Of Battle, Wolves and Winter.

Game Master GM Drachenfels

A grim world of perilous adventure.


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The Trapmaster

Lutke listens to the madman's diatribe with disdain. A load of skeever dung without a doubt.

"All the way to Altdorf naked? Mmm...best be on your way then. If Sigmar be reborn, make sure you mention To him that his armies are getting picked to pieces up here in the north. If this child Sigmar is here to save us, he'd better grow up soon and get to it."

Lutke estimated the fools would all be dead in two days maximum. If the cold didn't do it, the Kurgen and their hag surely would. He turned his gaze to Albrecht.

"We should be pressing on, Magister. We don't know how much time we have to reach the Temple."

Incidentally, how many other Gray Wolves are with us? 0? 3? 50? A couple of posts seem to suggest we have additional people.


The Great Enchanter

Regarding the Gray Wolves, I had imagined that the main PC's (and Gretta) are the last surviving refugees from the camp. It seemed a fitting way to bring you all together. Still, if anyone is up to the challenge of fleshing out another alias, there could be another Gray Wolf or two tagging along in wounded silence, awaiting their moment of glory or demise...probably demise.


The Great Enchanter

The fanatical band of ragged cultists do not linger long once they realize that you will not be easily swayed to their ridiculous pilgrimage. Without so much as a second look, the six men bow their heads and press down the mountain path, their eyes locked forward towards their glorious destiny in Altdorf.

Truth be told, the fate of these six men will never lead them to their destination. Instead, two will die from exposure and be dragged for miles through the snow. The remaining four fanatics will suffer horribly as they begin to perish of exposure and starvation. Grim salvation will come at the end however when the largest of the doomed men will choke the last remaining survivors to death with their own chains and then proceed to feast upon each in turn, picking his iron locks with the finger bones of his dead comrades, scampering off naked into the Drakwald where he'll soon discover new Gods more willing to hear his prayers...

The Old World is a dark place indeed.


The Great Enchanter

Pressing on...

You've never known such bone shattering cold in your short miserable lives. As the setting sun plunges from the heavens like a dying torch, the true face of Ulric is unleashed. The wind picks up, slashing the snow like a white razor upon the face of the Middle Mountains.

However, it seems Ranald has not totally forsaken you. It is Gretta who spots it first. A small cave near a copse of frigid trees at the base of a rising fist of shattered stones.

"There!" she wails into the rising wind, "That looks like someplace we could find shelter."

You quickly setup camp, thankful to the Gods above and below for some respite from the howling winds and biting cold. Magister Albrecht prepares a roaring fire with ease, the wet kindling no match for the infernal heat he seems to be able to produce so easily.

Gretta, becoming ever more useful, begins to prepare the evening meal from a brace of coneys Lutke had snared earlier that day with one of his inventive traps.

Krak and Booom watchfully pass around more of their hidden stash of Dwarvish ale, slinging crude jokes and salty refrains to any within earshot.

Last but not least, Caspar serenades your fellowship with the only song he seems to know; the Hymn of the Gray Wolves:

"Gather round soldiers ye young and ye old,
For Ulric will bless ye brave and ye bold!
Let not the Kurgen, nor Beastmen alike,
Falter the Grey Wolves cold steely BITE!"

Feel free to roleplay and add description. Also, let me know how you setup your watch for the night and any additional plans to secure your safety in these dangerous mountains.


Female Human

As you busy yourself with the final preparations for the night, you notice Gretta slide her way next to Caspar, sitting at his side while whispering into his ear. You can't make out what is said...

For Caspar's Ears Only:

"So, I was thinking that I might make amends for destroying your precious loot. What say you let the others stand watch this night? Share my bedroll with me, Sir Knight?"

Knight? What's all this nonsense about?! And then you look into her eyes, radiant pools of desire, the locks of her red hair...wait, wasn't it blond? You could have sworn...

Gretta blinks, tugging at your tunic.

Fellowship Check as Gretta attempts to use Seduction against you: 1d100 ⇒ 5 vs Fel 44.

^^ Ooh, she's pulled out all the stops! You may make a Will Power check to resist her charms (if you wish), but you do so with a -10%. I await the result.


Male Human Entertainer

Caspar's response:

Spoiler:
1d100 ⇒ 16vs 38(48-10) AHAHAHAHAHAHA Nice try Draschenfels! but I'll play anyways...

Caspar contemplates for a second, then another. "Sir Knight? Milady you must have some misconceptions of what I actually do here....but that's ok. If I must let my brother's take over watch while I warm the maidens bed that's just what I'll do!"

Caspar finishes his song for what might be the hundredth time (it's been a long march to this point for everyone). "You know my brothers, I think it's time we change our name from the Grey Wolves. Certainly many fought and died to that name, but we have a new commander and new orders. Perhaps with all these new things we should have a new name and banner to rally under? And I know with my prowess I can surely change somethings around to make my song fit with any new name we come up with!" The 4 Grey Wolves' combined sighs makes the winds outside of the cave sound calm. "hmmmm, I thought we determined this cave had no other exits? Sounded like wind coming from that end," Caspar responded pointing towards his comrades but also toward the end of the cave.


Female Human

The Tryst of Caspar and Gretta:
Well played with the Will Power roll. I'll take it into account as things unfold...

Extending her hand, Gretta leads you away from the roaring flames of the camp and the drunken songs of the Dwarves, deeper into the cool darkness of the low roofed cave.

"I know I should be grateful to be in the company of so many brave men. But truth be told, I've been waiting for a chance to be alone with you."

Gretta laughs, her eyes gleaming in the dim light. She pulls you down towards her, folding you into her warm embrace.

"Quickly now, before the others notice we're gone!"

Unless you resist her, make an Agility check to see how well you "perform" as you and Gretta "grapple" for the first time!


Male Human Entertainer

The Tryst of Caspar and Gretta response:
1d100 ⇒ 21vs 39 agi you can do any description you want I'd just prefer them be gone and the come back...but I'll embrace the horror eitherway


Female Human

The Tryst of Caspar and Gretta:
Panting, Gretta rolls off you, the soft curves of her young body framed by the distant firelight where your fellow Gray Wolves are camped. You've never felt more invigorated in your life!

"Caspar, I think I might love you." Gretta muses, pressing herself against you once again. "But there are things about me," she pauses, her face filled with fear. "I'm not like other girls."

Her secret, whatever it might be, is cut suddenly short by her screams of alarm!

You reach for the cold steel of your blade and roll, half naked, to your feet. THERE! Eyes? EYES IN THE DARK!


The Great Enchanter

The warmth of the fire and the rabbit stew have done wonders for morale. You almost relax your guard when...where's Caspar and Gretta anyhow?!

You look about in sudden alarm, and then you hear the scream! Gretta!

Bounding to your feet, you grasp what weapons are on hand and bound to the back of the cave. The scene before you is a shocking one...

Caspar stands, sword in hand, yet completely naked! Gretta is wrapped in only a mottled gray cloak...

And then a massive THING lumbers from the shadows, twice the height of a man and covered in rippling muscles and sinew! The creature has a crude sleepy face (did someone somehow wake this thing up?) and long flat features, a pair of dim eyes gleam blackly from a stone gray skull.

A TROLL!

"Sigmar's ass!" Someone yells, you're not sure who. "Did no one check the back of the cave before we made camp?!"

The house sized creature howls and then swings a brutal club, a weapon forged from the trunk of a long dead oak.

KABLAAAAM! The trunk slams hard against the wall of the cave. Jagged rocks dislodge from the ceiling and skitter across the stone floor.

I think it might be interesting to resolve this combat as we would with normal 2E rules. However, since we can't wait all day/night for people to update in the proper initiative order, the sequence of attacks will be based on who updates and who doesn't. We'll use common sense.


Trolls are large, strong, and staggeringly dim. They come in a variety of clours, though this one appears to be the cobalt gray of the stone around you. Judging from their appearance and behavior, they may or may not be big cousins to the Greenskins.

Unfortunately for the likes of you, Common Trolls can be found almost anywhere in the Old World. They favor foul-smelling places, but for every Troll that makes its home in a rotten swamp or stagnant poolside there is likely to be another that has, in this case, colonized a cozy cave in the foothills of the Middle Mountains.

This Troll, if it had a name, would think of itself of 'Uck! But that's more for the odd worbbling sound that the beast makes when it devours it's meals raw and alive...


The Great Enchanter

Stepping away to get some sleep. I'll check updates later today when I wake up and we'll get this combat (or retreat) going full speed.


Male Human Entertainer

1d100 ⇒ 10 vs 48 WP
I'll make any necessary rolls you (Drachenfels) think is required to do this....

Caspar sword in hand realizes there's only one thing he can do. He grabs his sword, grabs his boots, grabs his shirt all as fast he can possibly do it in. His cloak, he realizes, Gretta has his cloaked wrapped around her body. "I'm going to need that, standard issue and all. It's also very cold where I'm headed! And if you know what's good for you, you'll do the same." Before Gretta can react Caspar wrenches the cloak from her grip and bundles his gear inside it. "If you think I'll stand between a cave troll and his Red Wizard dinner, you're sorely mistaken. You'd do the same if you had any wits about you,"Caspar said to the astonished camp follower. In all fairness, Caspar didn't know what trolls ate. He just hoped it wasn't him.

From there, he made his way to his fellow Gray Wolves, all equally as astonished at his nakedness. "A troll my brothers! Stay back Captain Albrecht, he might eat you first!"


I dont remember any description where we were the last survivors.
I say we had 10 or 20 that were with us, but we pussed out and had to find shelter (probably at the whining of a certain camp trollop.) and the rest pressed on to the temple of Shallaya (or whatever)

Instantly dropping their mugs and food Krak and Boom recognize the circumstance as a VERY dire one. They have both seen Trolls solo and amoung Orks back in and around their homelands, but never had the chance to fight one. They do know how descructive they are though and as one, quickly scramble on the wagon for their weapon of choice...THE BAZOOKA!!


The Trapmaster

Lutke found himself staring out of the cave at the falling snow. It was easier to pretend he couldn't hear Caspar and that pretty girl back further down the cave doing that which men and women were wont to do in cold weather. For all the conspiracy the two had whispered and subtlety of how they snck off, once they had gotten to it, the girl couldn't seem to stop herself from making sure the Kurgen in Wolfenburg knew what was going on back there. He tried to count the flakes and predict their path from the sky. It was one of the few times he couldn't...strangely it didn't bother him as other unmeasurable things would.

He also found that watching the snow helped to forget about what had happened before...the two boxes and what he had done to Caspar. None of that should have been possible! He had tinkered with Caspar's body like he had been simply resetting a Baldurian-style doubleback lock...and it had worked! Almost worked. There was a nagging sense that he had either left something behind or taken something away. And Lutke knew he could do it again if he had to. But he wouldn't. No, that was something which was unnatural and he would have no part in it.

Even to save a friend's life? a small part of his mind tried to say. Lutke shut it out and concentrated on determining how much weight that tree branch could hold before it either cracked or the snow fell off the side. The sound of Boom grousing and the fire crackling was comforting and the only sound in the silence of the snow. When he heard Gretta screaming, Lutke suddenly realized her cries of passion had ended some moments before. This was different.

Leaping up, Lutke looked to the back of the cave and saw the situation as was described. In shock, he was almost bowled over as two squat forms rushed past him and flipped up the tarp on the wagon just outside. He saw the naked form of Caspar tear a gray cloak out of the grasp of the young camp follower and bolt towards him. He just left the girl?! Lutke thought in shock. Even after they...?

Before he knew what he was doing, Lutke snatched up a burning brand from the fire, tossed at the angry troll as a distraction, and tried to scoop Gretta up where she lay shrieking on the cold cave floor.

Strength 29 v. 1d100 ⇒ 67

Unable to completely pick her up, Lutke started to pull her to her feet and hoped they had enough time to escape before the troll attacked...or worse! the dwarves started firing those explosive rounds from that metal tube.


Male Dwarf

flipping back the tarp, Krak, knows one thing on this cart....where the fragging Bazooka is...wrapped in its own white fur. 1d100 ⇒ 75. Agil. Failure...
Unfortunately for Boom, Krak stops as a thought hits hijm like a sledge...DONKEY!!!
Having raised the Dwarven Mule since birth and tended to it ever since, Krak often talks to him confiding in "Donkey" his likes and dislikes when he cant speak to Boom.
In fact Boom chided him ONCE....but when seeing the angry flare in Krak's eyes and the pick axe in his hand, Boom had decided against any further teasing when it came to the Dwarven Mule.
HEEEEEHAAWWWWW the mule desperately struggles against the teathers near the fire as it looks frantically back at Krak.
Leaping off the wagon, Krak races back into the cave with a Pick Ax in both hands DOOOOONNNNKKKKEEEEYYYYY


male Dwarf

"KRAK!!!!" VHAT THE SEWEN ORC HELLS?!!!...."
"THE BAZOOKA, GET ZE BAZOOKA!!" He yells to himself
1d100 ⇒ 56 fail.
Boom scrambles desperately for the Bazooka and ammo


Master Burner

1d100 ⇒ 67

"Everyone get ba--- OUTSIDE!!! QUICK! ITS A DEATH TRAP IN HERE!!!"

Albrecht runs towards the mouth of the cave in a stupefied state over the sudden arrival of the troll. Certainly he can regain his fiery courage next turn?


The Trapmaster

Hearing the panicked de-rally call from the magister, Lutke feels fear begin to grip him. He hears Gretta muttering, "OhUlricohUlricohUlric..." over and over. No, wait...that was not Gretta's voice...Lutke focuses on the sound...it's coming from him!

Please, Gretta. Get up! Lutke awkwardly tries to begin dragging Gretta towards the mouth of the cave and "safety".

I know this post is sort of out of turn, since I am sure the troll gets a chance to make a move. Just trying to flavor it up a bit!


The Great Enchanter

Amazing updates! 'Uck the Cave Troll will be responding to your actions soon!


The Great Enchanter

Lutke's Great Moment:
You can hardly think, the sheer terror radiating from the thing in front of you blinding all hope and reason! And yet, somehow, you manage the courage to pull Gretta away from the beast.

Caspar had simply left her behind...

The flaming brand you had tossed had briefly distracted the cave troll, but now it's locked it's gaze on Gretta who even now is kicking and scrambling in your grasp, eyes locked on her impending death.

"ROOOOOOOOOOAAAWWWWWRRGGG!" the Troll bellows, rising to his full height, shoulders pressed against the cave walls. With a terrible and deadly swing it brings it's thunderous club down with a fearsome sweep, hoping to smash Gretta like an apple:

1d100 ⇒ 17 vs WS 37 <-- It's a hit! A smashing blow that will land firmly across the body of Gretta...

Gretta will try to pry herself free and dodge the blow, a talent she learned from dealing with abusive soldiers over the years:

1d100 ⇒ 22 vs Agil 38 <-- Gretta dodges! Narrowly avoiding beings turned to paste, Gretta pushes off a nearby cave wall and rolls sideways. Somehow you've managed to maintain your grasp, pulling her further down the frozen stone tunnel.

Snorting angrily, Uck' peers about in confusion. What to eat? What to kill? Time to sleep again?

I'm going to roll a d10 to determine what the Cave Troll will do next:

1-3: Try to smash Gretta again!
4-6: Hope to eat Lutke whole!
7-9: Decides the struggling Donkey seems an easier meal.
10: Stands around drooling, doing nothing.

And the result is: 1d10 ⇒ 5 !!!

Uck' swings his ponder gaze from gretta to YOU! Stone teeth grind behind bleeding chapped lips as the troll narrows it's eyes and snorts loudly. It has decided who it wants to eat next!

Lutke, your action when you're ready (others will be taking actions as well). Dodge, run, parry, fight? It's up to you. But first another Will Power check is in order! I will give you a +10% as you seem to have developed some 'feelings' for Gretta?

I'm also going to make a test for Gretta at this point to see if she can pass her Will Power:

1d100 ⇒ 39 vs WP 39 <-- Wow! Gretta musters her courage!

ALBRECHT: Try to muster your courage, calling upon the fires within you to bolster your morale! [ooc] Another Will Power check please.

KRAK: You may attack as you close ground on the Cave Troll, pick ax in hand! As of yet, the huge thing hasn't noticed you, it's eyes locked in a death stare on Lutke.

BOOOM: Perhaps a search check is in order to see if you can find what you're looking for under duress? Since it is your wagon, I will give you +20%.

CASPAR: Behind you Gretta screams your name, a lingering question mark hangs at the end of her terrified shriek...

Make an Agility check as you stumble half naked through the cave.


Male Dwarf

1d100 ⇒ 35 WP success!!
1d100 ⇒ 81 AGil: failure

Krak rushes to Donkey and attempts to quickly untie the tethers. Nothing doing, it's going to take more time (or more agility) than Krak has at the moment.

"BOOM, gunnah buy yah sum time boy yo!!! Set er up on der planks un dunna yah ferget ter load der damned ding!!!"

"Donna ya worry Donkey, gonna by yer sum time pallio" Krak whispers to his friend/pet...

1d100 ⇒ 43 Animal Care (INT)38 perhaps I can get a bonus to calm Donkey down?

"ARRRRRRRGGGHHHHHHHH" Krak turns and runs at the troll with his Pick Axe!!!

1d100 ⇒ 100 : AAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!

Lemme know if that's too many dice rolls for my turn. Figured since they were mostly small actions, I can get away with it.


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The Great Enchanter
Quote:
1d100 ⇒ 100 : AAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!

ROFL, I actually spit out my water and starting busting up laughing when I saw this! Ah yes, glorious Warhammer.

This may not kill you...


male Dwarf

1d100 ⇒ 78 AGIL: failure
I'm rolling agility to buy time for everyone and also to attempt to bring alive the desperate fumbling for the weapon in a packed wagon while facing immense danger. Perhaps every turn I can receive a bonus?
1d100 ⇒ 60 WP: failure

"BY GRIMLEY'S HANGING BALLS, VHERE IZ ZE AMMO!!!!"


The Trapmaster

.......................Dagon rolled 100........................................I'm doomed........................

Willpower 43 v. 1d100 ⇒ 3

Whoa!

Suddenly, Lutke realizes the troll is almost as confused as it is hungry. Sensing his impending doom, points to the party's dinner pot and stammers,

"Th-th-there's y-yummmmmy rabbi-it in the pot. Yu-you can ha-ave the r-r-r-est."

All the while, Lutke slowly backs up, intending to make a fast break if the troll doesn't go for the conies. His heels drag on something. He realizes it's Gretta's dress and absently picks it up never taking his eyes off of the troll.

Feelings? Lol! Hey, I'd like to think I would have the courage to save a shrieking woman from death, feelings or no.


The Great Enchanter

Krak Learns to Fly:

The eye of the raven descends from the cloud cover high above the Middle Mountains, arching and soaring in smooth circles until at last it races towards a glowing yellow light in a small cave set into the face of the treacherous hills. A moment later a red haired dwarf flies from the entrance head first (and in slow motion), splinters of his shattered pick ax hang in the air, embers of a burning camp fire licking at his boots, one of which has been knocked free, hovering in space and time...

THHHHWAAAAAAAAAAAAAP! You see stars as the world around you suddenly explodes in a flash of blinding pain and shattered teeth! Charging forwards, the Cave Troll had turned at the last minute, it's massive forearm catching you across the chest like a battering ram, sending you flying (literally) out the cave entrance and crashing headlong down the snow covered slopes beyond!

I'll roll for Health loss using D10/3/round up: 1d10 ⇒ 4 <-- Ooooph! You lose two health from the bone crunching impact and land hard, sliding to an unconscious stop 20 feet down the snowy slopes outside the cave.

BOOM: WHO PACKED THIS WRETCHED WAGON ANYHOW?! SLAAAAAAM! KRAK flys past you, rebounding once off the edge of the cart before he catapults skywards and then out the front entrance of the cavern: Strength check to hold onto the wagon as Krak hits it HARD!

LUTKE: You stammer, pointing frantically at the cooking pot, trying desperately to deflect the Troll's hunger. The huge brute gives you a confused look, smacking it's lips as it stares from you to the cooking pot, then back again.

Make a Fellowship check (with a -20% unless you have a skill you think might help, like Blather).

Albrecht's Eyes Only:
"Huh? What's this?!" You sense something. Magic, strange magic...dark magic!


male Dwarf

1d100 ⇒ 88 Str: miss. gotta love these electronic dice!

Krak knocks Boom off of the wagon


Female Human

A strange shadow passes over Gretta's face as her eyes begin to flicker backwards in her head...

"Epu-ush salam kashshapi-ia u kashshapi-ia!" She moans, "Ina qibit iqbu-u ilani mushitum!"

"UPU UNTI PI-IA IPRUSU!" she howls in primal rage, hands extended!
A strange wind begins to blow...

Gretta is chanting in a strange language! Anyone capable of speaking more than one language may make a check against Intelligence. Grant yourself an appropriate + or - as would seem fitting your knowledge base. I await results.


The Great Enchanter

BOOOM: Tumbling backwards you land badly, the contents of the wagon pile on top of you as it tilts dangerously!

Toughness check +20% or lose 1 health as you hit the cave floor like a brick, heavy objects raining down upon you!


The Trapmaster

Lutke's stammering trails off as a hairy squat charges the troll with an aggressive battlecry. With a mighty roar, the troll puts an end to that. The sight off Krak being swatted like a fly is almost soul crushing.

Fellowship 33 v. 1d100 ⇒ 54

Lutke realizes no discernible words are coming out, and the troll begins to focus its beady eyes in him. Lutke gulps and attempts the only other thing he can think to try. He turns head suddenly to the dark back of the cave and exclaims,

"By Ulric's beard! What is that back there?!"

Without even waiting to be sure his ruse worked, Lutke turns and runs. He sees Gretta having some sort of fit and without thinking about it, grabs her arm in passing and tries to pull her along to safety.


Male Human Entertainer

1d100 ⇒ 45vs39 agi eh not so much. I wouldn't call it cowardess per se. A strong sense of self preservation is what Caspar has. Caspar couldn't fight a Kurgen nevermind the troll. Plus, he's succeeded every roll to look passed her attempts to Charm him. I feel I'm just playing the dice rolls. She didn't run, I don't know why but I'm not going to force her to move. Turns out she's some kind of Mage, good for her, but Caspar's not.


Female Human

LUTKE: Trying to grab Gretta has become as easy as walking uphill in a gale storm. Some unspeakable invisible force is howling around her now, and the strange wind you had sensed before has become nothing short of a torrential howl!

"Ssalmani-ia ana GISHBAR tapqida duppira!" she incants, and then all at once slamming her hands together there is a crack of thunder and an ominous screaming laughter that withers the very courage from your bones!

The Cave Troll howls in what must be terror, it's wild eyes staring this way and that.

Something strange is afoot! I'll be making a Will Power check for the Cave Troll: 1d100 ⇒ 39 vs WP 27 <-- Failure!

With a terrible howl of primal fear, the massive Cave Troll turns in a panic, charging into the low burning fire Albrecht had set earlier, crashing through the packed Dwarvish cart (sending debris flying everywhere) and into the cold foothills beyond.

Then, silence...

Gretta's eyes swim back into her face and she swoons, confused.

"What, what happened?"

A moment later she faints...


Master Burner

1d100 ⇒ 10

Steeling his resolve, Albrecht turns to face the cave troll. Surely his power is stronger than anything this beast could possibly be? He turns and sees the dwarf's valiant assault on the troll. Bolstering his inner fire he let's forth an arcane call!

"FIRES OF UZHUU--- Oh, What... hmmmmm."

Albrecht is contemplating what he just felt in the For----- Aethyr.

"Caspar, grab hold of your woman, she seems to have fainted."

GM'S Eyes Only

:
Albrecht will be paying close attention to Gretta from here on out. She seems to have displayed a talent with more skill than simple hedge wizardy. Also 8===D


The Trapmaster

Caspar:
Don't get defensive, Caspar! Your dice rolls notwithstanding, your character's motives and interior dialogue are not obvious. We just see a naked man leaving a "helpless" woman with whom he just had intimate relations. "Cowardice" is most likely the description anyone watching would apply to Caspar's actions. He may survive where a courageous man would not, but to argue against the move to not being "cowardly" is a tad silly. Lol!

Lutke reaches for Gretta's arm and it is flung violently away by a wall of air. Surprised, Lutke turns and not understanding what happened, reaches for her again.

Agility 40 v. 1d100 ⇒ 83

Flung off his feet by the howling gust, Lutke falls backwards with a small yelp.


The Great Enchanter

Moments later the howling witch wind withers and dies, a final ominous cackle echoes in the cold stone halls of the cave.

Gretta's naked form is slumped at your feet like a forgotten rag doll. Her eyes flicker quickly behind her closed eyelids.

The Troll, like a passing terror in the night, is gone. You hear the trees outside shatter and break as the beast continues to run from the unseen horror Gretta had seemingly conjured.

Albrecht is next to you then, his gaze firm as he sizes up this woman who is apparently much more than she seems.

And then you remember, KRAK?! The last you had seen of him...

You stare out the cave entrance into the darkness of night and the falling snow. A small figure lies slumped in the high drifts unmoving.


The Great Enchanter

Btw, +30 xp to the party for the scene with the Cave Troll.

Ready for the next set of updates which might include healing KRAK, questioning/confronting/comforting Gretta and making preparations for the dangerous trek to the Temple of the White Dove.


Male Human Entertainer

Run, as fast as you can, wench! Caspar thinks to himself looking back at Gretta as she speaks in what must OBVIOUSLY be elvish. Afterall, Caspar doesn't speak elvish, nor had he met an elf. Gretta had said something about not being truely honest about something. Obviously, that must be it! Caspar continued thinking till he realized he was falling through the air. Caspar hit the ground, a shadow appeared above him. As the troll approached Caspar, Caspar went into his famous "Full Prone Defensive Maneuver."

Caspar lay naked in the fetal position well after he realized the troll was gone. His cowardice, like his manhood, was there for the whole group to see.

"Caspar, grab hold of your woman, she seems to have fainted." Captain Albrecht said to him.

Caspar instantly jumped to his feet. Forgetting his cloak and it's contents he ran to her aid.

"Get her some water, a pillow would be nice too! She's the last of the Elves! Right after we were finished *ahem* and before the troll, she said there was something different about her. I'm sure that was it!" He proclaimed, he'd found an Elf! All the things he could learn from an Elf raced through his mind. It was the elves who'd given the Lute to man in the beginning and...and the room began to spin. Caspar saw the walls of the cave collapse as he passed out in excitement.


The Great Enchanter

Caspar's Dream:
"I think I love you, Caspar" you hear Gretta say.

You open our eyes and see her, kneeling above you, still naked. In the cool morning light her flowing locks of red hair and bright eyes contrast against her pale alabaster skin.

"We were meant to be together you know," she continues. "Forever!"

Her visage contorts then! Black pools for eyes, a bleeding mouth filled with razor sharp fangs! Talons for fingers!

"Noooooooooo!" you cry, scrambling backwards as her teeth dive into your throat. Blood sprays into your field of view and across her demonic face!

****

You awaken with a shudder. The rest of the Gray Wolves are around you, watching with confused looks. You think you hear someone chuckle. Suddenly you realize you're still naked.

And so is Gretta! Awake. Staring. At YOU!

Elf or no elf, this is creeping you out...

Will Power check or gain 1 insanity point!


Master Burner

Albrecht, attempting to be stern despite his recent flight:

"Caspar! Someone get him up! Boom! Where's Krak?! He charged the troll right before- she did whatever it was she did. I have a feeling we can rest easy in here for the night. I doubt that troll will be back to bother us. Still, I'll take first watch. Lutke the second along with Caspar. Then the dwarves last shift before daybreak. Boom, WHERE IS KRAK!? Someone get out there and get him!"


male Dwarf

1d100 ⇒ 75 T failure. Take a wound.
Boom attempts to gather up Boom and the supplies and the wagon etc etc.


Male Human Entertainer

1d100 ⇒ 76taken 1 insanity for the very bad dream

"Well then, I think we should all get back to what we were doing....I'll continue checking the back of the cave....." Caspar said rising to his feet. The fact that he was naked didn't bother him as much as one would think, no being cold and naked was far worse. His clothes were scattered about the cave. As he put them on he couldn't help but feel like the whole cave was laughing at him.


reassessment!!! No need to go to the White Dove since we apparently do not have the band of Gray Wolves with us. UNLESS we have to go because of KRAK and Caspar...
Are we really going to say the Gray wolves are done for once and for all or just a detachment? What would be our motivation if they are?


The Great Enchanter

I think the idea at present is survival. The idea was to go to the Temple of the White Dove in order to find a place to rest and regroup and decide what to do next. Being stranded as a broken unit in the middle of a war, you'll need to find cohesion and purpose in a world of madness and chaos...

And considering that neither I or the group have done anything to describe any other survivors, I think it's safe to assume you are the last remaining members of the Gray Wolves. Aside from survival, I'll leave motivations up to each of you and we'll see where things go. Play it out on the boards perhaps?


The Great Enchanter

KRAK is wounded, but not terribly. It seems Dwarves are made of sturdy stuff indeed. A hit like that would have killed a normal man.

Panting and sweating despite the cold climate, you gather round the last embers of the flame. Albrecht works his ways with the fire and soon it roars back to life.

A lingering question hangs in the air. If indeed you are the last of the Gray Wolves, where does your allegiance lie? Do you press onwards to the Temple of the White Dove to find rest and solace, or make haste to Wolfenburg to assist the standing armies there? Or, the final question, do you abandon your sworn oaths (pressed or not) to defend the Empire and scatter to the four winds?

As the howling winds blast and circle outside, the ancient spirits of the Old World listen, pondering your destiny...


Male Human Entertainer

rolling perception to see if Caspar finds anything else in the cave
1d100 ⇒ 54 vs 31 int

Caspar returns from the rear or the cave, too dark for him to find anything of value. "So.....I thought we headed to the Temple of the Whit Dove?" He acts as though he's still hurt but it's clearly not the case anymore.


Master Burner

"Now men, I know you wish to go to the temple. That's understandable, well, and good. Truly, if we were in any other circumstances, ah but what circumstances would have us motley crew together, I too would seek the solace of the White Dove. But that is not the case. Our duty remains in Wolfenburg. I said it once, and I'll say it again. We must go and assist. Our small band can move faster than the Kurgen's horde, we need to warn Wolfenburg, and put our might in their hands. What say you?"


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male Dwarf

"To Vulfenburg den"


The Great Enchanter

And so our beleaguered band of 'heroes' turned their gaze from the Temple of the White Dove to the capital of Ostland, Wolfenburg.

That following morning you set out once again, as well rested as is possible in the harsh terrain, pressing back down the mountain passes into the cold snow covered fields below, stretched out before you like a frozen white cloak.

As you march your way along the many paths that crisscross the open plains and forested shoulders of Ostland, you can see the tainted signs of the Kurgen everywhere. It does not take a tactical master to notice that they're forced march appears to be taking them to Wolfenburg as well.

"That can't be good," Gretta whimpers. "Still, I'm glad to be out of those wretched mountains."

As the eye of the raven flutters over and past you, it crosses the many miles to the besieged city of Wolfenburg. Plumes of flame and smoke rise there, hung in the air like demons of wind in the cold morning light. Valiant charges are met with savage ripostes, thunderous cannonade fire from Imperial artillery is countered with the blackest of sorcery.

In these times of war, nowhere is safe.

As you march, let's tend to a few roles:

Albrecht:
As the party leader, you must keep morale high. But do you do so with charm or with strength of will? Fellowship or Will Power check. Based on your result, describe the effect your leadership is having on the group, good or bad.

Caspar:
Like it or not, you're the plucky comic relief. And maybe on the great stage of fate, your life will be spared? Make a fellowship check of you own to see the effect your songs and stories are having on the group as a whole. Describe the results.

BOOOM:
As as blacksmith, you're able to tend to the damaged weapons and armor of the party in the back of the wagon, perhaps working on a tiny Dwarvish forge. Make an intelligence check against your trade skill, Blacksmith and describe the results.

Lutke:
Food is important, and the fellowship is running low. Make an Intelligence check for the traps that you set during your journey. Let's see how cunning you are. Describe the results of your roll.

Every passed check above will give each of you one additional fortune point for the coming encounters in Wolfenburg. I still haven't quite figured out how we'll use fortune points here, but I'm sure we'll come up with something useful!


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Master Burner

Albrecht Baer is in truth a youth, but he exudes power. The arcane nature of his being make his very word seem stronger than steel. Albrecht is not entirely unfriendly, indeed if any of the Gray Wolves, Sigmar save them, had known him outside of the war or even before his apprenticeship they would have found him pleasant enough. But war ravages the mind as well as the body.

Willpower 1d100 ⇒ 20 Success!

Being the Magister assigned to the Gray Wolves, Albrecht has found himself in the presence of real leadership and it has apparently worn off on him. He leads the warband on the trail, and infuses their beings with warmth, staving off the cold is a trifling feat for one with such power.

"I ask of you all no more than I would ask of myself, we continue this march, not for ourselves, but for Wolfenburg and all of the Empire! Should we fall, the Empire loses more brave souls from its cause!"


The Great Enchanter
Quote:
"I ask of you all no more than I would ask of myself, we continue this march, not for ourselves, but for Wolfenburg and all of the Empire! Should we fall, the Empire loses more brave souls from its cause!"

You feel your spirits lift and rally as Magister Albrecht, Captain of the last of the Gray Wolves leads you onward to your destiny!

Nice update, Albrecht! +10xp for the well written description.

Also: +1 Fortune Points to everyone in the party! I've posted in the discussion forum how Fortune Points work. Please read it and update your character sheets accordingly.

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