) PFS#: 115025-13
Rage stats:
(HP 16/16 | THP 2/2 | AC:17 [+2 Shield] | T:11 | FF:14 [+2 Shield] | CMB:5 | CMD:18 | Fort:+4 | Ref:+3 | Will:+2 | Init:+3 | Perc:+4 | Speed:30)
Abilities:
Rage: 9/9

Bjarke moves over to the constructs and swings his battleaxe at the one directly east of him. "BWAAAAA!!"

Battleaxe: 1d20 + 5 ⇒ (20) + 5 = 25 Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Confirm crit: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 2d8 + 8 ⇒ (1, 5) + 8 = 14

A nice start! :)

Grand Lodge

M Human Bloodrager/1 (HP 13/13 | AC:19 | T:12 | FF:17 | CMB:+5 | CMD:16 | Fort:+2 | Ref:+1 | Will:+1 | Init:+2 | Perc:+5 | Speed 30)
Rage stats:
(HP 13/15 | AC:17 | T:10 | FF:15 | CMB:+7 | CMD:18 | Fort:+4 | Ref:+1 | Will:+3 | Init:+3 | Perc:+4 | Speed 30)
Rage:
6/6

Dagki moves forward and he swings his hooked axe at the creature. As he begins his dance he starts giggling.
"Hihi~!"

Atk roll: 1d20 + 5 ⇒ (7) + 5 = 12 Damn... No luck with Dagki...
Dmg roll: 1d8 + 4 ⇒ (6) + 4 = 10


Male Human inquisitor / Slayer

Ciro moves near a pillar getting a good view at the monster and launches an arrow toward the construct

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d8 ⇒ 2

Confirm Critical: 1d20 + 4 ⇒ (12) + 4 = 16

+1 to both if in 30 ft. how do crits work in this? mine is a X3 modifier, longbow.


M HumanCONFIRM! Level 1 PBP GM

Bjarke's axe comes down and shatters the stone that he comes into contact with. The stone crumbles at his feet.

Dagki comes just shy of penetrating the constructs defenses, but as he fails, the arrow launched from Ciro drives directly into the creature.

Ciro's Crit: 2d8 + 3 ⇒ (1, 3) + 3 = 7

While the arrow did hit hard, it didn't seem to do as much as it looked like it should.

Sago

Grand Lodge

M Human Unchained Barbarian/1 (HP 16/16 | AC:19 [+2 Shield] | T:13 | FF:16 [+2 Shield] | CMB:5 | CMD:18 | Fort:+4 | Ref:+3 | Will:+0 | Init:+3 | Perc:+4 | Speed:30) PFS#: 115025-13
Rage stats:
(HP 16/16 | THP 2/2 | AC:17 [+2 Shield] | T:11 | FF:14 [+2 Shield] | CMB:5 | CMD:18 | Fort:+4 | Ref:+3 | Will:+2 | Init:+3 | Perc:+4 | Speed:30)
Abilities:
Rage: 9/9

"BAM! You saw that, Dagki?! Bwahaha!"

Grand Lodge

M Human Bloodrager/1 (HP 13/13 | AC:19 | T:12 | FF:17 | CMB:+5 | CMD:16 | Fort:+2 | Ref:+1 | Will:+1 | Init:+2 | Perc:+5 | Speed 30)
Rage stats:
(HP 13/15 | AC:17 | T:10 | FF:15 | CMB:+7 | CMD:18 | Fort:+4 | Ref:+1 | Will:+3 | Init:+3 | Perc:+4 | Speed 30)
Rage:
6/6

"Hihi... They look weak. Chop em up!"
Sagki replies to his good friend.

-Posted with Wayfinder

The Exchange

M Half Elf Brawler/1 (HP 12/12| AC:15 | T:12 | FF:13 | CMB:5 | CMD:17 | Fort:+4 | Ref:+4 | Will:+4 | Init:+4 | Perc:+7 | Speed 30)

Sago runs up with his spear and stabs at the other stone, missing pathetically,
Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 6 ⇒ (3) + 6 = 9


M HumanCONFIRM! Level 1 PBP GM

The stone creature takes two quick swings at Dagki.

1d20 + 3 ⇒ (7) + 3 = 10
1d3 ⇒ 1

1d20 + 3 ⇒ (4) + 3 = 7
1d3 ⇒ 1

But both swings come up short, leaving the creature open for the Pathfinders to return fire.

Kennald, followed by everyone else. Not super particular on order!

The Exchange

M Half Elf Brawler/1 (HP 12/12| AC:15 | T:12 | FF:13 | CMB:5 | CMD:17 | Fort:+4 | Ref:+4 | Will:+4 | Init:+4 | Perc:+7 | Speed 30)

Sago stabs again, this time hitting his mark with power, That's more like it!
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Crit Confirm: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Crit Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Grand Lodge

M Human Bloodrager/1 (HP 13/13 | AC:19 | T:12 | FF:17 | CMB:+5 | CMD:16 | Fort:+2 | Ref:+1 | Will:+1 | Init:+2 | Perc:+5 | Speed 30)
Rage stats:
(HP 13/15 | AC:17 | T:10 | FF:15 | CMB:+7 | CMD:18 | Fort:+4 | Ref:+1 | Will:+3 | Init:+3 | Perc:+4 | Speed 30)
Rage:
6/6

Dagki, motivated by his friend killing the other creature, raises his axe and brings it down. Seeing some chips of stone flying around he laughs.
"No blood! A pity!"
After saying that he starts giggling again.

Atk roll: 1d20 + 5 ⇒ (18) + 5 = 23
Dmg roll: 1d8 + 4 ⇒ (2) + 4 = 6


M HumanCONFIRM! Level 1 PBP GM

The poor stone creature stood no chance at all from the onslaught that came it's way.

Even with each blow's force reduced, the distraction caused by the previous spear thrust seemed to leave the creature opened to a brilliant over and under display of axe and spear that left the creature in a small pile of dust.

Congrats! Next area is up to you!

Grand Lodge

M Human Bloodrager/1 (HP 13/13 | AC:19 | T:12 | FF:17 | CMB:+5 | CMD:16 | Fort:+2 | Ref:+1 | Will:+1 | Init:+2 | Perc:+5 | Speed 30)
Rage stats:
(HP 13/15 | AC:17 | T:10 | FF:15 | CMB:+7 | CMD:18 | Fort:+4 | Ref:+1 | Will:+3 | Init:+3 | Perc:+4 | Speed 30)
Rage:
6/6

As the creature fall Dagki happily jumps up and down. "Hihi! Stone to dust!"

He looks in the directions still available and starts mumbling. "Eeny, meeny, miny, moe!" He points north east and charges off. "Come follow! More weak stone over there!"

As he hops along he starts a song, hoping his friends will join him.
"Hear the sound of swords, fulfill the night!
Feel the winds of death on your skin!
See the arrows fly, flaming in the sky!
Hear the screams of men as they die~"

Hope you guys agree on the direction? :) Though since that direction will take no additional travelling time we might as well take that one first.

The Exchange

Init: +1 Senses: None Perception: +7

Kennald looks up from where he was tending the noncombatants just down the path as his newfound allies finish crushing the statues, and hustles after them to the NE.

Off to work! Actually, after NE, we might want to work around towards SW... unless 'SW' is just South, which after looking at the overmap, might be the case, and I'm just overreading into the description.


Male Human inquisitor / Slayer

just woke up, nice to see the statue thing died, my arrows were doing thing against it. i'm fine with the direction i here north east is great this time of year

The Exchange

M Half Elf Brawler/1 (HP 12/12| AC:15 | T:12 | FF:13 | CMB:5 | CMD:17 | Fort:+4 | Ref:+4 | Will:+4 | Init:+4 | Perc:+7 | Speed 30)

I'm fine with either, up to you guys.

Grand Lodge

M Human Unchained Barbarian/1 (HP 16/16 | AC:19 [+2 Shield] | T:13 | FF:16 [+2 Shield] | CMB:5 | CMD:18 | Fort:+4 | Ref:+3 | Will:+0 | Init:+3 | Perc:+4 | Speed:30) PFS#: 115025-13
Rage stats:
(HP 16/16 | THP 2/2 | AC:17 [+2 Shield] | T:11 | FF:14 [+2 Shield] | CMB:5 | CMD:18 | Fort:+4 | Ref:+3 | Will:+2 | Init:+3 | Perc:+4 | Speed:30)
Abilities:
Rage: 9/9

"No more stone! I want living foe!"

Bjarke charges after Dagki, eager for more combat.


M HumanCONFIRM! Level 1 PBP GM

As you head to the North, you come to recognize the area...it was where you were housed when you were a student, in a ivy-covered building that preexists the Society.

The solitary figure of Ambrus Valsin himself jogs out of the Quadrangle’s courtyard. “You lot, we have a crisis here that can’t wait.” He turns and gestures to the Quadrangle. “When the banquet started, I dismissed the first-year initiates back here to continue their studies for a few more hours. The damned Aspis were waiting inside two of the dormitories,” the venture-captain says, pointing to two ivy-covered stone buildings. “I think their plan is to everage the initiates as hostages if they have no other escape route.”

Venture-Captain Valsin regards you with an inscrutable look. “This situation can only become more desperate. The safety of our initiates can’t wait another minute. Consider yourself drafted, because you’re all I’ve got. I’m heading to the southern dormitory. You head to the northern dormitory. Talk them down, or hit them hard and fast.”

Grand Lodge

M Human Bloodrager/1 (HP 13/13 | AC:19 | T:12 | FF:17 | CMB:+5 | CMD:16 | Fort:+2 | Ref:+1 | Will:+1 | Init:+2 | Perc:+5 | Speed 30)
Rage stats:
(HP 13/15 | AC:17 | T:10 | FF:15 | CMB:+7 | CMD:18 | Fort:+4 | Ref:+1 | Will:+3 | Init:+3 | Perc:+4 | Speed 30)
Rage:
6/6

Dagki moves to the northern dormitory and takes a good look at it.
"Window or door?"
Dagki asks Bjarke, completely dismissing the possibility of talking them over, as he peers at the building.

Perception: 1d20 + 4 ⇒ (8) + 4 = 12For anything notable

The Exchange

Init: +1 Senses: None Perception: +7

Kennald tries to remember what he can of the North building, futilely, as he spent much of his time in the Southern one, while looking over the Dorm, trying to come up with a plan.

Knowlege - memory: 1d20 - 2 ⇒ (3) - 2 = 1

Perception: 1d20 + 7 ⇒ (10) + 7 = 17


Male Human inquisitor / Slayer

is it possible to go in through the roof? otherwise i fear our only option here is to have our burly friends here bust down the door and hope we can talk the situation down.


M HumanCONFIRM! Level 1 PBP GM

Map is updated.

As all of you have, at one time, stayed in this building, it is easy to remember the layout. Unfortunately, you can see that the windows have all been closed, so seeing inside is not something you are likely to be able to do.

The Exchange

Init: +1 Senses: None Perception: +7

looked at the map earlier... out of town for the weekend as well. Have internet, but man, it's rough posting this way.

"How about through the upstairs door off that wallway to the south?"

Grand Lodge

M Human Unchained Barbarian/1 (HP 16/16 | AC:19 [+2 Shield] | T:13 | FF:16 [+2 Shield] | CMB:5 | CMD:18 | Fort:+4 | Ref:+3 | Will:+0 | Init:+3 | Perc:+4 | Speed:30) PFS#: 115025-13
Rage stats:
(HP 16/16 | THP 2/2 | AC:17 [+2 Shield] | T:11 | FF:14 [+2 Shield] | CMB:5 | CMD:18 | Fort:+4 | Ref:+3 | Will:+2 | Init:+3 | Perc:+4 | Speed:30)
Abilities:
Rage: 9/9

"There is door right here!"

Bjarke moves over to the front doors and uses his shoulder as a battering ram.

Strength: 1d20 + 4 ⇒ (13) + 4 = 17
Strength: 1d20 + 4 ⇒ (11) + 4 = 15
Strength: 1d20 + 4 ⇒ (4) + 4 = 8
Strength: 1d20 + 4 ⇒ (17) + 4 = 21


M HumanCONFIRM! Level 1 PBP GM

The door almost gives on the last try, but the lock seems to be holding it very firmly in place.

4d20 ⇒ (17, 2, 7, 5) = 31

Luckily Bjarke's shoulder does not appear to have caused much noise on the inside...and nothing can be heard inside.


Male Human inquisitor / Slayer

hmmm let me try something Ciro pulls out his bow and takes aim at one of the closed windows with an arrow.

Attack: 1d20 + 4 ⇒ (15) + 4 = 19

Damage: 1d8 ⇒ 4

i am assuming the window is a normal glass window or at least breakable

The Exchange

Init: +1 Senses: None Perception: +7

Kennald moves up to take up a defensive position behind Bjarke, to support him, and allow for Dagki or Sajo to throw their shoulders into the other door, ready to step up and set to receive a charge once the doors drop.

Grand Lodge

M Human Bloodrager/1 (HP 13/13 | AC:19 | T:12 | FF:17 | CMB:+5 | CMD:16 | Fort:+2 | Ref:+1 | Will:+1 | Init:+2 | Perc:+5 | Speed 30)
Rage stats:
(HP 13/15 | AC:17 | T:10 | FF:15 | CMB:+7 | CMD:18 | Fort:+4 | Ref:+1 | Will:+3 | Init:+3 | Perc:+4 | Speed 30)
Rage:
6/6

Dagki moves to the other door and nods to Bjarke.
"Together!"

Str check: 1d20 + 4 ⇒ (6) + 4 = 10
Str check: 1d20 + 4 ⇒ (19) + 4 = 23
Str check: 1d20 + 4 ⇒ (4) + 4 = 8
Str check: 1d20 + 4 ⇒ (11) + 4 = 15


M HumanCONFIRM! Level 1 PBP GM

The arrow shatters the glass just before Dagki and Bjarke manage to smash through the entrance. Both create a huge clatter.

1d20 ⇒ 15
1d20 ⇒ 11

There is little doubt that whoever is in the building heard what was going on.

Sitting beneath a large chandelier are a group of students bound together and gagged with looks of terror on their faces.

Perception DC 15:
There appears to be a cup balanced tediously upon the chandelier.

Init :

Sago: 1d20 + 4 ⇒ (7) + 4 = 11
Kennald: 1d20 + 1 ⇒ (11) + 1 = 12
Ciro: 1d20 + 6 ⇒ (10) + 6 = 16
Bjarke: 1d20 + 3 ⇒ (3) + 3 = 6
Dagki: 1d20 + 2 ⇒ (13) + 2 = 15
1d20 ⇒ 10

Init Order

Ciro
Dagki
Kennald
Sago

Something Something
Bjarke

The Exchange

Init: +1 Senses: None Perception: +7

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Kennald double moves to place himself between the kids and the southern doors.

Grand Lodge

M Human Unchained Barbarian/1 (HP 16/16 | AC:19 [+2 Shield] | T:13 | FF:16 [+2 Shield] | CMB:5 | CMD:18 | Fort:+4 | Ref:+3 | Will:+0 | Init:+3 | Perc:+4 | Speed:30) PFS#: 115025-13
Rage stats:
(HP 16/16 | THP 2/2 | AC:17 [+2 Shield] | T:11 | FF:14 [+2 Shield] | CMB:5 | CMD:18 | Fort:+4 | Ref:+3 | Will:+2 | Init:+3 | Perc:+4 | Speed:30)
Abilities:
Rage: 9/9

Perception: 1d20 + 4 ⇒ (2) + 4 = 6

Grand Lodge

M Human Bloodrager/1 (HP 13/13 | AC:19 | T:12 | FF:17 | CMB:+5 | CMD:16 | Fort:+2 | Ref:+1 | Will:+1 | Init:+2 | Perc:+5 | Speed 30)
Rage stats:
(HP 13/15 | AC:17 | T:10 | FF:15 | CMB:+7 | CMD:18 | Fort:+4 | Ref:+1 | Will:+3 | Init:+3 | Perc:+4 | Speed 30)
Rage:
6/6

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Dagki moves in and sees the cup on the chandelier. He points and says.
"Don' trust that!"
He moves inside the room closer to the students to take a closer look.


Male Human inquisitor / Slayer

perception: 1d20 + 6 ⇒ (2) + 6 = 8

Scarlet, stay keep watch Ciro says to the giant bird moving inside.

The Exchange

M Half Elf Brawler/1 (HP 12/12| AC:15 | T:12 | FF:13 | CMB:5 | CMD:17 | Fort:+4 | Ref:+4 | Will:+4 | Init:+4 | Perc:+7 | Speed 30)

Perception: 1d20 + 7 ⇒ (19) + 7 = 26
Sago carefully moves towards the students with his spear drawn, watching the chandelier warily as the cup balances.


M HumanCONFIRM! Level 1 PBP GM

Stepping out of one of the side hallways is a human male wearing a bronze Aspis badge upon his cloak, openly admitting his allegiance.

"Oh my! We have Pathfinders coming to save their brainwashed runts....lovely. Take another step and I will end these children where they stand!"

He looks like he might be preparing to cast a spell.

Everyone is up!


Male Human inquisitor / Slayer

How about this instead, finish your casting and i'll fire this arrow straight through your skull. Believe me i'm a lot faster than you His bow having previously been drawn and an arrow already knocked and aimed.

initiative: 1d20 + 4 ⇒ (9) + 4 = 13 Scarlet's
initiative: 1d20 + 6 ⇒ (14) + 6 = 20 Ciro's

intimidate: 1d20 ⇒ 3

Here's a pic, she's kind of like this but a little bigger

Grand Lodge

M Human Unchained Barbarian/1 (HP 16/16 | AC:19 [+2 Shield] | T:13 | FF:16 [+2 Shield] | CMB:5 | CMD:18 | Fort:+4 | Ref:+3 | Will:+0 | Init:+3 | Perc:+4 | Speed:30) PFS#: 115025-13
Rage stats:
(HP 16/16 | THP 2/2 | AC:17 [+2 Shield] | T:11 | FF:14 [+2 Shield] | CMB:5 | CMD:18 | Fort:+4 | Ref:+3 | Will:+2 | Init:+3 | Perc:+4 | Speed:30)
Abilities:
Rage: 9/9

@Ciro: Initiative was already rolled by the GM. We're all up.

Bjarke double moves up to the man.

"Dagki! Kill him hard!"

Grand Lodge

M Human Bloodrager/1 (HP 13/13 | AC:19 | T:12 | FF:17 | CMB:+5 | CMD:16 | Fort:+2 | Ref:+1 | Will:+1 | Init:+2 | Perc:+5 | Speed 30)
Rage stats:
(HP 13/15 | AC:17 | T:10 | FF:15 | CMB:+7 | CMD:18 | Fort:+4 | Ref:+1 | Will:+3 | Init:+3 | Perc:+4 | Speed 30)
Rage:
6/6

Dagki turns his head and looks straight at the man. He takes two large steps forward and swings his axe.
"Hihi!"

Atk roll: 1d20 + 5 ⇒ (13) + 5 = 18
Dmg roll: 1d8 + 4 ⇒ (4) + 4 = 8

Move action to get to him, avoiding the students, and standard to attack.

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