Outpost 1 Refugees of the Weary Sky (Inactive)

Game Master ScorchedOne

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Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2
Rognak wrote:

"I can not harm it with magic but I can help speed things up." he said as he produced a small shaving of licorice root

Cast haste on the party

Enora already hasted the party.


Enora had indeed already hasted the party, additionally yes Svetlana a 29 missed the creature. Even flatfooted.

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

Thank you for mentioning it. Changed the post to start casting Blessings of Fervor


Does not stack with haste. Link

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

Yes, but it allows them other options, like the +2 to hit/AC/Reflex that is an untyped bonus.


Except that would only give them 1 more than haste, but sure, that's your action we'll go with it.

The two lead golems lurch forward to strike. Hellion may make AoO's

The first strikes at Hellion, slow arms moving in a sweeping arc. The second swings at Favian.

Attack: 1d20 + 23 ⇒ (4) + 23 = 27
Attack: 1d20 + 23 ⇒ (10) + 23 = 33

Both creatures prove ineffective against the superior speed of their adversaries.

Favian
Hamarabi
Enora
Rognak
Hellion

Bad Guys
Blaine

Scarab Sages

Male Dwarf Barbarian 11 AC 8, touch 8, flat-footed 8 (-2 rage) hp 180 (11d12+98) Fort +20, Ref +8, Will +11; -2 vs. [light] effects, +2 vs. poison, spells, and spell-like abilities, +5 morale bonus vs. spells, supernatural abilities, and spell-like abilities

Blaine rushes in and attacks with a preternatural anger, nodachi: 1d20 + 23 + 2 ⇒ (14) + 23 + 2 = 391d10 + 29 ⇒ (9) + 29 = 38 it's adamantine and counts as a +4 while raging
It smashes in hard making a terrible noise, as if powered by Blaine's inner rage.

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Favian slashes at the one in front of everyone (red).

+1 Agile Ghost-touch Aldori Dueling Sword: 1d20 + 22 ⇒ (15) + 22 = 37
Damage: 1d8 + 11 ⇒ (2) + 11 = 13

+1 Agile Ghost-touch Aldori Dueling Sword: 1d20 + 22 ⇒ (9) + 22 = 31
Damage: 1d8 + 11 ⇒ (3) + 11 = 14

+1 Agile Ghost-touch Aldori Dueling Sword: 1d20 + 17 ⇒ (11) + 17 = 28
Damage: 1d8 + 11 ⇒ (6) + 11 = 17

Bypasses DR/adamantine

Bodyguard:
Aid: 1d20 + 12 ⇒ (20) + 12 = 32
Aid: 1d20 + 12 ⇒ (6) + 12 = 18
Aid: 1d20 + 12 ⇒ (4) + 12 = 16


Enora shouts: "Who wants to be ENLARGED?? "

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

No. Dex-based here.


"Blaine, prepare to get BIG soon!!"

Enora retreats to a position behind Rognak and starts to chant and move her hands to weave a spell.

Enora starts casting ENLARGE on Blaine as a full round action. Comes into effect on Enoras next turn.

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Ouch on that AC :p

AoO 1d20 + 17 + 1 - 3 ⇒ (14) + 17 + 1 - 3 = 29
Damage 1d10 + 11 + 9 ⇒ (4) + 11 + 9 = 24

AoO 1d20 + 17 + 1 - 3 ⇒ (1) + 17 + 1 - 3 = 16
Damage 1d10 + 11 + 9 ⇒ (5) + 11 + 9 = 25

The Hellknight continues the attack after stepping back to maintain range.

+1 outsider (evil)-bane keen adamantine bardiche
Haste/Power attack/Furious Focus

Attack 1d20 + 17 + 1 ⇒ (5) + 17 + 1 = 23
Damage 1d10 + 11 + 9 ⇒ (6) + 11 + 9 = 26

Attack 1d20 + 17 + 1 - 3 ⇒ (6) + 17 + 1 - 3 = 21
Damage 1d10 + 11 + 9 ⇒ (3) + 11 + 9 = 23

Attack 1d20 + 12 + 1 - 3 ⇒ (13) + 12 + 1 - 3 = 23
Damage 1d10 + 11 + 9 ⇒ (1) + 11 + 9 = 21

Diceroller RNG hates me this morning...

Scarab Sages

Male Dwarf Barbarian 11 AC 8, touch 8, flat-footed 8 (-2 rage) hp 180 (11d12+98) Fort +20, Ref +8, Will +11; -2 vs. [light] effects, +2 vs. poison, spells, and spell-like abilities, +5 morale bonus vs. spells, supernatural abilities, and spell-like abilities

Enora, normally I would love it, and as a pre battle buff for sure. But if raging, I have to try to save against it. You don’t need to decide who gets it until you finish casting, so you could still target Svetlana.

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Not I, an Outsider :)

Scarab Sages

Male Human Cleric 12 l HP 76/76 l AC 14, T 11, FF 13 l CMB +9 l CMD 20 l Fort* +11, Ref* +8, Will* +15 (*=+1 vs. Death Effects) l Perc: +21 l Init +1 l Move 20' l

"Lord of darkness and pain we shelter under your protection to this day as you strengthen us and protect us from our foes."

Casts Prayer

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

Completing the last parts of the spell, a wave of holy energy erupts through the adventurers.

Once the spell is complete (starting with Hellion) you get Blessing of Fervor. You can
• Increase speed by 30 feet.
• Stand up as a swift action without provoking an attack of
opportunity.
• Make one extra attack as part of a full attack action, using its
highest base attack bonus.

• Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC
and Reflex saves.
• Cast a single spell of 2nd level or lower as if it were an
enlarged, extended, silent, or still spell.


Enora shouts "Favian, what about 'Reducing' you in size?"

When it is Enora's turn she will choose Blaine for the Enlarge Person (Extended through Rogna's spell for 14 minutes duration) and let us hope that Blaine does not make the save! :-)

Scarab Sages

Male Dwarf Barbarian 11 AC 8, touch 8, flat-footed 8 (-2 rage) hp 180 (11d12+98) Fort +20, Ref +8, Will +11; -2 vs. [light] effects, +2 vs. poison, spells, and spell-like abilities, +5 morale bonus vs. spells, supernatural abilities, and spell-like abilities

mandatory fort save against friendly spell, enlarge: 1d20 + 28 ⇒ (17) + 28 = 45
mandatory fort save against friendly spell, blessing of fervor: 1d20 + 28 ⇒ (17) + 28 = 45
Feeling magic trying to ‘attack’ his body, Blaine resists it with all his might.
Supersticious is great, in that you make almost all your saves, but it has its down sides as well, like in combat healing.


“Does it make sense to ‘create pit’ so that the golems fall into it?” Enora shouts again.


I will need fort saves from Blaine and Favian. Blaine's is mostly to see if he rolls a 1. This is considered as poison.

The red golem has pieces chip and break off of it. The orange golem remains unharmed.

Favian
Hamarabi
Enora
Rognak That's the end of your cast, should still have actions this turn?
Hellion
Bad Guys
Blaine

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

FORTITUDE: 1d20 + 10 ⇒ (4) + 10 = 14

His familiar probably has to make one too.

FORTITUDE: 1d20 + 8 ⇒ (4) + 8 = 12

Did I mention this character almost never succeeds on saves vs poison?

Scarab Sages

Male Dwarf Barbarian 11 AC 8, touch 8, flat-footed 8 (-2 rage) hp 180 (11d12+98) Fort +20, Ref +8, Will +11; -2 vs. [light] effects, +2 vs. poison, spells, and spell-like abilities, +5 morale bonus vs. spells, supernatural abilities, and spell-like abilities

fort save: 1d20 + 23 ⇒ (19) + 23 = 42


Favian inhales some of the cloud as does his familiar, both find themselves weakened.

Con Dmg: 1d3 ⇒ 2
Wis Dmg: 1d3 ⇒ 3

Still waiting on the rest of Rognak's turn.

Hamarabi:
You experience a subtle suggestion to incapacitate or bypass the lead golem(s) in this room rather than destroy them; this urge feels benign and helpful rather than malicious.

Scarab Sages

Male Human Cleric 12 l HP 76/76 l AC 14, T 11, FF 13 l CMB +9 l CMD 20 l Fort* +11, Ref* +8, Will* +15 (*=+1 vs. Death Effects) l Perc: +21 l Init +1 l Move 20' l

"Ladies and gentleman, I would like to make a suggestion if I may, that we either incapacitate or bypass these golems rather than destroy them. We are here to study this location after all, rather than force it to submit to our will."

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12
ScorchedOne wrote:

I will need fort saves from Blaine and Favian. Blaine's is mostly to see if he rolls a 1. This is considered as poison.

The red golem has pieces chip and break off of it. The orange golem remains unharmed.

Favian
Hamarabi
Enora
Rognak That's the end of your cast, should still have actions this turn?
Hellion
Bad Guys
Blaine

Okay, I will have to apologize for casting the spell. In the past the only times I used Spell Study, it was out of combat. For me to cast Blessing of Fervor, it will take at least 4 rounds to do it. So there are three options. I did not cast it, not doing anything last round, I abort casting the spell now and maybe lose the slots or continue casting the full time.


I'll let you retcon. You did nothing last round. Figure out this round. :)

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

With not being able to effectively fight the creatures, he cast a spell to help protect himself.

Cast Shield


The golems advance. Red strikes at the mighty barbarian, while orange swings toward Favian.

Dice:
Red
1d20 + 23 ⇒ (16) + 23 = 39
Damage: 2d10 + 10 ⇒ (6, 3) + 10 = 19
1d20 + 23 ⇒ (11) + 23 = 34
Damage: 2d10 + 10 ⇒ (1, 8) + 10 = 19
Orange
1d20 + 23 ⇒ (9) + 23 = 32
1d20 + 23 ⇒ (9) + 23 = 32

Blaine is struck twice, for 38 damage before reduction, and Favian expertly dodges their clumsy attacks. Breathing in the cloud surrounding the golem, both will need to make additional fort saves against its poisoning influence if they remain adjacent on their turns.

Your illustrious DM failed to realize these creatures are large. I'm not going to go back and take any appropriate AoOs or anything, as I'm sure being intelligent people you would've avoided them or dealt with them appropriately, but just to let you know why they grew.

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Favian lashes out at red a few times while Desmond withdraws to escape the cloud. After his attacks, Favian gives ground, backing away from the cloud.

+1 Agile Ghost-touch Aldori Dueling Sword: 1d20 + 22 ⇒ (12) + 22 = 34 Damage: 1d8 + 11 ⇒ (5) + 11 = 16
+1 Agile Ghost-touch Aldori Dueling Sword: 1d20 + 22 ⇒ (3) + 22 = 25 Damage: 1d8 + 11 ⇒ (6) + 11 = 17
+1 Agile Ghost-touch Aldori Dueling Sword: 1d20 + 17 ⇒ (11) + 17 = 28 Damage: 1d8 + 11 ⇒ (7) + 11 = 18

FORTITUDE (Favian): 1d20 + 9 ⇒ (14) + 9 = 23

FORTITUDE (Desmond): 1d20 + 7 ⇒ (18) + 7 = 25


Favian strikes the golem once more, and both he and his familiar resist the cloud's effects.

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Party up?


Sorry yes, Party Turn. Favian already took his.

Scarab Sages

Male Dwarf Barbarian 11 AC 8, touch 8, flat-footed 8 (-2 rage) hp 180 (11d12+98) Fort +20, Ref +8, Will +11; -2 vs. [light] effects, +2 vs. poison, spells, and spell-like abilities, +5 morale bonus vs. spells, supernatural abilities, and spell-like abilities

fort save against poison: 1d20 + 19 ⇒ (11) + 19 = 30
Blaine ignores the putrid air as his rage has overcome him.

Slicing further into the golems his large sword whistles as it swings through the air.
Nodachi: 1d20 + 23 ⇒ (4) + 23 = 271d10 + 29 ⇒ (1) + 29 = 30

Nodachi, Haste: 1d20 + 23 ⇒ (11) + 23 = 341d10 + 29 ⇒ (8) + 29 = 37

Nodachi: 1d20 + 18 ⇒ (4) + 18 = 221d10 + 29 ⇒ (4) + 29 = 33

Nodachi: 1d20 + 13 ⇒ (17) + 13 = 301d10 + 29 ⇒ (2) + 29 = 31
Nodachi, confirm?: 1d20 + 13 ⇒ (13) + 13 = 261d10 + 29 ⇒ (5) + 29 = 34

Looks like my good rolls were used up rolling all those saves.

Scarab Sages

Male Human Cleric 12 l HP 76/76 l AC 14, T 11, FF 13 l CMB +9 l CMD 20 l Fort* +11, Ref* +8, Will* +15 (*=+1 vs. Death Effects) l Perc: +21 l Init +1 l Move 20' l

@GM:
I am going to try something novel and see if the golems possibly obey commands given in Jistka. I am just curious to see if it might work.

Hamarabi speaks in a loud clear voice.

Jistka:
"Cease your defense, resume your post, and allow us entry into the citadel."

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

Not having much to offer in the battle, Rognak moved out of the way so that the more martial members of the group had room to maneuver.

Move to new location, Ready action cast Invisibility on myself if the golems get out of the room

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Svetlana goes for a more controlled attack...

+1 outsider (evil)-bane keen adamantine bardiche
Haste/Prayer

Attack 1d20 + 17 + 1 + 1 ⇒ (4) + 17 + 1 + 1 = 23
Damage 1d10 + 11 + 1 ⇒ (1) + 11 + 1 = 13

Haste Attack 1d20 + 17 + 1 + 1 ⇒ (5) + 17 + 1 + 1 = 24
Damage 1d10 + 11 + 1 ⇒ (3) + 11 + 1 = 15

Attack 1d20 + 12 + 1 + 1 ⇒ (19) + 12 + 1 + 1 = 33
Damage 1d10 + 11 + 1 ⇒ (5) + 11 + 1 = 17
Crit? 1d20 + 12 + 1 + 1 ⇒ (20) + 12 + 1 + 1 = 34
Add Damage 1d10 + 11 + 1 ⇒ (9) + 11 + 1 = 21

Diceroller RNG STILL hates me


Actually, Enora did not act last round as she only designated who her 1 round casting of enlarge in th round before that will affect. To make things less complicated I would say that Enora used her ‚quick study‘ Arcanist ability by expending an arcanist reservoir point to exchange ‚false life‘ with ‚create pit‘ that are both second level and can be exchanged with a full round activity. Thus, in this initiative round has ended the ‚quick study’ and she casts ‚create pit‘ on the 10X10 ft sq right behind the constructs. DC is 19 with expending an Arcanist reservoir point (potent magic) but they receive +2 on the reflex saves as they are standing at the adjacent squares of the pit . Note: arcanist reservoir points 4/6. I did it this way as otherwise one of us might fall in and this way you can potentially bull rush them in. http://www.d20pfsrd.com/magic/all-spells/c/create-pit/

Enora shouts out loud

„everything standing near the pit might fall in! Push them in!!!“


Reflex: 1d20 + 4 ⇒ (19) + 4 = 23
Reflex: 1d20 + 6 ⇒ (17) + 6 = 23
. . . wow, the dice... so much wow.

Neither golem falls into the pit, though Red falls in an inactive pile shortly thereafter. Orange continues trying to pummel Favian.

Slam: 1d20 + 23 ⇒ (13) + 23 = 36
Damage: 2d10 + 10 ⇒ (9, 1) + 10 = 20
Slam: 1d20 + 23 ⇒ (11) + 23 = 34

Following his slams, he tries not to fall down the sloped edge of the pit.

Reflex: 1d20 + 6 ⇒ (17) + 6 = 23

He still does not fall. Party Turn. Still need fort save from Favian/Familiar on their turn.


ScorchedOne wrote:

. . . wow, the dice... so much wow.

The opponents are allowed to be lucky as well sometimes! I just did not understand the "Red falls in an inactive pile shortly thereafter" part of your message?! So where is the 'red golem' on the map? ;-)

And if the golem OR ANY OF THE PCs stay adjacent to the pit AT THE END OF THEIR TURN, then they need to reflex save against DC 17 (DC 19 with a +2 bonus for being adjacent) or they fall into the pit / The create pit spell remains active for another 7 rounds.


Red Golem has become inactive. (AKA Dead)

Scarab Sages

Male Human Cleric 12 l HP 76/76 l AC 14, T 11, FF 13 l CMB +9 l CMD 20 l Fort* +11, Ref* +8, Will* +15 (*=+1 vs. Death Effects) l Perc: +21 l Init +1 l Move 20' l

Hamarabi will attempt to communicate with the sage jewel the same way it communicated with him.

Do you happen to know what commands these constructs obey and in what language?


The gem does not appear to be responding to this communique.

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Svetlana moves to get a clear shot at the creature, then lashes out!

+1 outsider (evil)-bane keen adamantine bardiche
Haste/Prayer/Power attack/furious focus

Attack 1d20 + 17 + 1 + 1 ⇒ (3) + 17 + 1 + 1 = 22
Damage 1d10 + 11 + 1 + 9 ⇒ (10) + 11 + 1 + 9 = 31

Wow, some of the worst rolling I've seen in ages... some Jitskan curse!

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

FORTITUDE: 1d20 + 9 ⇒ (3) + 9 = 12

(folio reroll)

FORTITUDE: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30

Favian defensively casts a spell to try to further hinder the golem.

Cast grease underneath it. Reflex DC 16 to avoid falling prone.
Favian then will try to move away using Acrobatics to try to avoid the AoO.

Acrobatics: 1d20 + 21 ⇒ (11) + 21 = 32

FORTITUDE (Desmond): 1d20 + 7 ⇒ (7) + 7 = 14


The golem attempts to flatten Favian as he tries to move out of its threatened range.

Attack: 1d20 + 23 ⇒ (13) + 23 = 36
Damage: 2d10 + 10 ⇒ (7, 8) + 10 = 25

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Need to see if the golem is prone or not from the grease spell. Because if prone that would miss with the -4 penalty.


Need a concentration check to cast defensively?

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Sorry, I'm +16 vs DC 17. I didn't post a roll since I can't fail.

Concentration: 1d20 + 16 ⇒ (17) + 16 = 33


Reflex: 1d20 + 4 ⇒ (19) + 4 = 23

The golem does not fall.

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