Of Gears and Greed (Inactive)

Game Master Nevynxxx

A slightly steampunked up Rise of the Runelords. I've stayed close to the text for this first part, but plan to move away from it as we progress....


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Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

You have a brief reprieve. Long enough for the Panic to wear off, and for you to regroup.

I need to know where you are, and what you are doing?


Fella. No thanks. Not into racin'.
Stats:
Int: +5; AC: 19/ Touch 15/ FF 14; Hp's 34; Perc: +9; Fort: +7/Ref: +7/Will: +7

Yep. Deader'n a doornail.


Wits pulls the body of the gunslinger from the room and when it appears the dogs will not leave the room, checks him for life. Finding none, the mutant Wits sighs, and then smiles.

"Here doggie, doggie, doggie! The Master of Tears has a biscuit for you to suck on!"

The misshapen Wits heads back to the doorway, standing just outside the door and hurls another bomb at the damned dogs!

Attack: 1d20 + 7 ⇒ (5) + 7 = 12 ranged touch
Damage: 2d6 + 4 ⇒ (3, 4) + 4 = 11 direct hit fire and 6 fire splash, DC 14 for half (Only the splash damage gets the chance to save)


Adonai comes back after applying another Lay on Hands to himself (1d6 ⇒ 3)to find Witz tossing bombs at the dogs, and notices a downed gunslinger. "By Aroden's balls! What the hell happened?" He draws his longsword and stares at the dogs from outside the doorway.

Detect Evil


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

Jerjia finds her way back and stares at the trail of blood from the room to Casey with fascination. "That's a lot of blood. Is that blood in his moustache? Look, Sparky, there's blood in his moustache!"


"Burn! Burn you freaks! I'll teach you to disrespect your betters!"


Wits Fizzlewick wrote:

Wits pulls the body of the gunslinger from the room and when it appears the dogs will not leave the room, checks him for life. Finding none, the mutant Wits sighs, and then smiles.

"Here doggie, doggie, doggie! The Master of Tears has a biscuit for you to suck on!"

The misshapen Wits heads back to the doorway, standing just outside the door and hurls another bomb at the damned dogs!

Attack: 1d20+7 ranged touch
Damage: 2d6+4 direct hit fire and 6 fire splash, DC 14 for half (Only the splash damage gets the chance to save)

Wits, have you been keeping track of your bomb use? If so, we can go one of two ways here.....

1) We assume you bomb the hounds until they are dead (which isn't as stupid as it may sound, they are stupid creatures, and fire bypasses their DR.... and ignore how many bombs you use in the process so I don't have to work it out ;) or
2) We can keep track of the number of bombs, and how many you have left to continue in here.....

If we take option 1) then I'd probably insist that you lot retreat somewhat, rest, recover etc.

If you havn't been tracking your bomb use, then option 1 it is, and could you please do?

Thank You....

In the mean time: This whole complex detects of faint, old evil, you don't need "detect evil" to notice that. The shrine though, and the hounds, detect in particular.....


Thus far I've used 4, counting the one I bombed from the doorway. I have 4 more for today and am willing to use as many as needed to kill the vicious beasts. Turns out the Master of Tears is a vicious bloodthirsty bastardos.


Wits Fizzlewick wrote:
Thus far I've used 4, counting the one I bombed from the doorway. I have 4 more for today and am willing to use as many as needed to kill the vicious beasts. Turns out the Master of Tears is a vicious bloodthirsty bastardos.

Lol, cool. Thank You.[ooc]

Two more bombs and the house both fall, there burning forms fading out of existence, and leaving nothing but a faint air of burning.

[ooc]Perception Check please, we may as well keep the same init from before.....


Init 1d20 - 1 ⇒ (14) - 1 = 13


Perception: 1d20 + 9 ⇒ (3) + 9 = 12


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

Perception 1d20 + 7 ⇒ (5) + 7 = 12


I meant to write perception, not initiative. And I am keeping detect evil up, focusing on the shrine.


Male Human Ranger 2

Reynard makes his way back,"Well that was damned embarrassing."

Looking down he notices Casey's body. "Damn! I liked him. Filthy ratdogs!"


Wits seems to deflate as he allows the mutagen to wear off. "Well, I say! That was a rather interesting experience. And gracious! The gunslinger is well dead, isn't he? My goodness. I was rather getting used to the noise. What should we do about him? I mean, it's the first time I've actually had a body to say any words over."


Reynard Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Could you confirm where you are reconvening?


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2
Sir Herbert Atkins wrote:

Reynard Perception: 1d20+7

Could you confirm where you are reconvening?

Just outside the dog room, I'm assuming.


Wits arranges the body of the gunslinger awkwardly, saying what words he can muster. "I am not a religious man. But he was a good comrade. He stood and fought when it mattered. He put himself between death and me, which was kind of him. His head was of a proper size and for a human, he was pleasant enough to smell. I will miss him."

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Sorry folks, had a busy few days.... I will be with you soon.


You hear clunking, and clanging coming down the corridor from which you came, as though someone in heavy armour were trying, and failing to sneak towards you...

Map

Far too much effort to get that one short post, but hey ho.... we are rolling again now!


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2
Sir Herbert Atkins wrote:
You hear clunking, and clanging coming down the corridor from which you came, as though someone in heavy armour were trying, and failing to sneak towards you...

But the paladin's here with us already.... ;)[


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

Your link's not working for me, Nevynxxx. Is this the map you mean?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Jerjia Nimburhombus wrote:
Your link's not working for me, Nevynxxx. Is this the map you mean?

Yup!


Adonai steps past Jerjia to and stands next to the door, sword in hand.

Square S 10

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

The man comes to a stop before you. Ruggedly handsom, tall, with chiseled features that appear not to mesh well with smiles or laughter. Tall, he wears banded mail, and carries an intricately detailed bastard sword. He smells faintly of roses.

"Who are you, what are you doing, and how in Golarion did you manage to get down here?

He readies his weapon as he says this, obviously not disturbed by the idea of a fight, but does not advance further.


"Well, to be quite honest, we simply walked. Granted it was past a goblin orgy and several devil dogs, and with the corpse of our late, lamented comrade, but it did involved walking. Am I given to understand that you are the villain in question who sent the mobs of goblins to burn the town of Sandpoint, then?"


"I'm a villain of no stripe, I am simply a sword arm for rent. I have no responsibility except to my paycheck, and at this point, She will most certainly not want you to be down here. I suggest you leave. Now."


"A mercenary then? Splendid! It is good to meet a man of simple concerns in a complicated world. Shall we talk then, as persons of honor, instead of simply killing each other? At least until it is mutually agreed that such things must be done? I am relatively certain that I have a flask of good liquor that might be shared? You are certainly preferable to the goblins for conversational ability."

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

A diplomacy check would go well with that ;)


Sir Herbert Atkins wrote:
"I'm a villain of no stripe, I am simply a sword arm for rent. I have no responsibility except to my paycheck, and at this point, She will most certainly not want you to be down here. I suggest you leave. Now."

Adonai simply stares at the man, sword still drawn.

"It is not up to you to suggest anything here, Villain Without Stripes. I suggest you lay down your arms and tell us about your boss."

Detect Evil
Intimidate 1d20 + 10 ⇒ (7) + 10 = 17


Diplomacy, eh? That's where you don't set people on fire before you talk to them, right?

Diplomacy: 1d20 + 1 ⇒ (17) + 1 = 18


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

"Don't you work for the same person?" Jerjia asks Adonai. "You're both wearing metal pants. Very conductive...."

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

You can talk all you want gnome. Those hounds made enough noise for Nualie to have heard though. I'd suggest you be gone before she decides to see why they were howling.


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

"The dogs belong to your boss? Well, then, we want to see her. She owes us one gunslinger!"


Jerjia Nimburhombus wrote:
"The dogs belong to your boss? Well, then, we want to see her. She owes us one gunslinger!"

"My Boss? Yes, you could say that. I would suggest that you leave though. I can take you as far as I am allowed down to where Nualie works. But on your heads be it."


Male Human Ranger 2

"So you'll just take us to her? Forgive me if I don't quite trust you."


"Mercenary, doorman, it's all the same around here apparently. If you want to walk to your death, why should I care? Do you think I'm going to challenge you and fight to my own death? I am absolutely not paid enough for that!" he laughs.


Male Human Ranger 2

"Well no matter what else might be said you aren't an idiot. Lead on."


"I'll take you as far as I am allowed. But on your head be it. You have one more chance to scarper before anyone else comes." With that, and with no complaint, he moves to show you through the tunnels and rooms of the complex. You pass the huge double doors to the Cathedral holding the hounds, and then through a few more rooms, until finally you come to stairs down, and yet more rooms. At the final door in this room, the man calls out. "Boss, you got guests!" and then moves back to allow you to pass.

I'll post a map up in the morning....


Wits pauses as he passes the man. "I daresay there will be battle here. Probably bloody and definitely fatal. I suggest you find a different employer; at the very least, this one is soon to be remanded to the authorities for trial. And you seem a decent enough sort. I'd hate to have to sear your flesh with caustic chemicals. "


Two pillars support the ceiling in here. In many places the stone walls, floor, and ceiling are caked with ancient grime and soot. Alcoves in the north and south wall contain partially damaged statues of a man in robes clutching a book and a glaive. The entire room is canted toward the west, and whatever ancient upheaval caused the complex to tilt knocked the statues from their bases so that now they lean against the southern walls of their alcoves.

Wits Fizzlewick wrote:
Wits pauses as he passes the man. "I daresay there will be battle here. Probably bloody and definitely fatal. I suggest you find a different employer; at the very least, this one is soon to be remanded to the authorities for trial. And you seem a decent enough sort. I'd hate to have to sear your flesh with caustic chemicals. "

"Oh, there will be battle here, I can't see Naulie permitting you to live. You are going to meet a Daughter of the Mother of Monsters, blessed and Marked. What makes you think her Goddess won't intervene? What makes you think you'll live?" As he finishes this little speech, a quiet, seductive voice echoes from beyond the doorway to the East. "Send them through, Orik, and follow behind."


Map


The seductive voice echos through again, "Orik, what's keeping you?". The man takes a step forward. "You heard the lady move."

Noone want to go first?


Wits will go in. However, quickly before he does, he mixes and downs an extract of comprehend languages. It's always good to understand all the things your mortal enemy says...


Male Human Ranger 2

Reynard ratchets his crossbow and advances, preparing to face whatever sorcery lay ahead. In light of the drawings of the idiot Tsuto it was likely they faced a succubus or something of the sort.


Could which ever of you goes first make a DC15 rfelex save please?

As the first person passes the threshold, two hidden portcullises drop, designed to trap them in the space between.


Reflex! 1d20 + 5 ⇒ (13) + 5 = 18

"Treachery!"


Orik doubles over laughing as Witz jumps back. The portcullises slam to the floor, and the two statues in the alcoves to either side slash forward with their Gleaves. Anyone stood there would be quite a mess. A few seconds later the floor drops away, and just as suddenly slams back.

Once Orik stops laughing, he shouts "They are quick these ones Nualie, unfortunately they are all still here. Disarm the trap and I will show them through."


After a few minutes, there's a click, and a whirr of ancient gears. The portcullises raise, and finally there is one last large clunk.

"That last bang means it's safe now." Orik says as he strides forward. Once past the second portcullis, he waits for you all to go first, pointing to the left for you to go through another door.

Map

As Witz opens the door, he sees a wide stone ledge of red marble that lines the curving walls of this room, which is well-lit by four burning skulls that sit in each corner.
Three chairs rest in the room, and both stone ledges are covered with books, scrolls, teeth, bones, scrimshaw artwork, jars of deformed creatures soaking in brine, taxidermied animals and limbs, and other strange objects. To the north, a large round fountain filled with frothy blue water fills the room with the gentle sound of bubbling.

Stood in the room are two Women. The first a tall, dark skinned woman with a sneer, who raises the hood of er equally dark cloak as you enter. She carries a wand, and a dagger. The second can be no other than Nualie. Her bare stomach bears marks of scarring, and her left hand has formed into a huge, vividly red claw. She clutches a bastard sword in the clawed hand though, and swings it expertly.

Stood before the two women, is another hound...

Errmmm... Init please!


Init: 1d20 + 2 ⇒ (1) + 2 = 3

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