Of Gears and Greed (Inactive)

Game Master Nevynxxx

A slightly steampunked up Rise of the Runelords. I've stayed close to the text for this first part, but plan to move away from it as we progress....


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Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

Initiative 1d20 + 3 ⇒ (7) + 3 = 10


Male Human Ranger 2

"Let's do this, Adonai, the demon woman is all yours!"
1d20 + 3 ⇒ (5) + 3 = 8


Adonai init: 1d20 ⇒ 4

Init
Other Woman: 20
Jerjia: 10
Orik: 10
Reynard: 8
Adonai: 4
Witz: 3
Nualie: 2

For me:

Nualie Init: 1d20 - 1 ⇒ (3) - 1 = 2
Orik Init: 1d20 + 1 ⇒ (9) + 1 = 10
Lyrie Init: 1d20 + 2 ⇒ (18) + 2 = 20

The woman points her wand at Witz, and begins to chant. Will save please....

Jerjia.


Will Save: 1d20 + 2 ⇒ (5) + 2 = 7


Wits:
Wits feels the confidence drain out of him. Misfortune (Su): The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result.


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

"What are your intentions, Rosebud?" Jerjia asks Orik huskily, pressing the tip of her wand against his back. Ready a shocking grasp on him if he starts to attack us


Jerjia Nimburhombus wrote:
"What are your intentions, Rosebud?" Jerjia asks Orik huskily, pressing the tip of her wand against his back. Ready a shocking grasp on him if he starts to attack us

Orik raises his hands (Although he still has a sword in one), seeing the position he's managed to end up in, he tries to move back towards the room you've just come from... Gingerly.....

Reyanard...


Male Human Ranger 2

Will save1d20 + 2 ⇒ (12) + 2 = 14


Sir Herbert Atkins wrote:
Jerjia Nimburhombus wrote:
"What are your intentions, Rosebud?" Jerjia asks Orik huskily, pressing the tip of her wand against his back. Ready a shocking grasp on him if he starts to attack us
Orik raises his hands (Although he still has a sword in one), seeing the position he's managed to end up in, he tries to move back towards the room you've just come from... Gingerly....

"Either get the f+%% out of here or help us. I guarantee life will go more smoothly for you if you stay and help cleanse this evil. It really is your only redemption, because at this point, the law sees you as aiding and abetting terrorists."

Diplomacy 1d20 + 10 ⇒ (6) + 10 = 16
18 if he happens to worship Aroden or Iomedae


Sorry, only Witz needed to make the Will save.... Still Waiting for Reynard's action.

With Adonia's words, and everyone moving to let him pass, Orik moves back in to the room behind completely.


Male Human Ranger 2

Seeing the woman extend her wand, Reynard fires a bolt at her.
1d20 + 7 ⇒ (6) + 7 = 13
1d10 ⇒ 5


'I'll be seeing to you later, merc." Adonai says to Orik. To the rest. "We should fall back into this room. Let them come to us."

Delay action.


Wits, feeling a strange misfortune settle over him, whips out a bottle and shakes it, adding a drop from a foul smelling vial in his pocket. He whips the bomb toward the scarred belly woman, guessing she was the evil one in charge!

Attack: 1d20 + 7 ⇒ (14) + 7 = 21 ranged touch
Attack: 1d20 + 7 ⇒ (11) + 7 = 18 ranged touch

Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12 fire damage and 6 fire to anyone within 5', DC 14 reflex for half


Reynard's bolt narrowly misses the woman, while Witz tosses a bomb directly at Nualie, who howls in pain as the flames hit her. The hound at her feet also jumps and bares it's teeth.

1d20 + 0 ⇒ (10) + 0 = 10


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

Isn't it Other Woman's turn?


The hound swoops towards Wits and bites, (doing 8HP of damage).

Nualie laughs, but stays back. Watching the hound savage Wits.

The Other woman begins to laugh, a horrible eerie sound. But she also doesn't advance.

Spoiler:
YH atk: 1d20 + 7 ⇒ (16) + 7 = 23 dmg: 2d6 + 4 ⇒ (1, 3) + 4 = 8


HP: 20/28

"Bad dog! Some naughty pup is going to get set ablaze for that!"


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

Jerjia follows the lawman's advice, following Orik back into the previous room, still holding her wand at the ready and eyeing him suspiciously.


Anyone still home or did this one die a messy death, filled with devil dogs and demon women?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Wits Fizzlewick wrote:
Anyone still home or did this one die a messy death, filled with devil dogs and demon women?

Work has been a bit draining recently, which has lead to a number of irritations:

1) I'm struggling to get the steampunk feel I want within a dungeon...
2) Restating a wizard is a PITA
3) the room arrangement on this map is horrible, but I don't have the energy to redesign it.
All in all, this should be a climatic battle, and I'm having a *lot* of trouble making it so....

If people are still interested, I think I may find time to remap, and then go fro there.... After this instalment ends, the next part is *much* easier to work into what I want.....


Ok Alice, welcome to Wonder Land....

Map linky above. You now have a fir bit more space, and no Orik. To keep things simple you've reset to full everything. Image you are fresh from a day of rest. Place yourselves somewhere on the map, and we shall restart the combat....Please use the new co-ordinates though, as all the sizes have changed....

Oh, init, along with your first action too please.


Init: 1d20 + 2 ⇒ (20) + 2 = 22

Wits will move back to Z-28 to stand beside the dwarf.


Initiative 1d20 ⇒ 3

Rolling like a champ. I'll place myself O 33 next to Nualia I believe.


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

Initiative 1d20 + 3 ⇒ (13) + 3 = 16
Put Jerjia in Z 27, with lots of bodies between her and the hound. Let the paladin deal with it; that's what his metal pants are for.


Jerjia Nimburhombus wrote:

Initiative 1d20+3

Put Jerjia in Z 27, with lots of bodies between her and the hound. Let the paladin deal with it; that's what his metal pants are for.

I just about spit out my drink when I read the metal pants but. Hooray!


Init:
Hound: 25
Witz: 22
Reynard: 17
Jerjia: 16
Witch: 13
Nualie: 10
Adonia: 3

The hound is hovering near the ceiling, awaiting the command of it's mistress (I.e. until it gets a command, it will hold)

Wits

Map]


Wits Fizzlewick wrote:
Jerjia Nimburhombus wrote:

Initiative 1d20+3

Put Jerjia in Z 27, with lots of bodies between her and the hound. Let the paladin deal with it; that's what his metal pants are for.

I just about spit out my drink when I read the metal pants but. Hooray!

"I'm sexy and I know it!"


Male Human Ranger 2

Init1d20 + 3 ⇒ (6) + 3 = 9

Moving to the doorway,Y 31, Reynard fires a shot at the dog.
1d20 + 7 ⇒ (9) + 7 = 16
1d10 ⇒ 3


Wits will move to Y30 and attempt to torch the dog!

Attack: 1d20 + 7 ⇒ (5) + 7 = 12 ranged touch
Damage: 2d6 + 4 ⇒ (3, 4) + 4 = 11 fire!


me:
Ref: 1d20 + 6 ⇒ (5) + 6 = 11

Witz's flask arcs through the air, crashing into the Hound's muzzle, and making it screech in an unholy way.

Reynard's bolt also flies true, but even as he watches, the beast's skin heals around it, leaving the bolt sticking harmlessly out of it's flank.

Jerjia


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

Not having an immediate target, Jerjia steps up against the wall where nothing can get behind her and hooks her thumbs together, ready to deliver a fan of electricity if anything gets past Wits and Reynard. 5-foot-step to Y 26; ready burning hands, electricity substituted, if an enemy comes in range (Y 27-29, Z 27-28)


DM:
I don't know if this matters, because I'm not sure if you're doing it or not, but I figured I would type it anyway. The reflex save for a bomb only comes into play with the splash damage. If I hit with the ranged touch attack it gets no reflex save for half. It's a confusing combination of rules.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Wits Fizzlewick wrote:
** spoiler omitted **

Spoiler:
Hmmm, I probably have been doing that wrong... It didn't make the save anyway, so doesn't matter, but I shall try and remember that one. Not sure how splash damage would work when it's in the air anyway.... What would it hit to make it smash?

The witch moves towards Witz, chanting under her breath as she goes. Move to T31.

Wits, DC 16 Will Save

NualiaYes, I know I keep spelling it differently...grrr turns to Adonia, looks him up and down, draws a larger than normal bastard sword, and says "Come, dance, and lets see if your God favours you as Mother favours me."


I'll bite. And activate Smite Evil

"We'll see she-b!%+$. Let's go!"

Adonai slams into Nualia, attempting to bullrush her into the fountain behind her.

Imp. Bull Rush w/Smite 1d20 + 11 ⇒ (19) + 11 = 30


Nualia gives an "oomph" as Adonia knocks the wind out of her, and slams her into the fountain. The fountain stands firm, but Nualia looks hurt.

It specifically says that "A bull rush attempts to push an opponent straight back without doing any harm", but slamming into a wall or other solid object (and that fountain is surprisingly solid) would hurt. So how about 1d6 damage for each 5 you beat the CMB by? Or 4d6 ⇒ (5, 3, 2, 3) = 13 to be precise?


WIll Save: 1d20 + 2 ⇒ (19) + 2 = 21


Neato. I should probably note my AC is 22 againsts Nualia.


The hound stays hovering near the ceiling, moving back towards it's mistress. She sees it dithering, and screams "HIM! Get HIM!".

Instead the thing howls.

DC12: Will Save or be panicked for 2d6 ⇒ (3, 6) = 9 rounds.


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

Will 1d20 + 3 ⇒ (19) + 3 = 22


Aura of Courage: If you are w/in 10 ft of me you get a +4 bonus to the save.


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2
Adonai Soldatovic wrote:
Aura of Courage: If you are w/in 10 ft of me you get a +4 bonus to the save.

Sadly, that's only Nualia at this point.


Male Human Ranger 2

1d20 + 2 ⇒ (10) + 2 = 12

A wave of terror washes over Reynard,his body shaking, sweat beading his face. His memory of his previous flight gnawed at him, holding him in place, turning fear into rage as he levels his crossbow at the hound.

"Shut the @$^$^$@# up!"

1d20 + 7 ⇒ (19) + 7 = 26
1d10 + 3 ⇒ (10) + 3 = 13


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

19's a possible crit with the crossbow, Reynard.


Will 1d20 + 2 ⇒ (4) + 2 = 6

Well sir, that's Wits for this combat...

Wits suddenly is stricken by the howl of the beast. His usual calm demeanor fails him and he flees from the room, screaming at the top of his lungs!


Male Human Ranger 2

Confirmation
1d20 + 7 ⇒ (4) + 7 = 11
1d10 + 3 ⇒ (6) + 3 = 9


Ah, now I realise why Adonai didn't roll a wis check...

Map

As the hound Howls, Wits looses it, and begins running away.

Reynard plants a bolt into the side of the Hound, causing it to yelp again. The wound again seems to heal around the bolt though., doing less damage than you would expect.

Knowledge: Planes DC13:
Being from other planes, this creature is probably more susceptible to silver weapons, than iron.


Female Gnome Rogue 1/ Sorcerer (elemental: air) 3 | hp 26/26 | AC: 14 (14 touch, 11 ff) CMD 12 | Fort +2 Ref +6 Will +3 | Perception +7 | Init +3 | Attack of Opportunity +2

Jerjia watches Wits dash by with astonishment, then edges up to the doorway where she can just peek around and catch a glimpse of the witch. She points a finger at her and waits.... Move to Y 30, where I assume she can use the edge of the doorway for partial cover; ready a magic missile if the witch starts casting 1d4 + 1 ⇒ (1) + 1 = 2


The Witch steps forward (to V31) and as she does so, casts her hands forwards. Gouts of flame fly from her hands.

Jerjia's spell goes off as the Witch moves forward, a small ball of flame hitting the witch in the side, but it doesn't stop her.

Reynard and Jerjia are engulfed in flame. (Taking 3d4 ⇒ (4, 4, 1) = 9 points of damage each)

Nualia Takes a moment to stand, (AoO for Adonai) then strikes at Adonai in anger. Her huge sword cutting into his armour.

1d20 + 9 ⇒ (15) + 9 = 24
1d10 + 4 ⇒ (5) + 4 = 9

Adonai


F +8; R +4; W +5
AC 19/22 vs Nualia; TAC 10; FFAC 19; CMD 16 (18 vs bull rush and overrun)
hp 23/32 | Temp 0 | NL 0

AoO
Power Smite Attack 1d20 + 9 ⇒ (7) + 9 = 16
Damage 1d8 + 8 ⇒ (8) + 8 = 16

"Grr!" Adonai recoils from the blow. Then raises his sword. "Come get some!"

Power Smite Attack 1d20 + 9 ⇒ (18) + 9 = 27
Damage 1d8 + 8 ⇒ (2) + 8 = 10

5-foot step to P 32

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