Old Guy's Wrath of the Righteous Campaign (Inactive)

Game Master Jeff Przybylo

This is a mythic campaign using the Wrath of the Righteous AP.


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Bollwerk wrote:
I think lucille has them. She got the bag and no one claimed the contents.

There were 2 more found in the temple. Someone needs to take charge and distribute this stuff.


I posted that Kazul took one and gave the other as well as a MW morningstar to the paladin (Bollwerk).


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Then Bollwerk will drink one.
1d8 + 1 ⇒ (6) + 1 = 7


Bollwerk wrote:

Then Bollwerk will drink one.

1d8+1

Cross that one off and away we go.

The dwarf looks amazed as the half-orc appears out of nowhere and slices his abdomen open. Looking down at his spilling entrails, then back at Kazul, he manages to mumble through blood-flecked lips, "Millorn hates you. Millorn...will...kill.....you..." Then he collapses onto the cave floor in a bloody heap.

Sneak attack indeed

"What in the name of the Spiral was that?" whispers Aravashnial.

Kazul:
can see a barebones campsite ahead in the dark of the next small cave, as well as some type of shaft just beyond, leading upwards.

Please check the Discussion thread


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Fabian shakes his head. "I do not know the name Millorn. I have done some study of religion; is this the dwarf's deity? Or perhaps the dwarf's lord? He was quite dedicated to him. Also, what is he doing down here?"


"There's a campsite ahead. I will have a look. In the meantime, Fabian, search this dwarf wizard for treasure, of the arcane nature." Kazul wipes the blood from his blade and takes a look at the campsite and then the shaft.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Fabian nods. He will search the dwarf, scanning anything he finds on the body for magic.

Actions:

Spend time doing this; take 20 on Perception for a result of 26. If he finds anything interesting, cast Detect Magic to see if it's magic. Wait three rounds, and try to analyze the dweomer to determine its properties.
Spellcraft: 1d20 + 8 ⇒ (3) + 8 = 11
...that's not going to do much....


@Kazul: The campsite is meager: a ratty bedroll, and a small, tattered pack. In the pack you find dried meat and some moldy cheese (6 days rations), a chipped 6-inch marble statue of a humanoid with a spear (75gp), and a worn spellbook with the name "Millorn" on the cover.

For expediency the spells are: detect secret doors, fog cloud, grease, invisibility, resist energy, shocking grasp, and silent image

The shaft is approximately 5' wide, and is at a steep incline. You can see that crude handholds, old pitons, and hooks occur up through the length of the shaft. The top of it appears to be just at the edge of your darkvision.

@Fabian: On the dwarf, you find a potion of cure light wounds, a scroll of shocking grasp, a scroll of resist energy, a dagger, a light crossbow with 10 bolts, a cloak of resistance +1, 12 pp and 11 gp


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Looking around for the campsite, Bollwerk prays to Iomedea and asks for guidance and strenght in those dark hours. Suddenly he steps up, and his face, a mask of worry before shines in determination. "We are getting closer to civilization, even if the poor dwarf was ailing in his head. Let us move up. Fabian, I assume you can use the fellows book. I think it´s lucilles turn for a potion. As for the cloak I can feel Iomedeas blessing and I think it would be wasted on me. We will all climb up, a good sign. Leave nothing behind, we might need it. If you want I can carry the provisions. Fabian, I think we can entrust you with our funds, you could be our companys treasurer! Kazul, do you want to check ahead?"


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Fabian nods, grimly. "I wish I did not have to take this from the body of a deranged man, but I can definitely use the book. I can read these scrolls as well. And, yes, I will be the party's treasurer. When we get time and space, and I am able to purchase the necessary materials, I will scribe these spells into my own spellbook."

I will keep a "Party Loot" section in my profile. If somebody takes something and I've failed to update the profile, please ping me!

Fabian has Read Magic memorized, so expediency re: scrolls and spellbooks even makes sense IC...


Fabian Moldonado wrote:
Fabian has Read Magic memorized, so expediency re: scrolls and spellbooks even makes sense IC...

Yeah, of course...I like, totally knew that...so I like, expedited stuff, you know? 8P


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

Dieter looks over the loot with sparkling eyes. "Now what do we have here?"


Kazul examines the shaft and tries to assess how difficult it will be climb it. DC?


Kazul gets the sense that the shaft will not be difficult to climb if you take your time. As long as you, say, aren't missing your sight, or the use of both legs, you should be fine.


Farasha:
The creatures you are amongst treat you with a mixture of suspicion and pity. Pity, for your plight, and suspicion - well, you get the sense that they fear you. More to the point - what you might do to them.

After some time you are taken to the chief of the "mongrelmen". At least that is what you believe they call themselves.

Seated in a large room in one of central buildings in the cavern, this creature introduces himself.

"I am Chief S-sull, child. Welc-come to Neatholme. C-can I ask your name, and w-what are your int-tentions here?"


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

Dieter clasps his spiffy new cloak and gives it a dramatic twirl. "Yes, yes... this will do nicely. Shall we give that shaft a climb? Said the maid to the soldier..."


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Fabian describes the shaft to Aravashnial. "Aravashnial, it's a five-foot wide shaft, going up at a steep angle. There are a lot of things to serve as handholds-- hold pitons, hooks, that sort of thing. It looks like people have climbed this shaft many times in the past. It won't be too hard for most of us to climb it, but we should do something to support you while you don't have your sight."

He looks over at Anevia. "It will probably be challenging for you with your broken leg as well."

To his companions, he says, "Is anybody a particularly good climber? We might be able to make some headway with a rope and careful climbing, with good climbers before and behind the people who need help. Alternatively, I think I've just figured out a spell that I've been working on. It can summon a small disk, depressed in the center, designed for carrying extra equipment or other items. It can support up to 200 pounds, so we may be able to use it to ferry people up and down the shaft. It has to stay close to me, so I'd need to make the trip myself a couple of times."


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Interrupting himself, Fabian suddenly snaps his fingers. "Terendelev! I am foolish for forgetting. Terendelev came to our aid, before we even knew we needed it."

He pulls the silver dragon scale out of his pocket. "I can use this to cast levitation three times each day. It won't allow them to move horizontally, but they can move vertically. If we tie a rope to them, and somebody who climbs well carries it, between the levitation and the rope to move them horizontally we should be able to get them up the shaft without too much trouble."


Fabian Moldonado wrote:

Interrupting himself, Fabian suddenly snaps his fingers. "Terendelev! I am foolish for forgetting. Terendelev came to our aid, before we even knew we needed it."

He pulls the silver dragon scale out of his pocket. "I can use this to cast levitation three times each day. It won't allow them to move horizontally, but they can move vertically. If we tie a rope to them, and somebody who climbs well carries it, between the levitation and the rope to move them horizontally we should be able to get them up the shaft without too much trouble."

Was wondering when someone was going to remember those.


Kazul offers to carry the rope and makes the climb up (Take 10 for a total of 16).


Kazul makes it to the top without issue. The various handholds are crude, but effective.

Kazul:
You are in a cave (shocker), about 60' by 60', and empty as far as you can tell. Now what?

What is everyone else doing?


He steadies the rope, to help the others climb/levitate up, while keeping an eye on the surroundings to make sure he is not ambushed, his falchion at his hip.


Kazul the Bear wrote:
He steadies the rope, to help the others climb/levitate up, while keeping an eye on the surroundings to make sure he is not ambushed, his falchion at his hip.

Nearly impossible to do both. There are places to tie off the rope...


Kazul ties off rope and stands guard over it, looking 60' in every direction, including up, with his darkvision. I assume you will roll Perception check +7 off camera for me. Unless you want me to roll it.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Bollwerk will stand guard and asks Dieter to go up next, so that we have already two strong fighter upstairs.


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

Dieter clambers up the rope.

Take 10, total 15.


Female Human (Spellscar Drifter) Cavalier 2
Statline:
hp: 17/18; AC:18 T:14, FF:14; Fort 4, Ref 4, Will 1; BAB 2 Melee 6 Rngd 6 CMB 2/6 CMD 17; Init: +4 Perc +3 Ammo:14/20 bp, 17/23 bull, 10/10 CI bull, 3/3 Cart, 2/2 CI Cart, 31/32 Arrow

Lucille shrugs. "Can't say I'm either good or bad at climbing. I just do it when I need to. I can go last, if you like. Keep the poor climbers from falling too far."

Haven't leveled Lucille yet, but assuming I put a point into it, I'll have a +4 after Armor Check (compared to the +0 I have at the moment.)


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Fabian will use the scale twice to cast Levitation on Anevia and Aravashnial, so that they are able to get up the shaft. He'll wait until they're up, and then climb himself, slowly and carefully.

(Will a 9 on the Climb check make it? Fabian, being a weakling, gets that with taking 10....)


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

GM:
Chief Sull, I want to say thank you to you and your people for aiding me in this place unknown to me. My name is Farasha, I serve the tender of dreams as priestess, I serve in the crusade against the demonspawn.

She looks around,gesturing

I am newly come to the city, I did not realize there were such caverns underneath. Above ground there was an attack by the forces of evil, which rent the ground asunder. I fell in to the depths of the earth and was rescued by your people, and now you know as much as I.

She looks thoughtful a moment.

I believe I should likely return to the surface to see what aid I can provide to the forces of light, would you please be able to assist me in this? I do not have much aside from the blessings of my faith, but you are welcome to any healing I can provide, it is the least I can do after your kind assistance


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Waiting that everyone is up bollwerk will slowly taking 10 climb up and prepares for the next part of their trek to the survace.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Finally Bollwerk uncovers his pure white shield. Under it is the Symbol of Iomedea painted in gold and red on a black Shield. The sword is crowned by 4 stars!


Bollwerk wrote:
Finally Bollwerk uncovers his pure white shield. Under it is the Symbol of Iomedea painted in gold and red on a black Shield. The sword is crowned by 4 stars!

Ah yes, the four stars, symbol of a powerful sect of the Church of Iomedae: the Mannschaft!!! Deutschland uber alles!!!


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)
Old Guy GM wrote:
Bollwerk wrote:
Finally Bollwerk uncovers his pure white shield. Under it is the Symbol of Iomedea painted in gold and red on a black Shield. The sword is crowned by 4 stars!
Ah yes, the four stars, symbol of a powerful sect of the Church of Iomedae: the Mannschaft!!! Deutschland uber alles!!!

Not Deutschland... Teamwork. at least in that case


Horgus pauses at the bottom of the shaft, looking at Fabian, then up the shaft, then back at Fabian.

"Hrm. Certainly you do not expect me to climb that ramshackle ladder? You can cast another levitate. Do so, so that I can get up there."

He pauses a moment, then in a whisper: "Please."


Farasha:
"S-something very bad is going on, child. Tunnels a-and caves are collapsing all over our t-territory, and many h-have died." We fear the w-worst has happened above." He pauses and leads you out into the greater cavern.

"We have b-been here for generations, child of the s-sun. We are the descendants of th-the first crusaders. We are the children of those wh-who were exposed to the Worldwound, mutants of the evil energies. Despised and hunted by those ignorant of the t-truth, our p-parents were driven underground to protect their children. We h-have been here since."

He turns to look at you, his good eye focused on you intently. "We are warriors of the crusade, ch-child. We fight the fight that n-no one sees."

Turning away, he adds, "I w-would like to help you back to the surface, child. B-but we do not know the way is safe. Our normal r-routes are blocked. The one remaining t-tunnel is controlled by an enemy tribe, under the influence of evil c-cultists. We cannot go that way. You of course, are welcome to stay, and w-we can use your h-help. I will m-make arrangements. Something m-may turn up that will allow you to return."


Kazul and Dieter reach the top without incident. There is nothing of note in the cavern, and you can see a tunnel leads away into the darkness from the far end. With difficulty, Anevia and Aravashnial struggle to the top of the shaft, Fabian's silver dragon scale providing the critical assistance to the injured people.

Just Horgus remains, with Fabian, Lucille, and Bollwerk at the bottom of the shaft.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Taking off his armor bollwerk smiles at hoegus. diplo: 1d20 + 7 ⇒ (18) + 7 = 25 "You do not need magic, You have enough strength to climb it. I know it, even if you doubt. But I will climb behind you and easely catch you if you fall. But you won't. I know it. Following Horgus up like a father his baby child during its first steps, bollwerk guides encourages the man and lets him hug him after safely reaching the top. Taking 10 in aiding horgus, who will be even fastened to a rope for safety they reach the top.


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

GM:

Thank you for explaining Chief Sull, I understand your position. It is a shame that your efforts are not recognised for the just and true actions they are, it is unfortunate that those above do not understand the good work you and your people have been doing here

She places a hand gently on his arm in a small gesture of confort.

Whilst I would normally balk at being trapped in one location for an unknown amount of time, wanderlust you understand, I believe Desna likely has plans for me, how else would we be talking in such circumstances!?

she smiles

I will make myself useful to you and your people until the circumstances change, I would like to offer my skills as healer and, if you will allow it, teacher. I presume your folk will not have seen the wonder of the night sky, and I would like to spin some tales for them. You fight for your own people and way of life against the demons, but you also aid those above in their crusade. I'd like to be able to tell you about the world you are helping protect, it is the least someone from above can do in recognition of the invisible aid you render.

She will spend her time healing, teaching and telling stories until circumstances change ;)


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

"Time's a'wasting, Cupcake." Dieter waves for them to come up.


Horgus makes the climb with much grumbling, and some trepidation. He does refuse to hug Bollwerk, though, and dusts himself of at the top.

"Hrm. Not so much trouble for one as skilled as I, after all. Natural abilities of the noble-born, you see." He says.

Setting out again, the tunnel leads on, twisting and turning, but ever so imperceptibly, upward. You walk in silence for some time, and the thought that you may never see the day at this rate cross your minds.

Suddenly the tunnel opens up into a large cavern, maybe 70' across. Cylindrical rock formations along the walls arch up to make a domelike chamber, but the walls and floors are riddled with cracks. At the center of the cave, a stone tower that may have once reached the fifty-foot high ceiling has collapsed on its side.

Kazul, Bollwerk:
At the base of the pile of rubble caused by the tower's collapse, you can just see two figures scrabbling about. If you didn't know any better, you would say they are frantically digging at the rubble pile.


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Fabian nods to Horgus at the top of the shaft. "Nicely done. I knew you could do it."

He will check on the other two injured companions to make sure they are OK following the levitation and climb.

When the reach the room with the stone tower, Fabian makes a noise of surprise. "Huh. Interesting. There are often passageways underneath cities, I'm led to believe, but this room is quite a construction! I'm surprised to find it down here under Kenbares."

He searches his mind to see if he's hear anything about the history of the city that might relate to this room and this collapsed tower.

Take 10 on Knowledge (History) and Knowledge (Dungeoneering), for a result of 17 in each case.


Kazul moves ahead and calls out to the "diggers" in Common, "We're lost, maybe we can help each other out?" He keeps his falchion in hand, in case they turn out to be undead. :)


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Again in his armor Bollwerk keeps his sword sheathed and whispers what he can see to those that can´t see in the dark.


Fabian:
there are rumors and old wives' tales of mutants and other horrors that live under the very streets of Kenabres. Some say they were here before the Worldwound opened, others that they are traitors and cultists, waiting for their moment to strike.

I just realized that I gave a description of the cave, then made it out to be dark so only Kazul and Bollwerk can see. Feel free to read the Kazul/Bollwerk spoiler, and say their is a faint light from various lichen about the cave.

The two figures recoil from what they were doing and draw weapons, but do not attack. They drop into defensive postures, watching you carefully. One of the figures in a hunch-backed woman, whose face is a mass of tumors. The other is a man; a tall, thin, creature with a face that blends the features of an attractive elven man, a goat, and a lizardfolk. He starts to take a step forward when a muffled voice sounds from under the rubble. He looks down at the wreckage, back to you, then down again. Reaching a decision, he approaches you, weapon ready, but not aggressively.

"I am Lann," the man says in a raspy voice,"If you intentions are ill, we ask you move and leave us in peace. If you indeed seek help, then we may help each other. As you can see, misfortune has befallen us."


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

"I will help you if your intentions are peacefully! But if they are I will do so gladly!"


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Fabian says, "Is there somebody trapped in the rubble of the tower? Or is it items you have lost? If somebody is trapped, let's help you straightaway, and we can talk later!"

Fabian is not very strong, but he will use the last casting of Levitation from his scale of Terendelev to lift away the heaviest stone he is able to lift.


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

"Sir Bollwerk, do you sense anything amiss with them?


Kazul is a little wary of the humanoid given his appearance but waits to see how he can help.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Detect Evil?


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

Yes.

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