| The World Around You |
After saying this, Quimkithe walks off. She heads off the road, and after a few minutes she returns. There is a small grove of trees over that way, she motions behind her, there is enough room to bring the carriage, and should offer us protection from the elements and prying eyes. Imfazl, if you would like to drive the carriage over that way I will cover our tracks.
Smart roleplay!!! Good job covering the tracks. I'm going to have to do some rule's checking, I'm not even sure what skill you'd use, or if you'd even use a skill, to cover tracks. As it is I'll just set a static DC of 20 plus the character's Survival bonus, or CMB if they are not survival trained.
| The World Around You |
Okay, after doing some rules checking the only thing that covering your tracks does is up the DC of the survival check to track you by 5. So not incredibly powerful, but it is still a great thing to do. Normally covering your tracks means moving at half speed, but that is because they are assuming you're being "hunted" and actively trying to put distance between you and your tracker. So for the purposes of just covering tracks from the road to a campsite, I'll just add the requisite +5 to the normal DC as determined by type of terrain, etc.
| The World Around You |
Obviously the order of watch is something that needs to be discussed in-character in the gameplay thread, and some things have already been touched on there. I just wanted to make sure everyone had all the information needed to help with formulating that plan.
So, things to think about: Kaze o and Sadira only have low-light vision, so they are going to want to be on watch either when the night light is at its best, or in the morning. Sadira needs to pick a specific time of day to pray for her spells. This is a necessity, and cannot be skipped, and once picked, it cannot change. Now, she already prayed once in the middle of the day, but that was a quick prayer, not a prayer for Magdh's divine energy to provide her with the power of specific magic. My suggestion would be for Sadira to be last on watch, early in the morning say 2 hours before sunrise to sunrise.
This brings up a very important thing we haven't addressed yet. Golarion does not use the same time sequence we do. They do have "hours" but they are not labeled on a 24 hour system like ours are. Their time goes like this: Sunrise, Midday, Sunset, Mid-night(this means the exact middle of the night). They do also sometimes mark the passage of night with: Moonrise, and Moonset, but those demarcations have to be avoided on those occasions where the moon is not visible.
So when addressing watch order, you're really going to need to address it this way in character. First watch, which starts at sunset and lasts two hours, essentially halfway to Mid-night; Second watch which is the two hours before mid-night to mid-night; third watch, which starts at mid-night and lasts two hours; Fourth Watch, which starts two hours after mid-night, and lasts until sunrise; Fifth Watch which is the first two hours of the day right after the sun rises. This is a ten hour watch system, which means that everyone gets eight hours of sleep. Really this is ideally how every adventuring group would do it, and if they had extra members they might split up a watch between them, or have more than one person watching at a time. Since this troupe has exactly five members it works perfectly. So as you post in character about the watch order you can really address it with the capitalized titles: First Watch, Second Watch, etc. and we'll all know what that means.
| The World Around You |
Believe it or not that is one of the reasons I chose to engage Tamarelle in conversation. She and Eldiwen can parley, as elves so love to do. Conversation could take up to an hour of in-game time, but posting that conversation could take the better part of the next couple days. Which means, of course, that you prom-goers could still check up occasionally to keep track of the story, but don't need to feel obligated to post. :) I'm hoping Tamarelle and Eldiwen will finish their conversation peaceably by Saturday night or Sunday morning, then things will progress from there.
| The World Around You |
This is obviously a pet peeve of mine, partially because I'm an English teacher... Can we PLEASE capitalize our "I's!" This is along the same lines as using chat acronyms. We're not chatting here. This is a narrative we are writing, and I would appreciate everyone's best efforts for correct punctuation, capitalization, spelling, and grammar.
Thanks.
| Malaraith |
This is obviously a pet peeve of mine, partially because I'm an English teacher... Can we PLEASE capitalize our "I's!" This is along the same lines as using chat acronyms. We're not chatting here. This is a narrative we are writing, and I would appreciate everyone's best efforts for correct punctuation, capitalization, spelling, and grammar.
Thanks.
I for one second this, I write quite a bit and this, being a cooperative story, should be presented like one that is well written. Now, we are only human and the autocorrect on the IPad is terrible sometimes, so there is a bit of room for error, but if it can be fixed, fix it.
| The World Around You |
I was looking for the rule on why you cannot use an improvised weapon for AOOs and could not find it.
I did find this though
Linked
Okay, this was based off of my, incorrect, mind you, interpretation of the rules that a character does not "threaten" with a weapon they are not proficient with, or an improvised weapon. According to the rules as written (which by the way you'll see on these boards, a lot, in the acronym RAW) that is not the rule. As in the thread Finwe linked, I would agree that if you were previously wielding a ranged weapon for a ranged attack, the chances of you "shifting your grip" to make it even workable as a club are questionable. For future reference, I'd like to propose that crossbows can be used as improvised clubs -4 to hit, and only 1d4 damage; shortbows -4 to hit, and same 1d4 damage; longbows -4 to hit and 1d6 damage. As per the improvised weapon rules these attacks would only crit on a nat 20, and only do double damage if the crit were confirmed.
| The World Around You |
Just a note for upcoming conversational post for Tamarelle. If you are going to have Tamarelle lie to Eldiwen about why you are going through Kyonin, you need to have her roll a bluff skill check. You won't see his sense motive roll, as that's a secret roll, but I'm pretty sure you'll be able to tell whether or not he believed you just by his response. Remember you are traveling to Dabril in Galt, to visit the shrine of Aethelwulf Darkbane, the martyred paladin of Shelyn. Which means you don't necessarily have to lie. If you don't tell him why you are going there, it's not a lie.
| The World Around You |
Another note, when describing characters' thoughts, you can either describe them, as Tamarelle's last post did, like this: "Tamarelle is worried about telling a lie." Or, you can simply include their inner-monologue in italics, like this: Should I lie to a lieutenant ranger? The consequences could be severe if I do. Of course, I don't need to tell him everything. Better, though, if I tell him nothing.
Either option is perfectly viable. Though, I must say, I do prefer the second option.
| Rednaxel |
That is a little too pointed, you would be better off saying something along the lines that your companions are not always welcomed in human communities and you were not sure of what type of welcome we would recieve since we would have arrived at night, but that is just my two cents. Feel free to trail off from that.
| The World Around You |
Tamarelle ponders to herself for a second and says, "Well, usualy a "diverse" party like us doesn't recieve the warmest of welcomes in a human city. With 5 of your archers aimed at my party, it sort of proves my point."
Did you put this here to see what your fellow players thought about it? Or did you forget to put it in the proper forum, under the proper alias, with the proper coding for speech?
| SampleText |
SampleText wrote:Tamarelle ponders to herself for a second and says, "Well, usualy a "diverse" party like us doesn't recieve the warmest of welcomes in a human city. With 5 of your archers aimed at my party, it sort of proves my point."Did you put this here to see what your fellow players thought about it? Or did you forget to put it in the proper forum, under the proper alias, with the proper coding for speech?
This was for others to judge first before I post it, I dont want to say anything that would get us all in trouble or even killed.
| The World Around You |
The World Around You wrote:This was for others to judge first before I post it, I dont want to say anything that would get us all in trouble or even killed.SampleText wrote:Tamarelle ponders to herself for a second and says, "Well, usualy a "diverse" party like us doesn't recieve the warmest of welcomes in a human city. With 5 of your archers aimed at my party, it sort of proves my point."Did you put this here to see what your fellow players thought about it? Or did you forget to put it in the proper forum, under the proper alias, with the proper coding for speech?
Well sans any advice for over 12 hours, I'd say post it.
| The World Around You |
Sadira, as the only spellcaster, now is the time for you to rearrange your prepared spells for the day, if you want to. Simply put the spells you want to have prepared in an out of character post. You have three 0-level slots, two 1st level slots, and one domain slot. The domain slot has to be either True Strike or Arcane Lock. After that you can narrate the end of your watch. At this point anyone can jump in and say that their character wakes up, and narrate their morning activity. Don't forget times around the camp fire, and during meals, are great times to continue to get to know each other. Also, Tamarelle has the choice whether or not she wants to tell everyone else about the elven ranger that visited during the night. I'm going to wait for everyone to post something before I narrate the day's travel.
| The World Around You |
Finwe,
It's going to be difficult for Quim and Kaze to comment on the shopping when it hasn't happened yet... You might want to just delete that post. Their shopping will take place in the gameplay thread. So you'll get to see it as it happens. Sadira won't of course, but you will.
| Kaze o |
Alright the shopping list is quite large so here goes. I'm gonna post it here so its not a big confusing [ooc] jumble.
Caltrops x3: 3gp
Flint and Steel: 1gp
Ink, black: 8gp
Inkpen: 1sp
Mirror: 10gp
Parchment x14: 2gp, 8sp
Silk Rope: 10gp
Soap x2: 2cp
Weapon Cord: 1sp
Whetstone x24: 4sp, 8cp
Wine, common (per pitcher): 4sp
The total cost is 35gp, 9sp, but I would like to bargain the entire thing to get it for cheaper.
| The World Around You |
The diplomacy DC is a static number based off of the merchants' current attitude towards you, and their charisma modifier. Technically Kaze o bought from more than one merchant, and each purchase would have required a new roll, this time I'll let that slide. In the future each purchase from a new merchant would require a separate roll. Also, remember that besides everyday mundane equipment, not everything you want is always for sale. So spells, scrolls, any magic items, even masterwork items, would require your characters to ask a merchant. Then I'll jump in and play the merchant, and we can run from there.
That said, since I'm giving Kaze o the one roll, I'm assuming he would have been seeking out those merchants on whom his charming personality would benefit him, so I'll go ahead and let that +1 add in. Quimkithe's aid adds another +2. Which means... yeah, you rolled a pretty darn high number. So I'll give you just over 15% off. This means, all told, you spent 30 gp on Kaze o's list. The camouflage netting is a new merchant, that means new rolls on both your parts if you want any discount there. Also remember that a failed diplomacy roll can shift a person's attitude lower on the scale, and might actually end up costing you more in the long run, or worse, cause an argument in town. :)
| The World Around You |
Just waiting on Tamarelle and Imfazl to pipe up, and we can get this show on the road, as the expression goes. Anybody out there?
| The World Around You |
Kaze o, you can't really put yourself between the enemies and your allies. They are approaching from three different sides. You'll have to rewrite that and pick a target. For ease of reference we'll say one is coming from due north, one from southwest, and one from southeast, making an almost perfect triangle. Also, just so everyone is aware, the movement is now just over 60 feet from your camp, and with dusk settling in amidst full cloud cover, the light right now is normal all around.
| The World Around You |
End of the initiative, one of the baddies and the horse get to go before you... Yes, you rolled (or Combat Manager did on your behalf) worse than a horse. :P
| The World Around You |
It's the dice. Sometimes you roll a one. The nice thing is, sometimes you also roll a 20. :)
| The World Around You |
It is a lot harder to visualized distances and what not for combat.
Which is actually one of the things I like about PbP. It's much more narrative based. Write what you want the character to do. I'll adjudicate things as fairly as I possibly can. Don't think grid map. Think living, breathing world. Case in point, check the gameplay thread.
| The World Around You |
@Finwe, Sadira cannot sheathe a weapon, draw another weapon and still attack. That is the equivalent of two move actions and a standard action. What I think you were trying to do is draw a weapon as part of a move, but even that is only allowed if you have a BAB of +1 or higher. This is a good time to refresh everybody on the draw/sheathe rules. Draw or Sheathe clearly shows that you can draw a weapon as part of a move with a BAB +1 or higher, but that does not allow you to stow a weapon, and draw a weapon as part of a move. If you wanted to "stow and go" the only way to accomplish that mechanically is to drop your currently held weapon to the ground, which is a free action, and, if you have a BAB +1 or higher, then you can draw another weapon as part of a move (realize that this means you actually have to move at least five feet, because it must be part of an actual move). As it stands, since Sadira would have missed anyway, her action was to stow the hand crossbow (move action), and draw her scythe (standard replaced by a move), technically the attack never happened, but since she missed we'll leave it in for narrative purposes.
| Sadira* |
@Finwe, Sadira cannot sheathe a weapon, draw another weapon and still attack. That is the equivalent of two move actions and a standard action. What I think you were trying to do is draw a weapon as part of a move, but even that is only allowed if you have a BAB of +1 or higher. This is a good time to refresh everybody on the draw/sheathe rules. Draw or Sheathe clearly shows that you can draw a weapon as part of a move with a BAB +1 or higher, but that does not allow you to stow a weapon, and draw a weapon as part of a move. If you wanted to "stow and go" the only way to accomplish that mechanically is to drop your currently held weapon to the ground, which is a free action, and, if you have a BAB +1 or higher, then you can draw another weapon as part of a move (realize that this means you actually have to move at least five feet, because it must be part of an actual move). As it stands, since Sadira would have missed anyway, her action was to stow the hand crossbow (move action), and draw her scythe (standard replaced by a move), technically the attack never happened, but since she missed we'll leave it in for narrative purposes.
Okay
| SampleText |
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With the trajic death of our friend Talathel its is time to welcome a new member in our morning campaign.
Here are my stat arrays:
15, 16, 12, 12, 12, 17
This is some ideas for a character, feel free to leave a comment on this post with your thoughts and maybe some advice.
Sylph Sorcerer
Aasimar Cleric
Half-Drow Druid
Tiefling Rogue
| SampleText |
With the trajic death of our friend Talathel its is time to welcome a new member in our morning campaign.
Here are my stat arrays:
15, 16, 12, 12, 12, 17This is some ideas for a character, feel free to leave a comment on this post with your thoughts and maybe some advice.
Sylph Sorcerer
Aasimar Cleric
Half-Drow Druid
Tiefling Rogue
Just want to make sure my character is organic to the group and flavorful at the same time ;)
| The World Around You |
Okay, not to be too critical here, but SampleText you had time to post twice in the discussion forum about a campaign that is not part of this PbP, but didn't take the time to actually post your PbP character's actions when it's your turn in the initiative.