
| ALLENDM | 
 
	
 
                
                
              
            
            Edan
The Touv waits for the all clear and drag the first body into the room right by the door. He then goes back and grabs the other bodies from the storage room and the hall and brings them in as well. The bodies on the collapsed stairs he is unable to reach with out risk of falling.
Done...but I can't get to the two goblins on the stairs up to the attic...need to leave those there. But as D'ogryn mentioned about these bodies...it might be worth it to leave them there to keep any critters in the attic away from us as we search the rest of the place. He dusts his hands off as he leaves the room.
I will update the map when I get home.

| ALLENDM | 
 
	
 
                
                
              
            
            Antas, Ferona, Peran - West shore of Harbor
Antas and Ferona gather around the shiny object and Peran comes down the stairs to the point that both of his companions are standing, hunched over inspecting what Antas found.
You see a pewter pin...the sharp end sticking out of the sand. As the three of you look around you can clearly see a struggle happened in the sand. There is an indention in the sand as if somebody fell and then struggled with someone else. There are divots and small fist and heel size holes along the around around the indention. Beach grass and wildflowers are bent and broken around the area.

| Rabalar | 
 
	
 
                
                
              
            
            "Agreed. No real chance to get the ones from the far side of the broken stairwell down here. Let's get ourselves set for a break." He helps moving the bodies.

| Naia Temlow | 
 
	
 
                
                
              
            
            Naia stands over the door as D'og inspects it.
"Should be fine." she says, clearly trying to assuage any guilt.
"Oh. And there's a chest. [points at chest with a wave of her harpoon] Probably won't need kicking open, but I'll let you check it out just the same." she adds with a smile.

| Ferona Ardomil | 
 
	
 
                
                
              
            
            Ferona holds up her hand sharply, waving the others away from picking up the pewter pin. "Allow me to...examine it first." She then peers back at the other side where the other net minder still worked, making sure she was not observed. She the softly intones a pair of minor enchantments...(Detect Poison and Detect Magic)...over the pin and the area around the scuffle.
Once she has determined the magical and also poison, if any, she then holds her hand out above the pin gently levitating it in front of her. (Mage Hand) "So no traces of the perpetrator is lost," She smiles unpleasantly.
Looking at the tracks her own heels were making in the sand she does decide to compare her own heel-prints to those in the sand.
This will definitely show what footwear she was indeed attired in! she thinks ruefully to herself.

| Thout | 
 
	
 
                
                
              
            
            EDIT: Sorry. I totally missed the flow of what's going on with the room in which we are expecting to rest. Thout's actions below take place (and may need to be altered) according to the results of D'ogryn's below.
Conditions: Healthy | 1 wound --> 15 HP
Thout sighs deeply, trying to shake the tension and fatigue from his body. Relieved that nothing more consequential happened, he stows his shield and holsters his axe. He quickly looks the room over, and convinced that Rabalar's arrows are all the investigation the room needs for now, Thout assists with moving the bodies and preparing the other bedroom for a well-deserved rest. With all that has transpired, it feels as if several months have passed, not just a single day!
Though he is ready to pass immediately into sleep, Thout volunteers for guard duty, "I'll take first watch and keep 'n eye on de goblin." Thout closely inspects the room for goblin holes and any weak spots. In particular, he checks the window and fireplace/chimney to be sure they do not present entry points. He eyes the chest, but takes D'ogryn's earlier words to heart, "Plenty of time for that once we're rested."
Perception: 1d20 + 6 ⇒ (1) + 6 = 7 (if reasonable, he'll take 20 around the window and fireplace)

| Dogryn Amaidar | 
 
	
 
                
                
              
            
            Looking at the lock as Naia speaks to him...
looks like the mortise is in good shape given the circumstances.
He responds to Naia in a light hearted manner.
They do not make locks like they used to. This mortise lock is a beauty...even in this environment. You should stick to the Goblins...He chuckles slightly.
Looks like it was not locked and that the strike plate took the brunt of the kick.
The door's frame gave way before the lock did. 
After testing the door, the young cook very slowly moves into the room. His feet barely lift off of the ground as if he was afraid to create an air current with his movements.
I would not want to create a dust cloud like down the hall. Must be careful. May Dalt guide my actions. 
After just a foot or two inside the door, the young man stops. He watches as the dust settles slowly...very slowly. His head turns to one and then the other side as his eyes probe the area for anything that would pique his senses. D'ogryn turns his head up towards the ceiling and twist his back to get a better look at the door. His feet are planted in the same spot as his upper body moves all around.
After some time his left hand comes up to his face and wipes away some dust, sighing slightly.   
hmm...
He slowly lowers himself down, squatting onto the balls of his feet. With his elbows resting on his knees, his eyes roam all over the floor following the path one would take to get to the bed and then to the chest. He tilts his head to look under the bed.
the sudden intake of air may have disturbed the dust but I may still be able to see if anyone has been here recently. Lots of dust. 
Perception:General/floor/under bed: 1d20 + 5 ⇒ (3) + 5 = 8 
+1 for traps
Time slips by as D'ogryn stands and continues his slow walk around the room. His eyes always moving from one spot to the next. The cook stops in front of the bed and looks at it from every possible angle without moving his feet.
slow...easy now 
Perception:Top of Bed: 1d20 + 5 ⇒ (10) + 5 = 15 
+1 for traps
Satisfied that the bed is not going to jump out at him, the wiry man slowly moves to the chest.The left side is damaged...could be someone tried to get at what was inside or something was looking for a new home. Would be bad if something came at us from within the very room we are securing. He plants his feet and starts from one corner and works his way up and around all edges of the chest. Then he looks at the hinges and lock to see if anything was adjusted or even repaired. This much dust would collect on any oils used on the lock or hinges... His right hand pulls forth a dagger as his left hand lowers the broken arrow slowly down toward the splintered side. Testing to see if anything would jump out at the light source.   
dust, dust everywhere and not a clue to tell me what is going on...hmmm.
He squats slowly in front of the chest to get very close to the lock. His eyes scan over the cavity that holds the lock and using the light source to give him a view of the mechanisms inside. He even smells the lock. 
Slowly, do not breath in. Taking the dust in would be bad...just let the aromas fill your sense. 
Perception:Chest: 1d20 + 5 ⇒ (9) + 5 = 14 
+1 for traps

| Naia Temlow | 
 
	
 
                
                
              
            
            To clarify, per the post, Naia first opened the door, then kicked it inward.

| ALLENDM | 
 
	
 
                
                
              
            
            Ferona holds up her hand sharply, waving the others away from picking up the pewter pin. "Allow me to...examine it first." She then peers back at the other side where the other net minder still worked, making sure she was not observed. She the softly intones a pair of minor enchantments...(Detect Poison and Detect Magic)...over the pin and the area around the scuffle.
Once she has determined the magical and also poison, if any, she then holds her hand out above the pin gently levitating it in front of her. (Mage Hand) "So no traces of the perpetrator is lost," She smiles unpleasantly.
Looking at the tracks her own heels were making in the sand she does decide to compare her own heel-prints to those in the sand.
This will definitely show what footwear she was indeed attired in! she thinks ruefully to herself.
Peran Perception 1d20 + 3 ⇒ (2) + 3 = 5
Antas Perception 1d20 + 0 ⇒ (10) + 0 = 10Ferona Perception 1d20 + 1 ⇒ (20) + 1 = 21
Ferona casts two spells in succession as she does her hands glow a faint red as she does her eyes seem to absorb the reddish tint and as she ends her magical incantation the reddish glow seems to be absorbed into her eyes. She looks at the pin and the area around where the pin was laying. There doesn't appear to be any indication of poison or magic on or near the pin. She notices two sets of tracks...one a man's foot...probably human but she has untrained eyes... The other pair is just smaller than her feet in width and length...this was probably the girl's feet. As she looks around she can clearly see at the stairs where they found the first indication of an attack and the blood was where the initial attack happened. She must have tried to fight him off here...the sand and plant life seem to show dragging down to the point and no signs of fighting after this point. The pin still lies in the sand the sharp end pointed up so that that ornamental head is still in the sand. As she looks at the pin she is reminded of the brooch that Lyra spoke of...this appears it might be a brooch pin.

| Ferona Ardomil | 
 
	
 
                
                
              
            
            Ferona looks up after carefully studying the area, pointing out the two sets of tracks. "This spot is where they first struggled here. Fortunately there were no magical enchantments or poisons used during the assault. The tracks head off there." She points out where the tracks lead. She then carefully secures the pin in a clean pocket of her robe so as not to disturb any marks or bloodstains on it. "We will show this to Corporal Stoutly. Perhaps he can help us identify this pin further."

| ALLENDM | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Ferona looks up after carefully studying the area, pointing out the two sets of tracks. "This spot is where they first struggled here. Fortunately there were no magical enchantments or poisons used during the assault. The tracks head off there." She points out where the tracks lead. She then carefully secures the pin in a clean pocket of her robe so as not to disturb any marks or bloodstains on it. "We will show this to Corporal Stoutly. Perhaps he can help us identify this pin further."
The pewter pin has the pin intact but the ornamental head is broken. The top portion is missing. However the pin has a hammer and chisel crossed on the bottom part of the pin below it is a garland and on the left and right edge is a fish on each side. Above that the pin is cracked off and missing the top part. The top edge of the hammer and chisel is broken off but it is clear what the objects are as only a small top portion of each are missing..... There is no blood on the pin or any other marks on the brooch pin.

| ALLENDM | 
 
	
 
                
                
              
            
            The Party - 4th Day of Readying, GodsDay
Three Hours Past Midnight
First Floor
Second Floor
21 hours without rest/sleep. 2 hours since food/drink.
HN 1d100 ⇒ 7725
RE 1d100 ⇒ 2715 (30 due to goblin corpses)
PHN 1d100 ⇒ 1715
What is the party's plan? What room are you going to rest in and what is your watch going to look like. Who is sleeping where and what are you sleeping in?

| Naia Temlow | 
 
	
 
                
                
              
            
            As far as I understood it: "Resting" in the room with the door Naia opened. Naia is "sleeping" rough. Seems Thout is taking first watch, and Rab third? Naia will take second...

| Ferona Ardomil | 
 
	
 
                
                
              
            
            Antas, Ferona, and Peran - West Shore of Harbor
Need to know what Antas', Ferona's, and Peran's next course of action is.
Ferona points to where the trail continues along, "Let's see where this leads, Prehaps there are more clues to be unearthed!" Without awaiting a reply she carefully makes her way along where the boot and scuff marks lay along the ground.
Survival: 1d20 + 1 ⇒ (20) + 1 = 21

| Dogryn Amaidar | 
 
	
 
                
                
              
            
            As far as I understood it: "Resting" in the room with the door Naia opened. Naia is "sleeping" rough. Seems Thout is taking first watch, and Rab third? Naia will take second...
That is my understanding as well. D'ogryn will take last watch.

| Rabalar | 
 
	
 
                
                
              
            
            Traditional Greyhawk olves only need 4 hours of meditation for a full night's recovery. Get Rabalar his 4 hours, and nobody has to stand watch afterwards but him. It ain't like olves sleep, anyway.

| ALLENDM | 
 
	
 
                
                
              
            
            D'ogryn
Looking at the lock as Naia speaks to him...
looks like the mortise is in good shape given the circumstances.
He responds to Naia in a light-hearted manner.
They do not make locks like they used to. This mortise lock is a beauty...even in this environment. You should stick to the Goblins...He chuckles slightly.Looks like it was not locked and that the strike plate took the brunt of the kick.
The door's frame gave way before the lock did.
D'ogryn inspects the door seal, door and lock. Looks like Naia turned the handle before kicking in the door. No damage to the door or the seal. The handle and lock are in fair condition considering the age and weathering. He peers inside the room.
He sees a thin cloud of dust and dirt floating in the air from Naia's disturbance. As D'ogryn's eyes settle into the room he sees a large bedroom, now decaying and dirty (it is far more filthy than the other rooms). Damp mold covers portions of the walls and ceilings, especially by the dry stacked stone fireplace. Rubbish, debris, and dirt are strewn liberally around the floor. In the center of the room is a single featherbed mattress which is badly torn and from which the stuffing and feathers protrude. Under the window is a large wooden chest (similar to the one in the nearby room). The timbers on the left side of the chest are split and damaged but the lid is closed. The room appears to be still...silent and undisturbed like the room you were just in.
After testing the door, the young cook very slowly moves into the room. His feet barely lift off of the ground as if he was afraid to create an air current with his movements.
I would not want to create a dust cloud like down the hall. Must be careful. May Dalt guide my actions.
He see that this room is also filled with a lot of dust, cobwebs, and debris.
After just a foot or two inside the door, the young man stops. He watches as the dust settles slowly...very slowly. His head turns to one and then the other side as his eyes probe the area for anything that would pique his senses. D'ogryn turns his head up towards the ceiling and twist his back to get a better look at the door. His feet are planted in the same spot as his upper body moves all around.
D'ogryn sees nothing of interest or danger at the moment.
After some time his left hand comes up to his face and wipes away some dust, sighing slightly.
hmm...
He slowly lowers himself down, squatting onto the balls of his feet. With his elbows resting on his knees, his eyes roam all over the floor following the path one would take to get to the mattress Not a bed but a old goose feather mattress on the floor chaoitcally placed a long time ago as if thrown. and then to the chest. He tilts his head to look at the mattress.Edited several parts to match with room descripton.
the sudden intake of air may have disturbed the dust but I may still be able to see if anyone has been here recently. Lots of dust.
D'ogryn sees nothing that would indicate anything has been in here in a very long time.
Time slips by as D'ogryn stands and continues his slow walk around the room. His eyes always moving from one spot to the next. The cook stops in front of the mattress and looks at it from every...
Nothing of import stands out in the room other than the chest and the fireplace. Both of which are covered in mold, mildew, dust, cobwebs, and dirt.

| ALLENDM | 
 
	
 
                
                
              
            
            ALLENDM wrote:Antas, Ferona, and Peran - West Shore of Harbor
Need to know what Antas', Ferona's, and Peran's next course of action is.
Ferona points to where the trail continues along, "Let's see where this leads, Perhaps there are more clues to be unearthed!" Without awaiting a reply she carefully makes her way along where the boot and scuff marks lay along the ground.
Her untrained eyes in tracking see several things thanks to her perceptive nature. She sees that this man must have grabbed the girl and had her stand and then took her down to point.
Antas senses nothing evil..no linger presence but that very well might be from the length of time that has gone by...your instructions on this skill led you to believe that could be the case.
The three of you make your way down to the point and it is there that Ferona points to scuff and drag marks and eventually the impression of a body on the sand...dried blood is soaked into several spots...The three of you can sense that something horrible happened to this young girl in this spot. Antas can feel a horrible injustice to innocence took place in this spot...pain...suffering...and a young light was extinguished.
Peran Perception 1d20 + 3 ⇒ (6) + 3 = 9
Antas Perception 1d20 + 0 ⇒ (18) + 0 = 18
Ferona Perception 1d20 + 1 ⇒ (14) + 1 = 15

| Ferona Ardomil | 
 
	
 
                
                
              
            
            Ferona stares for what seems an eternity at the spot where the young lady met her end. Her imagination taking her to the final seconds of her life, the woman pleading for aid or mercy...yet none would come...
This...the animal must not be allowed to claim another soul for his own...I will find you...
Shaking her head as if to clear the unpleasant thoughts from her mind she stands up and turns back towards the path. "It seems as if we have found all we came here to find. We should return now. Show the Corporal what we have discovered." She answers in a subdued tone, her hand straying to the pocket where the pin lay secured.

| ALLENDM | 
 
	
 
                
                
              
            
            I am working through D'ogryn's entry into the room that Naia opened the door. With D'ogryn in the room is Naia still standing by the door? Also I need a quick recap as to where everyone is on the map. If you could take a quick peek up at the floor map and see if your character is positioned correctly. Edan and Soros are placed correctly.

|  Antas Di Santos | 
 
	
 
                
                
              
            
            Antas looks out over the water his hands clench and unclench unhappily until a low growl comes out from Antas quite unlike himself almost feral in anger and then the hand clutches his hammer as if he might destroy the world and he leans back then saying nothing more ta be done here Lass. I will stand here and wait for ya to bring the men here so what happened is not changed.

| Rabalar | 
 
	
 
                
                
              
            
            Positioning is close enough. Last place I put me, I think. There's still a body at the "bottom" ot that main hallway? I thought the point was to move all of them except the ones across the gap in the stairs?

| Dogryn Amaidar | 
 
	
 
                
                
              
            
            Sorry that you are waiting on me as I am was waiting on you...It seems that if you reply to my post it cuts off the bottom part. lol
This is the last part that cut cut off...
possible angle without moving his feet.
slow...easy now
Perception:Top of Bed: 1d20 + 5 ⇒ (10) + 5 = 15
+1 for trapsSatisfied that the bed is not going to jump out at him, the wiry man slowly moves to the chest.The left side is damaged...could be someone tried to get at what was inside or something was looking for a new home. Would be bad if something came at us from within the very room we are securing. He plants his feet and starts from one corner and works his way up and around all edges of the chest. Then he looks at the hinges and lock to see if anything was adjusted or even repaired. This much dust would collect on any oils used on the lock or hinges... His right hand pulls forth a dagger as his left hand lowers the broken arrow slowly down toward the splintered side. Testing to see if anything would jump out at the light source.
dust, dust everywhere and not a clue to tell me what is going on...hmmm.He squats slowly in front of the chest to get very close to the lock. His eyes scan over the cavity that holds the lock and using the light source to give him a view of the mechanisms inside. He even smells the lock.
Slowly, do not breath in. Taking the dust in would be bad...just let the aromas fill your sense.
Perception:Chest: 1d20 + 5 ⇒ (9) + 5 = 14
+1 for traps

| ALLENDM | 
 
	
 
                
                
              
            
            Antas, Ferona, Peran - 4th Day of Readying, Godsday (worship day)
Late Afternoon
The three of you make you up the point and north along the sandy main trail of the west side of the harbor. You get to the north end of the harbor and the main docks. As you begin your walk down the north harbor to the east side you see Warfa and Corporal Stoutly talking to the guards posted at the top of the docks. They seem to be waiting for you.

| ALLENDM | 
 
	
 
                
                
              
            
            Sorry that you are waiting on me as I am was waiting on you...It seems that if you reply to my post it cuts off the bottom part. lol
This is the last part that cut cut off...
D'ogryn wrote:
possible angle without moving his feet.
slow...easy now
Perception:Top of Bed: 1d20 + 5 ⇒ (10) + 5 = 15
+1 for trapsSatisfied that the bed is not going to jump out at him, the wiry man slowly moves to the chest.The left side is damaged...could be someone tried to get at what was inside or something was looking for a new home. Would be bad if something came at us from within the very room we are securing. He plants his feet and starts from one corner and works his way up and around all edges of the chest. Then he looks at the hinges and lock to see if anything was adjusted or even repaired. This much dust would collect on any oils used on the lock or hinges... His right hand pulls forth a dagger as his left hand lowers the broken arrow slowly down toward the splintered side. Testing to see if anything would jump out at the light source.
dust, dust everywhere and not a clue to tell me what is going on...hmmm.He squats slowly in front of the chest to get very close to the lock. His eyes scan over the cavity that holds the lock and using the light source to give him a view of the mechanisms inside. He even smells the lock.
Slowly, do not breath in. Taking the dust in would be bad...just let the aromas fill your sense.
Perception:Chest: 1d20 + 5 ⇒ (9) + 5 = 14
+1 for traps
The chest is covered in a deep coating of dust, cobwebs, and debris...i is like a blanket covering the entire wooden chest and is held in place by a thick coat of mildew and mold...some of it is brown some of it is green...it smells like rotten feet. You don't see anything else in the way of obvious danger. The seam of the chest lid seems to be swollen and tightly shut and sealed around the bottom of the chest.
Thanks Jovich.

| Naia Temlow | 
 
	
 
                
                
              
            
            Naia would be just in the door waiting for D'og to give the all clear on the chest. She won't want to lie on the bed and would most likely curl up near a wall and away from a window...
Naia looks up at the ceiling to ensure there are no goblin-holes...

| Ferona Ardomil | 
 
	
 
                
                
              
            
            Antas, Ferona, Peran - 4th Day of Readying, Godsday (worship day)
Late AfternoonThe three of you make you up the point and north along the sandy main trail of the west side of the harbor. You get to the north end of the harbor and the main docks. As you begin your walk down the north harbor to the east side you see Warfa and Corporal Stoutly talking to the guards posted at the top of the docks. They seem to be waiting for you.
Ferona quickly approaches the two men, her face a mask of determination. "Greetings again. Our search of this area did bear some fruit as we were able to determine exactly where the foul deed took place." Here she lowers her voice, "Also we unearthed...more evidence which I am sure you will be interested in examining." Glancing about her she shakes her head, "Not here. We need to get away from prying eyes."

| Dogryn Amaidar | 
 
	
 
                
                
              
            
            Looking once again around the room...
It is not the best of places but it will do I think.
His hand points around the room.
Stay away from the chest, I will try and look at it at a later time but for now it is safe. The room appears to not been used in some time. I suggest the floor for sleeping, I would not use the bed. Once everyone is settled in I will secure the door.
Once the group is in the room and ready to sleep..I will use my tools to "sweep" up some dust to place on the floor in the hallway. Just to make sure we are alone. I hope that if something does come at us we are ready but at least if they do not I may be able to determine if someone else is in the house. I think at least. lol does that make sense?

| Dogryn Amaidar | 
 
	
 
                
                
              
            
            Rabalar, I am laying down some dust in the hallway. Come tomorrow we should inspect it before we move out. My hope is that we are alone but if someone or something comes snooping around...It might not even work but it is worth a try.

| Rabalar | 
 
	
 
                
                
              
            
            "Good idea. I hope it proves unnecessary. I don't recall hearing anything like they were calling out to more goblins elsewhere, but that doesn't ensure we're clear."
He settles down to begin his meditations after the others have found places to lie down as best they can.

| ALLENDM | 
 
	
 
                
                
              
            
            Soros
Soros hears a small grunt and then a muffled sound like something coughing, spitting, and yelling at the same time. He looks down at the goblin and it is awake and none to happy about being trussed up like a pig at a ham sale. It's cold eyes see Soros and it tries to crawl away from the young mage.
Soros stares at the thing for a good while...at one point putting the end of his staff down just in front of the face of the goblin...it didn't like that and tries to crawl further away from the light.
Our friend is awake... He sees Rabalar and Edan making there way south down the hall to the bedroom that D'ogryn and Naia secured. A moment later the magical light on the picture on the wall fades and blinks out. A few moments later the one on the window seal fades out as well.
What do we do with this one while we rest? He turns to Rabalar and Edan as they make their way down the hall.

| ALLENDM | 
 
	
 
                
                
              
            
            Looking once again around the room...
It is not the best of places but it will do I think.His hand points around the room.
Stay away from the chest, I will try and look at it at a later time but for now it is safe. The room appears to not been used in some time. I suggest the floor for sleeping, I would not use the bed. Once everyone is settled in I will secure the door.Once the group is in the room and ready to sleep..I will use my tools to "sweep" up some dust to place on the floor in the hallway. Just to make sure we are alone. I hope that if something does come at us we are ready but at least if they do not I may be able to determine if someone else is in the house. I think at least. lol does that make sense?
D'ogryan Perception 1d20 + 5 ⇒ (3) + 5 = 8
D'ogryn can hear Soros alert everyone to the goblin awakening. He notices Thout and can see the young half dwarf is exhausted as is Naia...both were wounded several times today...the young man realizes it has been a long day and he can also feel the waves of exhaustion rolling in on his body... He finds an old fireplace brush and pan by the stone fireplace and grabs it. He starts to brush up some of the dust...there is plenty of it in this room...to much in some places. Naia seems to stare at him as he appears to be cleaning the floor an action that Naia seems to find ridiculous considering the situation but she is to tired to say anything...just that look that D'ogryn as noticed is Naia's way of saying..."I sure that is pointless." He looks back down at the floor and chuckles to himself...She is probably right...it would take a generation of cleaning to clean up this old house.

| Rabalar | 
 
	
 
                
                
              
            
            The olf walks down to the now aware goblin.
He looks at it and speaks to it in Goblin. "You not dead. I can fix. You want live? You answer questions. You want die? Scream. You want die. Don't answer questions. Understand?"
Looking to his companions, he speak in Keoish.  "I've told him if he cooperates with questioning, he can live.  If he doesn't he dies.  Besides how many of them are in the area, where they might be, etc., do you have any questions you want it to answer?  We'll need to take the gag off, of course. 
Beware the bite."

| Naia Temlow | 
 
	
 
                
                
              
            
            Naia's eyes watch D'og dully, as if through a fog of exhaustion. She has no idea what he is doing, but is too tired even to quip. She perks up a little as Rab talks Goblin to their prisoner.
What a strange tongue. Sounds like fried barking.
The girl yawns and wipes her face with the back of one hand.
"Ask him if he was at the ambush. And what his tribe his called. If he's a "he""

| Dogryn Amaidar | 
 
	
 
                
                
              
            
            D'ogryn moves to the corner of the room and slides along the wall down to the floor. Wrapping his arms around his bent legs as two daggers remain in his hands, Dogryn allows his head to dip slowly forward. His eyes slowly close as he see his third dagger behind his feet. The last weapon was hidden just in case he did not wake up in time. 
This has been a day
His eyes still closed as he hears the others talking about the goblin.  
...why...
His voice was low and soft as if almost asleep. His head slowly lifts up to look at the goblin.
What was their reason for being here and in the glade? What is..or was their end game.

| Rabalar | 
 
	
 
                
                
              
            
            Rabalar carefully removes that gag. "Now answer questions."
He will ask one question and wait for an answer before moving on. Answers might well spark additional questions., so, this is just a starting point, really.
"How many goblins were in house?"
"What is your tribe?"
"Why did goblins come to this area?"
"Goblins here attack wagons? Hide in caves near water?" Okay, two questions here.
If the goblin fails to cooperate, the olf will kick it in the side. Avoiding putting anything near the mouth . . ..

| Thout | 
 
	
 
                
                
              
            
            Conditions: Healthy | 1 wound | No shield --> 15 HP | -4 AC
Thout looks at D'ogryn, "All clear?" D'ogryn sweeps his arm across the room, "It is not the best of places but it will do I think." Thout nods his head, and proceeds to looks the room over, himself.
Thout closely inspects the room for goblin holes and any weak spots. In particular, he checks the window and fireplace/chimney to be sure they do not present entry points. He eyes the chest, but takes D'ogryn's earlier words to heart, "Plenty of time for that once we're rested."
Perception: (1) + 6 = 7 (if reasonable, he'll take 20 around the window and fireplace)
Thout volunteers for guard duty, but then hears Soros' warning of the stirring golbin. Thout smiles to himself, "Took him long enough to come to. Must've laid quite the hit on him." D'ogryns's voice interrupts his self-satisfied reverie, "Why?" Thout gives him a quick look and almost says something, but D'ogryn's closed eyes and slumped figure put him off, "Good question. Why leave home? Don't goblins live in clans?" Thout marches down the hall and stops beside Rabalar, lightly nudging him, "Why'd dey leave home? What's goin' on?"
Perception: 1d20 + 6 ⇒ (11) + 6 = 17 (Checks out the goblin and the 2 sets of stairs)

| ALLENDM | 
 
	
 
                
                
              
            
            The olf walks down to the now aware goblin.
He looks at it and speaks to it in Goblin. "You not dead. I can fix. You want live? You answer questions. You want die? Scream. You want die. Don't answer questions. Understand?"
Looking to his companions, he speak in Keoish. "I've told him if he cooperates with questioning, he can live. If he doesn't he dies. Besides how many of them are in the area, where they might be, etc., do you have any questions you want it to answer? We'll need to take the gag off, of course.
Beware the bite."
Rabalar Intimidate - Coerce 1d20 + 0 ⇒ (19) + 0 = 19 DC8
1d6 + 3 ⇒ (5) + 3 = 8 Hours friendly
The goblin looks up at the Olf with both anger and fear in its eyes...as Rabalar speaks he begins to look around...at first his gaze is filled with savage anger...but then the creature seems to try and calm himself...banging his head against the floor... It looks up with fear and compliance and a small bit of goblin anger.
mmmmKdiff uggghg The creature nods in agreement.

| ALLENDM | 
 
	
 
                
                
              
            
            Rabalar carefully removes that gag. "Now answer questions."
He will ask one question and wait for an answer before moving on. Answers might well spark additional questions., so, this is just a starting point, really.
"How many goblins were in house?"
"What is your tribe?"
"Why did goblins come to this area?"
"Goblins here attack wagons? Hide in caves near water?" Okay, two questions here.
If the goblin fails to cooperate, the olf will kick it in the side. Avoiding putting anything near the mouth . . ..
As Rabalar removes the gag it spits and coughs...it seems to calm itself more. It looks up in a rasping, squealing voice. Me! O ME! Yo ki DA rest! He looks at the floorboards and bangs its head on it...more out of frustration...Smashed Frogs! He looks around the house not really understanding the question...Yu hunte us no leavee un alonee. Wep ron to big wooden cave to hise. Yu folluw... He looks at Rabalar for a moment...Yes we attack wooden dirt bouts! Cave our nuw hume!
 
	
 
     
     
    