On the Ring World

Game Master Capt Wombat

Gaming on the Vast Ring World, where any race can be found, where the gods have gone, where ruins and newkindoms can be found after the fall, where Adaventr and danger awaits players.


801 to 850 of 1,016 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>

current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

did we ever decide if Tibbers can have the ring of protection?


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

Anyone have any suggestions on which of the two blade skills I should get?


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5
Hall Stewart wrote:

Just need to choose a blade skill

Either
+1d6 bleed on critical +2 to climb
Or
+3 damage on charges

question really is which one are you more likely to have come up.

the bleed in a crit is dice dependent while the +3 on a charge is more under your control also no matter how much immunity to bleed, crits or sneak attacks +3 damage bypasses that.


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

Hmm true
The +2 to climb is also neat but not really an issue
Hmm thanks


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5
Little Orphan Annie wrote:
did we ever decide if Tibbers can have the ring of protection?

Annie, I don't think the ring was up for grabs, as Olrik had it well before you joined our team - the list was meant to define who had what, what was not yet claimed, who wanted it, and what was left to be sold.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

ok so Annie just gets the scrolls that jack gave her and the 1500 gold.

no claims to anything else


Male Dwarf Cleric 1

It was said... olrik gave up ring for gold, and tibbers can wear a ring but it occupies your ring slot


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5
Olrik Adamant, son of Durrik wrote:
It was said... olrik gave up ring for gold, and tibbers can wear a ring but it occupies your ring slot

Had no idea Olrik had swapped his ring for gold - in that case I guess IT IS up for grabs after all Annie.

I remember Hall wanted it, but if not then I guess Tibbers can have it - might be useful if he plans to take our front line ;)


Male Dwarf Cleric 1

Dm said I did. And its a ring of pro fire.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Okay Tibbers already has Fire resist 5 if the ring is the same then Annie could use that (for mis-fires)at least until she gets her own fire resistance.


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

it's all her's
I seek wisdom


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

so a minor ring of fire restance gives resitance 10

guessing that is what it is?


Male Goblin Ranger (Trapper) 5 | Hp: 70/70 | AC: 21 | Touch: 18 | FF: 14 | CMD: 20 | Fort: +10 | Ref: +14 | Will +5 | Init: +8 | Perception: +14

Sorry about my absence, usually not very posty on the weekend. I will remedy that in the future.


Hall spellcraft/psionic 8 4(ranks)+3(class)+1(int) <

hall and your spending a power point to get +10 on three rolls, err how?

Also you have your HP at 63 I make it 60 10x4 class 5x4 con. = 60


Once we clear up that I'll tell you what they may be


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

I put 3 favored class points to HP.
this was covered last time it came up and is clearly marked and totaled on the sheet

sorry, re read, it costs 2 power points to grant a +10 enchantment bonus to spell/psicraft checks made to identify magic items (but not spells)
so I'm down 3 points out of 15
so 12 remaining


OK Hall so your doing this.

If your using
detect-psionics

It has this

Augment This power may be augmented in the following way.

Augment: If you spend 2 additional power points, the duration changes to 3 rounds/lvl. (D) (no concentration required) and it also gives you a +10 enhancement bonus on Spellcraft checks made to identify the properties and command words of magic items in your possession. This power does not allow you to identify artifacts.

So as you spent 3pp and get +10 Spell/Psionic craft for 12 rounds

Got it

=================

HP + Skills
Got you 3 for HP and 1 in skills the problem is you seem to have spent 3 more on Skills

Trouble is you skills spend is listed as of now.

5 per level +1 (favored class)(21 total)

perception 13: 4 (ranks) +6 (wisdom) +3 (class) + 2 (trait) for valuables within 10 ft
sense motive 10 4(ranks)+6(wisdom)
profession (gambler)12 1(ranks)+2(masterwork equipment)+3 (class)+6 (wisdom)
autohypnosis 10 1(ranks)+6(wisdom)+3(class)
bluff -1 1 (rank) -2 cha
stealth 5 2(ranks)+3(class)
know (local) 2 1(ranks)+1(int)
know (psionics) 5 1(ranks)+1(int)+3(class)
disguise 1 1(ranks)
know (tech) 2 1(rank) 1(int)
math 2 1(rank) 1 (int)
survival 9 1(ranks)+2(masterwork)+6(wisdom)
heal 7 1(ranks)+6(wisdom)
spellcraft 8 4(ranks)+3(class)+1(int)

4+4+1+1+1+2+1+1+1+1+1+1+1+4 = 24 Skill points -21 that you should have and you have spent 3 more than you should from Favored class.

Hall You can 1HP OR 1 Skill hall per level from Favored class not both.

Trim 3 please Hall to get to 21.

Acrobatics -4, +9 for jumps +5 (enchantment bonus from boots)-4 (ACP)+8(movement)


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

note I had an error.

AC should be 2 lower due to charging

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Whelp
I'm out
Swarms are immune to everything I have
And it does ability damage...
Doomed
Also
I get tired of pointing this out but not all undead are immune to cold
In fact a lot aren't
Some are espically vulnerable, like the flaming skeletons

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Hall, you do a ton of damage. They just take half from piercing/slashing weapons (glad I went with blunt since its my usual). You can change the type of your weapon as a full round action, making your weapon deal blunt damage as well. As for the strength damage, that isn't an issue for you either since your attacks and damage are solely based on your Wisdom, thus no worries there. If anyone is taking a real hit on these its me and Gurr, we don't get sneak attack damage against them.


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

sorry misread swarm traits

I thought all swarms were immune to weapon damage

no thats just the diminutive/fine ones

these are tiny, so I can still potentially hurt them

and to why I was upset about the ability damage it was because I don't heal that and because I can take fewer hits of that


Figment Narrator 20
Samurai-Jack wrote:

[dice=Init]1d20 + 3

[dice=Kn Dungeoneering]1d20 + 9

Its a shadow swarm, it can drain your strenght. You need area effect fire spell. Don't try cold spell they are undead therefore immune. Weapon are about 50% effective against them says jack as reciting from a book he commited to memory

Defensive Abilities half damage from piercing and slashing, incorporeal form, shadow blend; Immune swarm traits, undead traits

Weaknesses swarm traits

you are a lier

not immune to cold


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Was wondering if there are any issues with my links for Annie quotes or not. if they are not working might as well stop using them.

just curious that's all (I do have a lot of them)


Fem

I'm hearing/seeing them fine. (^_^)

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

You heal ability damage at 1 point per restful sleep.


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Hall,
If your character know about these swarm you can call him a lyer in game.
If not then please refrain from using out side game mechanics player knowledge ;)


Male Goblin Ranger (Trapper) 5 | Hp: 70/70 | AC: 21 | Touch: 18 | FF: 14 | CMD: 20 | Fort: +10 | Ref: +14 | Will +5 | Init: +8 | Perception: +14

Sorry, Annie quotes would not be ones I would recognize immediately. Pretty much any good comedy that came out after 2005 I would be able to recognize.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

actually i was referring to the links. are they working? do they add anything to the game? does anyone like them, hate them, or even click on them?


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12
Samurai-Jack wrote:

Hall,

If your character know about these swarm you can call him a lyer in game.
If not then please refrain from using out side game mechanics player knowledge ;)

i don't know out of character

I'm just trying to figure out why would you lie in character
I do however have plenty of sense motive though


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

I wouldn't even need the links, since I am a huge fan of Annie, even though I haven't played her that much :D

From my part, you can keep the links coming - they work fine on my laptop, just not on my phone.


Fem
Little Orphan Annie wrote:
actually i was referring to the links. are they working? do they add anything to the game? does anyone like them, hate them, or even click on them?

The links work. I find them interesting/amusing.

(^_^)

Much cheers to all.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

ok ... seeking advice to tell my son.

I am in favor of this option but other opinions are helpful

he is considering finishing his 2 year degree in community college then join the US Navy.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Well first off you should respect his right to make his own decision as an adult
That doesn't meen you can't advise him, as his parent it is your job to advise him
Joining the military is an honorable choice (though the navy is not quite as respected as other branches it is no less honorable)
That said you should make sure that he has absolute certainty in his choice.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Hall, you should really be careful what you say. As a memeber of the World's Finest Fleet, I can tell you we garner just as much respect as any branch of our Armed Forces. For anyone to sayotherwise should be sent on a ship for a year and learn what we do.
As for your son Anne, I can tell you that being an Officer in the fleet will aid him a lot in the future. But if he wants to go enlisted, have him join now if its what he wants to do, and let the Navy pay for him to finish college.


Lord Foul II wrote:

Well first off you should respect his right to make his own decision as an adult

That doesn't meen you can't advise him, as his parent it is your job to advise him
Joining the military is an honorable choice (though the navy is not quite as respected as other branches it is no less honorable)
That said you should make sure that he has absolute certainty in his choice.

maybe i should also point out that i am Navy submarine veteran, (6 years navy submarine force north Atlantic fleet).

(also 3 years army, armored cavalry)

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Let me clarify (and also appologize)
I personally respect anyone who will give up their time and put their life and sanity on the line to protect others
That means any member of the armed forces, police,
However I have heard a lot of jokes about them (usually from my uncles and a good friend from school who are each Air Force)
I suppose I could have phrased myself better


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

i don't lie its just that my character can only know certain info with his roll. And so while i do know general things about it (like undead type) and special things like his resistance to melee weapon and its ability for str damage.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

But you said it was immune to cold
Which is not an absence of info, it's pulling something out of your butt


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5
Lord Foul II wrote:

But you said it was immune to cold

Which is not an absence of info, it's pulling something out of your butt

note to self ...

avoid jack's butt


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

You should avoid his butt in any case


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

yes i said that because its based on undead immunity:

A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.

---
Therefore based i my check i was able to get the following facts:

Fact 1 : Defensive Abilities half damage from piercing and slashing
Fact 2 :incorporeal form, shadow blend;
Fact 3: undead traits
Fact 4: Special attack: Str Damage.

Now you're character hall is free to assume anything you want :)

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Undead are not naturally immune to cold though???


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

I would argue that at our current level and experience he may have only learned of lower end undead which are immune to cold (such as skeletons).

The more varied undead he may know some about, but possibly was mis-informed about it or made assumptions based on past knowledge or experience.

jack did not lie but merely deduced a potential immunity based on past studies. however after this encounter he may very well now understand that not all undead have cold immunity.

There is no need to split hairs here Jack believes they are immune to cold after all, he identified them as "shadow" swarm thus his deduction was shadows are immune to cold therefore these must also be.

Right or wrong, it is his character's assumption of this fact


Lord Foul II wrote:

But you said it was immune to cold

Which is not an absence of info, it's pulling something out of your butt

1: Hall, But your allowed your own point of view to a level, and I don't think you set out to enflame, but would you go in a port side bar and say that about the Jolly Jacks with out getting at least an ear bending. Just think of it that way.

2: Remember A player is not their PC, when you say "you said" make it clear you talking about their PC,.

3: Hall you seem to have a fixation with Butts, is there any thing you wish to tell us?
But but really let's keep butts out of this

Game round post coming layer.


Figment Narrator 20

I was partially joking
But I will hold off any more as you as you say


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

and capt, I'm sorry for posting 2 rounds of attacks, I thought the first one was a surprise round


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

i am now getting confused about rounds and locations.


Ok now jack has posed round 1 is over.
There was no suppose rounds as both you all and the rats know where you both where.

Now it's round 2
You all get to go before the rats

So hall I'll use your second attack this round, and factor in ongoing burn DNag before they attack again. Don't think they will survive this round to bate again, do hit hard.

Jack attack was on rats 1d2 ⇒ 1

Off ya go
Second attacks this combat
Round 2 ding ding


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Annie used lala for round 2 then or if it never gets to her then why waste lala


Got you witch it to rats 2

1 to 50 of 1,016 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / On the Ring World Discussion All Messageboards

Want to post a reply? Sign in.