Harsk

Blaine Stoneheart's page

80 posts. Organized Play character for MichaelCullen.


Full Name

Blaine Stoneheart

Race

Dwarf

Classes/Levels

Barbarian 11 AC 8, touch 8, flat-footed 8 (-2 rage) hp 180 (11d12+98) Fort +20, Ref +8, Will +11; -2 vs. [light] effects, +2 vs. poison, spells, and spell-like abilities, +5 morale bonus vs. spells, supernatural abilities, and spell-like abilities

Gender

Male

Size

Medium

Age

120

Alignment

TN

Deity

Abadar

About Blaine Stoneheart

Blaine

when not raging:

Dwarf barbarian 11
N Medium humanoid (dwarf)
Init +2; Senses darkvision 90 ft.; Perception +21
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Defense
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AC 10, touch 10, flat-footed 10
hp 136 (11d12+54)
Fort +16, Ref +8, Will +8; -2 vs. [light] effects, +2 vs. poison, spells, and spell-like abilities, +5 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +1 trait bonus vs. spells, spell-like abilities, and poison
Defensive Abilities defensive training, improved uncanny dodge, trap sense +3; DR 2/—
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Offense
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Speed 30 ft.
Melee +2 fortuitous furious adamantine nodachi +18/+13/+8 (1d10+23/15-20) or
mwk cestus +17/+12/+7 (1d4+14/19-20)
Special Attacks ancient enmity[APG], greater rage (28 rounds/day), rage powers (eater of magic[UC], lesser fey blood[ACG], quick reflexes, superstition +5, unexpected strike)
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Statistics
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Str 26, Dex 10, Con 18, Int 12, Wis 10, Cha 5
Base Atk +11; CMB +16; CMD 29
Feats Dazing Assault[APG], Diehard, Endurance, Fast Healer[APG], Improved Critical (nodachi), Power Attack, Raging Vitality[APG]
Traits glory of old, reactionary
Skills Acrobatics +16, Climb +14, Handle Animal +1, Intimidate +1, Knowledge (arcana) +2, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +2 (+4 on checks that pertain to dwarves or their enemies), Knowledge (local) +2, Knowledge (nature) +5, Knowledge (nobility) +2, Knowledge (planes) +2, Knowledge (religion) +2, Linguistics +5, Perception +21, Profession (brewer) +3, Ride +4, Sense Motive +2, Sleight of Hand +1, Survival +14 (+16 to get along in the wild), Swim +14; Racial Modifiers lorekeeper[APG]
Languages Ancient Osiriani, Azlanti, Common, Dwarven, Hallit, Ignan, Thassilonian
SQ fast movement, minesight[ARG], mountaineer[ARG], rock stepper[ARG]
Combat Gear headband of havoc[UE]; Other Gear +2 fortuitous furious adamantine nodachi[UC], mwk cestus[APG], belt of giant strength +6, boots of speed, boots of the earth, cloak of resistance +5, eyes of the eagle, flawed scarlet and green cabochan ioun stone, handy haversack, wayfinder[ISWG], campsite kit[UE], masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, spelunking kit[UE], survival kit, masterwork[UE], 150 gp
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Special Abilities
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Ancient Enmity +1 Gain a racial bonus to attacks vs. Elves.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Darkvision (90 feet) You can see in the dark (black and white only).
Dazing Assault (DC 21) -5 to all attacks and maneuvers but struck foes are dazed 1 rd (Fort neg).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Diehard You are stable and can choose how to act when at negative Hp.
Eater of Magic (1/rage) (Su) Reroll if fail save vs. spell/Su ability. If reroll succeeds, negate effect & gain temp Hp for 1 min.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fast Healer +2 Add half CON mod to all HP gains due to healing.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fey Blood, Lesser (DC 19) (Su) When raging, critical hit confuses target for one round (Will neg).
Improved Uncanny Dodge (Lv >= 15) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 15+.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Minesight Dazzled in bright light and -2 to save vs. light effects.
Mountaineer Retain Dex bonus on narrow/slippery surfaces, immune to altitude sickness.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quick Reflexes (Ex) While raging, you may make one additional attack of opportunity per round.
Rage (28 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Superstition +5 (Ex) While raging, gain bonus to save vs. magic, but must resist all spells, even allies'.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Unexpected Strike (1/rage) (Ex) Once per rage, gain an attack of opportunity against someone who moves into your threatened area.

while raging:
Blaine #2
Dwarf barbarian 11
N Medium humanoid (dwarf)
Init +2; Senses darkvision 90 ft.; Perception +21
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Defense
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AC 8, touch 8, flat-footed 8 (-2 rage)
hp 180 (11d12+98)
Fort +20, Ref +8, Will +11; -2 vs. [light] effects, +2 vs. poison, spells, and spell-like abilities, +5 morale bonus vs. spells, supernatural abilities, and spell-like abilities but must resist all spells, even allies', +1 trait bonus vs. spells, spell-like abilities, and poison
Defensive Abilities defensive training, improved uncanny dodge, trap sense +3; DR 2/—
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Offense
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Speed 30 ft.
Melee +4 fortuitous furious adamantine nodachi +23/+18/+13 (1d10+29/15-20) or
mwk cestus +20/+15/+10 (1d4+17/19-20)
Special Attacks ancient enmity[APG], greater rage (28 rounds/day), rage powers (eater of magic[UC], lesser fey blood[ACG], quick reflexes, superstition +5, unexpected strike)
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Statistics
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Str 32, Dex 10, Con 26, Int 12, Wis 10, Cha 5
Base Atk +11; CMB +19; CMD 30
Feats Dazing Assault[APG], Diehard, Endurance, Fast Healer[APG], Improved Critical (nodachi), Power Attack, Raging Vitality[APG]
Traits glory of old, reactionary
Skills Acrobatics +16, Climb +17, Handle Animal +1, Intimidate +1, Knowledge (arcana) +2, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +2 (+4 on checks that pertain to dwarves or their enemies), Knowledge (local) +2, Knowledge (nature) +5, Knowledge (nobility) +2, Knowledge (planes) +2, Knowledge (religion) +2, Linguistics +5, Perception +21, Profession (brewer) +3, Ride +4, Sense Motive +2, Sleight of Hand +1, Survival +14 (+16 to get along in the wild), Swim +17; Racial Modifiers lorekeeper[APG]
Languages Ancient Osiriani, Azlanti, Common, Dwarven, Hallit, Ignan, Thassilonian
SQ fast movement, minesight[ARG], mountaineer[ARG], rock stepper[ARG]
Combat Gear headband of havoc[UE]; Other Gear +2 fortuitous furious adamantine nodachi[UC], mwk cestus[APG], belt of giant strength +6, boots of speed, boots of the earth,, cloak of resistance +5, eyes of the eagle, flawed scarlet and green cabochan ioun stone, handy haversack, wayfinder[ISWG], campsite kit[UE], masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, spelunking kit[UE], survival kit, masterwork[UE], 150 gp
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Special Abilities
--------------------
Ancient Enmity +1 Gain a racial bonus to attacks vs. Elves.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Darkvision (90 feet) You can see in the dark (black and white only).
Dazing Assault (DC 21) -5 to all attacks and maneuvers but struck foes are dazed 1 rd (Fort neg).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Diehard You are stable and can choose how to act when at negative Hp.
Eater of Magic (1/rage) (Su) Reroll if fail save vs. spell/Su ability. If reroll succeeds, negate effect & gain temp Hp for 1 min.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fast Healer +4 Add half CON mod to all HP gains due to healing.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fey Blood, Lesser (DC 23) (Su) When raging, critical hit confuses target for one round (Will neg).
Improved Uncanny Dodge (Lv >= 15) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 15+.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Minesight Dazzled in bright light and -2 to save vs. light effects.
Mountaineer Retain Dex bonus on narrow/slippery surfaces, immune to altitude sickness.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quick Reflexes (Ex) While raging, you may make one additional attack of opportunity per round.
Rage (28 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Superstition +5 (Ex) While raging, gain bonus to save vs. magic, but must resist all spells, even allies'.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Unexpected Strike (1/rage) (Ex) Once per rage, gain an attack of opportunity against someone who moves into your threatened area.

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