OGGM's Fortress of the Stone Giants (Inactive)

Game Master Jeff Przybylo

Having pacified the Hook Mountain region, our heroes learn of an impending attack on the town of Sandpoint, where their adventures began only a year ago...


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Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

0_0
....
>.<;
....
Dang. Can I still be rezzed from this....?


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Okay, looks like I can.
If Tomaru pulls it off, Lym might actually kiss him....


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Old Guy GM wrote:
Searching his area reveals the following: all of his spellbooks. [ooc]These include all spells from the core book up to and including 6th level. Feel free to throw in 10 additional spells from Deep Magic, same level restriction.

O.O

....
Please excuse me.
I think I just had a Wizardgasm! ^.^


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@OG: Any chance we can save that fly potion?


Lym Blackhand wrote:
Old Guy GM wrote:
Searching his area reveals the following: all of his spellbooks. [ooc]These include all spells from the core book up to and including 6th level. Feel free to throw in 10 additional spells from Deep Magic, same level restriction.

O.O

....
Please excuse me.
I think I just had a Wizardgasm! ^.^

Yeah, this is the big haul for casters in this AP. I threw in the Deep Magic stuff, but the rest is straight out of the book. Wait until you dig into the library - the whole history of what's going on comes out with the right amount of research.


Javell DeLeon wrote:
@OG: Any chance we can save that fly potion?

Ok by me.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

By Deep Magic, do you mean Ultimate Magic?


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

If Thordak is willing to, may he take ranks in Fly during the level-up as a result of his upcoming training? I can hit him up with any number of flight-enabling spells on a daily basis. :) (self-tossing dwarf)

I don't have the books with me to do the level-up right now, but I plan to take Inscribe Magical Tattoo as my feat. Who wants which spell inked onto them? 6th level or lower, think of contingencies you want for emergency situations. In fact, go ahead and think worst case scenario.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Added another level of paladin. Choice was between many shot and snap shot...went with snap shot so Praxim can get into the thick of battle more. He also improved his flying, and got his first fourth level spell.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

*DING* LEVEL-UP!

I'm taking another level in Evoker, for Wizard 7 / Cyphermage 6

HP: 3 + 2 Con. + 1 + 1 Toughness (89)

Magic: I get an additional 4th-level slot, and a 7th-level slot. Add the Evoker extra slot, and my total spell slots / day becomes 4/7/6/6/6/5/3/2

New spells: Ki shout and Summon monster VII.

Skills: 2 + 5 Int. + 1 favoured class (8)
Craft (tattoos) 5 ranks (+14 (5 ranks, +6 Int., +3 class skill))
Knowledge (arcana) 1 rank (+22)
Linguistics 1 rank (+18; taking Ignan)
Spellcraft 1 rank (+22)

Feat: Inscribe Magical Tattoo

So, who wants to be first to get their Spell tattoo? :)


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Old Guy, what is your position on feat retraining? In hindsight, I'm regretting not having looked at Manyshot more closely. I had mistakenly believed at the time that Manyshot was one of those standard action moves, like Vital Strike, and was therefore uninterested.

According to the retraining rules, swapping out the feat would take five days of downtime and cost 650 gp (10xlevelxdays).


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

The create demiplane spells get really cool with the higher level versions, especially when you set about making it permanent.

Summon monster VII is awesome because summoning is awesome.

Greater teleport certainly has its uses too.

Firebrand also looks like a lot of fun, and then she won't have to worry about not hitting Thordak with her fireballs.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Yeah, I really do feel drawn to the Create Demiplane-spells. :D
But I picked some stuff with basic day-to-day utility because, well, warzone.... Maybe I can buy Plane shift and Create demiplane (lesser) on our way back to Sandpoint?
It'd be really cool if I could magic us up our own clubhouse, to do with as we will. :D

I figured Greater teleport would be Tomaru's thing. ^^; I'm willing to get it if needed, same goes for Firebrand, but, again.... I went for basic day-to-day utility and I have limited 7th-level slots. Also, I'm trying to branch out from just fire. It's too easy for our enemies to defend against that sort of thing. Just one Protection from fire could ruin the whole day....


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

If it's just the clubhouse you want, there's always magnificent mansion.

Grand Lodge

I'm having a tough time deciding on my feat choice. This is a trial build of movement and summoning. Melee is a distant third. Any suggestions welcome.

Vital Strike: I think this would be good if I ever do actually take a swing at something.

Extra Channel: I do like to channel energy.

Quicken Spell-Like Ability: Rapid fire Praxim for the win and I can do other stuff in the same round.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Lym Blackhand wrote:

Feat: Inscribe Magical Tattoo

So, who wants to be first to get their Spell tattoo? :)

Thordak! Fly? Air Walk? Whichever is better? I have no idea what a Spell tattoo does to be honest.

Probably be the weekend before I can get to leveling up. Been some long work nights so have little time during the week.

Also, are we gonna check out the rest of this place?


Lym Blackhand wrote:
By Deep Magic, do you mean Ultimate Magic?

No, I mean Deep Magic. Aurora uses it for boneshatter, and such. 3rd party book, great stuff.


Praxim wrote:

Old Guy, what is your position on feat retraining? In hindsight, I'm regretting not having looked at Manyshot more closely. I had mistakenly believed at the time that Manyshot was one of those standard action moves, like Vital Strike, and was therefore uninterested.

According to the retraining rules, swapping out the feat would take five days of downtime and cost 650 gp (10xlevelxdays).

I'm fine with it, obviously, you'd have to build it into the story when time for the retraining allowed.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Old Guy GM wrote:
Lym Blackhand wrote:
By Deep Magic, do you mean Ultimate Magic?
No, I mean Deep Magic. Aurora uses it for boneshatter, and such. 3rd party book, great stuff.

I'm sure it's a fine book, but I don't have it. ^^; And I am not currently in any position to get new books.


Lym Blackhand wrote:

If Thordak is willing to, may he take ranks in Fly during the level-up as a result of his upcoming training? I can hit him up with any number of flight-enabling spells on a daily basis. :) (self-tossing dwarf)

I don't have the books with me to do the level-up right now, but I plan to take Inscribe Magical Tattoo as my feat. Who wants which spell inked onto them? 6th level or lower, think of contingencies you want for emergency situations. In fact, go ahead and think worst case scenario.

The rules for training in Fly are pretty clear, as you are aware. He'd have to have access to flight every day. If you are willing to lose that spell each day to help with the training, then yes. Otherwise, this is why I recommend Air Walk instead of Fly. No rolls at all.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Praxim will also need flying lessons to help use his angel aspect wings.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

I'm willing to devote a 3rd-level slot per day to help Thordak train his Fly skill. *firm nod*

Also, when we hit the big city, we can look into getting him a cloak of the bat or something similar. ;)

Grand Lodge

I'm the one that invented the flying Thordak. I'm already all in.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Ha! The Flying Thordak. That's a good one. Sounds like a circus act. :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, the Bag of Holding has a max weight of 500 lbs. ALL of the coins together weigh 262 lbs.

It will be 2400 gp each and 220 pp each. Even though we mark this on our sheets, probably best we physically keep all the coin in the bag simply due to the weight. 2,620 coins is roughly 52 lbs that would be added to each of us. Unless OG isn't too concerned with weight then do as you will. :)

By the way, a Bag of Holding is 50lbs. I'm guessing Thordak will be carrying it. :P

Fog-cutting lenses... I say sell. Pretty niche.

Robe of runes is awesome! Well, for a magic person.

Thordak has a ring of protection +1, does anyone want it? I can't remember if I mentioned this previously or not. If no one wants it, I say we sell it. If I did mention it previously and someone took it, then I'm gonna go with NOT selling it. :P

Not sure where we can sell some of this stuff though.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

I'm sure Magninar is within Tomaru's teleport range, or if not, he can get us a good chunk of the way back.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Correction: The Bag of Holding is only 25 lbs.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Lym: I got it! At least I think. The only real way I can see Thordak getting ranks in the Fly skill is a Headband of Vast Intelligence with the Fly skill attached to it.

Looking at the item's description, it doesn't say you can't attach that skill so I'd guess we could give that a shot at some point.

And you've folks talked about getting him one anyway for some reason or another that I just can't fathom as to why but there you go. ;)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Does anyone have Craft Wondrous Item feat?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Dax Thura wrote:

I'm having a tough time deciding on my feat choice. This is a trial build of movement and summoning. Melee is a distant third. Any suggestions welcome.

Vital Strike: I think this would be good if I ever do actually take a swing at something.

Extra Channel: I do like to channel energy.

Quicken Spell-Like Ability: Rapid fire Praxim for the win and I can do other stuff in the same round.

This is probably a stretch, but, how about Craft Wondrous Item? :P

Outside of that, I'd probably go with Extra Channel. Mainly due to the fact that Thordak's AC is so bad, I'm gonna keep getting pounded like Charlie Brown.

But hey! If you did get CWI, you could upgrade Amulets of NA, Headbands, Belts, etc. Because Thordak could use a Belt of Con; which, in turn, would increase his hp's and allow him to take more of a beating without you having to resort to healing spells so soon. Huh?! Huh?! Tempting I know. :P

Vital Strike not so much. I can't really see Tomaru going into battle at all. He's the keep everyone alive, jump us from one place to another in an instant, and send in Archie and the gang into battle.

Man, I didn't realize you were responsible for so much. Quite the handy dude.

Quicken spell would be handy. The way Aurora uses it, man it almost seems unfair for the bad guys. Makes me glad Thordak's not a bad guy. :)


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;
Old Guy GM wrote:
Praxim wrote:

Old Guy, what is your position on feat retraining? In hindsight, I'm regretting not having looked at Manyshot more closely. I had mistakenly believed at the time that Manyshot was one of those standard action moves, like Vital Strike, and was therefore uninterested.

According to the retraining rules, swapping out the feat would take five days of downtime and cost 650 gp (10xlevelxdays).

I'm fine with it, obviously, you'd have to build it into the story when time for the retraining allowed.

The rules say he has to learn from someone with the feat he wants. Any chance Shalelu knows either Manyshot or Snap Shot?


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Boneshatter is awesome :D

***Leveling notes***
Aurora - Sorcerer 13
+6 hp
+1 perception
+4 UMD
bloodline feat bloodline mutation: blood havoc
+bloodline spell (form of the dragon I)
+5th level spell slot
+6th level spell slot
+4th level spell known (resilient sphere)
+5th level spell known (telekinesis)
+6th level spell known (sirocco)
Feat: Dazing spell

Notes:
*Blood havoc now means ALL of Aurora's evocation spells have a damage bonus, fire spells have a double bonus now!
*Tomaru: happy to trade out telekinesis for teleport if you want to share the 'party travel agent' role a bit more :)

I'm still new to higher level play so if anything above screams 'why pick that!?/useless to us' etc then please let me know so I can change it! :)

Grand Lodge

I have no issue at all with sharing the transport duties. I am perfectly happy to continue to do so alone, though. It is totally up to you if you want to add teleport to Aurora's spells known. I do think that Lym should have it in her spellbook, however, but that is just a personal preference.

I find that adventure paths rarely give the time and/or resources needed to make CWI a worthwhile investment.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Dax Thura wrote:
I find that adventure paths rarely give the time and/or resources needed to make CWI a worthwhile investment.

Unfortunately, that is true.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16
Dax Thura wrote:

I have no issue at all with sharing the transport duties. I am perfectly happy to continue to do so alone, though. It is totally up to you if you want to add teleport to Aurora's spells known. I do think that Lym should have it in her spellbook, however, but that is just a personal preference.

I find that adventure paths rarely give the time and/or resources needed to make CWI a worthwhile investment.

:D I do have it, courtesy of Mokmurian!


Javell DeLeon wrote:
Dax Thura wrote:
I find that adventure paths rarely give the time and/or resources needed to make CWI a worthwhile investment.
Unfortunately, that is true.

Not this time. With the immediate threat to Sandpoint and and Varisia neutralized, you have time before beginning the next phase. Plenty of time to make CWI worth it. Especially so you can get caught up towards the WBL! Lym will need to spend significant time - say a month or so - to fully research the next steps.


Also, once you get this clean up done with regard to the giants and Lym's research, it will be the end of Book Four. We will be moving on to Book 5! How's that for a PbP AP!


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Wow.... We're.... actually drawing closer to the endzone.
Kind of awesome. Kind of sad.

Well. Maybe I can use my CMA&A-feat a bit during the downtime, too.


It's a good time to do that. I forgot to answer Praxim, but yes, you could learn from Shalelu the feats you need. In reality, you all could go and do different things: study in the library, craft items, learn archery, travel to Magnimar, etc. You have the capabilities in your travel to do so now.

Grand Lodge

I'll go with the advice and take Craft Wonderous Item. I have nothing better to do with the feat anyway.


FYI: the volume of material in that library will require months of work to move, if not more. Also, ask yourself this: how have the furniture, books, scrolls, etc., etc., survived 10,000 years completely intact?

Grand Lodge

If the giants leave, this place can be ours.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

BLOODY AGAIN
I even got Iron Will so this would not happen anymore.....
I need to invest in an item that boosts both my Int. and my Wis. =_=

Sorry, guys; looks like Lym will be fleeing for the next 5d6 rounds.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Praxim wrote:
Thordak, did that include +2 from charging?

I don't think I can charge. Initially, Thordak's icon was just above Lym's which puts him behind Conna.

Unless I can charge around her but I think it has to be a straight line? Or can you step around someone and then charge?

Grand Lodge

5' step then charge?


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

No you can't 5-foot step first, and if Conna was in the way, you can't charge. Oh well.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

After that blast by Aurora, I'm pretty sure the dragon is dead. I'd be shocked if he wasn't.

Especially when you combine it with the previous one.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Though she didn't roll a spell resistance check, so it might end up nullified.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I seriously thought about not using Power Attack. But that was only because "I" knew his AC.

I typically like to play it as Thordak doing whatever it takes to inflict the most damage. Normally through trial and error I base it on whether or not to use it. In this case by rolling a 32 - which is a good roll overall - obviously is a miss and would've dropped power attack the next round. Even he knows on a "good swing" if he can't hit, he'll switch and concentrate on simply hitting than doing a bunch of damage.

So I contemplated on not using PA to get the +4 to hit back but that would be "me" playing and not Thordak.

Just to clarify why I rolled with power attack in case any was wondering.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Praxim wrote:
Though she didn't roll a spell resistance check, so it might end up nullified.

Oh yeah, that's true.

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