Of Battle, Wolves and Winter.

Game Master GM Drachenfels

A grim world of perilous adventure.


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male Dwarf

4d100 ⇒ (55, 2, 45, 28) = 130 Boom stabs wit his dagger. 2 successes 4d100 ⇒ (100, 25, 4, 84) = 213, but it does nothing but scratch the Kurgen


Male Dwarf

5d100 ⇒ (16, 66, 47, 76, 25) = 230: 2 succeses Krak swings his pick alongside Boom.
4d100 ⇒ (6, 12, 59, 45) = 122: but the this Kurgen is not only tough, but lighting quick as even as it swings at Gretta, it leaps back from Krak's pick.


If I dont hear from Lutke before the battle is over, I will have to describe his fate by imagination....


Male Human
Quote:
6d100 ⇒ (33, 59, 56, 51, 81, 71) = 351: 4 succeses.

Holy Sigmar! What's the Weapon Skill of this thing I'm fighting? Those are some really high numbers. The 33 I'd understand, but hitting on a 51, 56 and 59?! Ouch! Still, it's a dark world...

In an attempt to avoid the deadly claws of the Kurgan mutant, Njord throws himself headlong into the creature, bringing his massive shoulder up and into the chin of the beast!

I'm now at -1 Defense Dice due to Frenzy:

4d100 ⇒ (87, 14, 25, 53) = 179 vs 40 (T): 2 SUCCESSES! Njord is fast, but not fast enough! As he closes ground in a rage filled attempt to circument the next wave of attacks, the Kurgan anticipates and slashes upwards with both it's blood stained claws. Blood rakes into the air as Njord flips backwards, landing hard on the ice packed snow!

This final hit from the Kurgan will take Njord into the range of a critical hit! I'll roll a Toughness check -10% for the -1 crit past his wounds total...

1d100 ⇒ 70 vs 30 (T 40 - 10%): FAILED! As Njord hits the snow, the last thing he sees is the ravenous Kurgan leering over him, all teeth and claws. With a labored gasp of breath, the Norseman reaches for his blade, just inches from his grasp. He can't reach it! Then, darkness...

In theory this is a killing blow, but I await your final verdict.


I say we do normal roll vs toughness for unconsciousness. Also, any wound after your total and you roll on the critical table like old times...."this MAY not kill you..."

Yes, tough. I wanted to represent their nasty claws so I gave them a 60WP, but only a 4T and 4wnds. It does to be doing some damage but you did have 2 on you and the fight has gone on for a while now....


Male Human

Aye, tough indeed! A worthy foe for Njord. Either way, the 70 I rolled is well above his Toughness of 40%. And the only problem I foresee with rolling on the normal critical chart is that crits can go up to +10 or something, and we're likely to only ever take +1 or +2 crits due to how the new rules are laid out.

Either way, this spells trouble for Njord who I'll say is currently 'bleeding to death' in the snow! Perhaps if someone is able to come to his aid before too much blood is lost, or the Kurgan eats Njord!?


Roll location of hit. Then do not worry about if it goes all the way to +10. Roll on critical table appropriate to dmg and get result of critical. Baddabing


male Halfling Camp Follower

Fel 42 1d100 ⇒ 54 Crying the command at the beast it looks bad, Mud dispares to himself just get it over with. EAT ME!!!!!


"HEHEHEHEHEEHE" With an amused look, the kurgen's face suddenly extends larger than humanly possible...its jaws extend abnormally and fangs sprout from its face as saliva drips.....4d100 ⇒ (6, 99, 35, 70) = 210 2 sucesses as it obeys your command and attempts to take a "CHUNK" out of you


Male Dwarf

6d100 ⇒ (79, 61, 38, 82, 78, 39) = 377 Now focused on Krak, the Kurgen turns and attacks. 2 successes.

6d100 ⇒ (16, 78, 51, 60, 22, 55) = 282 Krak ducks and brings his pick up 5d100 ⇒ (94, 58, 87, 79, 23) = 341; 2 succeses.

4d100 ⇒ (100, 97, 79, 13) = 289 1 successes! Having been wounded already from Boom]s pistol, ENTRAILS spills sloppily upon the road as Krak RIIIPPPS a gash along the Kurgen's stomach. It stands incredulous for a moment in disbelief as it realizes it is going to die and then topples backward..dead before it hits the ground.


male Dwarf

Boom scurries to grab the blunderbuss and frantically attempts to reload. He leaves a bloody trail as he crawls across the snow and ice...


Gretta: looks about frantically..."W-w-where's Lutke?!!!"

...he is nowhere to be found. His crossbow lays discarded in the road unshot and forgotten. The only sign of his existence is a coil of wire and a trail of blood leading off of the side of the road.

There are 2 Kurgen left.

1 is attempting to take a BITE out of the hafling that dangles from its massive claw.

The other has just felled the mighty Norseman...sending him sprawling like a ragged puppet to lie forsaken and broken in the snow.....a useless sack of meat without consciousness.

With a savage expression of victory, it wheels about to glare at the wizard.

It is a hellish scene as its claws drip blood and are caked with flesh and it is back-lit by the fire that still consumes its back.


Male Human Entertainer

2d100 ⇒ (63, 9) = 72 I'm down to zero hp as well


Caspar...if you are down to 0 roll WP for consciousness and describe. If lower then follow critical rules as previously mentioned.


Male Human Entertainer

1d100 ⇒ 50 vs WP 48

The Kurgen backhands Caspar for the last time as Caspar rolls off the trail like a ragdoll. He'd given it his all but the Kurgen was no match for the bard and halfling. His last memory is the halfling crying "Eat Me" before black.

1d100 ⇒ 28 for location
1d100 ⇒ 36 for crit

Caspar hits the rocks below hard with his right arm breaking the fall. It doesn't break but he might not be able to use it right away.


Male Human
Quote:
With a savage expression of victory, it wheels about to glare at the wizard.

Well, that's good news for Njord! He may live to fight another day. I'll be posting an update here soon. Perhaps an attempt to recover from the critical hit.


Master Burner

Albrecht Baer is alive with flame. Seeing the Kurgen mutate and turn on him he allows no fear in his heart. In its place is only fire.

"Fires of U'zuuul!"

1d10 ⇒ 2 Failure!

As the flames fail to conjure Albrecht has a moment to think to himself... This may hurt.

Albrecht has 3 wounds left after the horse incident.


Albrecht, Remember you have the stone you you can use to aid....with 1d100 corruption though..

MUD: needs to roll defense.

Albrecht:6d100 ⇒ (15, 26, 8, 95, 83, 77) = 304 3 succeses as the Kurgen swings a fist at your face.


Male Human

I think for Albrecht it was 1d10 corruption for the stone not 1d100?

Stunned and bleeding, Njord tries to regain awareness:

1d100 ⇒ 78 vs 40 (T): FAILED! (But oh so close to a 77)! Gasping for breath, Njord slumps back into the snow, his froaen hand reaching for the hilt of his blade...


Master Burner

oh I know I have the stone. But corruption is dangerous.

3d100 ⇒ (58, 7, 20) = 85 vs 30 two successes!

Albrecht reels backwards as the Kurgen's fist smashes into his face. He draws his dagger and slashes back at the mutant man.

4d100 ⇒ (58, 88, 80, 64) = 290 vs 40 no success!


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male Halfling Camp Follower

2d100 ⇒ (98, 30) = 128 vs 25 failure appears little mud is at the -1 mark.

The beastal Kurgan lunges for the little halfling doing what monsters do best, taking a bite out of the good folk of the old world. As his teeth sink into the soft flesh of Mud he screams and flails wildly as his left arm is torn from its socket spraying a small spray of blood across the Kurgans face, it only appears to make him more eager to continue. He flips the morsel into the air and catches the limp Mud head first in his mouth, and turns to face his new enemy with dinner still protruding from his fang ridden grin. Muds little feet kicking to no avail. As the beast gobbles him down and continues to his next meal.

It's a dark world.


The Great Enchanter
Quote:
It's a dark world.

ROFL, Indeed! I like the description of Mudknuckles death.


k if you want to end your character that way Mud...

Albrecht:you take a wound. The Kurgen chuckes and swipes at you again6d100 ⇒ (68, 70, 89, 95, 28, 29) = 379 2successes.


Male Dwarf

With a growing bloodlust, Krak looks for his next opponent. He only is vaguely aware of the Haflings screams as the Kurgen devours Mud and swings his pick. 5d100 ⇒ (80, 39, 7, 50, 43) = 2193 successes

4d100 ⇒ (39, 95, 73, 43) = 250 1SUCCESS. Having been wounded the pick drives itself in the Kurgen's ribs shattered bone and imapling vital organs. With a gurgle the Kurgen falls to the snow dead...the hafling still halfway in his maw.


male Dwarf

4d100 ⇒ (95, 40, 96, 57) = 288 1 success Now reloaded and from a prone position, The blunderbuss craks loudly again and wings the Kurgen attacking Albrecht

4d100 ⇒ (75, 33, 1, 20) = 129 3 successes The Kurgen does not even notice the superficial wound and keeps its attack on the wizard.


Master Burner

Albrecht is on the defensive. The Kurgen raining blows down upon Albrecht as he sways left then right attempting to dodge thee massive fist and get to his feet.

3d100 ⇒ (99, 76, 82) = 257 vs 30... SO MUCH FAILURE!

Albrecht takes the hits brutally into his face. There is nothing to keep Albrecht up. Once again, Albrecht's world goes black.

Al is at -1


Albrecht....you had 3 wounds. The Kurgen did 2. That means you have 1 wound left... Even if you hot 0 you roll a T check. Miss and you're unconscious. After that you roll on crit chart.


Master Burner

Ah! I miscounted! I was at 3, he did 1 wound first and second time he got two successes so another 2 correct? 1 wound per success? This puts Albrecht at 0 so toughness check

1d100 ⇒ 47 vs 30 Failure Albrecht's world does in fact go quite black.


You all awake...unsure of how long you have been asleep, but after looking about a bit, you do see you are in a medium sized cave. A small fire is roaring and your other comrades are laying about wrapped in blankets or their bedrolls.

Gretta is by a pot over the fire stirring.

"Snuffle" Comes from Donkey who's head is wrapped in bandages looking as if he had just visited Araby and did not find it to his liking.

The wagon cannot be seen but a small pile of gear, and weapons is off to a corner.


Male Human

Njord grumbles, badly wounded. He's alive, that much is certain from the pain, and someone has tended to his wounds.

"We kill many Kurgan?" Njord finally asks, his head pounding.

1d100 ⇒ 18 vs 40 (T): SUCCESS! Feeling his strength return, Njord sits up and looks about the small cave. What else does he see?


see above post. As well as anyone else who wakes up

It is snowing again outside, but not heavily. Krak is going through a pile of gear and weapons...seperating them in piles, wiping off some and wrapping others in furs and cloth.


Master Burner

"ughhhhh....."

Albrecht rolls onto his side.

"How is it possible? Njord I take it you saved us? Last I remember was a Kurgen driving my face into the dirt."

Albrechts blows his nose hard and shoots a wad of mud from his left nostril.

"I'm rather amazed we made it to tell the truth. And that was only six of them!?"


Male Human

Ah, was wondering if there were any additional details.

Njord groans and then finding strength leans on his elbow, staring across the flickering fire at Gretta.

"Woman, now perhaps time to ride you like horse?" Njord flirts, smiling broadly.

1d100 ⇒ 19 vs 21 (FEL -10%): SUCCESS! Perhaps there's something about Njord's charm that finally melts the ice from Gretta's heart?


Male Human

"Daemon Master," Njord bows his head, turning his gaze towards Albrecht. "I kill only one Kurgen sad to say. Ancestors not proud of this. In truth, not sure how we come to be here..."


Gretta smiles at you Njord..."perhaps it is better if you take it a bit easy first." With that, she brings over a bowl of stew.

Krak: "Was one of 'em left anna Gretta took care it right enough wit er fryin pan. Hehe."

"Boom anna I took all ya back ere to rest up."


Male Human

Shrugging at Gretta's indifference, Njord leans back, sipping his soup. The Norseman marvels in silence at his good fortune to still be alive. It must have been luck, sheer blind stupid luck. The Old Gods he worships are uncaring ones and respect only strength and victory in battle.

"I admire skill with iron pan," Njord smiles, nodding his head at Gretta. "Women of Empire stronger than look..."


Master Burner

"I too am in admiration of your... frying pan. "

Albrecht remembers the vibe he got from Gretta back in the first assaults. He wonders if it was indeed a frying pan or actually magic that saved them.

"Krak, Boom, you did well bringing us here. But where is here exactly?"

Dagon could you go take a look at the discussion thread? There's some stuff that's come up and could use further discussion.


Male Human Entertainer

"This is getting old and too fast!" Caspar says lieing on his back. He still favoring his right arm that broke his fall earlier. "What are we expecting to accomplish, really? A squad of Mutant Kurgens took us out! Nevermind the fancy frying pan-manship, We're in BIG trouble if we expect to fight our way in to Wolfenburg!" He begins to walk around slowly, playing a little too much in to his injuries. He limps as well as holds his shoulder, making it more of an act than actual pain. "Oh no! What happened to the halfman!?"


Male Dwarf

"Well naw. Nuh need tah get all paniky wee-man. Dat man der has got sum information for ya iffen ya want ta heer it." Krak jerks a thumb over at a man who looks like he is on the brink of death. He is wrapped in his Grey cloak and wearily looks over at you all as he coughs up some blood.

Gretta quickly moves over to him and trys to wipe the blood from his chin with her apron


Master Burner

Albrecht seeing Krak jerk his thumb notices the man for the first time.

"You, were you the rider? Nevermind that, what news from Wolfenburg? What's happening? Can anyone stop this man's bleeding!"

Albrecht knows the act would be futile. He's seen enough wounds like it. These Kurgen are a damned blight and the Empire has little chance it would seem.

"Krak.. Where's Boom?"


male Dwarf

"Zeems dat ze magick does NICH NIEN for ze eyez. I'm right behind you Herr Albrecht! HEHHEHEH *SNORT* COUGH! COUGH! COUGH!"

Like most everyone else, Boom is in bandages most of which are about his torso. There is still caked blood in his hair and black soot on his face from discharging his firearms.


Male Human Entertainer

Caspar checks the back of the cave. Even at a weakened condition he won't forget the past too soon.

Search1d100 ⇒ 56looks good enough to him

Casually he strolls up to Gretta, still playing off being very hurt. "You know we never really finished our "conversation" the other night....But maybe I'm just a little too weak to be much for conversing tonight."
Fellowship1d100 ⇒ 93
She gives him the cold shoulder as she continues going about her business.

To the newcomer he says, interrupting anything he might say to Albrecht. "How bad is Wolfenburg at the moment? Infested with Kurgens? Mutants? Giants? Giant Mutant Kurgens Trolls? Tell us sir!"


The Great Enchanter

It appears I may once again be at the helm. Woe to the Old World! Stand by for more updates/information/scenario changes (or not).


"cough, cough, cough" Sirs....cough...Wolfenburg is in great danger. Cough. The Kurgen appeared without warning. I mean...how cough, does a whole cough army just suddenly appear?! Captain Henzelbeck of the Wolfenburg Grey Wolves has been sending for cough help, but none has come cough cough. I was to ride for Kislev when I was cough attacked. You must either complete my mission or cough cough, return to Wolfenburg to alert them of what has happened to their messengers... cough cough cough....."

With that they yound wounded Grey Wolf messenger pulls out a scroll case from his tunic and hands it to Albrecht...

"....and yes.....Trolls...amoung other things. As if the Kurgen were not bad enough cough cough..."


The Great Enchanter

Check discussion thread for suggested gameplay changes for combat rules. As far as GMing goes, it's good to see you carrying on the story, Dagon.

I'll resume GMing from the crime filled streets of Altdorf once this story has run its logical course.


Male Human

Njord perks up at the mention of trolls. This challenge worthy of great ancestors! he thinks, excitement showing on his face.

Rolling a Common Knowledge (Norsca) check to see how much Njord may know about Trolls, as that is their native territory.

1d100 ⇒ 86 vs 33 (INT): FAILED! Perhaps if Njord really knew the danger Trolls posed to a motley band of adventurers such as this, he would be somewhat less excited to face them in battle...


Master Burner

"Ah Boom! Sorry, I didn't see you there. You look how I feel!"

"Trolls you say! Working with the Kurgen? You're sure of it?"

Albrecht opens the scroll case to read over its contents.

"How long are you out? Further, how far are we from Kislev? I'm not sure we could make it in time."

Albrecht attempts to use his astounding intelligence to find their distance from Kislev and a reasonable estimate of time for the journey.

1d100 ⇒ 87 vs 32 (Int)

Albrecht... Well, he was never very intelligent. That is to say he is a Bright Wizard, but not so much a bright one. His skill with the arcane is more out of an astounding Will, one that can bend the world as he wishes. But the books... They were so long... and dreadfully boring at times. Perhaps that is why in the end he settled with the Bright Order. Fire is a more instinctive type of magick.


Female Human

In order to help get things moving again I'm posting as Gretta. I'm also taking some liberties, but I think that's what this is all about. Hope you don't find this too heavy handed.

It's strange, Gretta thinks, that living a life under such dire circumstances as these could feel comforting. And yet, somehow it does. These people, these brave and broken Gray Wolves, have become the closest thing to family Gretta has ever known.

After having prepared the evening meal, Gretta moves from slumped figure to slumped figure, tending wounds with her healers craft.

Heal Checks:

CASPAR: 1d100 ⇒ 9 vs 36 (INT): SUCCESS! -> 2 health retored.

NJORD: 1d100 ⇒ 2 vs 36 (INT): EPIC SUCCESS! -> All health restored!

ALBRECHT: 1d100 ⇒ 27 vs 36 (INT): SUCCESS! -> 2 health restored.

KRAK: 1d100 ⇒ 13 vs 36 (INT): SUCCESS! -> 2 health restored.

BOOM: 1d100 ⇒ 60 vs 36 (INT): FAILED!

WOUNDED STRANGER: 1d100 ⇒ 99 vs 36 (INT): FUMBLE! Ut oh...

In the end Gretta does amazing work, spreading soothing ointments over savage wounds, bandaging shattered fingers and broken limbs. And yet, something goes terribly wrong when she attends the wounded horseman...


Male Human

Njord's eyes flicker open in amazement as he begins to stand, flexing his wounded arm with ease. Though it still hurts, the improvement is amazing.

"Hoi there, woman!" Njord calls across the fire, "You do good work. Njord thanks you and vows to ride you very soon!"

Gretta sighs, rolling her eyes, moving off to the next wounded Gray Wolf that needs her attention.


The Great Enchanter

Hello? *echo* *echo* *echo*

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