Old Guy's Wrath of the Righteous Campaign (Inactive)

Game Master Jeff Przybylo

This is a mythic campaign using the Wrath of the Righteous AP.


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M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

As he maintains his Protective Ward, Fabian says to Seren, "We're on the threshold of the Worldwound. I fear it's only a matter of time before you have to face demons. But we will be here with you, and we will face them together."


Round 1 encounter map here

Initiative
Kazul 21
Maggots 20
Fabian 19
Seren 12
Dieter 9
Seraphyna 9
Lucille 6
Bollwerk 4

Ok, ready to go. Dieter and Kazul have done this before with me. Post what you are doing in character, then use a spoiler for die rolls and other ooc stuff in the round. If you are going near the end of the round, and you aren't sure what may happen, post an alternate action as well.

I will take the posts and put it all together for an End of Round Summation. I usually fudge the actions towards the PC's intent, so rp it and don't worry. Again, its in the RotRL campaign of mine if you want to see how it works.


Confident in his abilities and always looking to take advantage of reacting before anyone else, Kazul springs into action, hoping his companions won't panic and will back him up! He rushes to S25 and strikes at the northernmost maggot, maintaining his defensive posture.

Combat rolls:

Attack vs. FF AC fighting defensively: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15
Damage: 2d4 + 4 + 1d6 ⇒ (3, 1) + 4 + (1) = 9
HP: 11/11
AC: 17+2=19


Female Human (Spellscar Drifter) Cavalier 2
Statline:
hp: 17/18; AC:18 T:14, FF:14; Fort 4, Ref 4, Will 1; BAB 2 Melee 6 Rngd 6 CMB 2/6 CMD 17; Init: +4 Perc +3 Ammo:14/20 bp, 17/23 bull, 10/10 CI bull, 3/3 Cart, 2/2 CI Cart, 31/32 Arrow

Lucille whistles. "I knew there were more creepy crawlies. There always are." She moves forward to take a protective position between the maggots and Anevia and Arshavia, drawing her weapon as she does. Then she attacks a maggot.

Spoiler:
All right. If any of the maggots move beyond our front line, or move to a place where they can move around our front line to the north without provoking an AoO, then I will move to intercept to protect the noncombatants, drawing my cold iron short sword and attacking with it. Interception position would presumably be somewhere in the rectangle of Q18-S21.

If, on the other hand, there is enough of a screen of front-liners to keep them from getting past, then I will draw my short bow and move to someplace within 30' of my target, within Fabian's ward if possible. If there is any maggot not engaged in melee combat, that will be my preferred target, otherwise I will go for the most wounded, or after that the one farthest north.

This all assumes that I was able to sling my musket last round, otherwise I'll take a move action to resling it now, and the second move action to move into the appropriate position and draw the appropriate weapon. (Only in that case I'll stay 10' out of melee to make them come to me.)

Possible attack modifiers: +1 for Point Blank Shot, -4 if shooting into melee

Oddly enough, my short sword damage is the same as my arrow damage with Point Blank Shot, so that should be the same either way.

Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Seeing the others advance, Bollwerk charges the nearest still moving enemy,

Attack roll:
Attack: 1d20 + 7 ⇒ (1) + 7 = 81d8 + 4 ⇒ (8) + 4 = 12
but his footing is completly off. He swings wildly and slashes a deep gorge into the ground. Balance,Bollwerk,Balance!

Silver Crusade

Female Human (Varisian) Cleric 1
Spoiler:
HP9 AC17 T13 FF14 Init+3 Perc+3

Reaching out, Seren decides to offer a blessing of Desna on Dieter. Placing her hand gently on his shoulder, a calm feeling slowly filters through them as a pale, soothing light leaves her hand for a moment. "Bealtaine an Mhuire an Ghealach Dia duit." She then steps back, raising her starknife up. Desna preserve us...

@Dieter:
I've touched and blessed you with 'Touch of Good'. For this round, you gain a +1 to all attack rolls, ability checks, skill checks and saving throws. Desna smile upon you!


Female Half Elf | Warlock 3 | Spell slot 2 First 1 Second | DC: 13 | HP: 24/24 | AC: 14 | Saves: S-1, D+3, Co+2, I0, W+3, Ch+5 | Passive Insight and Perception: 13 |

Sera nervously watches the fight unfold before her, silently praying none of the maggots come near her.

If one does:
She fires at the thing, not even looking to see if she hit before trying desperately to reload before she is swallowed whole. Attack: 1d20 + 4 ⇒ (4) + 4 = 81d6 ⇒ 2 Pointblank shot not included in the math, add +1 to hit/damage if its within 30'


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

Dieter's eyes widen as he get a divine pat on the back from Seren. He gives an appreciative wink, then turns and starts toward the maggots, drawing his rapier as he moves. When he reaches them, he takes a guard stance rather than attacking, as though waiting for them to strike.

Spoiler:
Move to V25, drawing rapier as a free action thanks to +1 BAB. I take the Total Defense action for +4 dodge AC.


Round 1 Encounter Map

End of Round One

Kazul springs forward, his falchion slicing a great gash in the first maggot he reaches, dropping in heap of blood and bile.
The second maggot lurches toward him, and with a great heave empties the contents of its putrid stomach all over the half-orc. The stench overwhelms Kazul, rendering him unable to concentrate on what he is doing. Sickened. A great way to start your mythic career, eh?
The third maggot slithers forward, intestinal bile dripping from its mouth.
Fabian moves up to maintain supporting distance.
Seren prepares for a strike, should the maggots break through the front.
Dieter, trying to move up, finds his charge areested by the approaching maggot. Thinking better of it, he takes a defensive posture in a spot where he can flank with Bollwerk.
Horgus Gwerm is still holding on to Seraphyna, and his quaking causes her crossbow to go off, the quarrel skipping off of the ground perilously close to where Fabian is standing.
Sweet Lucille calmly draws her bow and sinks an arrow into the maggot that vomited over Kazul.
Bollwerk steps forward and attacks, but the rough terrain causes his swing to go astray.
Behind you all, Aravashnial I giving orders. [b]"Form a defensive line! Casters in back! Try to flank! By the gods Anevia, WHAT IS HAPPENING? TELL ME!!"

Summation
Protective Ward up
Kazul sickened (and covered in maggot vomit, hehe).
We will call the Touch of Good still available for the next round.
1 maggot down, 1 wounded.
Horgus scared, Aravash in charge
Map is visible, yes?

ROUND 2, READY, GO


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Bollwerk nods at Dieter and advances 5ft forward.(W22)
Easy now, Titian, now a counterbody slash upward
Slashing up, this time his blade slices deeply into the maggot, slushing his shield with gore.
Attack: 1d20 + 5 ⇒ (13) + 5 = 181d8 + 4 ⇒ (7) + 4 = 11
Map is fine


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

Dieter drops his defensive stance and shuffles sideways for better positioning. He thrusts his rapier straight toward the maggot, attempting to skewer the foul wretch.

Spoiler:

5-foot step east
Attack (/w Touch of Good and flanking) 1d20 + 9 ⇒ (17) + 9 = 26
Damage 1d6 ⇒ 6


Female Human (Spellscar Drifter) Cavalier 2
Statline:
hp: 17/18; AC:18 T:14, FF:14; Fort 4, Ref 4, Will 1; BAB 2 Melee 6 Rngd 6 CMB 2/6 CMD 17; Init: +4 Perc +3 Ammo:14/20 bp, 17/23 bull, 10/10 CI bull, 3/3 Cart, 2/2 CI Cart, 31/32 Arrow

Lucille attacks again in support of those around her, her face expressionless.

Spoiler:
If only one maggot is standing, and there is room for Lucille to close and attack it, then she will drop her short bow (free), close to the maggot while drawing her cold iron short sword (move), and attack. If there's not room to get into melee, she will shoot it.

If both maggots are still up then she will move to S22 and shoot the one on Kazul.

attack: 1d20 + 5 ⇒ (7) + 5 = 12 If this is a bow shot it will be at a -3 (-4 shooting into melee, +1 PBS)
damage: 1d6 + 1 ⇒ (2) + 1 = 3


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Two rounds are left on the Protective Ward.

Fabian points a finger, an icy ray shooting from his finger towards the maggot in front of him.

Actions:

Casting Ray of Frost, targeting the maggot 15' to the right of Fabian on the map.

Range touch attack, -4 for combatant in melee: 1d20 - 2 ⇒ (17) - 2 = 15
Damage if hits: 1d3 ⇒ 2

Silver Crusade

Female Human (Varisian) Cleric 1
Spoiler:
HP9 AC17 T13 FF14 Init+3 Perc+3

Eyes wide at the sight of the beasties, Seren mutters under her breath. At least they aren't demons..." She raises her starknife, and moves towards the nearest one. "Don't scare me like that!" As she near the large maggot, she brings her deity's favored weapon high. For a fraction of a second it is held there before swinging down to the icky crawly thing.

Action:
Move me into square V-21, where I will then attack the creature with my cold iron starknife. Attack: 1d20 + 1 ⇒ (2) + 1 = 3 Where it looks like she fails miserably doing so...


By the gods...that thing vomited on me! Ughhh! Kazul struggles to keep his breakfast in. His anger takes over and he swings his falchion at the maggot again, moving to S26!

Combat rolls:

Attack: 1d20 + 3 - 2 ⇒ (11) + 3 - 2 = 12
Damage: 2d4 + 4 - 2 ⇒ (1, 3) + 4 - 2 = 6
AC: 17
HP: 11/11
Sickened


Female Half Elf | Warlock 3 | Spell slot 2 First 1 Second | DC: 13 | HP: 24/24 | AC: 14 | Saves: S-1, D+3, Co+2, I0, W+3, Ch+5 | Passive Insight and Perception: 13 |

With the more aggressive people taking care of the maggots, Seraphyna defensively cowers, trying to look small and unappetizing.

TD action


Encounter Map here

Kazul's falchion once more cuts into a maggot, dealing the wounded creature a killing blow.
The last maggot heaves over Dieter, fouling him with its digestive juices. Sickened. His return thrust, along with Fabian's ray, kill the monster.

Combat over

Behind you, your "rescuees" are an extreme dichotomy of emotions. Horgus Gwerm can barely contain his shakes, still gripping Seraphyna's shoulders tightly, mumbling over and over "It's just a dream...it's just a dream..."

While on the other side, you can see Anevia helping Aravash down from the rubble, all while he is nearly livid with rage. "WHAT IS HAPPENING?? SOMEONE TELL ME THE TACTICAL SITUATION SO I CAN DIRECT!!" His voice echoes through the cavern, and you can hear continuing echoes leading east as they roll down a distant passage...


Female Half Elf | Warlock 3 | Spell slot 2 First 1 Second | DC: 13 | HP: 24/24 | AC: 14 | Saves: S-1, D+3, Co+2, I0, W+3, Ch+5 | Passive Insight and Perception: 13 |

Sera grimaces in pain as Horgus' fingers dig into her tiny shoulders. "They're dead." she states, trying to wriggle free of the painful grasp, "You are safe for now."Looks like we are heading east. she thinks, having no real clue how she can tell without seeing the sun or stars.


Kazul looks at the two dead maggots on the cavern floor with pride. The one thing I do thank the orc tribe was training me in the use of this wicked sword! It has done well to keep me alive. Alive yes, clean no! The half-orc ignores the blind elf's ranting and begins cleaning the vile vomit off his skin and armor, yelling "Any of you have any water to spare to wash this vomit off me?!"

Silver Crusade

Female Human (Varisian) Cleric 1
Spoiler:
HP9 AC17 T13 FF14 Init+3 Perc+3

Seren walks over to Kazul, inspecting him. "I'm sorry, but I don't have spare water. And we should conserve what we have. We don't know how long we'll be down here. Sorry..."

She then looks back to everyone. "Umm... Does anyone need help?"


fyi, you two are still sickened while covered in maggot bile.


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

Dieter dispatches the last maggot and pulls his rapier back with a sneer on his lips. "Foul vermin." As he turns to smile at the other combatants, the first whiff of the vomit hits his nose and his expression twists into a look of pained disgust. He lets out a gurgling noise and dry heaves, desperately trying to scrape the vomit off of himself. "What kind of gods-damned creature vomits in battle!? Blerg!"

He stumbles over and shakes his head, trying to clear the stench. He calls out to Aravash, "THEY ARE ALL DEAD, ELF! A spider the size of a pony burst open and three maggots as long as my leg attacked us. They vomited on myself and the half-orc before dying. It is foul. Does anyone have a kerchief they don't mind ever seeing again?"

Dieter walks over and retrieves his chakram from the spider's corpse.

Silver Crusade

Female Human (Varisian) Cleric 1
Spoiler:
HP9 AC17 T13 FF14 Init+3 Perc+3

"I'm sorry, Dieter, I don't. Hmm... I should have prepped my water spell today." Seren let's out a feeble laugh before walking over to Aravashnial. "And stay calm, friend. Know that you are well for now. If you wish to be of more help in your condition, and we can use it, trust me, do you know any spells? Anything might help, after all..."

Spoiler:
Seren is attempting to use Diplomacy on Aravashnial, untrained... Diplomacy: 1d20 + 2 ⇒ (15) + 2 = 17


Female Half Elf | Warlock 3 | Spell slot 2 First 1 Second | DC: 13 | HP: 24/24 | AC: 14 | Saves: S-1, D+3, Co+2, I0, W+3, Ch+5 | Passive Insight and Perception: 13 |

When Dieter and Kazul approach, Sera does vomit from the stench, narrowly avoiding Horgus with the splatter. Once she recovers a bit, she pulls a broad item from her pack and starts fanning at the two, hoping to avoid the horrible smell. The wind around them picks up and slowly begins to blow off the vomit. Once she realizes what is happening, with an excited squeak she continues, making sure to aim the refuse away from anyone.

Using Prestidigitation's cleaning effect to cleanse them of the vomit.


Female Human (Spellscar Drifter) Cavalier 2
Statline:
hp: 17/18; AC:18 T:14, FF:14; Fort 4, Ref 4, Will 1; BAB 2 Melee 6 Rngd 6 CMB 2/6 CMD 17; Init: +4 Perc +3 Ammo:14/20 bp, 17/23 bull, 10/10 CI bull, 3/3 Cart, 2/2 CI Cart, 31/32 Arrow

Lucille watches her companions finish off the maggots. She nods to herself at their competence, then reslings her shortbow. She walks back to the nearest pile of rubble and sits down on it. Then pulling out her musket and her smithing kit, she begins cleaning and reloading it, while everyone around her continues to bicker.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Cleaning his sword Bollwerk adresses the group."It seems all clear and present danger is taken care off. No fresh injured, that´s good. It is time to find our way up. Kazul, can you take point? Maybe with someone to help. Middle team Seren, Seraphyna and our non combatants. Dieter, do you think you can do the readguard?"


Knowledge: Local and Sense Motive Checks, everyone who can.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Sense Motive: 1d20 ⇒ 15


Female Human (Spellscar Drifter) Cavalier 2
Statline:
hp: 17/18; AC:18 T:14, FF:14; Fort 4, Ref 4, Will 1; BAB 2 Melee 6 Rngd 6 CMB 2/6 CMD 17; Init: +4 Perc +3 Ammo:14/20 bp, 17/23 bull, 10/10 CI bull, 3/3 Cart, 2/2 CI Cart, 31/32 Arrow

Knowledge: Local: 1d20 + 5 ⇒ (11) + 5 = 16
Sense Motive: 1d20 + 1 ⇒ (9) + 1 = 10


Aravashnial looks as if he is about to say something sharp, then rethinks it as he ponders what Seren says. "Listen. All of you. I am sure you do not need me to tell you that we are in grave peril, and that something terrible has happened to Kenabres. I was standing right...there" he falters, "when she fell. It was the Storm King's lash that took my eyes and made this ruin of my face." He says quietly, as his right hand touches the bandages over his eyes.

For a moment, all is silent. The elf continues. "I am sorry. Forgive me. The stress of being trapped with strangers in this time of need overcame me. But understand this: I have a great deal of experience fighting the demonic hordes. I suspect that you do not...as yet. You would do well to heed my advice, and I will do my best to help you...help us...survive this."

"As will I," Anevia says quietly.
"For my my part,"Horgus says, hitching up his belt,"I will trust that you all will see me safely to the surface. I will not die down here amongst the peasantry."


Kazul thanks Seraphyna for the cleanup. "See halfling, I'm not going to eat you. You're too fun and useful to have around." Afterwards, Kazul stands ready. "No problem with being point leader for this group. Just try to keep it quiet. I don't know what populates the cavern or how deep we are." When the party is ready, Kazul leads them east.


FYI 2. Seraphyna's efforts clean the excess gunk, but the smell is still there and you two are still Sickened. Going to take some water.


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

Dieter touches a hand to his forehead, then to his chest. "I am Dieter Stolzdorf, nephew of the 9th Baronet of Stolzdorf, Friedrich Stolzdorf. I just returned from my apprenticeship in Brevoy for the festival. It would be an honor to learn from one such as yourself, Aravashnial. Are you a member of the Crusade, or an adventurer?"

He gives a smile and a small bow from the waist to Anevia.

His smile drops for Horgus. "I hope you have money, Mr. Gwerm. If someone addresses me as a servant, I expect to be paid."


Old Guy GM wrote:
FYI 2. Seraphyna's efforts clean the excess gunk, but the smell is still there and you two are still Sickened. Going to take some water.

Well, Kazul is not leading anyone till the sickened condition passes, however long that takes. And he only has one waterskin so he's not going to waste that. Will cleanup properly next day when cleric memorizes Create Water.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

With a shrug the tiefling hands over his waterskin.
"I will manage. Tomorrow I think our cleric can ask her god for some water. But.. I have just one, please make it last"


Female Human (Spellscar Drifter) Cavalier 2
Statline:
hp: 17/18; AC:18 T:14, FF:14; Fort 4, Ref 4, Will 1; BAB 2 Melee 6 Rngd 6 CMB 2/6 CMD 17; Init: +4 Perc +3 Ammo:14/20 bp, 17/23 bull, 10/10 CI bull, 3/3 Cart, 2/2 CI Cart, 31/32 Arrow

Lucille finishes working on her musket, which is now loaded with a standard bullet, and meticulously repacks all her gear. She takes a judicious sip from her waterskin, before strapping it to the side of her backpack.

"Don't worry, Mr. Gwerm," she says, flashing him a smile, "there may be dangers ahead, but I have no intention of letting you die down here."

"Because there is no way in the Nine Hells I'm carrying your fat carcass back to the surface," she adds silently.

She falls into line when they begin to head out, with the intention of taking rear guard.

GM:
Lucille, being a native of the desert, will keep an eye on her companions for any signs of dehydration, particularly the three wounded NPCs, Bollwerk, and Seraphyna. If they show any signs of slowing due to thirst, she will wordlessly pass her waterskin to them. She'll also keep an eye and ear out for any water sources down here, though she's not sure she would trust them.
Survival: 1d20 + 5 ⇒ (8) + 5 = 13

Silver Crusade

Female Human (Varisian) Cleric 1
Spoiler:
HP9 AC17 T13 FF14 Init+3 Perc+3

Sense Motive: 1d20 + 3 ⇒ (10) + 3 = 13

Seren smiles at Aravasnial a little sadly. He couldn't see her, but she places a hand gently upon his shoulder. "Once we get to the surface, we'll get you better care, and you'll be fighting once more, friend. It may not be much, but you have me at your behest." She takes a deep sigh, then turns to the party. "Well, I suggest we move on. I don't about you all, but I get antsy if I can't see the sky and moon for too long."

She breathes deeply while touching her holy symbol. Desna preserve us, grant us a small amount of your luck that we may dance under your light once more.


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Fabian says to Aravashnial, "Thank you, Aravashnial. I know that I have no experience fighting demons; I only know what I've read. Growing up in Kenbares, I've read a fair amount, and I've talked to those who have fought demons, but I have not experience myself."

Turning to Anevia, Fabian says, "Thank you for your help as well."

Turning to Horgus, Fabian says, "We will do our best to get all of us out of here. I would suggest that while we're down here, we not stand too much on protocol; we're in trouble, as Aravasnial has said. We don't know what has happened to Kenbares, but we all know that it must be dire. I respect you, and your position, but please understand that we're short on resources here, and will all have to work together if we wish to get out of this alive. For your own safety, please, rely on the exprtise of Aravasnial and the others here who have experience."

Looking around, he says, "Is there a way out of this cave? Are there any passageways that head upwards? We should try to find our way back to the surface."

Actions:

Looking around for exists; take 10 on Perception for a result of 15. If he doesn't find any, spend a lot of time and take 20 for a result of 25.

Silver Crusade

Female Human (Varisian) Cleric 1
Spoiler:
HP9 AC17 T13 FF14 Init+3 Perc+3

Seren begins to look around as well. [i]A way out...[/b] She slowly begins to look around. Sure, there may not be a large beam of light from an opening in the rock above that they could climb towards, but surely there was other ways out. "We should stick together, or at least split into no more than two groups. I'll stay with Anevia, Aravashnial and Mr. Horgus to tend to them if their wounds need it. Maybe a few should scout ahead, see if there are tunnels or an opening or something."

She turns to the three she named. "Is there anything I can do for you? Bind a wound, perhaps? It may not be much, but we need to make sure you don't catch sick down here where only my faith can heal after all." She gives them smiles all around (though Aravashnial, once more, cannot see it.

Action:
Seren looks over them once more with a heal check to see if any wounds may need tending. Heal: 1d20 + 6 ⇒ (15) + 6 = 21


When the sickened condition passes, Kazul leads them east.


A quick wash with the water from Bollwerk, along with Seraphyna's magic, and the maggot stench abates enough to function.

Aravashnial smiles grimly, and places a firm and hand on the shoulder of Seren. "Lead on." With that, he and Anevia find their place in the line.

"Hrmmph." says Horgus, but he takes his place.

It is slow going, what with the unfamiliar terrain, the threat (real or perceived) of demonic hordes at every turn, and the hobbled Anevia. Fortunately, it nothing accosts you for some time as you make your way through the rock passage.

DC 15 Knowledge Local:
There have always been rumors of a vast labyrinth of caves and tunnels under Kenabres. These warrens are said to be inhabited by mutants and dark crawling things.

DC 15 Sense Motive:
Aravashnial is clearly used to being in charge, and his current helplessness has him out of sorts. Maybe if he were consulted?

After an hour or so, you come upon a small opening in the tunnel. A small cave, really, just big enough to get the group into should you choose to do so. On the right hand wall, about 15' feet up, the strap of some object is hanging from a ledge out over the tunnel.


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Fabian holds his hand up. "Hold up," he whispers. He looks at the object hanging from the ledge, trying to ascertain what it is.

"Is this the sign of a trap?" he asks. "Traps are not really my specialty, I fear...."

Looking at the strap: Perception: 1d20 + 5 ⇒ (10) + 5 = 15


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Sense Motive: 1d20 ⇒ 6
"Kazul, Fabian, what do you see?"


Perception with Darkvision to look at strap and detect any ambush: 1d20 + 6 ⇒ (17) + 6 = 23

"There's a small cave up ahead, we might just fit through. Let me look around first."


It appears to be a strap, hanging off a ledge.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Bollwerk walks to Lucille and whispers:"Can you guard Kazul? You are our specialist for distance fighting."


Female Human (Spellscar Drifter) Cavalier 2
Statline:
hp: 17/18; AC:18 T:14, FF:14; Fort 4, Ref 4, Will 1; BAB 2 Melee 6 Rngd 6 CMB 2/6 CMD 17; Init: +4 Perc +3 Ammo:14/20 bp, 17/23 bull, 10/10 CI bull, 3/3 Cart, 2/2 CI Cart, 31/32 Arrow

When the group stops, Lucille sees Fabian, Bollwerk, and Kazul conferring and pointing at a ledge up on the wall. She stares at it for a bit and notices the strap, fifteen feet up.

"Got it," she says, striding forward and drawing her whip. She spends a few seconds whirling it around her head, cracking it above her twice to get a feel for the distance. Then -- unless someone stops her -- she grabs the strap with her whip.

Lucille then gives it a gentle tug, to see how much strength is required to move the strap. If it is attached to a light object, she will do everything she can to make sure it doesn't hit the ground -- including catching it. If it is attached to the wall, or something heavy, she will wait to see what the others want to do.

Trait: Prehensile Whip -- can use my 15' whip as though it were a rope with a Grappling Hook. Standard action to attach it to the object -- in this case, the strap. What kind of roll do I need...maybe a To Hit with the whip?

Grabbing Strap:
Attack to Grap strap: 1d20 + 5 ⇒ (8) + 5 = 13


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

Dieter whispers to Fabian, "Do you think you could use mage hand to give the strap a tug from a safe distance?"


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

"Unfortunately," Fabian whispers back to Dieter, "I didn't prepare that spell this morning. Otherwise, I could."

Fabian watches to see if Lucille is succesful with her whip.


Kazul waits to see also if Lucille's whip can help. He looks ready to catch the strap and whatever it is attached to if it falls off the ledge.

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