On the Dying Sea (Inactive)

Game Master kamenhero25

The deadly denizens of the Darklands must find common ground and uncover an ancient plot that could mean death or enslavement for them all if it's not stopped.


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A'streth is more of a sword and step away/parry type so my only clever tricks to defeat enemies will be through the use of feats. ;-)


I have players that love to cheese out of things all the time and it is rage inducing so that is not something I like to do. Cheese is ok in moderation but it can be really irritating.

My first Pathdfinder game, which was my first encounter with table top games for more than a session, had an alchemist in the group. I wanted to fight the Beholder and they outvoted me. We were around level 12 or 13 at the time. The alchemist spent a while making some alchemist fire and loaded it into a bag of holding with the insane amount he had before then he flew out and dropped all the alchemist fire. The DM took the average damage and we over killed it by about six times. Alchemists are so much fun.

And the shatter spell terrifies me as an alchemist. It is a brilliant spell that has saved my players before


As JD should remember since he was there, in the first game I GMed, the party managed to skip actually fighting three bosses in a row since they were mostly lower level spell casters (two clerics and a shadow demon I intentionally gimped to make it fightable by having it possessing a commoner at the time).

So I had the next boss be a troll. And when they tried to set a blanket on fire and throw it on him so he didn't have regen, I ruled that the skill check necessary to do so was far too high for anyone in the party to make. And then they learned that the cleric the troll was acting as the muscle for had cast protection from fire on him anyway, so they spent most of the fight dealing with the fact that he was regenerating. I'm not a nice GM when I'm in a bad mood.


I have a similar story playing a Haunted oracle.

We were 4th level and I'd been stockpiling holy water, Alchemist fire, Tanglefoot bags and acid.

During an encounter I was at the back of a room doing the caster thing with our Teifling wizard. The bad guy opened up a wall panel with a lever by his evil throne and unleashed a pretty sizable horde of undead right on top of the wizard and I. In one round we went from untouched to surrounded, each of us taking a bunch of damage from the charging undead. The wizard dropped and I was barely up. It was looking very bad.

So, I upended my pack. The Haunted curse specifies that anything dropped by the Oracle goes 10 feet in a random direction.

Alchemical weapons fly everywhere. I'm at the eye of the storm so none of the damage touched me. The Teifling has Energy Resistance 5 to everything I was tossing around. I think he took one point of stray damage.

All the undead died.

The GM thought it was hilarious and decided that the villain just gave up after that.


Life just got a little chaotic. So it might take me a little while to finish. Though I am close to done.


The Faceless GM wrote:

As JD should remember since he was there, in the first game I GMed, the party managed to skip actually fighting three bosses in a row since they were mostly lower level spell casters (two clerics and a shadow demon I intentionally gimped to make it fightable by having it possessing a commoner at the time).

So I had the next boss be a troll. And when they tried to set a blanket on fire and throw it on him so he didn't have regen, I ruled that the skill check necessary to do so was far too high for anyone in the party to make. And then they learned that the cleric the troll was acting as the muscle for had cast protection from fire on him anyway, so they spent most of the fight dealing with the fact that he was regenerating. I'm not a nice GM when I'm in a bad mood.

I actually wasn't there for that one, remember? I was building a Paladin if Iomedae but I never ended up getting into that game before it ended. I do know that story though, I remember you bringing it up. The first game I actually played with you as the GM was our ill-fated attempt at using all the WoD splatbooks in one game. That was fun, though.

For the record, I totally deserved to have it blow up in my face the second time. I knew it wouldn't work and I did it anyway. But for that one fleeting moment, when I thought maybe it would work again... I felt so alive.


I think I was there for the fire-blanket-troll incident, actually; I'd come in with an archaeologist bard who really should have been a rogue, what with the flanking I was doing all session. And I wholeheartedly agree that the flaming blanket gambit was pretty foolish from start to finish, and just beating on the troll and its master was a better option. It's not like we couldn't outpace its regeneration.


Do we have a timetable for when we are planning to kick off this game?


Pretty much once everyone has characters done.


What do you think about starting Game play so we can dot it, do some intro stuff and get the discussion thread going?


I will again apologize because of my delays. I promise I'll have the character (Seriously, I only have to finish background details and spend gold in things I already have half-way thought) Thursday.

Work in college has been piling up because I keep leaving Future Me the stuff I have to do but by Wednesday I'll have a much needed break.


I am starting to get back into the swing of things. I do have a broken keyboard though so it is slowing down. I have a few games to catch up on and I need to finish spending my money, though I am almost done. I think my little Derro has an issue with people touching her, along with a healthy dose of paranoia, and sticky fingers. I might end up in jail for thievery ;)


In Telderist? HAHAHAHAHA!

Someone might try to shank you for touching their purse though.


Deaths Adorable Apprentice wrote:

I am starting to get back into the swing of things. I do have a broken keyboard though so it is slowing down. I have a few games to catch up on and I need to finish spending my money, though I am almost done. I think my little Derro has an issue with people touching her, along with a healthy dose of paranoia, and sticky fingers. I might end up in jail for thievery ;)

"Shoplifters will be killed, eaten, and turned into merchandise."


Oh, before I forget. From what I've heard, there's some very interesting witch and coven stuff in Blood of the Coven if anyone is interested. I unfortunately cannot provide details because I am poor and can't buy the book new right now. But if things take a bit to get started, things may pop up on Archive of Nethys or the SRD that our coven may be interested in, either at creation or later.


Ooooh. Cool, I'll look into that. Thanks for the heads up.


Even better!


Just discovered the Derro Magister feat. It's pretty neat. Thought I'd share.


Curse you! That feat is actually rather cool but I would have to redo some stuff and I am almost done. I am trying to do math with my gear then I should be done.


Derro Magister is really good. So much so that I actually do add an extra feat requirement before you can take it. It also fills in the rest of the spell-like abilities that the player race version of derro are missing.

Derro Magic:
Derro possess some innate super natural abilities that allow them to conjure magical effects instinctively.
Prerequisites: Cha 15, Derro
Benefits: You gain the ability to cast darkness, daze, and sound burst each once per day as a spell-like ability.


Hell, that feat just makes derro magister even better. :)


Curse you all I have a Cha of 12 and now I want to change things! My feat plan and my stats! Curse you!


Is there a way to get dex to damage on a bow?


GM, what do you think of starting the game and letting the people still working on their characters join in as soon as they are ready?


@DAA: Honestly, I'm okay with just giving Dex to damage with a bow. I want people to be able to have fun with this game.

@Doomed: I would be willing to consider it. The introduction is mostly going to be the party gathering after receiving a job offer, so I could set up a scene and let people just RP for a little bit. Then people can just enter the scene as they finish up. Would people be cool with that?


Sssssoo ready to begin....


Yassss


...Yasss


Almost done and I can be good with str to damage on my bow. It is all the achemical items that are taking time. There is a lot!


I've opened gameplay and discussion.

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