One Step Beyond

Game Master Lemmy Z

Welcome to Blue Shell Island - The Land of New Beginnings! Now try to make sure it doesn't bring your end as well... At least, not too soon.

Initiative for Current Combat:

Eitylen
Frederick
Dwarf Priest
Elf Archer
Stone Demon
Staff Orc
Jaazkara
Stone Warrior
Brother Cyrus
Scimitar Human

Round: 7
Current Turn: Eitylen & Frederick

Combat Rules:

Keep in mind that if you're next to each other in Initiative count, you can switch attack order if you want. If you post more or less simultaneously, I'll follow the "official" Initiative order and allow whoever goes second to change his action if something relevant happens (e.g.: the first guy kills the second guy's target).

Additionally, remember that you have 24h before I allow other players to control your character and 48h before I simply skip your turn. Similarly, if I don't post a creature's actions for 48h, you are allowed to consider I skipped its turn.

Last, but not least.. If I have to allow others to control your character or skip your turn twice in a row, I'll start allowing other players to decide your character's actions as soon as your turn comes up for the rest of the combat. I'll still wait 48h before skipping your turn, though.


2,851 to 2,900 of 3,681 << first < prev | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | next > last >>

Game Master 20

Anyone wanna ask anygthing else? Or do something else?


HP: 57/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

"Well, thanks for the answers." Frederick says, utterly cold.

He swings his falcata at the necromancer's neck.

Slash: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d8 + 15 ⇒ (4) + 15 = 19


Game Master 20

He still has a few hp... But whatever. He dies.


HP: 57/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Frederick cleans his falcata, then sheathes it.

"Should we move on or rest?"


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Brother Cyrus blinks, coughs, then clears his throat.

"Eitylen is pretty beat up. Might be a good idea to rest in the ruins that place secure against the elements."

I'm...just going to forget that ever happened. Yep.


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Jaazkara casually searches the orc's corpse for anything useful or of value, noting the direction he was headed.

Perception: 1d20 + 9 ⇒ (18) + 9 = 27

Upon returning to the ruins, she takes a look at the rooms on the upper floor.


Game Master 20

Suspicious Dice are Suspicious!: 2d20 ⇒ (4, 15) = 19

Lemmy casts Wall of Text! (Sorry for that... But at least it can give you important information about the island).

- - -

Jaazkara inspects the two non-collapsed rooms on the floor where you fought the skeletons. She crosses the first oversized door arc one, she finds a few weapon and armor stands fallen on the ground as if they had been abruptly thrown aside. There also a few wooden crates completely shattered.

As she raises her torch to take a closer look, Jaazkara sees what's left of a mural carved on the stonewall. It's heavily damaged and almost completely covered in dust... But it's impossible not the understand the image... It depicts a great battle, where humanoids donning alien-looking armor and wielding lightning spears and flaming swords strike down an army of four-armed insectoids.

Despite its age and poor state of conversation, the image is disturbingly detailed... With blood, guts and gore being not only depicted in full, but also highlighted and exalted.

Jaazkara takes one last look at the grotesque picture and decides to check the other room, which, just like every other hall and chamber in this place, has a very wide doorway and unusually high ceiling, but has human-sized objects and furniture...

This room has many more vines than the rest of the tilted temple, and there's more humidity in the air and surfaces... Jaazkara soon realizes why... A large, half-circle-shaped fountain composes the wall in front of her. The lizardfolk warrior notices the fountain is half covered in vines and almost completely dry, with just a very thin stream of swamp water running from one of its mouths...

Even so, the fountain is a impressive sight. On one of its sides, there's a half-broken but still massive statue of a scholar-looking woman raising a emerald staff... On the right side, Jaazkara sees an equally large statue of a serpentine dragon baring fangs at the stone woman. Although broken and gathering dust on a tilted temple, the statues still inspire awe in their eternal conflict.

Like the murals, the fountain and its statues are very detailed and imposing...


Dammit you can't use Mi-Go, I'M using Mi-go!


Game Master 20

Good to know... But nothing in my post describes mi-go.


Well, they're four-armed alien insectoids (in appearance anyway), so...

If they're not Mi-Go, maybe they're my favorite race.

Basically I'm just fishing for a "Can I have a Knowledge check please". =)


Game Master 20

Mi-go have crab-like claws, not arms... And they are closer to crustacean than insectoid. :P

Also, yes... You can roll a Knowledge check... Though I won't tell you which one unless you succeed. ;). Usually I'd look it up on your sheet, but I'm on my phone right now, so I'm 10x more unlikely to do anything that requires clicking on a link. XD.


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

My lizard brain is mezmorized by the information


HP: 57/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge
GM Lemmy wrote:
Mi-go have crab-like claws, not arms... And they are closer to crustacean than insectoid. :P

You may be confused. Mi-Go are described as having "insectoid wings, spiky clawed legs, and a bulb-like fungus head" because they're plants that look like insects.

GM Lemmy wrote:
Also, yes... You can roll a Knowledge check... Though I won't tell you which one unless you succeed. ;). Usually I'd look it up on your sheet, but I'm on my phone right now, so I'm 10x more unlikely to do anything that requires clicking on a link. XD.

=/

Kn. Local or Dungeoneering: 1d20 + 11 ⇒ (9) + 11 = 20


Game Master 20

Mi-go are crustacean-like fungi. ;)

Frederick remembers hearing tales and seeing reports of insect-like races from far-away realms. However, it's difficult to know if the creatures in the mural are the ones he heard about. The carving shows them as more monstrous than he'd guess from the descriptions he was given back in Hermea. It's unclear if this is due to real differences or artistic licence.

On a unrelated note... When I say you can "roll" a skill/ability check, that just means you can attempt it, you don't have to actually roll. You can still take 10 or take 20 if you'd like (assuming it's possible to do so).


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Kn.Religion: 1d20 + 7 ⇒ (12) + 7 = 19
Kn.The Planes: 1d20 + 7 ⇒ (8) + 7 = 15

Brother Cyrus stares at the strange murals.


Game Master 20

There are no religious icons that Brother Cyrus can recognize... But he does notices a few images similar to funeral pyres and, more notable, designs that remind him of old charts representing the elemental planes. These designs are located at the edges of the mural, never interfering with the main picture.


What has Frederick heard about these insect races? Even if they're not the same ones.


Game Master 20

There were reports of sightings of small bands of four-armed insectoids roaming through the wilds in far-off lands. These sightings are very few and far between, and actual interaction with these creatures is even rarer, as they tend to shy away from humanoids.


Game Master 20

Back at the lowest room, Eitylen is still resting, trying to make himself as comfortable as he can... The overgrown vines make an almost acceptable pillow...

"We fought evil and saw something interesting... That's not too bad" he says, trying to cheer everyone (himself included) up.


HP: 57/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

"Yeah..." Frederick says, a little more shaken by the events and his actions now that his focus is spent.


Game Master 20
Jaazkara wrote:
Jaazkara casually searches the orc's corpse for anything useful or of value, noting the direction he was headed.

Oh, right... I forgot about this... :P

Jaazkara examines the bags and pouches she took from Yak'xariil's corpse. There she finds a spell component pouch, a ring, a sickle, an amulet, a wand and a couple scrolls... She also took his boots, because they looked really nice.

You know... IF I forget to tell you what you find/see/loot, feel free to remind me.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"I think I prefer the city to this swamp. Though there is a sort of...savage honesty in knowing everything is out to get you."

He has a wand too right?


Game Master 20

Yes, he did... I actually forgot about that one. oO


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Jaazkara reaches into her sash as she sits with the gear from the orc spread on the ground before her, finding a soft patch of overgrown vines and mosses. She retrieves a small orange bead from the sash and places it on the ground a few feet in front of her, and whispers a hissing word in Lizardspeak.

"Ignite."

In a flash, the orange beads transforms into a blazing campfire, issuing a pleasant warmth and a warm light throughout the chilled ruins. She then produces a sizable hunk of what appears to be freshly cut meat, including appears to be a sizable heart, and goes about cooking it on the campfire. When it is roasted, she cuts into small pieces and eats it with her rations. She offers some to the others as well, blissfully unaware of the grievous morbid insult this may offer to her half-orc companion.

"Spoils from dee foe, who we defeated. His undead were no match for us, and dee world is better to see dem gone from it. I honor our battle, and dose to come."

So yeah...After I collect the orc'c belongings and we're headed back, I wait until the others are moving on and turn some of the orc's corpse into food. And use a bit of water from my waterskin to rinse my hands clean. Then I cook it and ritually consume it. I don't cook the heart, just the other bits of meat. The heart must be eaten raw, for that juicy hunter-prey prayer-meal. Maybe this will take some heat off Frederick for executing him in Cyrus' eyes.


Game Master 20

What's with you and anthropophage lizards? :P

Eitylen looks with a mix of disgust and fascination... Then calmly adds...

"I will stick with my rations..."


HP: 57/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Frederick is caught between revulsion and fascination.

"Does...it taste good?"


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Kaazkara shrugs at the Eitylen's words, then looks to Frederick.

"It does. It tastes like...victory."


Game Master 20

So... Like Napalm in the morning?


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"Oh gods..." Brother Cyrus whispers to himself. He subsequently loses his appetite and sets his traveling rations aside to retrieve his holy text to read.

With the day almost over, I had almost thought things couldn't get any stranger for me.


Game Master 20

Well... Technically, there are still a few hours for the day to be over. You really could reach the cave before nightfall and prove the giant shaman wrong... But you'd do it with a crippled elf and no healing. :P

IBTw... Remember that there are a bunch of footprints leading straight into the temple.


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Jaazkara takes the last couple hours of day to perform a more thorough search of the temple before coming back to the makeshift camp to assign watch shifts.

I spend a long time searching the area again, especially the rooms with the macabre mural and forelorn fountain. I assume the water trickling into the fountain is brackish and undrinkable? Either way, Im looking for evidence of other tracks and where they may have gone.

Survival: 1d20 + 9 ⇒ (20) + 9 = 29

When she returns, she gestures to the assorted items laid out on the ground and says to Brother Cyrus,

"Can you divine dee function of any of deez tings?"


Game Master 20

It is as drinkable as the rest of the Boiling Swamp's water... Which means... "technically potable". It tastes like mud and rust... And might cause a mild illness... But you won't die or suffer permanent harm from drinking it. Swamp-dwelling creatures develop resistance and can drink it without harm... Even if they still have to cope with its taste.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8
Loot Talk wrote:
There she finds a spell component pouch, a ring, a sickle, an amulet, a wand and a couple scrolls... She also took his boots, because they looked really nice.

"Ah...I'll give it a try." Brother Cyrus says happily to take the topic away from the eating of humanoid flesh.

"Gods grant me insight into these items of power..." He makes a hand sign and his eyes glow briefly.

Detect Magic and a +8 Spellcraft

Spellcraft rolls, in accordance to items listed: 7d20 ⇒ (16, 8, 7, 9, 5, 18, 20) = 83


Game Master 20

If you have free time, I usually just assume you manage to identify the properties of magic items... You just can't do it instantaneously without a Spellcraft check.

Brother Cyrus focuses his mind and magic to successfully identify the orc's gear.

Stuff:

- An ordinary Spell component pouch.
- Ring of Sustenance.
- The amulet gives the wearer Fire Resistance 10
- The sickle is a non-magical masterwork cold iron sickle.
- Wand of Acid Arrow (18 charges) (CL 3)
- Scroll of Lesser Animate Dead (CL 6)
- Scroll of Fly (CL 6)
- Feather Step Slippers Boots

EDIT: Oops! Forgot the boots! Fixed!


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Are the boots magical as well or just well made?

Brother Cyrus smiles to himself over the value of the items but it fades away as he remembers the circumstances in which they were acquired.

"Well this ring will prove quite the boon in our camp tonight. With it, one only needs a few hours of rest and you will feel the need to eat less. I think Jaazkara should wear it. Her eyes are quite keen. If Frederick takes the first shift, she should be able to handle the rest.

"The amulet...well it's funner to show rather than tell." Brother Cyrus hooks the amulet around his neck and then sticks his hand into the campfire.

The scrolls and wand he places in his bag.

"Unfortunately, these are unlikely to be of use to us...unless one of you is talented in activating magic items."

"These boots allow one to move freely despite difficulties in short strides." Brother Cyrus adds.

In my defense, you were editting while I was making my post at work.


Game Master 20

Take notice of the EDIT note in my last post!

BTW, it takes a week for a Ring of Sustenance to "attune" itself to its owner. I'm okay reducing that to 48h.


Game Master 20

On a unrelated note... Does that bonfire produce smoke? ^^


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Hmmmm...it simply says, "2-foot pile of burning logs," so Im going to go with "yes." And start thinking of a method of temporary semi-ventilation...at least the smoke should(hopefully!) rise a bit at first and give me some time to adress this dilemma.


HP: 57/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

"I wouldn't mind the boots myself. I could use new ones, and terrain has been an issue lately."


Game Master 20

Since every room, hall, corridor and chamber in this tilted place is considerably wider and more spacious than reasonable, I'm willing to say smoke won't a hazard unless you let the bonfire burn all night long or something like that...

That said... Assuming you manage to ventilate your room and get the smoke to leave the temple, it'll pretty much undo all the effort you put into hiding your tracks. Abandoned temples half-sunk in mud and swamp water don't usually have smoke coming out of its windows.


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Excellent point. I'll just let it burn until we start taking watches for the night, in an effort to warm us all up a bit and foster a feeling of camaraderie as we settle in for the night.

Jaazkara asks the others about their adventures and journey up until this point, seeming genuinely interested.

Normally I'd RP the interaction, but I'm on my phone and typing is powerfully tedious and error-filled.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"Oh you wish to know our story? Well it all began when I arrived on a boat in Blue Shell..."

And Brother Cyrus begins to show off his oratory prowess to our recent party members.

Take 10 on Perform(Oratory) for a 22!

He tells the story of the quest to rescue "Lord Richard" the Lady Elena's beloved...who turned out to be a Tiger! He keeps the party in suspense as he recalls the events of the murder mystery and of the pale robed man whom we were unable to apprehend that Cyrus believes to be the darker mastermind. He spoke of his friend, the incredible mage monk Tai Leng, who settled down to rest as an apprentice to an alchemist. He goes over the vow he made to find the cause of the murders to the woman who was almost a victim. In an almost reverent tone, he speaks of the mysterious Witch of the woods who spoke in cryptic words and seemed to see all there was in Blue Shell.

Brother Cyrus mentions the unearthly beauty of the Lady Hazel "whose image in a mirror would outshine any jewel." He seems unsatisfied by that description.

He embellishes the accomplishments of his friends whilst describing his own modestly.

"Our elf friend here is far more cunning that he looks! Without his quick thinking and quicker blade, surely we'd not be where we are today. And Frederick's skill at arms were all that stood between the caravan's destruction by the Sahuagin Hordes!"

Finally he finishes the tale with their noble quest to find the Moon Rose for Lord Pillowstone and of their visit to the Thriae Hive.

"And so here we rest amongst these forgotten ruins, to ready ourselves a'fore we plunge into the heart of the swamp to battle the horrors that lurk betwixt the shadows!"


HP: 57/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

"Wow! If your monk friend was so good, why'd he retire? He sounds great!"


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"Ah well you know monks...they go off to train their minds and bodies or some such. I'm sure I'll see him again."


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Jaazkara listens with rapt attention and enthusiasm, telling stories of glorious and daring adventures being the primary method of passing on tribal wisdom in her village, as well as the main form of entertainment for both young and old.

"That is quite dee tale. Speaking of dese ruins, do you not find it strange dat dey are so big, yet furnissed so small...?"

She indicates the size of the structure and it's rooms, in comparison to whatever human-sized items she noticed earlier. She then indicates her intentions to investigate the fountain closer before they leave.

Also, is it common knowledge that this swamp's waters are rusty and full of gears?


Game Master 20

Not much is common knowledge about this place... What is known among the people who live nearby is that it's "haunted" and full of ruins like this, though similar ruins can be found all around the island. Most swamp-dwelling people know that some creature kills pretty much everyone who enters this place and that undead occasionally come out of here. Other than that, all that is known is what is known about most swamps... It's dark, damp and filled with nasty things like leeches and such. There aren't many incursions here since it's quite dangerous and doesn't display any sign that there's anything valuable in here.


Game Master 20

Oh... And I'll add one more thing about the temple's architecture, since Jaazkara touch the subject: Whatever few doors you find intact have their doorknobs and knockers at normal height for human use, despite the doors' unusual height and width.


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Do they look like more recent additions, or the same age as the ruins themselves and just made smaller for some reason?


Game Master 20

Same age as the ruins, as far as you can tell... It's difficult to tell the precise age of anything, they might be well-made adaptations, of course, but you don't see any signs of there ever being any other doorknobs.


Game Master 20

You guys want to do something else before resting, or should I narrate how the night goes and move on to the morning?

1 to 50 of 3,681 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / One Step Beyond All Messageboards

Want to post a reply? Sign in.