Blessings
Good Blessing
Holy Strike (minor): At 1st level, as a standard action you can touch one melee weapon to bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an extra 1d6 points of damage against evil creatures. This bonus damage does not stack with the holy weapon special ability.
Battle Companion (major): At 10th level, as a standard action you can summon a battle companion. This ability functions as summon monster IV, with a duration of 1 minute, but can only summon a good outsider or an animal with the celestial creature simple template. This ability can only summon one creature, regardless of the list used. At every 2 levels beyond 10th, the level of the summon monster spell increases by one, to a maximum of summon monster IX at 20th level.
Nobility Blessing
Inspiring Word (minor): At 1st level, as a standard action you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your warpriest level (minimum 1).
Lead By Example (major): At 10th level, as a swift action you can inspire your allies to follow your lead. If you take an action on your turn, all allies within 30 feet who take the same action on their next turn gain a +4 morale bonus on the attack roll, skill check, ability check, or saving throw to complete that action. For example, if
you charge an opponent and make a melee attack, and an ally also charges that opponent and makes a melee attack on her next turn, she gains a +4 morale bonus on her attack roll.
Sacred Weapon (Su): Weapons wielded by a warpriest are charged with the power of his faith. In addition to the favored weapon of his deity, the warpriest can designate a weapon as a sacred weapon by selecting that weapon with the Weapon Focus feat (if he has multiple Weapon Focus feats, this ability applies to all of them). Whenever the warpriest is wielding a sacred weapon, he treats his warpriest level as his base attack bonus for attacks made with that weapon, stacking with any base attack bonus from other classes or racial Hit Dice.
In addition, the warpriest sacred weapon damage is based on his level and not the weapon type. The damage for Medium warpriests is listed on Table 1–13 - 1d6. If the weapon normally deals more damage than this, its damage is unchanged. This increase in damage does not affect any other aspect of the weapon. The warpriest can decide to use the weapon’s base damage instead of the sacred weapon damage — this must be declared before the attack roll is made.