
Lym Blackhand |

OGGM, may I assume Lym had time to scribe the rest of her new spells into her book?
Relevant Spellcraft checks:
1d20 + 19 ⇒ (13) + 19 = 32
1d20 + 19 ⇒ (5) + 19 = 24
1d20 + 19 ⇒ (17) + 19 = 36
Success!

Lym Blackhand |

I have some maximized evocations and some nifty summonings ready. Hope I won't disappoint... ^_^

Kellen Wrensler |

I have some maximized evocations and some nifty summonings ready. Hope I won't disappoint... ^_^
Just make sure someone gives us a recon report before we all go charging willy-nilly.

Old Guy GM |

As I'm re-reading what your initial actions are, I feel I should say something about all this flying you're planning on doing. Please read the Fly rules and know them in and out. Things will be very difficult if you do not have the Fly skill and try to do more than get around. Along these lines, please post your Fly skill rolls as appropriate. Also include include relative height you are at as a note at the end of your post. This gets complex enough in an 'x' and 'y' direction, now you guys are giving me a 'z'!
Fly
(Dex; Armor Check Penalty)
You are skilled at flying, through either the use of wings or magic, and can perform daring or complex maneuvers while airborne. Note that this skill does not give you the ability to fly.
Check: You generally need only make a Fly check when you are attempting a complex maneuver. Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed. It can also turn up to 45 degrees by sacrificing 5 feet of movement, can rise at half speed at an angle of 45 degrees, and can descend at any angle at normal speed. Note that these restrictions only apply to movement taken during your current turn. At the beginning of the next turn, you can move in a different direction than you did the previous turn without making a check. Taking any action that violates these rules requires a Fly check. The difficulty of these maneuvers varies depending upon the maneuver you are attempting, as noted on the following chart.
Flying Maneuver Fly DC
Move less than half speed and remain flying 10
Hover 15
Turn greater than 45° by spending 5 feet of movement 15
Turn 180° by spending 10 feet of movement 20
Fly up at greater than 45° angle 20
Attacked While Flying: You are not considered flat-footed while flying. If you are flying using wings and you take damage while flying, you must make a DC 10 Fly check to avoid losing 10 feet of altitude. This descent does not provoke an attack of opportunity and does not count against a creature's movement.
Collision While Flying: If you are using wings to fly and you collide with an object equal to your size or larger, you must immediately make a DC 25 Fly check to avoid plummeting to the ground, taking the appropriate falling damage.
Avoid Falling Damage: If you are falling and have the ability to fly, you can make a DC 10 Fly check to negate the damage. You cannot make this check if you are falling due to a failed Fly check or a collision.
High Wind Speeds: Flying in high winds adds penalties on your Fly checks as noted on Table: Wind Effects on Flight. "Checked" means that creatures of that size or smaller must succeed on a DC 20 Fly check to move at all so long as the wind persists. "Blown away" means that creatures of that size or smaller must make a DC 25 Fly check or be blown back 2d6 × 10 feet and take 2d6 points of nonlethal damage. This check must be made every round the creature remains airborne. A creature that is blown away must still make a DC 20 Fly check to move due to also being checked.
Action: None. A Fly check doesn't require an action; it is made as part of another action or as a reaction to a situation.
Try Again: Varies. You can attempt a Fly check to perform the same maneuver on subsequent rounds. If you are using wings and you fail a Fly check by 5 or more, you plummet to the ground, taking the appropriate falling damage (see Environment).
Special: A spellcaster with a bat familiar gains a +3 bonus on Fly checks.
Creatures with a fly speed treat the Fly skill as a class skill. A creature with a natural fly speed receives a bonus (or penalty) on Fly skill checks depending on its maneuverability: Clumsy –8, Poor –4, Average +0, Good +4, Perfect +8. Creatures without a listed maneuverability rating are assumed to have average maneuverability.
A creature larger or smaller than Medium takes a size bonus or penalty on Fly checks depending on its size category: Fine +8, Diminutive +6, Tiny +4, Small +2, Large –2, Huge –4, Gargantuan –6, Colossal –8.
You cannot take ranks in this skill without a natural means of flight or gliding. Creatures can also take ranks in Fly if they possess a reliable means of flying every day (either through a spell or other special ability).
If you have the Acrobatic feat, you get a bonus on Fly checks (see Feats).

Lym Blackhand |

I only started taking ranks in Fly once I got access to the relevant spells. And right now, I am loving my Overland Flight... ^_^

Javell DeLeon |

I've been playing this game for the majority of my life and I've just recently learned about flying because I've never used it in the previously. I've got a pc with a bird companion in a game I just joined about a month or two ago, and boy has it taught me a lot. Man flying is complex. It's almost like a world of its own.

Old Guy GM |

I've been playing this game for the majority of my life and I've just recently learned about flying because I've never used it in the previously. I've got a pc with a bird companion in a game I just joined about a month or two ago, and boy has it taught me a lot. Man flying is complex. It's almost like a world of its own.
Well, yes and no. If you think about it, the only time you have to make a roll if you want to do something OTHER than flying ahead in a straight line. The hard part is in the interpretation when things go wrong. Like: can you use Feats like Dodge and mobility while flying? What if you don't have the skill? My rule tends to be if you can make the roll, you can use the Feat that round.
That's why I wanted to caution you first. Fly is great to get from Point A to Point B, but after that it gets a lot harder to use.

Javell DeLeon |

Well, yes and no. If you think about it, the only time you have to make a roll if you want to do something OTHER than flying ahead in a straight line. The hard part is in the interpretation when things go wrong. Like: can you use Feats like Dodge and mobility while flying? What if you don't have the skill? My rule tends to be if you can make the roll, you can use the Feat that round.That's why I wanted to caution you first. Fly is great to get from Point A to Point B, but after that it gets a lot harder to use.
Well, fortunately for Thordak, that is all he'll be using it for. He's with Kellen in the "amateur hour" of flying.
But, it'll be fantastically useful because he can move a greater distance with flying than his measly 20' per round. At that rate, by the time he gets anywhere he'd just be winded. :P

Old Guy GM |

Old Guy GM wrote:
Well, yes and no. If you think about it, the only time you have to make a roll if you want to do something OTHER than flying ahead in a straight line. The hard part is in the interpretation when things go wrong. Like: can you use Feats like Dodge and mobility while flying? What if you don't have the skill? My rule tends to be if you can make the roll, you can use the Feat that round.That's why I wanted to caution you first. Fly is great to get from Point A to Point B, but after that it gets a lot harder to use.
Well, fortunately for Thordak, that is all he'll be using it for. He's with Kellen in the "amateur hour" of flying.
But, it'll be fantastically useful because he can move a greater distance with flying than his measly 20' per round. At that rate, by the time he gets anywhere he'd just be winded. :P
True. But so are Tomaru's abilities at moving people about - which he suggested already - without the risk.

Lym Blackhand |

Guys? I appear to be dragonslaying... solo. 0_0 And I don't even know what colour this thing is...

Kellen Wrensler |

Well, since he's coming our direction, I can take a couple of potshots and maybe Aurora can pull some mojo trickery as well. I could also try some acrobatics with the flight potion and maybe climb on-board the thing....hmmm...that bears further thought.

Javell DeLeon |

Thordak would LOVE to help. But he's kind of in a bind right now. :P
I actually thought that you, Praxim, were gonna wait on the dragon on top of a roof or whatever and be like some super-bad 'Anti-aircraft' gun. That would've been cool.
Of course, I can see why you didn't because you'd be a sitting duck but it'd still be cool. :)

Javell DeLeon |

Oooooo! Oooooo! I got this. I like math.
Arrow: = 25 is actually 22
Damage: = 46 is actually 29
Arrow: = 24 is actually 21
Damage: = 48 is actually 32
Arrow: = 25 is actually 22
Damage: = 45 is actually 24
There you go, OG, in case you haven't already done it.
Good thing those cats aren't evil or Praxim would've "Baldur Gate'd" it. Remember how sometimes the baddies would just explode? Good times.

Javell DeLeon |

Hi just to say laptop screen crack'd from side to side last night so posting on phone, apologies for poor spelling and autocorrects etc!
Daaaang. That's crazy. Sorry to hear that. Did you drop it? Apologies if this is too intrusive of a question. My curiosity just gets the better of me most times so please disregard my question at your leisure. :)
Plus bonuses from bardic performance +2 and prayer spell +1.
Really? Hey, does Thordak have that also? Because I TOTALLY missed those two.

Javell DeLeon |

I just figured out why I missed those two(Yep, you got it. I hadn't checked the gameplay thread before I came here).
And I'm totally loving the name! "Primus". Is his first name, "Optimus". :)
Sorry, I grew up with Transformers. Ah the good ol' days.

Lym Blackhand |

Reminds me of Tad Williams' War of the Flowers and Neil Gaiman's Stardust.
Seeing as Lillends are typically female, 'Prima' might be appropriate. ;)

Lym Blackhand |

I'm going to have to lead this dragon out of city limits, or it'll crush people and buildings when it comes down...

Aurora Ulfurdottir |

That's all good Javell, I have to sheepishly admit that I was lying on my couch and leaned down to the floor to pick it up by its screen, then gravity got the better of me...
To heap computer insult on injury, the forum appears to have eaten my post from last night >.<
Right, will re-do now!

Lym Blackhand |

Please don't think of me as a copycat, Aurora, but I am going to have to get Intensified Spell at some point. That is a seriously delicious damage output you have going, there... :D

Aurora Ulfurdottir |

That's all good Lym, good things should be shared around!
It's quite a nice metamagic feat, in this case it works because of several other things happening 'under the hood' that raise Aurora's CL for fireball, and of course bloodline helping with the damage output :)
Incidentally, Limmerick really reminds me of Blackwing ^.^