Order of the Gate (Inactive)

Game Master SOLDIER-1st

Enforce tyranny! Save the world! Probably die!

Map of Crowhollow


151 to 200 of 372 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Reksew_Trebla wrote:

Considering joining with a LN Gray Paladin 5 that multiclasses into Hell Knight Commander. All my spells (since they'll be weak and few) will be healing spells probably.

What do you all think?

Sounds good!


Morvan Fellis wrote:

I'll say. I didn't get to look at the thread over the weekend, came back and saw over 50 posts, and immediately thought, Uh-oh. That's a lot of applicants. But there weren't as many as I thought. Just a lot of people asking for clarification and guidance, which isn't unusual, given the nature of the campaign.

Here is Phntm888's submission, Morvan Fellis, Warpriest of Asmodeus. The alias is a reuse, but the stats reflect my Hellknight hopeful. Let me know how everything looks, GM!

Looks good. If you're ready we'll start your test.


Armiger M wrote:

Heyhey. I'm hoping to maybe get back into prps if anyone would have me and this seems PERFECT for a character I've had bouncing around fro a while. Here's my character, Armiger M. He might change it to something else if he goes up in rank but the long and the short of it is that they found him in the Mwangi expanse, he was a mercenary in Isger, and he has a chance of not being human.

He's a bloodrager who is mostly about Cornugon smashing people and a loyal devotee of Asmodeus. I was originally going to make him an inquisitor but I felt I had to do something with his unique heritage because it made for a more interesting conflict. Anyway he'll start taking hellknight levels next.

The backstory is on the mythweaver's sheet but I can transfer it wherever.

https://www.myth-weavers.com/sheet.html#id=1231024

I was hoping somebody would play a bloodrager. Looks good. Looks a little sparse though. I don't see any traits or much in the way of equipment.


just hope I'm not boring ya.


icehawk333 wrote:
just hope I'm not boring ya.

No, sorry it's taking so long. On my phone. Makes things take forevermuch longer.


SOLDIER-1st wrote:
Good backstory. The only thing I noticed about your character is you only noted one trait. Other than that it looks good.

Should have two traits now. Arcane temper and Hellknight initiate.


Is the devil moving within Melee range? I'd assume so, becuase you can only ready a standard action, last I checked.

EDIT:

Correction, wands don't provoke AOO's. She would still melee if he was in melee range, as dealing damage is more important then removing 2 bleed.


Dang it. Reread the Gray Paladin archetype, and they still can't really commit evil acts, even with the ability to choose LN as your alignment.

How high of a level will this go to? Depending on that, I might be a class with an animal companion, and take Boon Companion to raise its level by 4 (up to my character level).

Also the "must take it by 8th level" rule for the Hell Knight levels, does that mean we have to take the first level by 8th, or the second level by 8th?


icehawk333 wrote:

Is the devil moving within Melee range? I'd assume so, becuase you can only ready a standard action, last I checked.

EDIT:

Correction, wands don't provoke AOO's. She would still melee if he was in melee range, as dealing damage is more important then removing 2 bleed.

No, he's not in melee range. You can sunder on a charge. But then I realized that you can't ready a charge >.< hm


Reksew_Trebla wrote:

Dang it. Reread the Gray Paladin archetype, and they still can't really commit evil acts, even with the ability to choose LN as your alignment.

How high of a level will this go to? Depending on that, I might be a class with an animal companion, and take Boon Companion to raise its level by 4 (up to my character level).

Also the "must take it by 8th level" rule for the Hell Knight levels, does that mean we have to take the first level by 8th, or the second level by 8th?

No higher than 15th. 1st


SOLDIER-1st wrote:
icehawk333 wrote:

Is the devil moving within Melee range? I'd assume so, becuase you can only ready a standard action, last I checked.

EDIT:

Correction, wands don't provoke AOO's. She would still melee if he was in melee range, as dealing damage is more important then removing 2 bleed.

No, he's not in melee range. You can sunder on a charge. But then I realized that you can't ready a charge >.< hm

Yeah, that's why I was a tad confused.

Something neat-
You can charge as a standard action if you can only can take a standard action.
So, zombies, of all things, can ready a charge.


Melii wrote:
SOLDIER-1st wrote:
Good backstory. The only thing I noticed about your character is you only noted one trait. Other than that it looks good.
Should have two traits now. Arcane temper and Hellknight initiate.

Excellent! I'm on my phone right now, so I'm going to start you tomorrow when I'm at a computer.


icehawk333 wrote:
SOLDIER-1st wrote:
icehawk333 wrote:

Is the devil moving within Melee range? I'd assume so, becuase you can only ready a standard action, last I checked.

EDIT:

Correction, wands don't provoke AOO's. She would still melee if he was in melee range, as dealing damage is more important then removing 2 bleed.

No, he's not in melee range. You can sunder on a charge. But then I realized that you can't ready a charge >.< hm

Yeah, that's why I was a tad confused.

Something neat-
You can charge as a standard action if you can only can take a standard action.
So, zombies, of all things, can ready a charge.

Rude zombies


Anyway, just let me know what he actually does, when you have time?


I'm looking at putting forth a Human Forgepriest (Warpriest) VMC Figther of Asmoedues. I'm working out a background for him, but I wanted to ask, if such a character would be allowed to access the Fighter Advanced Armor Training and Advanced Weapon Training? Seems like he would be able to, but I do not want to simply assume and find myself wrong later on.


Alright, thinking about what I wanna do some more.

One question: would the Hellknights frown upon ranged combat for the trial, or at all?
Not sure how viable a ranged focused character is, flavor wise.


It provokes an AOO for that trip, yes?


I think it's ready. Let me know when my turn is up, or if you have any problems.

Crunch:
Luc-Missepe de Litran
Male middle-aged human fighter 3/brawler 1/investigator (sleuth) 1
LE Medium humanoid (human)
Init +8; Senses Perception +7
--------------------
DEFENSE
--------------------

AC 24, touch 13, flat-footed 22 (+9 armor, +2 Dex, +1 dodge, +2 shield)
hp 56 (4d10+1d8+8)
Fort +6, Ref +7, Will +2 ; (+3 vs. fear, +2 vs. changing mind, -1 vs. similar ideas, +2 vs. emotion)
--------------------
OFFENSE
--------------------
Spd 20ft.
Melee unarmed strike +7 (1d6+3/x2)
. . . mithral dagger +8 (1d4+3/19-20)
. . . +1 mithral longsword +8 (1d8+4/19-20)
. . . cold iron warhammer +8 (1d8+3/x3)
Ranged mwk composite longbow +7 (1d8+3/x3)
Special Attacks luck (pool of 3) & deeds (daring, opportunistic evasion, sleuth's initiative), inspiration (3/day), martial flexibility (3/day)
--------------------
STATISTICS
--------------------
Str 16, Dex 14, Con 12, Int 16, Wis 8, Cha 16
Base Atk +4; CMB +7; CMD 19
Feats Improved Unarmed Strike, Improved Initiative, Power Attack, Furious Focus, Dodge, Mobility, Spring Attack
Traits Passionate Inertia, Disillusioned
Skills Bluff [5] +11, Diplomacy [5] +11, Intimidate [5] +11, Knowledge (history) [5] +11, Knowledge (local) [1] +7, Knowledge (nobility) [3] +9, Knowledge (planes) [5] +11, Linguistics [2] +8, Perception [5] +7, Profession (soldier) [5] +7, Sense Motive [5] +7
Languages Common, Halfling, Infernal, Abyssal, Aklo, Elven
SQ trapfinding +1, brawler's cunning, martial training, armor training I

Gear:

Free gimmes: mwk full plate
mithral dagger
mwk cold iron warhammer

5,500gp worth of buys:

+1 mithral longsword - 3,020gp
mwk heavy steel shield - 170gp
mwk composite longbow (+3 Str) - 700gp
ioun torch - 75gp
courtier's outfit - 30gp
bardic potion of heroism x2 - 800gp
clerical potion of cure moderate wounds x2 - 600gp
wizardly potion of enlarge person x2 - 100gp

spare gold - 5gp


Can't AOO at reach.
Not that I mind, it seems.
My turn for a nat 20 roll, It seems.


Would you allow us to make use of the called shot rules?


Are we allowed to have had our character craft the masterwork armor, masterwork weapon, and mithral dagger they start with? What is your take on magic item crafting feats? Do they effect starting items? Will there be time to use them throughout the campaign?


Hey, icehawk333, how did you do it to get Wp Specialization without 4 levels in Fighter? I am curious since it would be a nice addition for me as well.

Also, didn't we have 5500 gp to spend? Is there any way to get more, other than auto-crafting?

Interested in all the tricks possible to tweak my PC, I suck at optimizing ;)


Jereru wrote:

Hey, icehawk333, how did you do it to get Wp Specialization without 4 levels in Fighter? I am curious since it would be a nice addition for me as well.

Also, didn't we have 5500 gp to spend? Is there any way to get more, other than auto-crafting?

Interested in all the tricks possible to tweak my PC, I suck at optimizing ;)

"Swashbuckler levels are considered fighter levels for the purpose of meeting combat feat prerequisites."


Isn't that a 4th level Swashbuckler feature? I didn't know you could use it from level 1. I've been auto-cheating myself for years, lol.


Small 7 Strength character using full plate?

Combining swashbuckler abilities and heavy armor?


Mmmh... I don't recall Swashbuckler's features to restrict your armour, though I'd have to check... my memory sucks, and that's the reason why my optimizing sucks :P


I'm back to Gray Paladin. I'm going to make Int a dump stat so I can roleplay somebody who doesn't realize they are doing something wrong (his superiors will hopefully take advantage of his stupidity when tasking him with an evil act and make something up to satisfy any of his questions). Unless the GM doesn't approve of this, then I'll have to figure something else out.


SOLDIER-1st wrote:
Morvan Fellis wrote:

I'll say. I didn't get to look at the thread over the weekend, came back and saw over 50 posts, and immediately thought, Uh-oh. That's a lot of applicants. But there weren't as many as I thought. Just a lot of people asking for clarification and guidance, which isn't unusual, given the nature of the campaign.

Here is Phntm888's submission, Morvan Fellis, Warpriest of Asmodeus. The alias is a reuse, but the stats reflect my Hellknight hopeful. Let me know how everything looks, GM!

Looks good. If you're ready we'll start your test.

Okay. Ready when you are. Just tell me where to post.


Here is my Mesmerist, with stats and background.


SOLDIER-1st wrote:
Armiger M wrote:

Heyhey. I'm hoping to maybe get back into prps if anyone would have me and this seems PERFECT for a character I've had bouncing around fro a while. Here's my character, Armiger M. He might change it to something else if he goes up in rank but the long and the short of it is that they found him in the Mwangi expanse, he was a mercenary in Isger, and he has a chance of not being human.

He's a bloodrager who is mostly about Cornugon smashing people and a loyal devotee of Asmodeus. I was originally going to make him an inquisitor but I felt I had to do something with his unique heritage because it made for a more interesting conflict. Anyway he'll start taking hellknight levels next.

The backstory is on the mythweaver's sheet but I can transfer it wherever.

https://www.myth-weavers.com/sheet.html#id=1231024

I was hoping somebody would play a bloodrager. Looks good. Looks a little sparse though. I don't see any traits or much in the way of equipment.

Oh the traits are on the sheet but they're in the wrong place er....I should probably add some more equipment though! You're right.


Vespartius' background is finished and his profile has been updated. He is ready to test his magical prowess against the ravening fiends of Hell.


Jereru wrote:
Isn't that a 4th level Swashbuckler feature? I didn't know you could use it from level 1. I've been auto-cheating myself for years, lol.

This might be correct. I might have to fix that.

Maybe take possessed hand, and then look into a way to actually bother spending the extra trait I still have left over from taking both extra traits and a drawback.

Of coruse, might have to redact some of the damage dealt in the fight.


leinathan wrote:

Small 7 Strength character using full plate?

Combining swashbuckler abilities and heavy armor?

Both of those work just fine.

Just can't use dodging penache.

Heavy load penalties don't stack with heavy armor penalties, and she shouldn't even be above a medium load.


If she's medium loaded she shouldn't have a 30 ft speed, though it isn't really important for this encounter.

Checked it and you can neither use Nimble, which is irrelevant.

I see some inconsistency in the magic items, though, since the Cyclops Helm costs 5600 gp on its own. Though it's only there for the crit combo, which is not a core thing of the character (though a nice idea for the future, thanks ;) )

Edit: Now that I think of it, counting only the full plate you're medium loaded, but if you count all the rest of your items you should be above 34.5 pounds (your medium load limit, 46x3/4 for being Small). But that's just a matter of logistics, still impressed with the results.


Arite, this is Jereru presenting the next candidate for the Devildome. Man and Devil enter, one of'em leaves!

Bron is an inquisitor with a high sense of duty to the order he swore to protect, specialised in defeating demons and other outsiders.

He believes firmly in his odds to win the test (and so do I) but, nevertheless, he's hired a wizard to cast a spell on him just in case. Leaving your life or death at random doesn't seem very wise after all!

And yes, I took Hellknight Obedience because I'm not planning on taking either of the PrC.


Jereru wrote:

If she's medium loaded she shouldn't have a 30 ft speed, though it isn't really important for this encounter.

Checked it and you can neither use Nimble, which is irrelevant.

I see some inconsistency in the magic items, though, since the Cyclops Helm costs 5600 gp on its own. Though it's only there for the crit combo, which is not a core thing of the character (though a nice idea for the future, thanks ;) )

Edit: Now that I think of it, counting only the full plate you're medium loaded, but if you count all the rest of your items you should be above 34.5 pounds (your medium load limit, 46x3/4 for being Small). But that's just a matter of logistics, still impressed with the results.

Small armor wieghs less.

Also she hasn't moved full speed during the fight, because she can't.

And thaaaat means the whole fight is invalid, due to her using that combo, and I had used the 2000 gp price from memory, not from looking it up.

Welp.

I'm just gonna go.

Two mistakes on a chsrecter sheet like thst is unacceptable, and is far too close to cheating. I should Probobly drop out, just because mistakes like that are unacceptable.


Small Armour weighs half.

Small Fullplate 25 lb
Small Buckler 2.5 lb
Small Falcata 2 lb
Cloak of Resistance 1 lb
Cyclops Helm 5 lb

That's 35.5 lb, but I haven't counted the helm and the cloak as 'small'. It could be house ruled though.
I have counted the falcata and the buckler as half weight. Even though nowhere I can find that small weapons weigh half, it's just logical to me (although there should be a limit - if you get x3/4 carrying capacity for being small but all your gear weighs x1/2, you're rewarded instead of penalised for being small).

Other than auto-critting once, I don't see how having this object has been beneficial enough to you to consider it cheating. You could just ignore the fact that it was a crit and roll the attack. If done that way, making a mistake has hurt you, since you could have had anything usable in the combat instead of 5600 gp gone to waste.


Alright, had a poor night's sleep, but I got a good predawn lift in, and am buzzing on energy drinks and painkillers. Let's rock this.

"The Lucky Halfling" wrote:
I'm looking at putting forth a Human Forgepriest (Warpriest) VMC Figther of Asmoedues. I'm working out a background for him, but I wanted to ask, if such a character would be allowed to access the Fighter Advanced Armor Training and Advanced Weapon Training? Seems like he would be able to, but I do not want to simply assume and find myself wrong later on.

Yes, I would allow that.

bigrig107 wrote:

Alright, thinking about what I wanna do some more.

One question: would the Hellknights frown upon ranged combat for the trial, or at all?
Not sure how viable a ranged focused character is, flavor wise.

No more than they would frown on anything else that wasn't magic. It works fine.

leinathan wrote:

I think it's ready. Let me know when my turn is up, or if you have any problems.

** spoiler omitted **...

Looks good, really appreciate noting equipment costs and skill ranks. If you could break down your ability scores and feats for me I'd appreciate it. I can't seem to get them to add up.

If everybody could start noting their equipment costs and feats (what level taken, and if bonus feats what class/race) it would help speed things up considerably and you would have my profuse gratitude.

derpdidruid wrote:
Would you allow us to make use of the called shot rules?

Nah. Never was a fan of those.

"The Lucky Halfling" wrote:
Are we allowed to have had our character craft the masterwork armor, masterwork weapon, and mithral dagger they start with? What is your take on magic item crafting feats? Do they effect starting items? Will there be time to use them throughout the campaign?

You can I guess, but since you're getting it for free I'm not sure why you would. You can take crafting feats, yes you can discount starting equipment with craft checks, and yes there's plenty of downtime.

Reksew_Trebla wrote:
I'm back to Gray Paladin. I'm going to make Int a dump stat so I can roleplay somebody who doesn't realize they are doing something wrong (his superiors will hopefully take advantage of his stupidity when tasking him with an evil act and make something up to satisfy any of his questions). Unless the GM doesn't approve of this, then I'll have to figure something else out.

You can, but the warning in my op still stands.

Tybalt Volocritus wrote:
Here is my Mesmerist, with stats and background.

Looks good. Love the backstory. Confirm you're ready and we'll start the test.

Vespartius Caudex wrote:
Vespartius' background is finished and his profile has been updated. He is ready to test his magical prowess against the ravening fiends of Hell.

Looks good. Very thematic. A binder could be very useful in this game.

Bron Frostbreath wrote:

Arite, this is Jereru presenting the next candidate for the Devildome. Man and Devil enter, one of'em leaves!

Bron is an inquisitor with a high sense of duty to the order he swore to protect, specialised in defeating demons and other outsiders.

He believes firmly in his odds to win the test (and so do I) but, nevertheless, he's hired a wizard to cast a spell on him just in case. Leaving your life or death at random doesn't seem very wise after all!

And yes, I took Hellknight Obedience because I'm not planning on taking either of the PrC.

Oh man. So many links. Everything broken down. Love it. So much easier to check. Backstory looks good too. Does Shadowtail/Dazmen know he's in your backstory?

icehawk333 wrote:
Jereru wrote:

If she's medium loaded she shouldn't have a 30 ft speed, though it isn't really important for this encounter.

Checked it and you can neither use Nimble, which is irrelevant.

I see some inconsistency in the magic items, though, since the Cyclops Helm costs 5600 gp on its own. Though it's only there for the crit combo, which is not a core thing of the character (though a nice idea for the future, thanks ;) )

Edit: Now that I think of it, counting only the full plate you're medium loaded, but if you count all the rest of your items you should be above 34.5 pounds (your medium load limit, 46x3/4 for being Small). But that's just a matter of logistics, still impressed with the results.

Small armor wieghs less.

Also she hasn't moved full speed during the fight, because she can't.

And thaaaat means the whole fight is invalid, due to her using that combo, and I had used the 2000 gp price from memory, not from looking it up.

Welp.

I'm just gonna go.

Two mistakes on a chsrecter sheet like thst is unacceptable, and is far too close to cheating. I should Probobly drop out, just because mistakes like that are unacceptable.

Not a big deal, since it's my fault for approving it. We'll continue the fight after you replace your feat (provided you still desire to do so), and if you succeed we'll just knock off some of your items. I'm not worried too much about your encumberance yet, since you haven't really moved significantly in this fight.


Bron Frostbreath wrote:

Arite, this is Jereru presenting the next candidate for the Devildome. Man and Devil enter, one of'em leaves!

Bron is an inquisitor with a high sense of duty to the order he swore to protect, specialised in defeating demons and other outsiders.

He believes firmly in his odds to win the test (and so do I) but, nevertheless, he's hired a wizard to cast a spell on him just in case. Leaving your life or death at random doesn't seem very wise after all!

And yes, I took Hellknight Obedience because I'm not planning on taking either of the PrC.

Just read your backstory, which means it's time to play smart or not smart.

Smart: associating with a character whose player already mentioned playing in the quest last time.

Not smart: associating with a character who took 28 damage and 2 bleed before he got to act in combat.

Let's see how this turns it! I certainly am rooting for smart.


I have an idea for this character. Does my order obedience feat have to be the Gate? I understand that this is a compaign focusing on the Gate, but could there conceivably be members of other orders involved?


Thank you for the answers. I asked about having had my character make the items as he has an ability that activates with items he has made himself. I'll keep working on my character and get back to you.


TheAndyman wrote:
I have an idea for this character. Does my order obedience feat have to be the Gate? I understand that this is a compaign focusing on the Gate, but could there conceivably be members of other orders involved?

If you just super want to you can play as a character from another order, as there is one arc that heavily involves the other orders, but you'd essentially be an npc for most of the game. Up to you.


Jereru wrote:

Small Armour weighs half.

Small Fullplate 25 lb
Small Buckler 2.5 lb
Small Falcata 2 lb
Cloak of Resistance 1 lb
Cyclops Helm 5 lb

That's 35.5 lb, but I haven't counted the helm and the cloak as 'small'. It could be house ruled though.
I have counted the falcata and the buckler as half weight. Even though nowhere I can find that small weapons weigh half, it's just logical to me (although there should be a limit - if you get x3/4 carrying capacity for being small but all your gear weighs x1/2, you're rewarded instead of penalised for being small).

Other than auto-critting once, I don't see how having this object has been beneficial enough to you to consider it cheating. You could just ignore the fact that it was a crit and roll the attack. If done that way, making a mistake has hurt you, since you could have had anything usable in the combat instead of 5600 gp gone to waste.

I suppose. Just heavy load would've lowered AC by 1 more.

GM-
I'll repalce the feat if you think I should- as the ability to treat swashbuckler levels fighter levels is a 4th level ability, and I totally missed that. If you don't think that matters, I'll just keep it (considring the next level will be fighter anyway)

If it's not kept, it'll just be replaced with possessed hand, changing it from a +2 damage to a +1 to hit and damage. Either way, the loss of weapon specialization isn't a big deal.


Soldier-1st, I'm ready to begin my trial. Let me know when you're ready for me to post in the Discussion thread.


icehawk333 wrote:
Jereru wrote:

Small Armour weighs half.

Small Fullplate 25 lb
Small Buckler 2.5 lb
Small Falcata 2 lb
Cloak of Resistance 1 lb
Cyclops Helm 5 lb

That's 35.5 lb, but I haven't counted the helm and the cloak as 'small'. It could be house ruled though.
I have counted the falcata and the buckler as half weight. Even though nowhere I can find that small weapons weigh half, it's just logical to me (although there should be a limit - if you get x3/4 carrying capacity for being small but all your gear weighs x1/2, you're rewarded instead of penalised for being small).

Other than auto-critting once, I don't see how having this object has been beneficial enough to you to consider it cheating. You could just ignore the fact that it was a crit and roll the attack. If done that way, making a mistake has hurt you, since you could have had anything usable in the combat instead of 5600 gp gone to waste.

I suppose. Just heavy load would've lowered AC by 1 more.

GM-
I'll repalce the feat if you think I should- as the ability to treat swashbuckler levels fighter levels is a 4th level ability, and I totally missed that. If you don't think that matters, I'll just keep it (considring the next level will be fighter anyway)

If it's not kept, it'll just be replaced with possessed hand, changing it from a +2 damage to a +1 to hit and damage. Either way, the loss of weapon specialization isn't a big deal.

Yeah, go ahead and switch it out. Then we'll get back to business.


Stats changed.

The devil woudl've taken 7 less damage in total, 3 less on each crit, and 1 less on the first hit.


Oh my, that was embarrassing! Accidentally posted that in the discussion thread.

But yes, almost done with his crunch. Just have gold left to spend, will probably finish that and his story by tonight.


I did post and am waiting on the devil's action still, if you missed it.


Alrighty, after a little bit of thought, I present to you:

Macawi, the Human Tetori Monk:
Disgusted with the chaotic tribal ways of his Shoanti clan, Macawi has sought out the Hellknights in order to prove his worth as a divine weapon against agents of chaos and disorder. Even while he admires the Hellknight fervent dedication to order and society, he scoffs at their showy armaments.

Human Tetori Monk 5
Dual-talent human alternate racial ability, 25pt build:

Str: 19
Dex: 14
Con:14
Int: 9
Wis: 18
Cha: 7 (He's tribal, he no talk gud)

Bred for War, Devil Fighter

LE, HP: 55
AC 18 (+1 vs devils, negotiable - had a hard time picking traits), 17tch 16ff
6/6/8 saves

CMB: +10 (+14 grapple)
CMD: 24 (28 grapple)

Feats: Improved UAS (mnk1), Stunning Fist x5 (DC 16, mnk1) Improved Grapple (mnk1), Toughness, Stunning Pin (mnk 2), Hellknight Obedience, Kraken Style

Evasion, Graceful Grapple (no negative effects for grappling, can make AoO), Ki Pool (7/day), Break Free (+5 bonus to EA checks to break grapple), Disease Immunity

Items: bracers of armor +1, gauntlets of the skilled maneuver (grapple +2)


Luc's feats: (3 from normal progression, 4 bonus feats)

1st level - Improved Initiative
Human bonus - Power Attack
Brawler bonus - Improved Unarmed strike
1st-level fighter bonus - Furious Focus
2nd-level fighter bonus - Dodge
3rd-level - Mobility
5th-level - Spring Attack

Luc's ability scores:

Strength: 15 (+2 racial, -1 age) [7 points] TOTAL 16
Dexterity 15 (-1 age) [7 points] TOTAL 14
Constitution: 13 (-1 age) [3 points] TOTAL 12
Intelligence: 14 (+1 age, +1 4th-level) [5 points] TOTAL 16
Wisdom: 7 (+1 age) [-4 points] TOTAL 8
Charisma: 15 (+1 age) [7 points] TOTAL 16

----
TOTAL: 25 points

351 to 372 of 372 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Order of the Gate All Messageboards

Want to post a reply? Sign in.