| The World Around You |
Sadira can't cast sleep anyway, so give the wand to Quimkithe, I'm pretty sure sleep is on her spell list. Also fix your last post, you forgot the end code.
Edit: Nope I'm wrong, Sleep is sorcerer/wizard, bard, or anyone with the "Night" domain.
| Rednaxel |
Okay, I just have to say, before I post here. Quimkithe's post was EPIC. I mean, casually picking up the arrow that was just located in his eye-socket, and then interrogating him? That's blockbuster action movie stuff. "Here let me just pick up this arrow, I recently used to bring you to the brink of death, and, oh, by the way, you'd better tell me everything you know."
However... As far as game mechanics are concerned arrows that hit their target are rendered useless.
d20pfsrd.com-Weapons wrote:Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost.This means that you actually can only collect 50% of your lost arrows, and none of your arrows that hit their targets.
Obviously because of the great narrative that Rednaxel quoted there, I'm going to let this particular arrow get put right back into her quiver, brain-matter and all. :) Which I guess is a lesson about my leniency toward great narrative. If you're helping tell a good story, I might just overlook the rules.
Thanks, and I wasn't thinking that the arrow would still be useful. I was going for the pure drama of grabbing the arrow that nearly ended his life
| The World Around You |
The World Around You wrote:Thanks, and I wasn't thinking that the arrow would still be useful. I was going for the pure drama of grabbing the arrow that nearly ended his lifeOkay, I just have to say, before I post here. Quimkithe's post was EPIC. I mean, casually picking up the arrow that was just located in his eye-socket, and then interrogating him? That's blockbuster action movie stuff. "Here let me just pick up this arrow, I recently used to bring you to the brink of death, and, oh, by the way, you'd better tell me everything you know."
However... As far as game mechanics are concerned arrows that hit their target are rendered useless.
d20pfsrd.com-Weapons wrote:Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost.This means that you actually can only collect 50% of your lost arrows, and none of your arrows that hit their targets.
Obviously because of the great narrative that Rednaxel quoted there, I'm going to let this particular arrow get put right back into her quiver, brain-matter and all. :) Which I guess is a lesson about my leniency toward great narrative. If you're helping tell a good story, I might just overlook the rules.
Oh! Well even sweeter then. Great moment. This campaign is already full of them, and you've only just survived your first encountered.
| The World Around You |
I don't recall our characters knowing it was a sleep wand, but yes I will give it to Quim, so do you want me to delete the knowl, and spellcraft one?
You saw him use it to cast sleep. I just figured you'd connect the two. A savvy adventurer would. If you want to keep the posts we can run it that way too.
| The World Around You |
Just a heads up, I am gonna be extremely busy for the next few days, the only times I will be able to post are during school, 3:30-4:40 and 8:30-10:00 and wednesday I won't be able to post after school at all.
Good to know, we'll take that into account when waiting for Kaze o's actions.
| The World Around You |
Is seriously no one going to check the body of the archer that Quim butchered? Man, at the table the first thing you guys would have said is "I check the bodies." This narrative is starting to suck the gamesman out of all of you. :P
| The World Around You |
Well it's a good thing that you're more focused on the story, it's kind of what I always wanted, but don't forget that part of the game is collecting treasure that you've earned. I do understand being focused on the potential for a lot of treasure, but don't let the two birds in the bush take your focus off the one in your hand.
| The World Around You |
Just so we're aware, outside of combat you don't need to do a strength check unless we're talking about breaking something open that's stuck. To drag a body you just say, I'm dragging it, and then I tell you whether your STR score is high enough to do that. Here's a link to a website that calculates carrying capacity for you based off of your STR score: http://rimzy.net/tools/javascript_pathfinder_carrying_capacity_calculator.h tm
| The World Around You |
Not sure what's up with that link, there shouldn't be a space between the h and the t in htm.
| The World Around You |
@Rednaxel, when spoilering thoughts, make sure the spoiler words are in italics as well please, thanks.
| The World Around You |
Nobody's going the 200 feet south down the road to check the body of the "warrior" in camouflage? Man you guys really are more worried about the story. That's awesome.
| The World Around You |
Quim best put the weapons and the thieve's tools on the wagon, and give the thunderstones and the vials of acid to Imfazl, he can use them better, and if you don't you'll be medium encumbered.
Just saw your post. Did Quimkithe not even take the weapons? We'll need to be very specific and clear about these things moving forward because with a carriage there is the potential to carry a LOT of loot.
| Rednaxel |
Quim best put the weapons and the thieve's tools on the wagon, and give the thunderstones and the vials of acid to Imfazl, he can use them better, and if you don't you'll be medium encumbered.
Just saw your post. Did Quimkithe not even take the weapons? We'll need to be very specific and clear about these things moving forward because with a carriage there is the potential to carry a LOT of loot.
Oh, ya. I forgot to say I took the weapons.
| The World Around You |
I just now realized Rednaxel posted as Rednaxel in the gameplay forum. Whatever that post was, technically, didn't happen, because Rednaxel is not a character in this campaign. This is just another good reminder to check your aliases before you click "Submit."
| The World Around You |
Ummmm, you might want to go ahead and delete that last post. THERE ARE NO SADDLES. Nobody ever asked for saddles when they left Temerlyth's compound, and saddles don't just magically appear in the middle of an adventure. You want to ride those horses you're riding bareback, and that gives you a pretty significant penalty to any ride check that might need to happen.
| The World Around You |
When Quimkithe transforms into a wolf she has to leave everything behind, right? There is no way for her to carry any of her gear with her, right?
That is correct. There are magical amulets, prized by all lycanthropes, that have a pocket dimension in them, that will automagically store all of a lycanthrope's gear when they assume full animal form. They are, as I said, prized, though, which means one doesn't just go to the local general store, and ask for it.
| The World Around You |
Track him, while you're on foot, because your carriage is not going to make it on a game trail in the highlands. Not to mention the fact that he, if he's still alive, which is questionable anyway because he's one man out in the wilderness, would be riding horses, more than one, which means when one gets tired of carrying him he simply switches to a new horse. Quimkithe doesn't have high intelligence, granted, but I think even she would realize with all the time you've lost, tracking a lone guy out into the wilderness is not a really great option considering your current resources.
I almost posted something earlier but I wanted to see how things played out. You were dangerously close to committing THE two cardinal sins of gaming: assuming the metagame, and splitting the party. Trust me when I tell you, if you had done it, I would have taught you a very harsh, and exacting lesson in why you should never do either of those two things, and ESPECIALLY, never do them in consort with one another.
| The World Around You |
After all, there is only a solitary archer there. We should not be afraid of him.
That, my friends, is cardinal gaming sin number one: assuming the metagame. The assumption that because one NPC left an encounter he is the only creature in the near vicinity, takes all the realism out of the game. Don't, for one moment, ever, think you are all alone out here unless the GM tells you you're not. There could be sleeping dire-bears just over the next rise, or a wyvern eating his latest kill, or a group of Elven rangers prowling their territory, or a war party of orcs or goblins looking to raid, or a dragon, or... You get the idea. This, especially here in the PbP campaign, is a living, breathing, constantly changing world your characters are in. Hopefully this is the both the first, and the last time I ever have to make that clear.
| The World Around You |
Also, while I'm in teaching mode. Our little encounter at the table this morning pleads with me to bring up something else about this game, that I believe I have not clearly demonstrated enough through encounter design. Clearly that is the case, if you all thought there was really a way you could bypass an automtically resetting CR 15 Chain Lightning trap with a group of level 4s and 5s, and no actual rogue amongst you. The world your characters are in doesn't always scale to their level! There are dragons, really big ones, and there is nothing (except my own willingness to apparently coddle you all) that prevents you from encountering something, creature or otherwise, that you simply have ZERO hope of defeating. Sometimes people gotsa run to save their lives. Sometimes the best advice is to "let it go."
Edit: I just remembered that I had tried to make this very clear from the onset of this campaign by having a very powerful caster as the first NPC you ever meet. Temerlyth could have destroyed your party without breaking a sweat, and I thought you all kind of got that idea. That's the world your characters are in. There's really big, really bad, really powerful stuff out there, and you have to work hard to not encounter it.
| The World Around You |
Quimkithe was thinking in regards of the robbers, martiz only named three other's in his group, so Quimkithe assumed that there would only be that one person who escaped.
Escaped, yeah, but "there" meant the camp. You travel an hour in this game and you've crossed the boundaries of a lot of different creatures. Quim saying "he's the only one there," is a direct assumption that "he's the only one there." How would she know he's the only one there? She has a bird's eye view of the whole territory and can see that no other creatures are there?
| The World Around You |
Imfazl walks a bit into the foliage and proceeds to relieve his bladder. While doing so he says back to his companions Aren't we supposed to be a bunch of clerics on a pilgrimage? Let's just kill this fella, toss him in the bushes and get back on the road. We already wasted WAY too much time bickering. Imfazl finishes his business, draws his greatsword and walks over to Martiz. I volunteer to kill him. Any objections?
Now that's great roleplay. Love it.
| The World Around You |
While no one truly rules the First World, there are those
entities so powerful as to command respect and obedience
from other residents, and even from the land itself. These
all-powerful personalities go by many names—the feylords,
the shapers—yet to most they are simply the Eldest.
Magdh: Capable of seeing farthest into other realms and
down the long lines of probability and fate, the three-faced
entity called Magdh is the prophetess and seer of the Eldest.
Those seeking her wisdom and second sight are welcomed
according to strange and mysterious guidelines.
Magdh's holy symbol is a triangle of three faces, it signifies that she has witnessed the past, is witnessing the present, and is capable of seeing into the future. Her clerics believe that since Magdh was present at the shaping of the world, she has the power to reshape it in a more glorious image. Interestingly, not all of her clerics agree on what that new image should be.
| The World Around You |
I had just gotten done going to the wiki copying and pasting posting then I checked the discussion side to see you already had it done.
I just wanted to make sure you had some stuff to go off of for your in-game post.
| The World Around You |
Unless anyone wants to note otherwise, I think it would be best to just assume that the ranger is taking 20 on a perception check followed by taking 20 on a survival check to find the safest, most remote, and most defensible position every time you are camping out in the wild. As a trial run, I'll let Rednaxel narrate the specific geographic location that Quimkithe finds for them to camp. It will be important to keep in mind that Temerlyth's carriage is big enough that all five of you could, in fact, sleep in its luxurious confines. If somebody wanted to sleep out under the moon and stars (the moon is still almost full at this point), they certainly could. Also remember, should something happen in the middle of the night, and you want the added protection, Sadira can cast the spell Deeper Darkness At Will! At night, even under a moonlit sky that's ten minutes of darkness so deep even creatures with darkvision can't see through it. Very handy if you want to put a "wall" of darkness between you and enemies.
Speaking of vision and light, one thing I forgot, but will remember to enforce from now on. Tamarelle has light sensitivity, which means that she gains the Dazzled condition in sunlight, or any bright light. She should have been taking -1 on all attack rolls during the ambush. Looking back I don't think that -1 would have affected the outcome of any of her attacks, but we'll need to keep an eye on that for future encounters.
| The World Around You |
Are there any woods around, or is it just the open meadows?
If you go off the road a way you could find small areas of forest, nothing impressive, but a few acres spread out here or there.
| The World Around You |
Sadira, please refrain from using text acronyms in the gameplay forum
+1 to this, don't use texty lingo in the gameplay forum. In fact, whenever possible use correct grammar and punctuation. We're telling a story, not chatting.
| The World Around You |
idk can you? I feel like you should have the ability to walk, but will I let you... Well you never asked that
This should never happen. If I had the capability I'd have deleted this. No noble drow matron would EVER use the letters i, d, and k, to represent words. In fact, I'm going to use this post as a platform to suggest that every player should be doing their best to pattern character speech in a manner consistent with fantasy literature.