
Liam McGregor |

Massaging his ankle a little, Liam gets up, gently testing to make sure he did not suffer a sprain.
"Aww feck...That didn't go too well..."
Now where am I?
Knowledge geography: 1d20 + 2 ⇒ (1) + 2 = 3
Perception: 1d20 ⇒ 6
Right, no time to worry about that now, first things first.
Liam begins to remove the chute from his body and then quickly sets to reassembling his weapon, just in case...

1LT Margit Dastl |

Margit takes in the scenery a bit too much and doesn't bend her knees properly enough to execute a flawless PLF and bangs her elbow in the while trying to slip out of her harness.
So ein Mist,
She then rolls up her parachutes and gear and digs a hole with the shovel, and covers it up with it. She then slides the shovel somewhere she can hide it easily. She then assembles her weapon, and slings it over her shoulder.
Knowledge Geography 1d20 + 3 ⇒ (19) + 3 = 22
Perception 1d20 + 6 ⇒ (11) + 6 = 17
She whips out her compass and takes a quick bearing in comparison to the local landmarks and the scenery while she descended and has a very good idea where she is in relation to where she should be and pauses for the sound of anything out of the ordinary.
Once anything passes her by, she then moves carefully and quietly not trying to invoke either the enemy or friendly fire. She keeps her pistol at the ready with one round in the chamber and seven in the magazine.

Lieutenant Keith Johnson |

"AAAAAAAAAAAAAAAAH CRAAAAAAAAAAAAAAAAAAAAAAAAAAAP AAAAAAAAAAAA TREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!" Keith screams as he hits a tree. His parachute is caught in the branches, making Keith have to figure out a way off the tree.
I could swing over to the tree and cut myself off the parachute. I coulda swarn someone told us what to do, but I'm just not remembering it right now... Keith thinks to himself.
With that, Keith starts to swing to the tree, hoping he doesn't get caught.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Knowledge: Geography: 1d20 ⇒ 13 Max of 10 due to no points being put in the skill.

GM Dormin |

Trooper: What do we do? We don't have enough men to take and hold the target zone. You have the transmitter, what do you want to do?

1LT Margit Dastl |

Are they speaking German? If so, Margit would understand it, she is a native speaker after all, if French, most likely
Initiative 1d20 + 1 ⇒ (4) + 1 = 5
Knowledge Nature for finding cover behind a tree, rock or hedgerow 1d20 + 7 ⇒ (10) + 7 = 17
She gets behind the cover and prepares one of her pineapple grenades and cocks the hammer of her pistol.

Roy MacArran |

Unless the shovel actually counts as a weapon, I wouldn't use it, because improvised weapon penalties are a b*tch at low levels. Roy wants to be able to move very quickly; how much more would he need to drop?
"We need to find our allies," Roy says, checking his carbine and making sure a round is chambered. "Rendezvous with other squad members, then take the objective. Let's move out." Roy waves the troopers forward, slowly, moving softly through whatever cover he can get while cautiously looking around and trying to see or hear firefights, hoping to meet up with any other Pathfinders.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Stealth: 1d20 + 7 ⇒ (16) + 7 = 23
Also, judging from my Perception check, I don't know whether you want initiative or not... Is Roy in a firefight?

GM Dormin |

German: I zhaught z invasion vould be bigger... Stupid Americans.

1LT Margit Dastl |

Stealth 1d20 + 1 ⇒ (8) + 1 = 9
She makes her way to behind a tree and prepares her weapons. If the enemy doesn't see her she lets them walk by. If not she tosses a hand grenade into the midst of the group.
Dice1d20 + 2 ⇒ (7) + 2 = 9 for 1d6 + 3 ⇒ (5) + 3 = 8
if its a miss 1d8 ⇒ 2

GM Dormin |

1d20 ⇒ 14 Hit to your ac for 1d8 ⇒ 2 damage if it hits. 1d100 ⇒ 95 Hey look at that, guess what? Your cover actually provides cover! The bullet hits your cover instead of you! you take NO damage from the Kar-98 k rifleman.
3d20 ⇒ (20, 8, 16) = 44 Hit to your ac for 3d4 ⇒ (1, 3, 4) = 8 damage if it hits. 3d100 ⇒ (33, 70, 27) = 130 hmm. The first bullet hits you in the arm, just a grazing for 1 damage, the second shot you wince back into the cover a bit more adding one more to your ac but the bullet rips through the damaged cover and nicks your leg, nothing that will impair, but it hurts pretty badly. The third bullet misses. you take a total of 4 damage from this. The cover for the third shot does no good but hey, he misses.
This is a very important roll for me to see how devastating the weapons are and...if I need to Nerf them a little. I know it doesn't show it but with the MP-40 every shot after the first takes a negative 1 to hit. I have already taken that into account.
It is your turn.
Your perception is keen even in the dark, your eyes are adjusting well. In the distance you can see up ahead a pair of Germans looking around in the woods. They are standing over bodies, unfortunatly...you recognize them. Give me a will save. The Germans (3 of them) do not see you or your squad yet. You can either engage right now as a surprize round OR sneak around them. Your call.
Major Flash! He waits for the proper response of a trooper. Ill give you a hint. What always fallows the flash? the sound of? (if you don't know I will tell you...don't worry about rolling to see if you remember it)
sorry bout grammer xD long posts man.

Roy MacArran |

Nah, Roy's gonna leave the shovel. He's good enough with the knife.
Will: 1d20 + 1 ⇒ (12) + 1 = 13
Roy breathes a curse as he recognizes the bodies at the Germans' feet. Damn Nazis...
"[smaller]Move forward, quietly, and low to the ground,[smaller]" Roy whispers to the men with him, making sure his carbine is ready to fire. He creeps up closer to the Germans, until he's within about thirty feet, so he can definitely make out their forms...
Stealth: 1d20 + 7 ⇒ (11) + 7 = 18 Plus modifiers for distance and whatnot
Once in position, Roy takes a deep breath and fires a shot at the closest German, aiming to kill.
Carbine ambush attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d8 + 1d6 ⇒ (5) + (1) = 6

1LT Margit Dastl |

I am a smidge confused. So I get two attacks, I think. As I understand once I see hostile intent(surprise round I guess), grenade gets tossed.I can attack for round 1, They spray and pray and i can attack for round 2.
Round 1
Margit swears at them Ihr seid Dreckschweine, und werdet in Kuerze sterben!!!!
She takes aim with her trusty .45 and sends a round at the closest soldier downrange 1d20 + 1 ⇒ (16) + 1 = 17 doing a 1d6 ⇒ 3
Round 2
She takes a quick peek at her wounds and fires another round in the direction of the enemy with her pistol, if the one is now dead she attacks the other 1d20 + 1 ⇒ (18) + 1 = 19 doing 1d6 ⇒ 6

Lieutenant Keith Johnson |

Will Save: 1d20 + 2 ⇒ (8) + 2 = 10
Keith watches in horror as the german shoots Keith's ally. Keith will stop with the swinging in case the german sees him. Keith does, however, pull out his handy-dandy pistol and prepares to fire at the German if he looks up at Keith.

GM Dormin |

The wounded German takes the shot from the pistol and falls to the ground, it may not have been a very accurate shot to a vital but it was enough to bring the German down. The other German then Retaliates.
Round two does not apply.
The rifleman fires again 1d20 ⇒ 3 He wifs it badly. You do not get a cover bonus now because your cover is a tree that is pretty shot up. This round it does not matter. Your turn
Rifleman: 1d20 ⇒ 20 2d4 ⇒ (4, 1) = 5
Rifleman 2: 1d20 ⇒ 14 2d4 ⇒ (3, 4) = 7
Sub Machine Gunner: 3d20 ⇒ (14, 18, 19) = 51 3d6 ⇒ (3, 5, 5) = 13
... Needless to say Roy you see the small clouds of blood just FLY off the enemy Germans as your small company just rips through them. Make a perception check for me.

Liam McGregor |

Grunting but keeping a straight face, Liam puts the shoulderstrap of his BAR in place, hides the parachute as best as he can and follows the Major arse on his merry way.

1LT Margit Dastl |

If you have one weapon in you hand, you are going to switch why? I haven't pistol whipped anyone yet. It seems superfluous but what the hell
Margit tosses another hand grenade 1d20 + 2 ⇒ (4) + 2 = 6 which does 1d6 + 3 ⇒ (4) + 3 = 7, location of it landing if missed is 1d8 ⇒ 2

GM Dormin |

Secondly, I just wanted to make sure you wanted to do that move before I went on. It would not have been fair to me if I just went on with that second roll and you realize "oh shit I didn't want to do that"
Thirdly Pistol whip in this condition does not mean you smack someone with the pistol. It just my way of joking around.
German: 1d20 ⇒ 1 He wiffs congratulations.

1LT Margit Dastl |

I liked my previous action better with the pistol a nice 19 and 6 damage was nothing to complain about for reals...
Margit then switches to her Grease Gun and lets off a controlled burst 1d20 + 1 ⇒ (13) + 1 = 14,1d20 + 1 ⇒ (6) + 1 = 7, 1d20 + 1 ⇒ (3) + 1 = 4 for 1d4 ⇒ 3,1d4 ⇒ 3, 1d4 ⇒ 4

GM Dormin |

The bullets rip into the last German and he falls dead. Your combat phase is now over. Do what you will.
As soon as you swing and grab hold of the tree, your chute actually rips off your pack. You may now climb down and get into the fight. You see the dead bodies under you. One of which is a German, the rest are allies. From out of nowere you hear a voice. The accent kinda sounds like he is from Jersey.
American: Hey buddy. Good to see a frie- He looks down and sees the bodies and the look on Keiths face. The soldier holds out his own pack of cigs to him. You look like you could use a smoke...it helps calm the nerves. Trust me. If you want to know more about this guy give a percep and then a seperate percep to see your surroundings IF you so choose.

1LT Margit Dastl |

Like the historical stuff... Good riddance to the major... The dice can be fickle sometimes...
Margit looks through the dead bodies looking for a German ID card, 9mm ammunition for her modified Grease Gun and anything for alchemical things like a flask or Stielhandgranaten(stick grenades) and some Reichsmarks, too.
Perception on body 1 1d20 + 6 ⇒ (1) + 6 = 7, Perception on body 2 1d20 + 6 ⇒ (3) + 6 = 9
She then goes in the direction she ascertained from before where the DZ should be or the strike zone should be and sticks to the forest running first until she is into the forest and then doubles back a slight bit making sure she isn't followed.
Perception on being followed 1d20 + 6 ⇒ (10) + 6 = 16

GM Dormin |


GM Dormin |

Jersey Boy: Hey Keith, you ain't looking too good man. Look alive man we have a war to fight... The man pulls out his M1 and walks off in the direction of gunfire. He looks like he knows where he is going.

1LT Margit Dastl |

I assume Margit is not being followed.
After five minutes of waiting she then continues back towards the direction of the strike zone, trying to be extra careful not to be detected and doubling back to catch would be pursuers, until she sees an ally soldier, French citizen or an enemy column.
Perception 1d20 + 6 ⇒ (15) + 6 = 21

Liam McGregor |

Will save: 1d2 ⇒ 1
Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
"Find cover! Then return fire!"

Lieutenant Keith Johnson |

Keith grabs a pistol from one of the dead Germans and hurries on after the Jersey man.
"Hey! You ain't gonna leave a soldier alone, are ya? Where ya heading?" Keith asks the Jersey man. "And I don't think I got yer name, but you at least know mine."

GM Dormin |


1LT Margit Dastl |

Im glad they are planting edible vegetables in my wake :) So how far am I from Roy?
Perception 1d20 + 6 ⇒ (14) + 6 = 20 to see if there are anymore enemy soldiers in the area.
If it is relatively safe, Margit will move towards Roy and say Flash in what my old top would call a shouting whisper.
If not she will attack the closest enemy with her grease gun 1d20 + 1 ⇒ (9) + 1 = 10, 1d20 + 1 ⇒ (14) + 1 = 15, 1d20 + 1 ⇒ (13) + 1 = 14 for 1d4 ⇒ 2, 1d4 ⇒ 4, 1d4 ⇒ 3.

Liam McGregor |

Both attacks on one German
Attack (1st bullet]: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d12 ⇒ 7
Attack (2nd bullet]: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d12 ⇒ 12

Roy MacArran |

Roy pats his fellows as the second engagement ends as quickly as the first. "Keep this up and we'll be to Berlin in no time." With that, the Scot continues to move to search the bodies, checking the Germans' weapons for anything short-ranged.
I'm seeing the idea above that Margit and I might be linking up? That's nice.

GM Dormin |


GM Dormin |

I want you to know. This is the dice's fault not me being evil.
Medic: I'm a medic, are you ok or do you think you need me to patch you up?
Nobody fires back at Margit or yells at her. It is hard not to shoot each other under the current current conditions.

Roy MacArran |

"Damnaíonn dia!" the Scot curses in Gaelic, crouching on one leg and grabbing at the wound. Though it stings like anything, he quickly realizes it's a grazing shot and won't affect him very much. Roy waves away the medic, saying, "I'll be fine, I'll be fine..."
Standing gingerly, Roy looks over to Margit and nods with a smirk. "Nice to see you, too, Lieutenant."
Anything on those bodies? Guns, ammo, grenades?