| Sir Herbert Atkins |
Adonai init: 1d20 ⇒ 4
Init
Other Woman: 20
Jerjia: 10
Orik: 10
Reynard: 8
Adonai: 4
Witz: 3
Nualie: 2
Nualie Init: 1d20 - 1 ⇒ (3) - 1 = 2
Orik Init: 1d20 + 1 ⇒ (9) + 1 = 10
Lyrie Init: 1d20 + 2 ⇒ (18) + 2 = 20
The woman points her wand at Witz, and begins to chant. Will save please....
Jerjia.
| Jerjia Nimburhombus |
"What are your intentions, Rosebud?" Jerjia asks Orik huskily, pressing the tip of her wand against his back. Ready a shocking grasp on him if he starts to attack us
| Sir Herbert Atkins |
"What are your intentions, Rosebud?" Jerjia asks Orik huskily, pressing the tip of her wand against his back. Ready a shocking grasp on him if he starts to attack us
Orik raises his hands (Although he still has a sword in one), seeing the position he's managed to end up in, he tries to move back towards the room you've just come from... Gingerly.....
Reyanard...
| Adonai Soldatovic |
Jerjia Nimburhombus wrote:"What are your intentions, Rosebud?" Jerjia asks Orik huskily, pressing the tip of her wand against his back. Ready a shocking grasp on him if he starts to attack usOrik raises his hands (Although he still has a sword in one), seeing the position he's managed to end up in, he tries to move back towards the room you've just come from... Gingerly....
"Either get the f+%% out of here or help us. I guarantee life will go more smoothly for you if you stay and help cleanse this evil. It really is your only redemption, because at this point, the law sees you as aiding and abetting terrorists."
Diplomacy 1d20 + 10 ⇒ (6) + 10 = 16
18 if he happens to worship Aroden or Iomedae
| Wits Fizzlewick |
Wits, feeling a strange misfortune settle over him, whips out a bottle and shakes it, adding a drop from a foul smelling vial in his pocket. He whips the bomb toward the scarred belly woman, guessing she was the evil one in charge!
Attack: 1d20 + 7 ⇒ (14) + 7 = 21 ranged touch
Attack: 1d20 + 7 ⇒ (11) + 7 = 18 ranged touch
Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12 fire damage and 6 fire to anyone within 5', DC 14 reflex for half
| Jerjia Nimburhombus |
Jerjia follows the lawman's advice, following Orik back into the previous room, still holding her wand at the ready and eyeing him suspiciously.
Nevynxxx
|
Anyone still home or did this one die a messy death, filled with devil dogs and demon women?
Work has been a bit draining recently, which has lead to a number of irritations:
1) I'm struggling to get the steampunk feel I want within a dungeon...2) Restating a wizard is a PITA
3) the room arrangement on this map is horrible, but I don't have the energy to redesign it.
All in all, this should be a climatic battle, and I'm having a *lot* of trouble making it so....
If people are still interested, I think I may find time to remap, and then go fro there.... After this instalment ends, the next part is *much* easier to work into what I want.....
| Sir Herbert Atkins |
Ok Alice, welcome to Wonder Land....
Map linky above. You now have a fir bit more space, and no Orik. To keep things simple you've reset to full everything. Image you are fresh from a day of rest. Place yourselves somewhere on the map, and we shall restart the combat....Please use the new co-ordinates though, as all the sizes have changed....
Oh, init, along with your first action too please.
| Jerjia Nimburhombus |
Initiative 1d20 + 3 ⇒ (13) + 3 = 16
Put Jerjia in Z 27, with lots of bodies between her and the hound. Let the paladin deal with it; that's what his metal pants are for.
| Sir Herbert Atkins |
| Jerjia Nimburhombus |
Not having an immediate target, Jerjia steps up against the wall where nothing can get behind her and hooks her thumbs together, ready to deliver a fan of electricity if anything gets past Wits and Reynard. 5-foot-step to Y 26; ready burning hands, electricity substituted, if an enemy comes in range (Y 27-29, Z 27-28)
| Wits Fizzlewick |
Nevynxxx
|
** spoiler omitted **
| Sir Herbert Atkins |
The witch moves towards Witz, chanting under her breath as she goes. Move to T31.
Wits, DC 16 Will Save
NualiaYes, I know I keep spelling it differently...grrr turns to Adonia, looks him up and down, draws a larger than normal bastard sword, and says "Come, dance, and lets see if your God favours you as Mother favours me."
| Sir Herbert Atkins |
Nualia gives an "oomph" as Adonia knocks the wind out of her, and slams her into the fountain. The fountain stands firm, but Nualia looks hurt.
It specifically says that "A bull rush attempts to push an opponent straight back without doing any harm", but slamming into a wall or other solid object (and that fountain is surprisingly solid) would hurt. So how about 1d6 damage for each 5 you beat the CMB by? Or 4d6 ⇒ (5, 3, 2, 3) = 13 to be precise?
| Jerjia Nimburhombus |
Aura of Courage: If you are w/in 10 ft of me you get a +4 bonus to the save.
Sadly, that's only Nualia at this point.
| Reynard Varvanyuk |
1d20 + 2 ⇒ (10) + 2 = 12
A wave of terror washes over Reynard,his body shaking, sweat beading his face. His memory of his previous flight gnawed at him, holding him in place, turning fear into rage as he levels his crossbow at the hound.
"Shut the @$^$^$@# up!"
1d20 + 7 ⇒ (19) + 7 = 26
1d10 + 3 ⇒ (10) + 3 = 13
| Sir Herbert Atkins |
Ah, now I realise why Adonai didn't roll a wis check...
As the hound Howls, Wits looses it, and begins running away.
Reynard plants a bolt into the side of the Hound, causing it to yelp again. The wound again seems to heal around the bolt though., doing less damage than you would expect.
| Jerjia Nimburhombus |
Jerjia watches Wits dash by with astonishment, then edges up to the doorway where she can just peek around and catch a glimpse of the witch. She points a finger at her and waits.... Move to Y 30, where I assume she can use the edge of the doorway for partial cover; ready a magic missile if the witch starts casting 1d4 + 1 ⇒ (1) + 1 = 2
| Sir Herbert Atkins |
The Witch steps forward (to V31) and as she does so, casts her hands forwards. Gouts of flame fly from her hands.
Jerjia's spell goes off as the Witch moves forward, a small ball of flame hitting the witch in the side, but it doesn't stop her.
Reynard and Jerjia are engulfed in flame. (Taking 3d4 ⇒ (4, 4, 1) = 9 points of damage each)
Nualia Takes a moment to stand, (AoO for Adonai) then strikes at Adonai in anger. Her huge sword cutting into his armour.
1d20 + 9 ⇒ (15) + 9 = 24
1d10 + 4 ⇒ (5) + 4 = 9
Adonai
| Adonai Soldatovic |
F +8; R +4; W +5
AC 19/22 vs Nualia; TAC 10; FFAC 19; CMD 16 (18 vs bull rush and overrun)
hp 23/32 | Temp 0 | NL 0
AoO
Power Smite Attack 1d20 + 9 ⇒ (7) + 9 = 16
Damage 1d8 + 8 ⇒ (8) + 8 = 16
"Grr!" Adonai recoils from the blow. Then raises his sword. "Come get some!"
Power Smite Attack 1d20 + 9 ⇒ (18) + 9 = 27
Damage 1d8 + 8 ⇒ (2) + 8 = 10
5-foot step to P 32