CN Medium Humanoid (Human)
Init +3 (+3 Dex)
Defense
AC 19 [+2 Shield] (10 +6 Armor Bonus +3 Dex); Touch 13 (10 +3 Dex); Flat-Footed 16 [+2 Shield] (10 +6 Armor Bonus)
HP 16 (12 +1x3 Con +1x1HP Favored Class Bonus)
Fort Save +4 (+2 Class +2 Con); Ref Save +3 (+3 Dex); Will Save +0 (+0 Wis)
Offense
Speed: Medium (30 ft) +10 ft Fast Movement -10 ft Medium Armor
Melee: Battleaxe, main hand
Damage: 1d8 +4 [+2 Rage]
Attack roll: +5 [-2 TWF +2 Rage] (+1 Base Atk +4 Str)
Crit: x3
Melee: Heavy Steel Spiked Shield, off hand
Damage: 1d6 +2 [+2 Rage]
Attack roll: +5 [-2 TWF +2 Rage] (+1 Base Atk +4 Str)
Crit: ×2
Ranged: Throwing Axe
Damage: 1d6 +4 [+2 Rage]
Attack roll: +4 [+2 Rage] (+1 Base Atk +3 Dex)
Crit & range: x2; 10 feet
Statistics
Str 19 (17 +2 Race), Dex 16, Con 14, Int 7, Wis 10, Cha 7
Base Atk +1; CMB 5 (+1 Base Atk +4 Str); CMD 18 (10 +1 Base Atk +4 Str +3 Dex)
Feats:
Fast Movement (Class)
Improved Shield Bash
Rage (Class)
Two-Weapon Fighting
Racial Traits:
+1 Bonus Feat at level 1
Skilled
Traits:
Berserker of the Society [+3 rounds of rage per day]
Shield-Trained [Heavy shields are light weapons]
Skills (Untrained):
Acrobatics +0 [-2 Shield] (-3 Armor Penalty +3 Dex)
Bluff -2 (-2 Cha)
Climb +1 [-2 Shield] (-3 Armor Penalty +4 Str)
Diplomacy -2 (-2 Cha)
Heal +0 (+0 Wis)
Intimidate -2 (-2 Cha)
Ride +0 [-2 Shield] (-3 Armor Penalty +3 Dex)
Sense Motive +0 (+0 Wis)
Stealth +0 [-2 Shield] (-3 Armor Penalty +3 Dex)
Survival +0 (+0 Wis)
Skills (Trained):
Perception +4 (1 +3 Class +0 Wis)
Profession (Sailor) +4 (1 +3 Class +0 Wis)
Swim +5 [-2 Shield] (1 +3 Class -3 Armor Penalty +4 Str)
Languages: Common, Skald
Equipment
Combat gear
Battleaxe (10gp, 6lbs.)
Heavy Steel Spiked Shield (30gp, 20lbs.)
Throwing Axe x2 (each 8gp, 2lbs.)
Wand of CLW [50 charges] (2PP, -)
Wearing & otherwise equipped
Cold Weather Outfit (8gp, 7lbs.)
Masterwork Breastplate (350gp, 30lbs.)
Backpack (2gp, 2lbs.)
Acid [x2] (each 10gp, 1lb.)
Bedroll (1sp, 5lbs.)
Chalk [x8] (each 1cp, -)
Flint and Steel (1gp, -)
Grappling Hook (1gp, 4lbs.)
Rope, Silk (50ft.) (10gp, 5lbs.)
Torch [x10] (each 1cp, 1lb.)
Waterskin (1gp, 4lbs.)
Whetstone (2cp, 1lb.)
Encumbrance: 100lbs.; Light Load, (Light Load up to 116lbs., Medium up to 233lbs., Heavy up to 350lbs.)
Money: 205gp 7sp
Prestige points: 0/2
Class Info
Favored Class: Barbarian
Alternate Class Bonus: Add a +1/2 bonus to trap sense or +1/3 to the bonus from the superstition rage power. (Chosen 0 times.)
Favored Class Bonus: +1x1HP
Rage (9 a day: 4 +0x2 for level +3 Trait +2 Con): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.
While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting).
A barbarian can end her rage as a free action, and is fatigued for 1 minute after a rage ends. A barbarian can't enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends.