Our Golarion

Game Master Hoary and Wizened

Quite simply: Golarion.


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It sure would have been nice to have him attacking with us.


Female Half-Drow Rogue1
The World Around You wrote:
Oh! Just realized too, that Quim I can't see your hybrid or animal character sheets, remember to set the privacy on those as "anyone with the link can view." SampleText you don't even have a link to your PDF character sheet in your profile. Fix that if you will.

How exactly do i do that?


The world around us, can Sadira get a story/some type of bonus to slapping because she would be used to slapping her daughter? ha ha that would be great if she did, if not that's fine too.


If this it the same day still, I have already used 3 channels, so we need to try to be more cautious.


Ill tell Imfazl... he just snored at me! And Imfazl needs new character sheets also.


Would Imfazl be able to use a perception check (on his turn)to wake up from hearing the battle..and the sound of a sword bouncing off of him?


Battle Grid
Razlegard wrote:
Would Imfazl be able to use a perception check (on his turn)to wake up from hearing the battle..and the sound of a sword bouncing off of him?

No.


No TPKs this early, also I have noticed it is always Rednaxel's characters who get closest to dying or actually dying.


Battle Grid

I really hate telling people how they should or should not run their characters, but I find it very hard to believe that Sadira would see Quimkithe run through with a shortsword and respond by attacking her attacker...? She's a healer by nature, not a warrior. Yes she can attack when it is in the best interest of all involved, but all she did now was make herself a target of a warrior that has proved himself more than capable, and in the process is ignoring the fact that her friend might soon be dead. Of course, it isn't my choice, and it shouldn't be, it's your character, if you think Sadira would be so angry that that's how she'd react, I can understand that. I just think she's smart enough to know that she just put everybody in very real danger, because she attacked when she could have healed. In the end it might make no difference, if the warrior gets dropped fast enough for her to heal Quim, but if Quim dies because she chose to attack instead of heal, I think that would give her quite a bit of guilt. Clerics that watch their party members die when they could have healed them will end up with some serious emotional hangover.


Battle Grid

Also, I just reread the rules of orc ferocity and I was glaringly wrong. Quim does not get her full range of action. She gets one round to do something with the Disable Condition applied, and then immediately begins Dying. So what she's capable of doing there is extremely limited.


I had though about healing and I was debating between the two and I thought it might make sense to get rid of the attacker then, be able to heal without having to worry about it and get on with everything else, but I can see why she should have healed.


fixed


Female Half-Drow Rogue1

I have not rolled ONE good role since i started and now i just got a nat 1, this is rigged


I thought that spells end when their caster falls unconcious? Or is this only for tangible spells like fiery sphere and summon monster? Orrr the spell was a one time deal and we arent even magically asleep anymore.. just nappin like normal?


Kaze might just stay asleep just because. He's having a pretty good dream right now.


You aren't taking damage, you are just sleeping in the carriage.


Battle Grid
Razlegard wrote:
I thought that spells end when their caster falls unconcious? Or is this only for tangible spells like fiery sphere and summon monster? Orrr the spell was a one time deal and we arent even magically asleep anymore.. just nappin like normal?

A spell only ends when the caster falls unconscious if some element of the spell required the caster's concentration. In addition, if you read the post carefully and were an observant adventurer you would have seen that this particular spell came from a wand, so it is not dependent on the caster who is casting it, only on the caster who crafted the wand.


Battle Grid

Rednaxel, you forgot to bold Quim's speech in your last post. Lot of ineffectual rolls happening around here... Except for mine of course. This whole campaign might be over sooner rather than later.


Battle Grid
Finwe2154 wrote:
fixed

Just for future reference, for everybody, you CAN'T do that! That would be like rolling an attack at the table seeing that it didn't hit, and deciding you wanted to heal instead. It is completely cheating and game breaking. I am going to allow it this once, but from here on out, whatever you post first, is what happens, like it or not.


Male Kitsune Antipaladin/1
Finwe2154 wrote:
You aren't taking damage, you are just sleeping in the carriage.

I'm actually outside the carriage... Sleeping....


Battle Grid

@Rednaxel, I'm going to assume that when you said "step" you meant 5 ft. step, because you're actively trying to avoid the AoO for shooting a ranged weapon in a threatened area.

Still waiting on Sadira and Tamarelle.


Ya, sorry I wasn't clear


Battle Grid

Finwe must be at work, otherwise I'm guessing he'd have posted by now...


Just got home from work will post soon


Over half of my healing type rolls have been ones, not getting very lucky. Also guys I am running low on channels so I think we need to get out of this combat soon.


Battle Grid
Finwe2154 wrote:
Over half of my healing type rolls have been ones, not getting very lucky. Also guys I am running low on channels so I think we need to get out of this combat soon.

That's usually the goal of every combat, isn't it? :P


Battle Grid

Just waiting to see what Tamarelle wants to do. Also wanted to let you know that slapping an ally awake is quite simply a standard action. You do not have to roll an attack for it.


What can a freshly woken up barbarian do? Could I stand up, rage, and swing at the warrior making an acrobatics to avoid the AoO?


Battle Grid
Razlegard wrote:
What can a freshly woken up barbarian do? Could I stand up, rage, and swing at the warrior making an acrobatics to avoid the AoO?

Well, if you were awake, yes you could do all those things, because he would be in your threatened square. As it is though, Kaze o is awake. I'll be posting the next segment of the combat here in just a minute, get ready!!! Kaze o will finally get to act. :)


Battle Grid

The dice have turned! I knew this group wouldn't fall to a group of highway brigands... :)


How would the horses react if I turned into a wolf and immediately ran away to give chase to the bandit?


Battle Grid
Rednaxel wrote:
How would the horses react if I turned into a wolf and immediately ran away to give chase to the bandit?

Right now the combat has them spooked enough, you wolf-out and they're going to panic, and only the gods know where they'd go. It's possible they'd settle, it's also possible they'd trample your sleeping companions, or take off so far down the road that it could take you half a day just to track them and get them back.


How far away from them would I have to be for them not to spook? 'Cause I do not want this brigand to escape, and I want to chase him down and tear him apart with my teeth :)


Battle Grid
Rednaxel wrote:
How far away from them would I have to be for them not to spook? 'Cause I do not want this brigand to escape, and I want to chase him down and tear him apart with my teeth :)

If you're behind them, at least 35 feet (so you're out of their scent range). If you're within their eyesight, which would be basically a pie with only one slice out of it facing behind them, then you'd have to be at least 160 feet away, so they couldn't clearly see what you were.


If I charge at the fleeing robber that Sadira just attacked, could I reach him? I have 40ft of movement.


Battle Grid
Malaraith wrote:
If I charge at the fleeing robber that Sadira just attacked, could I reach him? I have 40ft of movement.

Yup. Plenty of movement speed to catch him and attack, and there is currently nothing in your way to prevent a charge. Good question.


Female Half-Drow Rogue1

Sadira you forgot to roll your slap


Male Kitsune Antipaladin/1
The World Around You wrote:
Just waiting to see what Tamarelle wants to do. Also wanted to let you know that slapping an ally awake is quite simply a standard action. You do not have to roll an attack for it.

no roll needed for slapping.


@SampleText, called shots have negatives to their attack bonus. It is how they make it that called shots are not disproportionately good. A neck shot is a hard target so it takes -10 to the attack roll. Which means your called shot on the fighter's neck was actually only a 1, not 11. Here is the d20 page for called shots,http://www.d20pfsrd.com/gamemastering/other-rules/called-shots.


Battle Grid
Rednaxel wrote:
@SampleText, called shots have negatives to their attack bonus. It is how they make it that called shots are not disproportionately good. A neck shot is a hard target so it takes -10 to the attack roll. Which means your called shot on the fighter's neck was actually only a 1, not 11. Here is the d20 page for called shots,http://www.d20pfsrd.com/gamemastering/other-rules/called-shots.

Thanks for pointing this out Rednaxel. I'm going to piggy-back on this. There is zero reason for using a rule in a play-by-post that you don't understand. In this format we have the luxury of looking things up before we use them. Please make sure you look at any rules that might affect your posts, before you post.

Also, I realize that when you see a crit it's very tempting to post, before the person ahead of you in initiative, but we really need to not do this. Imagine doing this at the table... You can't, because it doesn't work. Let's not do it here either, because it will definitely make the person who was supposed to act before you, change their mind about their action.

So we're clear, from here on out, if you post out of order, I'll discount that post, and take your action for you.


Female Half-Drow Rogue1

Noted*
*Dont need to roll slaps
*Called shots have negative bonuses


Battle Grid

Just wanted to point out that the camouflaged rogue is headed back down the road the way you came, which means he is heading south. The other archer is heading down some sloping and rocky ground to the east, but nobody would actually know that unless they got up the 60' plateau to see it.


Battle Grid
Tamarelle wrote:

Tamrelle runs toward the fleeing rouge, hoping to apprehend him with an arrow through his leg.

Come back and fight you coward!
[dice=Shot]d20+4-2
[dice=Crit. Con]1d20+4-2
Max Damage=7

SampleText, it's becoming a little disconcerting to me that I have to address almost every post of Tamarelle. What's wrong with this one? Two things, you misspelled ROGUE again! Secondly, the narration of your post makes it sound like Tamarelle is specifically aiming for a leg. That's a called shot. If she's not specifically aiming for a leg, you really shouldn't put that in your post. You need to get these things tightened up and working correctly or we might need to talk about dropping you from this particular campaign until you've got more gaming experience under your belt.

Edit: Wow! Since the time that I posted this you actually made it worse. I didn't think that was possible. Just so you're aware SampleText, I AM THE NPCs. You don't even know how many hit points that running rogue has, and have zero control over whether or not he falls down. You didn't mechanically roll for a called shot, so, even if that was your intention, that didn't happen. You then went ahead and posted something that was meant to be in character speech as out-of-character text. It's becoming very apparent to me that you do not yet have the skill set or ability to keep up with this type of game the way it should be. Now watch as the GM, who is actually in control of the world, makes the decisions for the NPCs.


Battle Grid

You can take 10 on your HA now Imfazl, we're out of combat.


Can I edit it real fast?


Battle Grid
Razlegard wrote:
Can I edit it real fast?

Yeah, please do.


Done! And do I still have to make a strength check to get rid of the goop? Or can I just full round action remove it?


Femle Drow-Noble Cleric/1

If I want to tie up the magic user, then heal and question him, can I take 20 on tying him up?


Battle Grid

@Razlegard, you can just say that you are removing it. Outside of combat we don't really worry about action economy.

@Sadira, you don't have to take 20 on tying someone up. It is assumed that tying someone up is always done to the best of your ability. The DC to escape those bonds is always set at the character's CMB + 20. So the DC to escape any rope-made bonds Sadira puts on the NPC would be 22. Check your inventory and make sure you have some rope first. I'm not sure who does and doesn't off the top of my head.


Battle Grid

Okay, I just have to say, before I post here. Quimkithe's post was EPIC. I mean, casually picking up the arrow that was just located in his eye-socket, and then interrogating him? That's blockbuster action movie stuff. "Here let me just pick up this arrow, I recently used to bring you to the brink of death, and, oh, by the way, you'd better tell me everything you know."

However... As far as game mechanics are concerned arrows that hit their target are rendered useless.

d20pfsrd.com-Weapons wrote:
Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost.

This means that you actually can only collect 50% of your lost arrows, and none of your arrows that hit their targets.

Obviously because of the great narrative that Rednaxel quoted there, I'm going to let this particular arrow get put right back into her quiver, brain-matter and all. :) Which I guess is a lesson about my leniency toward great narrative. If you're helping tell a good story, I might just overlook the rules.

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