About Kassii the Bloodscaledbackground:
Kassii never should have survived. She was born deformed, with bleach white scales and two heads. There was much debate about whether to kill her when she was fresh from her egg, but the Priests of Ydersius performed a bloody Communion with their slain god. The divine divination gave the pale mutant the most powerful destiny in generations. She was raised by the priest-caste, but had no skill for their ways. She had two minds and two souls, and the Serpentfolk are a profoundly selfish people. She ended up having to do every prayer and ritual twice. In spite of her distaste for the priests and their worship, she grew to be fiercely zealous. Her god was far more important to her than her people's religion. She began claiming that a herald of Ydersius was visiting her when she slept. Both of her. Her two minds were linking and sharing dreams. Her god's herald had told her that her second head was a gift from him, a mirrored reflection of his own lost head. Suddenly she knew what she had to do. One of her heads was divine. The other was just her own original head. She could not tell which was which. She could have told the priests of her plan, had them perform divination and look for omens, but she was sure they would think her a fool. It seemed better to put her fate entirely in Ydersius' hands. On the day of her ascension to adolescence, in the dead of night, her two heads each picked a side of a coin. The winner of the toss was carefully, painfully cut off. She felt her second soul trying to split, but she prayed and fought, and with bloody rites she bound her second spirit to her severed head. Things were so much clearer after that. Her twinned soul was thrilled not to be bound in one body anymore. She learned to manipulate necromantic energies and bind the dead back to the world of the living. The powers of blood and death came to her with natural ease. The powers of life and of death bent to her will. She had claimed her birthright. She knew what she was meant to be, and what she was meant to do. One way or another, she was going to bring back her god. Appearance:
Kassii is a lithe and slender Serpentfolk with Albinism. Her skin is completely colorless, save for where the blood beneath shows through between her scales. Her eyes are red, as is the patterning on her hood. To protect her delicate skin from light, she wears a hooded cloak. The entire right side of her neck is a patch of gnarled scar tissue. Beneath the cloak, slung across her chest like a purse is a small serpentine skull on a leather cord. Serpentfolk Gravewalker Witch 8 (Nightmare patron)
=====Defense===== Spoiler:
44 HP: (8 +7d6 +8) AC 18 (10, +2 dex, +1 natural, +2 Armor, +2 shield, +1 deflection
CMD 15 (10, -2 str, +1 dex, +4 bab, +2 deflection +5 Fort (+1 con, +2 witch, +2 Resistance)
=====Offense===== Spoiler:
BaB +4 CMB +4 Light Underwater Crossbow +5, 1d8, 19-20/x2 crit, 80' range Ceremonial Sickle +2, 1d6-2, 19-20 Bite +2, 1d4-2 + poison Poison, Injury (Bite), Save: Fort (DC = 10 + 1/2 Serpentfolk HD + Con modifier), Frequency: 1/round for 6 rounds, Effect: 1d2 Str damage, Cure: 1 save =====Traits and Feats and Abilities===== Spoiler:
-Traits-
-Drawback-
-Feats-
=====Skills===== Spoiler:
Skill Points: (2-class, +6 int) x8, +16 Background*
+8 Acrobatics (7 rank, +1 dex)
+10 Disable Divine (Skeleton Key. Locks only, one attempt per lock) =====Spells and Consumables=====
Spoiler:
DC 17+ spell level
...+1 DCs of Necromancy spells (marked in Bold)
Cantrips (4 memorized, at will) Detect Magic x
1st Level (4 per day, +2 bonus)
Unseen Servant 2nd level (3 per day, +2 bonus)
3rd level (3 per day, +2 bonus)
4th level (2 per day, +1 bonus)
---Spell Like Abilities---
---Consumables---
Scrolls
Wands
Reagents and Material Components
Alchemical Weapons
Alchemical Items
=====Class Abilities=====
Spoiler:
Favored Class Bonus: Aura of Desecration (Su) At first level, a gravewalker can create a 20-foot-radius aura of evil power. This aura increases the DC of channeled negative energy by +1 and the turn resistance of undead by +1. At 3rd level and every 2 levels thereafter, the radius of the aura increases by 5 feet, to a maximum of 70 feet at 20th level.
Coven Hex: (2nd level hex) The witch counts as a hag for the purpose of joining a hag’s coven. The coven must contain at least one hag. In addition, whenever the witch with this hex is within 30 feet of another witch with this hex, she can use the aid another action to grant a +1 bonus to the other witch’s caster level for 1 round. This bonus applies to the witch’s spells and all of her hexes. Water Lung (su) An air-breathing target can breathe water or an aquatic target can breathe air. This lasts 1 minute. If the witch uses this hex on herself, she can maintain it while she sleeps, allowing her to safely sleep underwater. Bonethrall (Su) At 1st level, a gravewalker can take control of an undead creature within her aura of desecration by forcing her will upon it (Will negates, using her hex DC.) If it fails the save, the creature falls under her control as if she had used command undead (once control is established, the undead remain controlled even if outside the witch’s aura). Intelligent undead receive a new saving throw each day to resist her command. The witch can control up to 1 HD of undead creatures per caster level. If an undead creature is under the control of another creature, the witch must make an opposed Charisma check whenever her orders conflict with that creature’s.
Slumber Hex: (6th level hex) A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level.
Possess Undead (Sp) A gravewalker may take direct control of one of her undead minions within her aura of desecration, as if using magic jar; the witch’s poppet acts as the soul receptacle for this ability. The minion gets no saving throw against this ability.
======Race Abilities===== Spoiler:
Favored Class Bonuses, all 1/6 of an extra hex. 6/6, 2/6 Base Racial Traits
=====Equipment and Automatic Bonuses====== Spoiler:
Bonerazor (5k) Armor: Ceremonial Silken Armor (+1 Armor bonus, ABP lvl 8)
----Worn---- Manacles x3
----In pouches---- Fishhooks
----In Bandoleers----
----In Satchel----[/b[
[b]---Portable Hole---
Cash Spoiler:
4000 Bodies:
Minion List:
Command Undead (spell, 10 HD per casting) Bonethrall Pool (as Command Undead, up to 8 HD) Bonerazor Minion (One creature, does not count against command limit) Animate Dead Pool (Caster level x4 HD) Notes:
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