Of Ghosts and Men (Inactive)

Game Master Twilightrose

This campaign is set to follow the Carrion Crown AP.

Navigatible Map of the Current Area

Ravengro

Editable Loot Sheet


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Boss Lady Dragon of the Early Evening

Sorry, Henric, I'm not going to attempt to be creative here with your character especially since it's important to you that he behave/think/talk in a particular way. So instead, I'm going to narrate an action.

Henric conveys what he has come to understand about the nature of the iron maiden and encourages everyone to destroy all of the torture devices in the room. He tells you that only in doing so can you reverse the damage caused by the iron maiden. He then begins destroying the nearest implement of torture.

Ingrid, with the backing of the power bestowed upon her by Pharasma, throws her will against the haunted device holding her captive. She can feel the evil undeath recoil from her touch, but it does not yet surrender its own.

Seliina finds that the iron maiden is firmly held by otherworldly power. She believes it to have been either fluke, miracle, or extreme strength that allowed Tyrrol to open it the first time.

R3
Seliina, Terrance, Tyrrol, Kendra, Hands, Henric, Ingrid

Before I consider Tyrrol's action, Terrance are you going to act this round?

DM:

Iron Maiden 6
Hand 1 dead
Hand 2 2


Male (Channel 2/2 (Will DC 9) (D6)),(Acid Dart 7/7 (d6+1)),(Protection ability 7/7) Dwarf Cleric 1 (HP 9/9),(AC16/15, T 10/10, FF 16/15 +4 vs Giant Subtype (With/Without Shield)),(Saves F4, R1, W7 +4 vs Spell,SLA, +2 vs Poison),(CMB 2, CMD 12),Init 0, Perception 5 +2 vs Stonework

Yes, going to act

Terrance sees the remaining hand under control moves over to assist with opening the maiden.

channel: 1d6 ⇒ 5


Boss Lady Dragon of the Early Evening

Tyrrol's attacks put an end to the haunted hand.

Kendra hears Henric's words and leaves the iron maiden, "We'll get you out of there Ingrid, just hold on!"

Kendra begins destroying torture devices in the room with Henric. She glances over her shoulder to see Terrance and Seliina still by the maiden and says to them, "Leave her for now, we have to do as Henric said. We must destroy everything else if we are to save her!"

R3
Seliina, Terrance, Tyrrol, Kendra, Hands, Henric, Ingrid


Female Aasimar (Angelkin) Paladin of Pharasma (Undead Scourge) 2 HP: 19/19. Fort: +8 Reflex: +4 Will: +7 (+2 vs Evil effects and to stabilize when at negative HP/+2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells/SLA

Trying desperately to remain calm Ingrid once again ports forth divine power, willing the malevolent force behind the haunted torture device back to the grave.

Lay on hands: 1d6 ⇒ 3 Can only do this once more today


Boss Lady Dragon of the Early Evening

The iron maiden swings open as Ingrid calls upon Pharasma's gifts once more. Ingrid stumbles out of the device and into Terrance. Like Henric, she is riddled with bloodless holes and feels weak and shaken by the experience.


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Tyrrol nods wordlessly as the maiden opens, and then moves to start smashing torture implements.


Male (Channel 2/2 (Will DC 9) (D6)),(Acid Dart 7/7 (d6+1)),(Protection ability 7/7) Dwarf Cleric 1 (HP 9/9),(AC16/15, T 10/10, FF 16/15 +4 vs Giant Subtype (With/Without Shield)),(Saves F4, R1, W7 +4 vs Spell,SLA, +2 vs Poison),(CMB 2, CMD 12),Init 0, Perception 5 +2 vs Stonework

Terrance helps Ingrid clear, and then swings his warhammer hard at the iron maiden.


Boss Lady Dragon of the Early Evening

Once the group gathers together to start destroying the implements of torture, the task is handled fairly quickly. Only once Ingrid and Henric are made whole once more are you certain that you've gotten everything that this room of horrors had to hide.


Female Aasimar (Angelkin) Paladin of Pharasma (Undead Scourge) 2 HP: 19/19. Fort: +8 Reflex: +4 Will: +7 (+2 vs Evil effects and to stabilize when at negative HP/+2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells/SLA

Focusing on remaining on her feet, Ingrid leans against the wall as the other horrors of the room are destroyed. "I'm really beginning to hate this place."


female Lashunta Psychic 2 | HP 12/12 | AC 11 (15 with Mage Armor), TAC 11, FF 10 (14 with mage armor) | F +2, R +2, W +3 | Init +2 | Per +0 | Phrenic Pool 2/4 | Detect Thoughts (Sp) 2/2 | Spells: 1-4/5

Seliina was quickly wishing she wasn't here, this place was both creepy and filled with literal ghost and monsters. She couldn't help but reply, "I know the feeling, this is one of the most disturbing places I've ever been."


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Tyrrol shrugs fatalistically.

"How can one hate a mindless, inanimate object? It is the spirits of the unquiet dead that suffuse this place, which are the problem. It is not the building's fault, nor will it care if you so dislike it. Focus your rage on the spirits that haunt this place, and on sending them into the Great Beyond..."


Male (Channel 2/2 (Will DC 9) (D6)),(Acid Dart 7/7 (d6+1)),(Protection ability 7/7) Dwarf Cleric 1 (HP 9/9),(AC16/15, T 10/10, FF 16/15 +4 vs Giant Subtype (With/Without Shield)),(Saves F4, R1, W7 +4 vs Spell,SLA, +2 vs Poison),(CMB 2, CMD 12),Init 0, Perception 5 +2 vs Stonework

Well, now that we have restored Henric, and Ingrid, let us return the badge to the one that asked us to get it.
Then maybe, it will be easier for us to put the others to rest.

With that, Terrance starts to make his way to where they came in.


Female Aasimar (Angelkin) Paladin of Pharasma (Undead Scourge) 2 HP: 19/19. Fort: +8 Reflex: +4 Will: +7 (+2 vs Evil effects and to stabilize when at negative HP/+2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells/SLA

"Agreed." Ingrid says following Terrance's lead.


female Lashunta Psychic 2 | HP 12/12 | AC 11 (15 with Mage Armor), TAC 11, FF 10 (14 with mage armor) | F +2, R +2, W +3 | Init +2 | Per +0 | Phrenic Pool 2/4 | Detect Thoughts (Sp) 2/2 | Spells: 1-4/5

"That seems like a wise decision to me." With that Seliina followed Terrance and Ingrid towards the exit.


Boss Lady Dragon of the Early Evening

Kendra slides her arm around Ingrid's waste, determined to stay next to her until the paladin has completely regained her footing.

Which way are you going to get back? I need to know if you take a different path and generally where you guys are if you venture past anywhere you've already been.


Male (Channel 2/2 (Will DC 9) (D6)),(Acid Dart 7/7 (d6+1)),(Protection ability 7/7) Dwarf Cleric 1 (HP 9/9),(AC16/15, T 10/10, FF 16/15 +4 vs Giant Subtype (With/Without Shield)),(Saves F4, R1, W7 +4 vs Spell,SLA, +2 vs Poison),(CMB 2, CMD 12),Init 0, Perception 5 +2 vs Stonework

Terrance keeps as close to the original route back to the rope where they came in from.

Do not wander to far from the route we came in on. Else something else tries to bite you.


Female Aasimar (Angelkin) Paladin of Pharasma (Undead Scourge) 2 HP: 19/19. Fort: +8 Reflex: +4 Will: +7 (+2 vs Evil effects and to stabilize when at negative HP/+2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells/SLA

Taking solace in Kendra's support, Ingrid follows Terrance's lead back, giving her a warm smile of gratitude as her body slowly shakes off the shock of her experience.


female Lashunta Psychic 2 | HP 12/12 | AC 11 (15 with Mage Armor), TAC 11, FF 10 (14 with mage armor) | F +2, R +2, W +3 | Init +2 | Per +0 | Phrenic Pool 2/4 | Detect Thoughts (Sp) 2/2 | Spells: 1-4/5

Seliina took Terrance's warning to heart and retraced her exact steps back through to where they came in fromt.


Male Samsaran Investigator (empiricist) 2 | AC 15; T 11; FF 14 | hp 7/7 | F -3, R +4, W +1 (+2 vs. death effects, neg. energy, neg. levels) | CMD 12 | Init +1 | Perception +11 (+1 vs. traps) | Inspiration 4/5

Henric runs his hands quickly down his torso, feeling no traces of the phantom holes or pain from the maiden's curse. "Marvelous," he murmurs dryly, retrieving his things and glancing once more at the ruined torture implements on the table. "We would do well to steer clear of more such paranormal presences while we are here."

Not knowing where the group is headed now, he follows in careful silence as the party heads back through the ruined prison.


Boss Lady Dragon of the Early Evening

The group makes their way back up to the rope dangling from the ground floor uneventfully.

DC10 climb rolls to make it back up.


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Climb: 1d20 + 1 ⇒ (11) + 1 = 12.

Tyrrol quickly and skilfully ascends the rope to the surface.

He then does his best to keep the rope steady for the others.


Male (Channel 2/2 (Will DC 9) (D6)),(Acid Dart 7/7 (d6+1)),(Protection ability 7/7) Dwarf Cleric 1 (HP 9/9),(AC16/15, T 10/10, FF 16/15 +4 vs Giant Subtype (With/Without Shield)),(Saves F4, R1, W7 +4 vs Spell,SLA, +2 vs Poison),(CMB 2, CMD 12),Init 0, Perception 5 +2 vs Stonework

Terrance ties his gear off to lift it up later.

climb: 1d20 + 4 ⇒ (18) + 4 = 22


Female Aasimar (Angelkin) Paladin of Pharasma (Undead Scourge) 2 HP: 19/19. Fort: +8 Reflex: +4 Will: +7 (+2 vs Evil effects and to stabilize when at negative HP/+2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells/SLA

Giving Kendra a light squeeze of gratitude, Ingrid secures her sword. "You go up next, I'll be right behind you."


female Lashunta Psychic 2 | HP 12/12 | AC 11 (15 with Mage Armor), TAC 11, FF 10 (14 with mage armor) | F +2, R +2, W +3 | Init +2 | Per +0 | Phrenic Pool 2/4 | Detect Thoughts (Sp) 2/2 | Spells: 1-4/5

Seliina saw what Terrance did and realized ti was probably a good idea so she waited her turn and then did the same, tying off her gear before she began climbing.

Climb: 1d20 ⇒ 9

Her first attempt wasn't bad, it just wasn't good enough, and so she gave it yet another try.

Climb: 1d20 ⇒ 16

The second time, her determination and discipline shown through as she easily made the ascent and then pulled her gear up behind her before dropping the rope down again.


Boss Lady Dragon of the Early Evening

Kendra grabs the rope a little uncertainly before trying to climb. Her dress gets in the way on her first attempt and she tumbles back off of the rope. Luckily, she hadn't gone far and did not injure herself in the fall.
Climb1d20 - 1 ⇒ (10) - 1 = 9

She brushes her hands off and wipes the water away on her skirts before trying again but she slips right off the second time.
Climb 1d20 - 1 ⇒ (3) - 1 = 2

"Hmm, it appears that going up isn't nearly as easy as coming down." It's hard to tell in the dim light, but a blush spreads across the woman's cheeks.


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Tyrrol looks down at Kendra, and frowns.

"Tie yourself to the end of the rope, and we will haul you up."

Strength(Assist): 1d20 + 1 ⇒ (11) + 1 = 12.


Female Aasimar (Angelkin) Paladin of Pharasma (Undead Scourge) 2 HP: 19/19. Fort: +8 Reflex: +4 Will: +7 (+2 vs Evil effects and to stabilize when at negative HP/+2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells/SLA

With a little smile Ingrid steps behind Kendra. "Take a deep breath", she says placing her hands on Kendra's waist. With a swift strong yet gentle motion, she lifts her up into her air holding her aloft to give her a start in climbing.

Str check to aid climb: 1d20 + 2 ⇒ (14) + 2 = 16
I figure Ingrid's hevy load starts at 134lbs so Kendra's definitly within her lift range.


Boss Lady Dragon of the Early Evening

With Tyrrol and Ingrid's assistance, Kendra gives it another try. Finally she is able to make her way up the rope and immediately turns to look back down the hole to watch as Ingrid makes her way up.
Climb1d20 - 1 ⇒ (11) - 1 = 10


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Tyrrol dusts his hands off.

"Right then - now that we have managed to get out of the basement, shall we be on our way?"


Boss Lady Dragon of the Early Evening

Still need rolls from Ingrid and Henric.


Female Aasimar (Angelkin) Paladin of Pharasma (Undead Scourge) 2 HP: 19/19. Fort: +8 Reflex: +4 Will: +7 (+2 vs Evil effects and to stabilize when at negative HP/+2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells/SLA

Though more worn out by her ordeal with the iron maiden than she thought, the paladin musters up the strength to make it up the rope.

Climb: 1d20 + 2 ⇒ (9) + 2 = 11


Male (Channel 2/2 (Will DC 9) (D6)),(Acid Dart 7/7 (d6+1)),(Protection ability 7/7) Dwarf Cleric 1 (HP 9/9),(AC16/15, T 10/10, FF 16/15 +4 vs Giant Subtype (With/Without Shield)),(Saves F4, R1, W7 +4 vs Spell,SLA, +2 vs Poison),(CMB 2, CMD 12),Init 0, Perception 5 +2 vs Stonework

Terrance waits until everyone is out before packing up the rope and gear.

Well, we will be proceeding to the spirit of the wardens wife. Then we should be good for today.


Boss Lady Dragon of the Early Evening

Henric's climb 1d20 ⇒ 12

Once everyone is at the top once more, Kendra looks to the rest of you to lead the way.

What path will you be taking?


Male (Channel 2/2 (Will DC 9) (D6)),(Acid Dart 7/7 (d6+1)),(Protection ability 7/7) Dwarf Cleric 1 (HP 9/9),(AC16/15, T 10/10, FF 16/15 +4 vs Giant Subtype (With/Without Shield)),(Saves F4, R1, W7 +4 vs Spell,SLA, +2 vs Poison),(CMB 2, CMD 12),Init 0, Perception 5 +2 vs Stonework

on tablet, will leave route to someone else


Boss Lady Dragon of the Early Evening

Ingrid?


Female Aasimar (Angelkin) Paladin of Pharasma (Undead Scourge) 2 HP: 19/19. Fort: +8 Reflex: +4 Will: +7 (+2 vs Evil effects and to stabilize when at negative HP/+2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells/SLA

Went 24hrs without sleep. Crashed hard. Will post soon.


Female Aasimar (Angelkin) Paladin of Pharasma (Undead Scourge) 2 HP: 19/19. Fort: +8 Reflex: +4 Will: +7 (+2 vs Evil effects and to stabilize when at negative HP/+2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells/SLA

I'll place us on the map but don't remember exactly where the warden's wife is.


Boss Lady Dragon of the Early Evening

I put her back on the map for you. I just need to know which rooms/halls you pass through on the way there. You can use the google tools to mark your path.


Female Aasimar (Angelkin) Paladin of Pharasma (Undead Scourge) 2 HP: 19/19. Fort: +8 Reflex: +4 Will: +7 (+2 vs Evil effects and to stabilize when at negative HP/+2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells/SLA

Feeling her strength returning Ingrid leads the group through what she believes the pest path to the warden's wife.

Should be on the map now. If something happens let me know where and I'll place us there.


Boss Lady Dragon of the Early Evening

Ingrid leads everyone into the next room, an auditorium filled with decaying, molded wooden benches. There is a stage protected from the rest of the room by a row of iron bars.

Perception DC10 +2 for Ingrid and Terrance:
Halfway through the room there is a sudden drop in the temperature.

If Ingrid or Terrance makes the roll:

You suddenly realize your mistake, though you've already been through this room and fought back the spirits that haunt this area, they were not truly destroyed.


Female Aasimar (Angelkin) Paladin of Pharasma (Undead Scourge) 2 HP: 19/19. Fort: +8 Reflex: +4 Will: +7 (+2 vs Evil effects and to stabilize when at negative HP/+2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells/SLA

Ingrid's eyes narrow as she feels the sudden shift and notices that she can see her breath. "Damn, we took on the spirits haunting this area before but they weren't completely destroyed." she says, stars of light beginning to pulse in her sapphire eyes ans she draws her sword.

Perception: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13

Detect Undead


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Perception: 1d20 + 5 ⇒ (11) + 5 = 16.

"Is that why it suddenly got cold in here?"


Female Aasimar (Angelkin) Paladin of Pharasma (Undead Scourge) 2 HP: 19/19. Fort: +8 Reflex: +4 Will: +7 (+2 vs Evil effects and to stabilize when at negative HP/+2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells/SLA

"The presence of the supernatural."


Male (Channel 2/2 (Will DC 9) (D6)),(Acid Dart 7/7 (d6+1)),(Protection ability 7/7) Dwarf Cleric 1 (HP 9/9),(AC16/15, T 10/10, FF 16/15 +4 vs Giant Subtype (With/Without Shield)),(Saves F4, R1, W7 +4 vs Spell,SLA, +2 vs Poison),(CMB 2, CMD 12),Init 0, Perception 5 +2 vs Stonework

perception: 1d20 + 6 ⇒ (4) + 6 = 10

Not really paying attention, Terrance reacts when he feels the temperature start to drop by drawing his warhammer.

Ware, there is the presence of the supernatural


female Lashunta Psychic 2 | HP 12/12 | AC 11 (15 with Mage Armor), TAC 11, FF 10 (14 with mage armor) | F +2, R +2, W +3 | Init +2 | Per +0 | Phrenic Pool 2/4 | Detect Thoughts (Sp) 2/2 | Spells: 1-4/5

Seliina was worried now, the attack of more things that go bump in the night could be a problem. she looked at her companions and asked, "What exactly were the spirits in here before? What should I know about them?"


Boss Lady Dragon of the Early Evening

Ingrid:
There is definitely an undead aura in the room.

As the temperature drops to freezing, you eyes dart around expecting something to manifest. Something you can see and swing a sword at, but to the eye, the room remains empty.

DM:
Ingrid 1d20 + 0 ⇒ (12) + 0 = 12
Terrance 1d20 + 0 ⇒ (2) + 0 = 2
Seliina 1d20 + 2 ⇒ (16) + 2 = 18
Henric 1d20 + 1 ⇒ (4) + 1 = 5
Tyrrol 1d20 + 6 ⇒ (3) + 6 = 9
Kendra 1d20 + 1 ⇒ (3) + 1 = 4
Cold spot = 10

R1
Seliina, Ingrid, Cold Spot, Tyrrol, Henric, Kendra, Terrance


Female Aasimar (Angelkin) Paladin of Pharasma (Undead Scourge) 2 HP: 19/19. Fort: +8 Reflex: +4 Will: +7 (+2 vs Evil effects and to stabilize when at negative HP/+2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells/SLA

Knowledge Religion: 1d20 + 7 ⇒ (5) + 7 = 12

Can we assume one of us is carrying the haunt siphons and the brass planchette or did those vanish/unexist with Ravel?


Boss Lady Dragon of the Early Evening

Nope, you still have those and any other loot earned in the game (aside from the wishlist birthday presents) that any of the former characters kept.

Ingrid, you needn't roll again since you made these rolls last time. Terrance, you made the first one the last time.

Knowledge religion DC13:

This haunt is likely a "cold spot". It is damaged by fire, and uses chill touch to suck the warmth out of living creatures who venture into its field of influence.

If you make the first one you may try the second.

Knowledge religion DC 20:

Although a cold spot is normally destroyed by placing an unattended metal object in the area of influence and then subjecting it to the heat metal spell while the cold spot manifests, which would cause the metal to absorb the haunt. The metal would then be quickly buried in hallow ground. In this place though, with so many different haunts, and the way that they are all intertwined you know that you must destroy at least three of Harrowstone Five spirits to put this one to rest.


Female Aasimar (Angelkin) Paladin of Pharasma (Undead Scourge) 2 HP: 19/19. Fort: +8 Reflex: +4 Will: +7 (+2 vs Evil effects and to stabilize when at negative HP/+2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells/SLA

"The bbbest we can hope to do right now is temporarily disable this haunt for a while like befffore. Ttto permanently ppput it down we nnneed to destroy at least thththree of Harrowstone Five." Ingrid says beginning to shiver.


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

"Is there any reason we can't just jog through the area to avoid it?"

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