
Alex Martin |

A reminder to party, please note the items attached to your profiles for future reference. A couple of items are noted as open; if no one claims I will assume they are stashed in Kellen's bag for now.
The rest, once OGGM gives the nod, will be considered sold and you'll each have the coin share listed below.
headband of vast int +2: 4,000 x 1/2 = 2,000gp (SELL)
Mwk dagger: 302 x 1/2 = 151gp (SELL)
Earthbreaker: 40 x 1/2 = 20gp (SELL)
Vicious trident: 11,030 x 1/2 = 5,515gp (SELL)
+1 amulet of natural armor: @ 2,000 x 1/2 = 1,000gp (SELL)
+1 cloak of resistance: 1,000 x 1/2 = 500gp (SELL)
+2 Chain Shirt: 4,250 x 1/2 = 2,125gp (SELL)
+1 Hide Armor: 1,165 x 1/2 = 583gp (SELL)
Masterwork Crossbow: @350 x 1/2 = 150gp (SELL)
+1 longsword: 2,315 x 1/2 = 1,157gp (SELL)
+1 composite longbow (+2): 2,600 x 1/2 = 1,300gp (SELL)
Sihedron Medallion (2) - (KEEP)
Wand of scorching ray (22 charges) - (KEEP) Anyone want to hold onto it? I'll keep at hand
Boots of winterlands: (KEEP)
Spellbook: all necromancy 1st - 4th - LYM
wand of enervation (11 charges): LYM
+2 light fortification studded leather: KELLEN
+1 keen dagger: KELLEN
Cloak of elvenkind: KELLEN
12 +1 giant bane arrows: KELLEN
32 +1 arrows: PRAXIM
Belt of incredible Dex +2: PRAXIM
650 gp in onyx gems
gold and pearl ring (300 gp)
silver necklace (200 gp)
art objects, weapons, gems, trade goods worth 10300 gp in all
SELL all these items = 11,450gp
Equipment noted as sold = 14,501 gp
Total with all items: 25,951 gp.
Assuming (5) way split = 5,190 gp each.

Alex Martin |

...you are given preferential sale prices when you sell the stuff in the city. Read: 60% of value rather than 50%.
S'Alright. Please see revised updates on equipment/coinage.
headband of vast int +2: 4,000 x 0.6 = 2,400 gp (SELL)
Mwk dagger: 302 x 0.6 = 181gp (SELL)
Earthbreaker: 40 x 0.6 = 24gp (SELL)
Vicious trident: 11,030 x 0.6 = 6,618gp (SELL)
+1 amulet of natural armor: @ 2,000 x 0.6 = 1,200gp (SELL)
+1 cloak of resistance: 1,000 x 0.6 = 600gp (SELL)
+2 Chain Shirt: 4,250 x 0.6 = 2,550gp (SELL)
+1 Hide Armor: 1,165 x 0.6 = 699gp (SELL)
Masterwork Crossbow: @350 x 0.6 = 210gp (SELL)
+1 longsword: 2,315 x 0.6 = 1,389gp (SELL)
+1 composite longbow (+2): 2,600 x 0.6 = 1,560gp (SELL)
Sihedron Medallion (2) - (KEEP)
Wand of scorching ray (22 charges) - (KEEP) Anyone want to hold onto it? I'll keep at hand
Boots of winterlands: (KEEP)
Spellbook: all necromancy 1st - 4th - LYM
wand of enervation (11 charges): LYM
+2 light fortification studded leather: KELLEN
+1 keen dagger: KELLEN
Cloak of elvenkind: KELLEN
12 +1 giant bane arrows: KELLEN
32 +1 arrows: KELLEN
Belt of incredible Dex +2: PRAXIM
650 gp in onyx gems
gold and pearl ring (300 gp)
silver necklace (200 gp)
art objects, weapons, gems, trade goods worth 10300 gp in all
SELL all these items = 11,450gp
Equipment noted as sold = 17,431 gp
Total with all items: 28,881 gp.
Assuming (5) way split = 5,776 gp each.
Praxim doesn't need the +1 arrows, since arrows automatically become +1 when fired from his magic bow.
Arrows! We don't need no stinkin' arrows. :-)
OK - will hold onto them unless you guys prefer it go into the bankroll of coinage.
Lym Blackhand |

Heya, Fiendish Zen. Welcome aboard. ^_^
By the by, the thing about Thordak and the Shadow Dwarfess is only meant to be a joke, a noodle incident if you will. ;)

Javell DeLeon |

Cool. Sin rune tattoos. Man the curiosity continues to rise. :P
So give me the plan: what you are buying (assume you can get it unless you are going all crazy on me), how you are getting there, etc. Once I have that, we'll move straight to Sandpoint. I believe Zen will need some suggestions for what an 11th level sorceress should have.
Hey! How about this: Headband of Havoc Is this allowed? Wait, is there a gold limit in this town? You may have mentioned it and I just flat missed it.
Thordak actually has 8,889g total.
As far as Spells? Haste. Definitely Haste.
And Glitterdust was a LIFE saver for sure. That's a pretty dang handy one.

Old Guy GM |

Headband? Sure. There is a limit, but 8k isn't it. Not even close.
Magnimar, City of Monuments
N large city
Corruption +0; Crime +2; Economy +5; Law +2; Lore +5; Society +2 Qualities academic (Founder's Archive and Museum of Ages), holy site (the Arvensoar), prosperous (Andoran's deposed Rousseau family, offices of the Hook and Hammer traders, and a lavish regional headquarters of the infamous Aspis Corporation), strategic location (Varisian Gulf), tourist attraction (monuments especially the Irespan) Danger +10
Demographics
Government autocracy
Population 16,500 (13,365 humans; 825 halflings; 660 dwarves; 660 elves; 495 gnomes; 330 half-elves; 165 others)
Notable NPCs
Haldmeer Grobaras , lord-mayor (N male human aristocrat 9)
Verrine Caiteil , spokeswoman of the Council of Ushers (NG female elf aristocrat 5/bard 2)
Lord Justice Bayl Argentine , leader of the Justice Court (LN male human aristocrat 6/fighter 3)
Remeria Callinova , leader of the Varisian Council (CG female human expert 4/rogue 2)
Lady Vammiera Symirkova , mistress of the Gargoyles (NE female human aristocrat 2/rogue 6/sorcerer 4)
Princess Sabriyya Kalmeralm , de facto ruler of the Bazaar of Sails (CN female human rogue 12)
Marketplace
Base Value 12,800 gp; Purchase Limit 75,000 gp; Spellcasting 9th

Alex Martin |

I believe Zen will need some suggestions for what an 11th level sorceress should have.
Spellwise, some thoughts:
-Invisibility/See Invisibility: Always handy to have access to.
-Circle vs. Evil: Keep the possession/will attacks down hopefully.
-Globe of Invulnerability: May prove useful if we run into spellcasters like Lucrecia was.
-Transmute Rock to Mud: May be useful if we are going to have giants charging us as a slowdown.
-Bull's Strength/Eagle's Splendor: Handy for a sorc class. The first could be handy if I am reading the implied bloodline correctly for the claw ability. Possible just get scrolls of them instead.
-False Life - I think the Sihedron medallion may also have this effect
-Resist Energy - If there's a dragon involved, that could be helpful.
Itemwise:
-Cloak of Resistance, Bracers of Armor, Ring of Protection, Amulet of Natural Armor: Basically anything to make you less squishy.
-Headband of Alluring Charisma: Something else for useful for sorcs.
These are just my suggestions, and I am hardly the best at this kind of stuff. Hope it helps.

Lym Blackhand |

Javell DeLeon |

Okay, I think I'm gonna get this instead: Headband of Unshakeable resolve.
Because I just flat out HATE fear effects. Plus, as I've already mentioned, you can never go wrong by adding to a Will save. :)

Lym Blackhand |

Questions for the group!
I now have Sending and Shadow Walk handy.
* Do we want to use Shadow Walk to shorten our travel time to Sandpoint? (OGGM, please feel free to veto if there is a plot-critical encounter along the way for us. ;) )
* I would like to use Sending to send a warning to Father Zantus at Sandpoint. It's 25 words or less, so...
We are returning. Danger! Army headed for Sandpoint. Giants. Dragon. Evil magic. Warn mayor, sheriff. Shalelu also returning. Reply. Twenty-five words or less.
How's that?

Kellen Wrensler |

I now have Sending and Shadow Walk handy.
* Do we want to use Shadow Walk to shorten our travel time to Sandpoint? (OGGM, please feel free to veto if there is a plot-critical encounter along the way for us. ;) )
* I would like to use Sending to send a warning to Father Zantus at Sandpoint. It's 25 words or less, so...How's that?
To part 1, sounds like GM has already set us up, so save that.
To part 2, sounds great!

Lym Blackhand |

Rhianni Verdani |

Hi Guys, just passing through after ....
here are some spell thoughts ...
Had I been around a bit more, arcane eye is good, would have used it to see what you were getting yourselves into with Lucrecia and the other big bad ... beast shape is good, so you can fly, swim etc... rod of extend spell can be nice ...
Mad Monkeys might be worth a look, never got the chance to use it that much ... but it sounds fun ..
Dimension door to give the party a quick escape if needs be ... or surprise ..
Enlarge Person is good to let Thordak feel his power...
Stinking Cloud always a nice option ...
... just some more thoughts...
will start stalking this group now ... follow what goes on ...
Its always been fun here...

Rhianni Verdani |

Got a lot better now.
The tablets helped (not that I'm taking them anymore) ... head in a better place, got a better job and one I like doing. The pressures have lifted, but I don't want to get back on the boards just yet. Few more things to sort out, but hoping that the way is up and the grey clouds are breaking up and letting the sun in again.
Glad you are all doing well in the game.
Like your new sorcerer ... if only I knew her stats .. ;-)
I shall be cheering you on as you battle the whatever comes next ...
And Old Guy GM does really neat and atmospheric descriptions of stuff ... its cool!!