Undine

Z'hor'll B'bblebr'x's page

428 posts. Organized Play character for Silbeg.


Full Name

Z'hor'll B'bblebr'x

Race

| HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13

Classes/Levels

| Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2

Gender

Male LG Native Outsider (Undine) Watersinger Bard 5

Size

M

Alignment

LG

Location

Grand Lodge, Absalom

Strength 11
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 10
Charisma 19

About Z'hor'll B'bblebr'x

Z'Hor'll B'bblebr'x
Male undine bard (watersinger) 5 (Pathfinder RPG Advanced Race Guide 176, Pathfinder RPG Bestiary 2 275)
NG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield)
hp 33 (5d8+5)
Fort +3, Ref +7, Will +5; +4 vs. bardic performance, language-dependent, and sonic
Resist cold 5
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Offense
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Speed 30 ft., swim 30 ft.
Melee +1 scorpion whip (aa) +3 (1d4) or
. . cold iron dagger +2 (1d4-1/19-20) or
. . rapier +2 (1d6-1/18-20) or
. . touch attack +2 (As Spell) or
. . other melee natural attack +2 (1d6+4)
Ranged +1 shortbow +6 (1d6/×3) or
. . ranged touch attack +5 (As Spell)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 scorpion whip (aa))
Special Attacks bardic performance 19 rounds/day (countersong, distraction, inspire courage +2), waterstrike
Spell-Like Abilities (CL 5th; concentration +9)
. . 1/day—hydraulic push[APG]
Bard (Watersinger) Spells Known (CL 5th; concentration +9)
. . 2nd (3/day)—aqueous orb[APG] (DC 16), heroism, hydraulic torrent[APG], pilfering hand[UC], sonic scream[ACG] (DC 16), water walk
. . 1st (5/day)—comprehend languages, hideous laughter (DC 15), hydraulic push[APG], liberating command[UC], slipstream[APG] (DC 15), unbreakable heart[ISWG]
. . 0 (at will)—create water, detect magic, ghost sound (DC 14), message, open/close (DC 14), prestidigitation, read magic
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Statistics
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Str 9, Dex 14, Con 12, Int 12, Wis 10, Cha 19
Base Atk +3; CMB +2; CMD 14
Feats Arcane Strike, Harmonic Spell[ISWG], Hydraulic Maneuver[ARG]
Traits maestro of the society, omen
Skills Acrobatics +6, Appraise +5, Bluff +8, Climb +3, Escape Artist +6, Intimidate +5, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +5, Perception +8, Perform (comedy) +13, Perform (oratory) +13, Spellcraft +6, Stealth +6, Survival +0 (+2 to avoid becoming lost), Swim +11, Use Magic Device +14
Languages Aquan, Common, Osiriani, Tien
SQ bardic knowledge +2, hydrated vitality[ARG], lifewater, versatile performance (oratory), watersong
Combat Gear cold iron arrows (50), wand of cure light wounds (50 charges), wand of endure elements (49 charges), wand of magic missile (11 charges), antitoxin (2); Other Gear +1 mithral chain shirt, +1 darkwood light wooden quickdraw shield[APG], +1 scorpion whip (aa), +1 shortbow, cold iron dagger, ranged touch attack, rapier, touch attack, cloak of resistance +1, cracked dusty rose prism ioun stone, cracked pink and green sphere ioun stone, cracked pink and green sphere ioun stone, handy haversack, headband of alluring charisma +2, heavyload belt[UE], wayfinder[ISWG], courtier's outfit, jewelry[UE], masterwork tool, mess kit[UE], silk rope (50 ft.), spell component pouch, spell component pouch, trail rations (3), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 1,531 gp, 3 sp
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Tracked Resources
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Antitoxin - 0/2
Bardic Performance (standard action, 19 rounds/day) - 0/19
Cold iron arrows - 0/50
Cold iron dagger - 0/1
Hydrated Vitality (10 HP/day) - 0/10
Hydraulic Push (1/day) - 0/1
Light (At will) - 0/0
Omen (1/day) - 0/1
Trail rations - 0/3
Wand of cure light wounds (50 charges) - 0/50
Wand of endure elements (49 charges) - 0/49
Wand of magic missile (11 charges) - 1/11
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 19 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Harmonic Spell Casting spells extends duration of bardic performance
Hydrated Vitality (10 HP/day) Gain fast healing 2 when submerged completely in natural, flowing, water.
Hydraulic Maneuver Use your hydraulic push ability to perform a bull rush, disarm, dirty trick, or trip.
Lifewater (Su) the watersinger can spend 1 round of bardic performance as a standard action to manipulate the water, blood, and other fluids within a creature's body, causing the target to become sickened for 1d4 rounds. Alternatively, he may use this ability to attempt a reposition combat maneuver , using his base attack bonus and his Charisma modifier as his CMB. This ability has a range of 30 feet, only works on creatures whose bodies contain fluid, and does not affect creatures that are immune to critical hits. This performance replaces the use of lore master gained at 5th level.
Swim (30 feet) You have a Swim speed.
Versatile Performance (Oratory) +13 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Watersong (Two 5-ft cubes, hardness 1) (Su) Use bardic performance to manipulate and control water.
Waterstrike (1d6 damage) (Su) Water you are controlling can make attacks.

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