Giant Slayer

Terrance Foehammer's page

733 posts. Alias of Mokshai.


Full Name

Terrance Foehammer

Race

Dwarf

Classes/Levels

Cleric 1 (HP 9/9),(AC16/15, T 10/10, FF 16/15 +4 vs Giant Subtype (With/Without Shield)),(Saves F4, R1, W7 +4 vs Spell,SLA, +2 vs Poison),(CMB 2, CMD 12),Init 0, Perception 5 +2 vs Stonework

Gender

Male (Channel 2/2 (Will DC 9) (D6)),(Acid Dart 7/7 (d6+1)),(Protection ability 7/7)

Size

M

Age

43

Special Abilities

Darkvision

Alignment

LN

Deity

Torag

Location

Jangerhoff

Languages

Dwarven, Common, Giant, Undercommon

Strength 15
Dexterity 11
Constitution 14
Intelligence 14
Wisdom 18
Charisma 8

About Terrance Foehammer

Terrance Foehammer

basic info:

Name Terrance Foehammer
Male Dwarf Cleric 1 (Torag)
LN medium humanoid
Senses Darkvision (60)

OFFENSE:

Speed 20 ft
Space 5 Reach 5
BAB 0, CMB 2, CMD 12

1 Hand Melee
Warhammer +2(D8+2/x3)
Morning Star +2(D8+2/x2)
Dagger +2(D4+2/x2)

2 Hand Melee
Warhammer +2 (d8+3/x2)
Morning Star +2 (d8+3/x2)

Ranged
Sling +0 (d4+2 /x2)

DEFENSE:

AC 16/15, touch 10, flat-footed 16/15 (with/without shield)(+4 vs Giant Subtype)
hp 9/9
Fort 5 ,Ref 1,Will 7

Racial Traits:

Slow and Steady: You have a base speed of 20 feet, but your speed is never modified by armor or encumbrance.

Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.

Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.

Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.

Hardy: You receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Weapon Familiarity: You are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Jump Modifier (Core 88): You gain a -4 to jump checks.

Campaign Traits:

Missing Sibling (APCT 16): Sense motive is a class skill for you.

Glory of Old (DoG 11): You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.

feats:

Steel Soul (APG 170): You receive a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the dwarf ’s hardy racial trait.

Skills:

With/Without Shield
Acrobatics -5/-4, Appraise 2/2, Bluff -1/-1, Climb -3/-2, Diplomacy -1/-1, Disguise -1/-1, Escape Artist -5/-4, Fly -5/-4, Heal 8/8, Intimidate -1/-1, Knowledge(religion, Planes) 6/6, Perception 5/5, Ride -5/-4, Sense Motive 4/4, Spellcraft 6/6, Stealth -5/-4, Survival 4/4, Swim -3/-2

Languages:

Dwarven, Common, Undercommon, Giant

Gear:

Armour
Scale Mail
Light Wooden Shield

Weapons
Warhammer, Morning Star Battleaxe, Dagger, Sling w 10 bullets

Adventuring Gear
Backpack, Bedroll, Blankets (2), Belt Pouch, Canteens (2), Candles (12), Cheap Holy Text, Flint and Steel, Iron Pot, Mess Kit, 50' Hemp Rope (2), Soap, Spell Component Pouch, Waterskin (2), Wooden Holy Symbol, Chalk, Hammer, Iron Spikes (8), Pitons (4), Hooded Lantern, Oil Flask (5), Sack (2), Tindertwig (4), Gear Maintenance kit, Grooming kit, Cooking Kit (AA), Fishing Kit, Grappling Hook, Explorers outfit, Scroll Box, Scroll Case (2)

consumables:

Torches (12)
Trail Rations (5)

Money:

PP
Gp 16
Sp 7
Cp 4

Gems/Jewels:

None

Magic Items:

None

Class Features:

Aura (Ex): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment.

Channel Energy (Su): You can release a wave of positive energy which either heals 1d6 of damage to living creatures or damages undead creatures (Will Save DC 9). You can use this ability 2 times a day.

Spontaneous Casting (Core 41): You can channel stored spell energy into cure spells.

Orisons: Clerics can prepare a number of orisons, or 0-level spells, each day these spells are cast as any other spell, but aren’t expended when cast and can be used again.

Domains:

Protection
Resistance Bonus (Core 46): You receive a +1 bonus on saving throws
Resistant Touch (Sp) (Core 46): You can touch an ally to grant him your resistance bonus for 1 minute. You can use this power 7 times a day.

Earth
Acid Dart (Sp) (Core 43): As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack (1d6+1). You can use this ability 7 times per day.

spells prepared:

0 Level
Detect magic,
Read Magic,
Guidance

1st Level
{d}Magic Stone,
Bless,
Bless

scrolls:

None

Background:

Terrance Foehammer, was born of a military family in the five kings mountains. For Terrance, family name, and honour were everything. So while he was growing up, he was constantly getting into fights when others either insulted him, or his families name or honour.

Between the ages of 18-25, he found himself in trouble more often than not. So to help curb his aggression, his father took him to the local church of Torag hoping that they could find a way to put his son’s temper to good use.

For the first 10 years in the church, they taught him that honour and family name, though important, were not as important as Torag. During this time, they found that he had an affinity for the martial skills. To make use of this, the church, inducted him into their defenders, where he was able to put his temper and skills to good use.
For the next 5 years, he was involved in the churches defenders as one of the low ranking members. His overly prideful stance still reared its ugly head every now and again, preventing him from being promoted.
When he was 40 the church sent small party along with Terrance to look out after some of the churches interests near Ustalav.
Once there, they were attacked by several ghouls, the group primarily because of Terrance managed with some difficulty to drive the ghouls off but the fight left him with several scars to show for it.

Professor Lorrimor having heard the encounter travelled with them back to the five kings mountains, to ask them about the attack and record the details along with getting protection. During the travel, professor Lorrimor, kept coming over to Terrance, and asking him more about the details than the rest of the party. During this trip, Terrance came to realize that this human had become someone that he was proud to call a friend.

Over the course of the next 2 years, Terrance and the professor exchanged both letters and ideas on the undead. So when his friend asked him via letter to travel to Ravengro, he gladly agreed. When he arrived at Ravengro, he found out that the man he called friend was dead.