PBP GAMEDAY 2--Confirmation (Inactive)

Game Master Gilthanis

The Confirmation: will you become proud members of the Society

Final Exam


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Init tracker: round 3
Janira--withdraw
Aldaeth--moved
Rondo--go
Verrak--summoned eagle
Mino--(-2 atk & -4 dex for 3 rounds) (8 dam taken)
Victoria--
Z'hor--
Neh--

Dark Archive

AC25/Touch18/Flatfoot20/CMD 24||HP 60/60| Fort:+12 ;Ref:+11 ;Will+11|Percept +12/Sense Motive +2|Init + 9 Male Half-Orc Inquisitor

As Nehyril picks his way through the brush to inch closer to the water, his eyes widen in shock as the Varisian's...whatever, vanishes from sight under a single blow. Hells! That thing was one of our heavy hitters. Definitely best to keep out of reach then.

Once again smiling inwardly at the wisdom of his particualr speciailization, Neyril shoots off a third arrow as he breaks through the undergrowth.

Arrows away!: 1d20 + 6 ⇒ (12) + 6 = 18 for straight to the kisser: 1d8 + 1 ⇒ (5) + 1 = 6


Verrak, please roll confirmation for bite crit?

will DMPC rondo if nothing up by mid-tomorrow
-----
Init tracker: round 3
Janira--withdraw
Aldaeth--moved
Rondo--go
Verrak--summoned eagle and attacked)
Mino--(-2 atk & -4 dex for 3 rounds) (8 dam taken)
Victoria--
Z'hor--
Neh-- (pre-post & hit?)

Grand Lodge

AC15/Touch11/FlatFoot14/CMD15||HP8(8)||Fort:+0/Ref:+1/Will:+3|Per +1/SM +2|Init +1
Spells:
Level 0: Detect Magic, Read Magic, Acid Splash, Daze. Level 1(2 left) Mage Armor, Rejuivenate Eidolon
Half Elf (Shoanti) Summoner(1)

Talon 2 Crit check: 1d20 + 3 ⇒ (11) + 3 = 14


that crit confirms, please roll damage :)

Init tracker: round 3
Janira--withdraw
Aldaeth--moved
Rondo--go
Verrak--summoned eagle and attacked
Mino--(-2 atk & -4 dex for 3 rounds) (8+4+2+? dam taken)
Victoria--
Z'hor--
Neh-- (pre-post & hit?)

Grand Lodge

AC15/Touch11/FlatFoot14/CMD15||HP8(8)||Fort:+0/Ref:+1/Will:+3|Per +1/SM +2|Init +1
Spells:
Level 0: Detect Magic, Read Magic, Acid Splash, Daze. Level 1(2 left) Mage Armor, Rejuivenate Eidolon
Half Elf (Shoanti) Summoner(1)
DM Stylz wrote:
that crit confirms, please roll damage :)

Sorry - i was sure that was a miss......

Talon Damage: 1d4 ⇒ 4

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

oops, sorry thought you were waiting on me already since I was traveling all day. Apply my action on my turn unless she is in range to channel .

Victoria will jump across the river and move towards Janira.

"Almost there. Hang in there."

jump : 1d20 - 3 ⇒ (6) - 3 = 3 dc5

And splashes into the stream.


DMPC for Rondo

Rondo will move his small legs to get closer to the fracas. He get to the log and attempts to navigate its slipperiness. He pirouettes, backwards across the log, just to show how nimble ad awesome he is.

acro: 1d20 + 3 ⇒ (20) + 3 = 23

The Minotaur, angry that the small annoyance has left, turns his sights to Verrak and the joy of causing him some havoc. He shifts his stance slightly, and takes a mighty swing with his axe.

atk on Verrak vs AC 15: 1d20 + 5 ⇒ (16) + 5 = 212d6 + 4 ⇒ (1, 6) + 4 = 11

Init tracker: round 3
Janira--withdraw
Aldaeth--moved
Rondo--go
Verrak--summoned eagle and attacked
Mino--(-2 atk & -4 dex for 3 rounds) (24 dam taken)
Victoria--
Z'hor--
Neh-- (pre-post & hit?)


DMPC for Rondo

Init tracker: round 4
Janira--failed disarm
Aldaeth--go
Rondo--go
Verrak--(-3 HP, down and bleeding out)
Mino--(-2 atk & -4 dex for 3 rounds) (24 dam taken)
Victoria--
Z'hor--
Neh--

Janira, seeing Verrak go down in one blow gives her pause for the safety of the others, but quickly snaps back into action. She takes a cautious step forward, and attempts to rip the axe out of the beasts hands and eliminate an immediate threat. She manages to wrap the whip around the large axe, but it slides off right as she begins to try and wrestles it from his hands.

disarm: 1d20 + 2 ⇒ (15) + 2 = 17 vs CMD 21


I forgot that the summoned eagle was "Rakessi" pic, so please replace it on the map :)

Grand Lodge

AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
Inventory:
Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish

Having successfully crossed the stream takes a quick step to the southeast and cast color spray on the minotaur.

That'll be a DC 15 will save

Silver Crusade

AC17(19)/Touch13/Flatfoot13/CMD 14||HP 13/[13]| Fort:+4 ;Ref:+1 ;Wil+4|Percept +2/Sense Motive +2|Init + 1 Male Aasimar (Heaven Born Angel Blooded) War Priest

Double move for Aldaeth again


save or suck: 1d20 + 5 ⇒ (13) + 5 = 18 vs dc 15

Rondo, takes a quick step and unleashes a dazzling display of colors hoping to overload the minotaur's senses, but the minotaur still stands there defiant as ever. Meanwhile, Aldaeth continues to move up, hoping to get into the thick of it and test his mettle with the big bull.

Init tracker: round 4
Janira--failed disarm
Aldaeth--double moved
Rondo--color spray
Verrak--(-3 HP, down and bleeding out) {need a stabilizze check and the full roaund for the bird)
Mino--(-2 atk & -4 dex for 3 rounds) (24 dam taken)
Victoria--
Z'hor--
Neh--

Aldaeth, do you wish to try and cross the trunk bridge at 1/2 speed for a dc 7 acrobatics check OR go through the river with a DC 15 swim. If you fail the log there is a DC 13 reflex save to avoid falling in the water?

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2

"Vicky, you ok to get out of there on your own? I have some tricks yet up my sleeves.... I'll show him what a Watersinger can do! You know , I hope he doesn't speak Taldane."

Dark Archive

AC25/Touch18/Flatfoot20/CMD 24||HP 60/60| Fort:+12 ;Ref:+11 ;Will+11|Percept +12/Sense Motive +2|Init + 9 Male Half-Orc Inquisitor

Nehyril fires another arrow at the creature. Why. Won't. You. Drop!?

Launch for: 1d20 + 6 ⇒ (16) + 6 = 22 for damage: 1d8 + 1 ⇒ (7) + 1 = 8

Silver Crusade

AC17(19)/Touch13/Flatfoot13/CMD 14||HP 13/[13]| Fort:+4 ;Ref:+1 ;Wil+4|Percept +2/Sense Motive +2|Init + 1 Male Aasimar (Heaven Born Angel Blooded) War Priest
DM Stylz wrote:


Aldaeth, do you wish to try and cross the trunk bridge at 1/2 speed for a dc 7 acrobatics check OR go through the river with a DC 15 swim. If you fail the log there is a DC 13 reflex save to avoid falling in the water?

I'll take the log.

DC7 Acro 1d20 + 1 - 5 ⇒ (6) + 1 - 5 = 2

Reflex 13

1d20 + 1 ⇒ (4) + 1 = 5

I am beloved of the dice gods of late :(

Swim (for next round) 1d20 + 4 - 5 ⇒ (9) + 4 - 5 = 8

Feeling the love


KA-SPLOOSH


will DMPC Verrak and birdie in morning if no response

Grand Lodge

AC15/Touch11/FlatFoot14/CMD15||HP8(8)||Fort:+0/Ref:+1/Will:+3|Per +1/SM +2|Init +1
Spells:
Level 0: Detect Magic, Read Magic, Acid Splash, Daze. Level 1(2 left) Mage Armor, Rejuivenate Eidolon
Half Elf (Shoanti) Summoner(1)

Stabilisation: 1d20 ⇒ 13

The eagle continues to harrass the minotaur

Talon 1: 1d20 + 3 ⇒ (13) + 3 = 16:damage: 1d4 ⇒ 4
Talon 2: 1d20 + 3 ⇒ (14) + 3 = 17:damage: 1d4 ⇒ 2
Bite: 1d20 + 3 ⇒ (8) + 3 = 11:damage: 1d4 ⇒ 1


Verrak, even though unconscious his summoned eagle continues to press the attack. It scratches the bovine beast with both its claws but fails to connect with the bite. Meanwhile Verrak's body catches up with the wound and his wounds stop bleeding and clot.

The Minotaur, suffering a multitude is scratches and arrow punctures, decides that possible meal(s) are too much effort and work and decides to go find an easier meal elsewhere. It withdraws and heads away from the group at a brisk pace.

Nehyril is not pleased with the creature turning to run lets another arrow fly. Even at a greater distance, the arrow lodges firmly in the beasts spine, and it crumples to the ground, in a giant heap.

COMBAT OVER

There is still the matter of Victoria and Aldaeth swimming and Verrak bleeding but I know there is some healing still left so I am not too worried

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2

"Aww... didn't get the chance to disarm the beast with my watery blast. Oh, Aldeath, here... here's a way to get out!"

He'll use his Hydraulic Push SLA to push Aldeath out of the water.
Bull Rush vs Aldeath - who is not resisting I hope: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
This beats his CMD in any case, pushing him 5' out of the water

"Aldeath, perhaps your agility is not your strong suit."

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2

day job will be Peform: Oratory
day job: 1d20 + 8 ⇒ (2) + 8 = 10
Going to use my reroll on that - don't know how you want proof that I have a folio ;)
reroll with 2 GM stars: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30

That's MUCH better. 75gp!


I trust you guys

Silver Crusade

AC17(19)/Touch13/Flatfoot13/CMD 14||HP 13/[13]| Fort:+4 ;Ref:+1 ;Wil+4|Percept +2/Sense Motive +2|Init + 1 Male Aasimar (Heaven Born Angel Blooded) War Priest

Help! *blub blub*

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
Aldaeth wrote:
Help! *blub blub*

Heh. See above. Z'hor'll already popped you out of the water!


Janira, huffs and puffs a bit after the fight. She sits for a bit catching her breathe.

Job well done everyone. What about Verrak, unfortunately I am all out of spells due to the overgrown swine. Can someone else help the lad out, he risked his life for little old me, she says with a beaming smile on her face.

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2

"Oh, we still have your wand, Janira!"

Z'hor'll scampers across the log that Aldeath fell off of (take 10 for 14). He uses a charge off of Janira's wand CLW: 1d8 + 3 ⇒ (6) + 3 = 9, then hands the wand back to Janira.

"I am very glad to see that you survived the beast. He seemed quite... viscious. I think we've figured out what we were supposed to. We actually met a very nice Gillman by the name of Uori! He was stone deaf, but we could still communicate rather well, as long as he was looking at him. Oh, and there were these frescoes, and a miniature Absalom. We slew some creatures inside... but we did not investigate the caves fully. Should we go back in?"


Janira smiles as Z'hor tells her all about what was found and seen and documented. She looks up to the sky, then looks back to Z'hor and the rest of the group.

Whether you wish to go back in or return to Absolom is up to your group. This is your confirmation, I am but a guide. If you wish to go back, I will stay out here and start working on my official reports. If you are ready to go back then we can start to head back when your all ready. It truly is all up to you

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2

Z'hor'll looks to see how Verrak is doing... as he took the worst of this encounter. "How are you doing, Verrak? Did you want to go back in?"

Z'hor'll is barely containing his enthusiasm for going back in. 'There is more to learn, more to see!' he thinks.
"I still have spells left! And I can inspire more courage in you all! And we can talk to Uori again! Hey, we also have that wand he gave us. I think we should go back in, and check out the passage we didn't go down. Couldn't take us that long! Plus, we'll have more to report... and maybe some new flea marionettes to play with!"

Z'hor'll is itching to use his "power joke" on someone.... he knows that it will just crack them up! Hideous Laughter

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

Tori will channel to heal the party

"whew ."

1d6 ⇒ 4

Silver Crusade

AC17(19)/Touch13/Flatfoot13/CMD 14||HP 13/[13]| Fort:+4 ;Ref:+1 ;Wil+4|Percept +2/Sense Motive +2|Init + 1 Male Aasimar (Heaven Born Angel Blooded) War Priest

We should finish exploring the caves... if they aren't already


Nope, there were two offshoots from the absolom room. You went west, you still have east (or vice-versa)

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

"Is everyone ok? Janira, you had me worried.

Tori will channel again if others are still injured. Otherwise she will ring water from her cloak, pack and hair.

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2

"Oh, Vickie, I got that... and you too, Aldaeth!"
Z'Hor'll casts Prestidigitation, and pulls the water out of Victoria's clothes and hair, burning a round of performance to create a solid water rose out of the water, which he hands to the Aasamir. He then turns to Aldeath (and the flower collapses back into water), and dries him off with the spell.

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

"Why thank you so much. That was beautiful . "

Grand Lodge

AC15/Touch11/FlatFoot14/CMD15||HP8(8)||Fort:+0/Ref:+1/Will:+3|Per +1/SM +2|Init +1
Spells:
Level 0: Detect Magic, Read Magic, Acid Splash, Daze. Level 1(2 left) Mage Armor, Rejuivenate Eidolon
Half Elf (Shoanti) Summoner(1)

"Thank you my friends... I am sure I will be fine. If nothing else, I have learned caution!" he says wearily, though with a smile.

"If there are more caves to explore, then I'm ready"

In case nothing else happens, Verraks day job is performing Shoanti dance techniques... Perform:Dance: 1d20 + 2 ⇒ (8) + 2 = 10

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2

"Let's head back in. Janira, would you mind terribly if we kept the wand... just in case? Victoria, maybe when we leave Uori's cavern, you should set up the Shield of Faith on us all... Let's go!"

Z'hor'll sprints to the cave entrance, barely waiting for an answer, from anyone. "Rondo, where'd you go?"

Dark Archive

AC25/Touch18/Flatfoot20/CMD 24||HP 60/60| Fort:+12 ;Ref:+11 ;Will+11|Percept +12/Sense Motive +2|Init + 9 Male Half-Orc Inquisitor

Nehyril mutters at the zealous eagerness of the undine, but turn to follow him nonetheless.

"Slow down you dast idiot! Unless you think you can take on the whole cavern by yourself!"

As he moves towards the caves, Nehyril also calls back to Janira. "And keep an eye on that thing's corpse. One of those horns could make a fine memento."

Grand Lodge

AC 14 / Touch 14 / Flatfoot 11 / CMD 11 / HP 7/[7] / Fort: +1 Ref: +3 Will: +1 / Init +8 / Male Gnome Sorcerer (Shadow Bloodline)
Inventory:
Wand of Burning Hands, Scrolls (Wind, Mage Armor & Obscuring Mist), Potion of Vanish

Rondo has been riffling through the minotaur's belongings. Searching

However, at the mention of his name Rondo finally pulls his head out of the clouds and looks at the rest of the party running back towards the cave entrance, "Oh, Rondo was daydreaming..."

"Hey, you are leaving Rondo behind!" he shouts as he hurries to keep up.

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2

Z'hor'll leads the team back though the cavern... checking at the previous battle to make sure we didn't leave anything there.

not in a hurry, taking 20 on a search for 24

After that, we'll make our way to Uori's cave. If the gillman is still there, Z'hor'll will approach him, gain his attention, and let him know that the mites and the other vileness are gone, so that passage is safe for now. Additionally, he will ask, "I apologize, elder, but have you seen or otherwise sensed anything coming from the far passage? Is there anything that we should be aware of?"

Z'hor'll waits for the gillman's response, thanks him for his time, and leads the team down the other passage. Before we go too far down that passage, he will again request that Victoria cast Shield of Faith on each of us (giving us a Deflection bonus of +3, correct?).

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

Certainly. Get in line each of you...

As she taps each person with the wand...


1d6 ⇒ 4...MAP UPDATES UNDER SAME LINK AS BEFORE

The cave’s damp air becomes increasingly stale as you continue down through this tunnel, and as you approach this area, the stench of decay grows increasingly evident. The passage turns to the east and opens into a small cavern littered with bits of broken glass, rotting pieces of paper, and other unusable detritus. A lies face down toward the back of the cavern.

As Aldaeth turns the corner, three walking corpse wearing only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched.

-------------------------------------------

Initiative:
Aldaeth init: 1d20 + 1 ⇒ (7) + 1 = 8
Neh init: 1d20 + 1 ⇒ (16) + 1 = 17
Rondo: init: 1d20 + 3 ⇒ (16) + 3 = 19
Verrak init: 1d20 + 1 ⇒ (12) + 1 = 13
Victoria init: 1d20 + 1 ⇒ (2) + 1 = 3
Zhor init: 1d20 + 4 ⇒ (14) + 4 = 18
ZZ init: 1d20 ⇒ 4

Init Tracker: round 1
Rondo--go
Z'hor--go
Neh--go
Verrak--go
Aldaeth--go
ZZ-
Victoria--go

Know-religion if you got it

Silver Crusade

AC17(19)/Touch13/Flatfoot13/CMD 14||HP 13/[13]| Fort:+4 ;Ref:+1 ;Wil+4|Percept +2/Sense Motive +2|Init + 1 Male Aasimar (Heaven Born Angel Blooded) War Priest

Know Religion 1d20 + 4 ⇒ (10) + 4 = 14

Aldaeth runs into the cave and belts one of the skeletons with his bastard sword.

Attack 1d20 + 5 ⇒ (14) + 5 = 19
Damage 1d10 + 4 ⇒ (9) + 4 = 13


the skeleton isn't animated, just the 3 zombie

Aldaeth knows the shambling figures to be zombies, one of the "lowest" firms of unlife there is. They are resilient to attacks, excepts for weapons that slash. They are slow, but hardy for something as unnatural as undead are concerned.

Knowing that they are more a nuisance than a true threat, Aldaeth rushes forward to meet his foe head on, taking a mighty swing and felling it in one blow.

Init Tracker: round 1
Rondo--go
Z'hor--go
Neh--go
Verrak--go
Aldaeth--moved, attacked, killed a zombie :)
ZZ-
Victoria--go

Silver Crusade

AC17(19)/Touch13/Flatfoot13/CMD 14||HP 13/[13]| Fort:+4 ;Ref:+1 ;Wil+4|Percept +2/Sense Motive +2|Init + 1 Male Aasimar (Heaven Born Angel Blooded) War Priest

Zombies! Cut them down

Grand Lodge

AC15/Touch11/FlatFoot14/CMD15||HP8(8)||Fort:+0/Ref:+1/Will:+3|Per +1/SM +2|Init +1
Spells:
Level 0: Detect Magic, Read Magic, Acid Splash, Daze. Level 1(2 left) Mage Armor, Rejuivenate Eidolon
Half Elf (Shoanti) Summoner(1)

Verrak, eager to prove himself after the last fight, runs in and swings his hammer at a second zombie

Earth Breaker: 1d20 + 4 ⇒ (14) + 4 = 18 : Damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10


HP 21/[31] Init + 1, AC 19/21, S: +5, D,+1, Cn: +5, I: +2, W: +0, Ch: +1 Per +2, Invest +2, Insight +0 Fatigue 1 Male Elf Fighter 3/Eldritch Knight

Cut! Not hammer!

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

On her turn, Victoria will move up and if undead still fight, she will call forth divine power to smite them.

" Back to your graves foul creatures!. "

channel positive vs undead : 1d6 ⇒ 2 DC 12 for half

apply as healing if battle is over.

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2

Z'hor'll will start inspiring courage...
"Shuffle, scuffle, rot and woe. Stinky zombies gots to go!"


Init Tracker: round 1
Rondo--go
Z'hor--inspire courage
Neh--go
Verrak--attacked for 5 damage
Aldaeth--moved, attacked, killed a zombie :)
Zombie--
Victoria--channel (prepost)

Verrak, seeing Aldaeth rush forward does the same. He hopes to redeem his pride a little since he went down hard to the minotaur previously. He raises his weapon and easily strike the clumsy zombie. The would kill most things, but the zombies rubbery skin moves and changes with the blow negating some of the blunt force trauma inflicted.

Zombie 2: 6 damage dealt
Zombie 3:

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