Numenera ala Fabian (Inactive)

Game Master Fabian Benavente

Follow along with a group of heroes discovering the Ninth World


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Clever Jack that Hunts with Great Skill

Jetto joins the group under the canvas and takes a drink.

action one:
"look" Jetto points out the mechanism turning the stones into smooth stones. does this seem to be where redstone is made? as in theyre not mining slabs of this strange stone but putting raw normal stone in and receiving redstone slabs back? and where is the screaming man in relations to the ball filled furnace or in relation to the brittle section? "what the hell is that?"

on the way over to the strange furnace like contraption Jetto stops by the brittle section of the mine and taps the wall with Agia listening for hollow spaces. Is this section, like, a section of redstone that is brittle that can't be harvested properly or a section of natural rock thats brittle so it can't be dug through to reveal more redstone?
perception on the brittle space: 1d20 + 3 ⇒ (6) + 3 = 9
examination of the metallic furnace: 1d20 + 3 ⇒ (18) + 3 = 21

Action two:
looking back at Agia "Ha, sure hope this town can be saved! Truth, is life really that brutal where you're from? However, I too, believe these priests have gone rogue and wouldn't mind knocking that obtuse guard around a bit, gahhh those like her irk me." totally down for some friction, it makes the moment-of-potential-betrayal-that-turns-to-a-daring-save moment so much more defining!


Clever Jack that Hunts with Great Skill

As to your other questions fabian:

Id be saving up for "leveling" stuff like antar es. I want ta see what this toon can do!

As to combat and what not I say we go for it, no need to make onetime/pregens characters, lets see what these guys can do, throw a margr raid at us! haha ;). Though I'm not against some one timers either I got a pyromancer in mind haha.

But, that said, looking over the system it seems reallly hard for a pc to actually die, the system is so story oriented that Jetto could be down might and speed pools and its like hes limping along barely conscious kind thing. So As a GM I wouldn't worry to much about overpowered foes. Thats one of the reasons I like it so much.

Also I didn't feel like the book stats out everything. To me it looks like the game has abstracted npc creation in a really flexible way so that a GM only has to worry about describing the creature in a fascinating way then decide, oh yea its a level three, now its really easy to manage the creature's stats on the fly. That and Cyphers seem to be able to come from anything, oh that viper beast spits acid, alright I snag its acid glands, oh look their biomechanical in nature, blammo, cyper!

The book just gives a lot of examples to base this improvisation off seems to just try to gt the Imagination flowing, like, theoretically its pretty easy to add metal shamans riding spirits, they just need a level, motivations, and a few special abilites. Whereas doing that in dnd or whitewolf can require a lot more balancing out in stat and canon. Though i see what you mean about the setting having some standard story tropes. but i mean, ya gotta have a crusade right!


An Resilient Nano who Wears a Sheen of Ice.
Fabian wrote:
How do you guys plan to use the XPs?

Embiggen:
In my one campaign of experience with The Strange, XP was always better spent on character advancement until tier 3 or so, where more expensive abilities, increased effort caps, and enemies with high difficulties and armour combine to greatly increase both the point expense and mechanical impact of individual rolls. Numenera seems much the same, so I'll probably spend XPs on advancement, at least for now.

However, I consider receiving XPs to be of secondary importance to the actual intrusion part of GM intrusions. I'd say the XP is just a way to make a vital mechanic that empowers GMs to create tension more palatable to players. There's plenty of things that make for terribly exciting moments that tend happen infrequently in RPGs because they depend on players making a bad roll, like dangling off the side of a cliff by one hand or provoking a hostile response from a band of locals. The heart of GM intrusions is giving GMs permission to just think up whatever will make the scene as exciting as possible and then just have that thing happen. I brought them up in the last scene because we've now spent a few scenes with no clear goal or obstacle, which can be a nice time to have a sudden happenstance either spur the party or action, or just spice up the humdrum work of making perception and sense motive rolls. Waiting for significant moments is fine, but often such moments are exciting enough on their own (though really, the stakes can always be higher).

It's worth stating that I'm mostly a FATE gamer and GM intrusions are pretty much lifted wholesale from the fate point system that is at the core of FATE, so it's what I'm used to (though tying it to the XP system is new twist from the Cypher system that I'm still torn about). Players with other preferences and experiences might not be as big of fans of raising of the stakes through GM fiat as I am.

So, in conclusion: I'm pro GM intrusion, but ambivalent about actually tracking the XP for them as long as we level up at around the advised rate.

Antar wrote:
Instead, Numenera is a pseudo-medievan setting where stats are given for almost everything. There is also the Stable Kingdom to Act like a Base(tm), the Wild Beyond (tm) and the Bad Guys (tm). I realized that these are a bit too familiar for my taste (after 20 years of RPGs) to act as background for the wonderful freshness of Numenera.

Enlargify:
Numenera (and the cypher system on a whole, I suppose) is an odd one for sure. It really has one foot awkwardly planted in old school RPGs while taking often equally awkward steps into the new. When I was setting up my The Strange campaign me and my players actually burst into laughter when we realized the same system that abstracted all stats and health into three pools seemed to want us to individually track the amount of matches a character used by giving a specific amount of them. This was especially incongruous in The Strange, because in that book they didn't bother detailing prices for most mundane expenses like meals, shelter, and boots like Numenera does. Still, it manages to actually pull off this weird balance of classic and new most of the time.

While I kind of welcome the clear stats for most things as a nice change of pace from the 'anything goes' style I'm used to in FATE, I think it may be more of a commercial reality than an inherent aspect of the cypher system. A book of fully statted out monsters or hazards or cyphers is what they can sell, so they have a lot of it, but I agree with Jetto they also went to fair lengths to make a system where generating new content is easy for players as well as developers. It's just too bad that we as consumers have to do the legwork if we want anything truly weird (although throwing together stats from across multiple cypher games probably comes close. A The Strange style multiverse in Numenera would get incomprehensible in a hurry.)

Fabian wrote:
Would you guys be up for making some 'disposable PCs' and take them through some combat? No story (or very little). Just mechanics.

I'd be interested in it. I'd certainly want it to be disposable PCs though, because I feel a fair test of the conflict mechanics pretty much requires we keep pushing it until reaching the point of PC death/incapacitation. That's the part that's the riskiest to get a feel for through direct play.


male

Turn 013 is up.

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Antar intimidate difficulty 6 (18): 1d20 ⇒ 15, fail
Antar climb, trained difficulty 3 (9): 1d20 + 3 ⇒ (9) + 3 = 12, pass
Antar might defense, difficulty 3 (9): 1d20 ⇒ 14, pass
Agia initiative: 1d20 ⇒ 18
Antar initiative: 1d20 ⇒ 17
Dreithik initiative: 1d20 ⇒ 9
Jetto initiative: 1d20 ⇒ 10
Target to Beat 4 (12)


An Resilient Nano who Wears a Sheen of Ice.

For clarity, is the gate locked or barred shut? If the former, I guess the guard likely has the key, but if it's the latter a player could presumably open it from the inside while the guard is distracted.

Seeing that the guard wasn't going to let Antar open the gate without a fight, Agia reasoned that a second set of hands might be needed on the inside. She grabbed onto the bars of the fence and started hauling herself up.

Speed roll, overheat penalty: 1d20 - 3 ⇒ (8) - 3 = 5

fail:
However, try as she might Agia couldn't manage to get a good grip on the smooth iron posts with her moist hands.

Optional: Success at a cost:
Just as Agia crested the top rail of the barrier she pitched forward as her sweaty palms slipped out from under her. Her thick cloak caught on the iron work and she was spun around before hitting the stone path with a sickening crunch. As she stood back up she cradled her bruised shoulder tightly and licked at a new cut where she had bitten her own lip.

Having failed the roll, I'd find it more interesting to succeed at a cost and take an appropriate amount of ambient damage instead of remaining trapped outside the fence, but since we haven't established if "succeed at a cost" is an appropriate type of outcome for failed rolls in this game I provided two options.


male
Agia The Clanless wrote:

For clarity, is the gate locked or barred shut? If the former, I guess the guard likely has the key, but if it's the latter a player could presumably open it from the inside while the guard is distracted.

Seeing that the guard wasn't going to let Antar open the gate without a fight, Agia reasoned that a second set of hands might be needed on the inside. She grabbed onto the bars of the fence and started hauling herself up.

Having failed the roll, I'd find it more interesting to succeed at a cost and take an appropriate amount of ambient damage instead of remaining trapped outside the fence, but since we haven't established if "succeed at a cost" is an appropriate type of outcome for failed rolls in this game I provided two options.

The gate is locked, not barred.

I think you can only do one thing, which was try to climb in this case. You failed so you cannot climb this round but you can try again next round. I think retries require spending effort.

I'm not sure you could have done a succeed at cost, not this round anyway.

Just curious, why did you choose a speed roll. I would have thought a might roll would be more appropriate.

Questions?

Game on!


Clever Jack that Hunts with Great Skill

"Agia wait, I got this one"

when my turn comes i got a fancy cypher that can get us past the gate. Fabian, would it be possible to use this cypher and get the guard in the blast radius thus putting us on the inner side of the fence and her on the outter? basically teleporting us in and her out? hehe


male
Jetto Kull wrote:

"Agia wait, I got this one"

when my turn comes i got a fancy cypher that can get us past the gate. Fabian, would it be possible to use this cypher and get the guard in the blast radius thus putting us on the inner side of the fence and her on the outter? basically teleporting us in and her out? hehe

Er, not quite the dual teleporting but certainly teleporting you three to inside the gate. :)


Clever Jack that Hunts with Great Skill

Side notE:
I like Agia summation of the use of intrusions. Im super pro intrusion, I think its a fun way to spice up the story.

I'm going to have to look up FATE, sounds cool, I'm coming from Dnd3.5 and Pathfinder primarily and am quite tired of the number crunching metagaming and am Vastly preferring these story/rp oriented systems combat feels sooo much more alive when you can break a chair over someone with out suffering a -4 and costs you two moves and a social interaction is much more fluid.


An Resilient Nano who Wears a Sheen of Ice.
Fabian Benavente wrote:

You failed so you cannot climb this round but you can try again next round. I think retries require spending effort.

I'm not sure you could have done a succeed at cost, not this round anyway.

Fair enough. Having reviewed the rules, it was my mistake. Numenera doesn't seem to have any rules for having failed rolls result in things other than inaction, so "succeed at a cost" is not a thing here. It'll take some getting used to.

Fabian Benavente wrote:
Just curious, why did you choose a speed roll. I would have thought a might roll would be more appropriate.

In a general sense, I defaulted to it because Speed is explicitly the pool used for movement, and climbing seems like a subset of movement. In this specific case, I reasoned that the most difficult part of the task was finding secure handholds and maintaining balance, which would require more coordination and skill than strength or endurance.

You're the final arbiter of course, and I could see a case for it going either way. It could even be one of those rolls that comes down to how the action is described more than any general ruling.


male

So for the disposable PC idea...

I have Agia and Jetto with a yes.

Antar, if you want to join in, it will have to be with a different PC as it would get too weird using Antar.

Dreithik?

Again no pressure, I just want to take this system out for a spin and I'll probably set up a different discussion thread so we don't mix things up here either.

As for pre-gens, Into the Violet Vale and Vortex has some so let me know what you guys want to play and I'll find one. or you can look for them if you have those products.

Questions?

Game on!


Clever Jack that Hunts with Great Skill
Quote:

Fabian:

Er, not quite the dual teleporting but certainly teleporting you three to inside the gate. :)

fair enough.

on my turn I use that cypher on the three of us. booooom!

Jetto pulls a wipfruit sized sphere, seemingly of metal, out of a pouch on his belt. He speaks a few words for luck and protection from misfortune then throws it to the ground. It shatters like a ceramic pot and with a vertigo inducing twang the three of us are blinked forward suddenly surrounding the lone guard.


male
Jetto Kull wrote:

I like Agia summation of the use of intrusions. Im super pro intrusion, I think its a fun way to spice up the story.

I'm going to have to look up FATE, sounds cool, I'm coming from Dnd3.5 and Pathfinder primarily and am quite tired of the number crunching metagaming and am Vastly preferring these story/rp oriented systems combat feels sooo much more alive when you can break a chair over someone with out suffering a -4 and costs you two moves and a social interaction is much more fluid.

I'm with you here guys, part of the reason why the system appeals to me. It suits my playing style much better where I love vivid descriptions

I still have some minor issues with GM intrusions, which was something I did in my other games (Pathfinder).

For example, if I wanted to liven up the last scene, I could have said... the unsafe area suddenly fails on you guys. Please make a speed check to keep your balance (difficulty ..., blah, blah).

How would you know that the above was an intrusion?

I can see an intrusion being more evident if, for example, Antar knocks out my guard with one shot and I rule that 'he slipped on a banana peel' and really doesn't connect.

So, don't worry, I will use GM intrusions; I am just not sure if I will give you XPs for it (except the 'evident' ones), especially if you're not going to use them for short term benefits. But even on the evident ones, I am leaning towards giving everyone XPs as I don't want to benefit one PC over another.

We'll see how this plays out.

Thoughts?

Game on!


An Resilient Nano who Wears a Sheen of Ice.
Fabian wrote:
For example, if I wanted to liven up the last scene, I could have said... the unsafe area suddenly fails on you guys. Please make a speed check to keep your balance (difficulty ..., blah, blah). How would you know that the above was an intrusion?

Me being off topic and longwinded again:
Good point, though I feel like the given examples (which I know were not meant to be taken entirely seriously) undersell intrusions. Any intrusion that can be resolved with a single roll is a pretty mild one.

If I were to reconsider the mine example, I'd have the dodge roll be only part of it. For instance, the unsafe area could collapse into a undiscovered cave and while characters might make a defence roll to see if they take damage from the fall they are still stuck in a hole even if they succeed.

Alternatively, the unsafe part could collapse in a way that causes the instability to spread to surrounding areas, angering the workers at the loss of good stone when the visitors were warned to stay away. The supervisor then begins talking about compensation in shins or work hours...

The former example is more geared towards encouraging additional exploration by opening a new area, while the latter is the kind of thing that spurs the party to move on as quickly as possible. Both introduce problems that persist past a single successful roll. Since I don't actually know what's going on behind the scenes in this scenario I don't know if either is remotely appropriate, so take it all with a grain of salt. Heck, when I originally proposed the intrusion in the mine, I was operating under the assumption that the quarry was a significant location, but I'm now more convinced that the tower is where the action is at and it's just as well that we didn't dwell overlong on the mine.

The Antar example is somewhat problematic (although again, I fully realize it was meant to be silly) because it takes something exciting and invalidates it, rather than adding to it. To me, a more appropriate intrusion would be to have his spear entirely penetrate her torso without killing her, revealing that she was actually a highly convincing automaton and putting Antar in a rough situation where he must not only keep fighting her but also somehow get his spear back from her chest, all without undoing his awesome strike. Or the guard could land badly and be accidentally killed despite Antar's honest attempt to merely subdue her, raising questions about hiding the body and concealing the crime or facing possible mob justice from the town.

I don't want to give the impression that there's anything wrong with the spirit of your off-the-cuff examples, either. The rules clearly state that simple versus complex GM intrusions is largely a matter of situation, taste and available time. The honest truth is that in running my own games I am really bad at coming up with interesting intrusions on the fly so I've gotten terribly excited about how the format of this current game provides time to come up with good intrusions, and such am spending way too much time thinking about them.

I'm also used to such intrusions being a collaboration between player and GM in other systems, which is not explicitly encouraged by Numenera and possibly for good reason. Plus, those kind of negotiations might not be a good fit for the relatively slow discourse of PbP. Feel free to tell me to butt out at any time, I won't have any hard feelings. I'm finding that shedding the baggage of an old system isn't easy, and I don't want to overstep my bounds.

As for the disposable PCs, I unfortunately don't have either of those modules. Feel free to pick one of the characters from them at random for me if you don't mind copying their stats out, or pointing out where I can find the sheet online.


male
Agia The Clanless wrote:
Fabian wrote:
For example, if I wanted to liven up the last scene, I could have said... the unsafe area suddenly fails on you guys. Please make a speed check to keep your balance (difficulty ..., blah, blah). How would you know that the above was an intrusion?
** spoiler omitted **...

You are not bothering me at all. Far be it for me to discourage a player from posting about stuff I seek input on. :)

BTW, if you are itching for a Numenera PBP, I know someone who might be interested in playing :)

I will address the disposable PC in another post where I will tell everyone what is available so they can select.

Questions?

Game on!


male

Available disposable PCs:

- charming jack who fuses flesh and steel;
- learned jack who wears a sheen of ice;
- mystical/mechanical glaive who controls gravity;
- strong-willed nano who powers with precision;
- graceful nano who talks to machines; and
- clever glaive who masters weaponry.

Of course, you could make your own if you want also but I just don't want to put in more time than necessary.

Although I have to say that the little adventure that we'll go through is pretty cool.


My apologies, I've had a rather rough couple of days, so bear with me. I am not entirely following what it is exactly we are talking about with "Disposable PCs", as far as I am aware, every PC is disposable. So if someone would be so kind as to clear up what is going on, it would be much appreciated.

Edit: After digging through a bit, I seemed to have grasped where the notion came from. So the offer is to grab a couple of pre-gens and do a random combat encounter to see how it works? My question would have to be why then? I'm not sure why that would be necessary.


Male Human Graceful Glaive that Fuses Flesh and Steel

Antar Es lands inside the garden but gets no time to try and placate the guard. Then his teams appears as if by magic within the walls, making Antar blink. Now he has now other options, the guard can reach them.He tilts his head and almost sighs

"I warned you. You should have listened."

As he speaks, he can feel the Haze coming on to him. His hands, on their own volition, seem to blur as he takes out a spear from his back and throws it at the approaching guard. His blade-spear has not time to fall over before he has send the projectile at the guard and reclaimed it.

OOC
Speed attack: 1d20 + 3 ⇒ (20) + 3 = 23 vs 12, Effort applied to hit (cost 2)

EDIT: A 20! Major effect that deals 4 more points or an effect, yes?
Suggestion :

Deep in the Haze, Antar Es barely registers as a strange whir emanates from his hand. At the last minute, as he is about to let the spear lose, his muscles find an extra reserve of strength and the spear is not so much thrown as launched, striking the guard with terrific force, breaking in the process.


Male Human Graceful Glaive that Fuses Flesh and Steel

As for the mock battles:

I would like to try the Strong Willed Nano that wields power with precision

Might 10
Speed 12
Intellect 12+4+5=21

Effort 1, Intellect edge 1

Expert cypher use, practices with light weapons

Trained in resisting mental effects, in tasks that require focus/concentration

Esoteries:
Resonance Field (1 Int): 1 minute, You can make an Intellect
defense roll in place of the defense roll you would normally make. Minor effect: 1 dmg. Major effect: 4 points of damage.
Onslaught (1 Int): Phys 4 dmg/ Mental 2 int dmg (ignore armor)


male
Antar Es wrote:

As for the mock battles:

I would like to try the Strong Willed Nano that wields power with precision

Might 10
Speed 12
Intellect 12+4+5=21

Effort 1, Intellect edge 1

Expert cypher use, practices with light weapons

Trained in resisting mental effects, in tasks that require focus/concentration

Esoteries:
Resonance Field (1 Int): 1 minute, You can make an Intellect
defense roll in place of the defense roll you would normally make. Minor effect: 1 dmg. Major effect: 4 points of damage.
Onslaught (1 Int): Phys 4 dmg/ Mental 2 int dmg (ignore armor)

I have all the stats, skills, esoteries, etc. for these 'disposable' PCs. Do you want to keep what you came up with or have me provide a complete PC? Up to you really, just let me know.


male
Antar Es wrote:
Antar Es lands inside the garden ...

The others are not inside yet since they act after the guard but I will adjust that in the turn recap.

Nice use of the natural '20'. :)

I'll recap later this morning.

Questions?

Game on!


male
Dreithik Sangius wrote:

My apologies, I've had a rather rough couple of days, so bear with me. I am not entirely following what it is exactly we are talking about with "Disposable PCs", as far as I am aware, every PC is disposable. So if someone would be so kind as to clear up what is going on, it would be much appreciated.

Edit: After digging through a bit, I seemed to have grasped where the notion came from. So the offer is to grab a couple of pre-gens and do a random combat encounter to see how it works? My question would have to be why then? I'm not sure why that would be necessary.

Well, it will be more than just a random combat, more like a series of combats and challenges but devoid of any story (or with very little story).

As to why? I'm not sure what you refer to.

If it's why 'pre-gens', then the answer is because we have a 'story' going on with the current PCs and it would feel weird for me to have them killed or whatever concurrently with the story we are crafting.

If it's why are you doing these mock combats and such, the answer is because I am new to the system and want to have some confidence in preparing my own adventures or adapting other stories to this system/setting. I'm not particularly thrilled with the adventures available (adventures are fine but no real long-term campaign) and want to make my own. Therefore I need to know what is a 'challenging' or a 'very hard' encounter.

Like I said, this is totally optional and it will occur concurrently with the game.

Just let me know.


male
Fabian Benavente wrote:

Available disposable PCs:

- charming jack who fuses flesh and steel;
- learned jack who wears a sheen of ice;
- mystical/mechanical glaive who controls gravity;
- strong-willed nano who powers with precision;
- graceful nano who talks to machines; and
- clever glaive who masters weaponry.

Of course, you could make your own if you want also but I just don't want to put in more time than necessary.

Although I have to say that the little adventure that we'll go through is pretty cool.

I found some more pre-generated PCs:

- a stealthy jack who crafts illusions;
- a strong-willed nano who commands mental powers;
- a clever nano who focuses mind over matter;
- a swift glaive who fights with panache;
- a graceful glaive who master weaponry; and
- a mechanical jack who fuses flesh and steel.

So four of each type to select.

Questions?

Game on!


An Resilient Nano who Wears a Sheen of Ice.

I'll take the swift glaive who fights with panache.


male

Turn 014 is up.

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Antar speed defense, trained difficulty 4 (12): 1d20 + 3 ⇒ (18) + 3 = 21, pass


male
Agia The Clanless wrote:
I'll take the swift glaive who fights with panache.

Ok, here's this guy/gal.

disposable PC 1:

NAME???

A swift glaive who fights with panache

Tier 1

Effort 1

XP 0

Pools
Might 16/16 Edge: 1
Speed 14/14 Edge: 1
Intellect 8/8 Edge: 0

Recovery/Times 1d6+1/

Skills:
initiative (T)
Running (T)

Combat:
Sword-staff (heavy): -/6
Dagger (light): -1/2
Broadsword (med): -/4

Armor: medium 2

Fighting moves:
Thrust (+1 dmg on melee if weapon has sharp edge or point/1 MP)
Pierce (+1 dmg on ranged if weapon has sharp point/1 SP)

Special abilities:
Practiced with all weapons
Practiced with Armor
Attack flourish: With your attack, you add stylish moves, entertaining quips, or a certain "something" that entertains or impresses others. Choose any number of creatures within short range who can see you; each of them gains a +1 bonus to its next die roll. Enabler.

Numenera:

Detonation (sonic), level 8
Instant servant, level 5

Equipment: Clothing (extremely stylish), Explorer’s pack Extra throwing daggers x3 Chainmail hauberk (medium armor); reduce Speed Pool by 1 while worn
-------

Give him a name, set up an alias, and hold on tight until the others re ready.

I'll set up a 'new game' so we don't clutter this thread more than necessary.

Questions?

Game on!


Male Human Graceful Glaive that Fuses Flesh and Steel
Fabian Benavente wrote:


I have all the stats, skills, esoteries, etc. for these 'disposable' PCs. Do you want to keep what you came up with or have me provide a complete PC? Up to you really, just let me know.

I would rather keep the one I made, if it is the same to you. And I shall call him... Proteros!


male
Antar Es wrote:
Fabian Benavente wrote:


I have all the stats, skills, esoteries, etc. for these 'disposable' PCs. Do you want to keep what you came up with or have me provide a complete PC? Up to you really, just let me know.
I would rather keep the one I made, if it is the same to you. And I shall call him... Proteros!

Ok, here's Protreros.

disposable PC:

Protreros

A Strong-Willed Nano who Wields Power with Precision

Tier 1

Effort 1

XP 0

Pools
Might 10/10 Edge: 0
Speed 12/12 Edge: 0
Intellect 21/21 Edge: 1

Recovery/Times 1d6+1/

Skills:
Resisting Mental Effects (T)
Tasks requiring Focus/Concentration (T)

Inability:
Puzzles, problems, lore, memorization

Combat:
Rapier (light): -1/2

Armor: n/a

Esoteries:
Resonance Field (1 Int): 1 minute, You can make an Intellect defense roll in place of the defense roll you would normally make.
Onslaught (1 Int): Phys 4 dmg/ Mental 2 int dmg (ignore armor)

Special abilities:
Trained with light weapons

Numenera:
Skill boost (sneaking) / 3
Shocker / 7
Visage Changer / 4

Equipment: Clothing, rapier, 2 books on numenera
_______________

Set up an alias and hold on tight until the others are ready.

I'll set up a 'new game' so we don't clutter this thread more than necessary.

Questions?

Game on!


Male Human Graceful Glaive that Fuses Flesh and Steel
Fabian Benavente wrote:


Set up an alias and hold on tight until the others are ready.

I'll set up a 'new game' so we don't clutter this thread more than necessary.

Questions?

Game on!


I'll take Graceful galive who masters weaponry. He will be Bedivere.


male
Dreithik Sangius wrote:
I'll take Graceful galive who masters weaponry. He will be Bedivere.

Ok, here's Bedivere...

disposable PC:

Bedivere

A graceful glaive who masters weaponry

Tier 1

Effort 1

XP 0

Pools
Might 16/16 Edge: 1
Speed 12/12 Edge: 1
Intellect 8/8 Edge: 0

Recovery/Times 1d6+1/

Skills:
Balance and careful movement (T)
Physical performing arts (T)
Speed defense (T)
Jumping (T)

Combat:
Broadsword (med): -/5
Crossbow (med): -/4

Armor: medium 2

Fighting moves:
Thrust (+1 dmg on melee if weapon has sharp edge or point/1 MP)
Pierce (+1 dmg on ranged if weapon has sharp point/1 SP)

Special abilities:
Practiced with all weapons
Practiced with Armor
Weapon Master: +1 damage with broadsword

Numenera:

Detonation (gravity), level 6
Gravity-nullifying spray, level 8

Equipment: Clothing, Explorer’s pack, shield, Synth bodywrap (medium armor); reduce Speed Pool by 1 while worn, 12 medium bolts
____________________

Set up an alias and hold on tight until the others are ready.

I'll set up a 'new game' so we don't clutter this thread more than necessary.

Questions?

Game on!


Clever Jack that Hunts with Great Skill

alright ill since antar is using the glaive ill use the stong willed nano who weilds power.


Clever Jack that Hunts with Great Skill

"Hataniah, your life is in your own hands now, drop your weapon. We have business with the priests and you have pushed us to frustration, drop. your. weapon."


male
Jetto Kull wrote:
alright ill since antar is using the glaive ill use the stong willed nano who weilds power.

So...

Agia: swift glaive who fights with panache;
Antar: strong-Willed Nano who Wields Power with Precision; and
Dreithik: graceful glaive who masters weaponry.

And you want a strong-willed nano who commands mental powers?

Please confirm because it's not clear to me.
____________________

Everyone: I've set a new discussion and gameplay thread here.

Please dot in and delete and let's take the conversation about the disposable PCs there.

I'm ready to get this going as soon as Jetto decides what he will play.

Questions?

Game on!


male

I only received one response to the game's current turn recap, which is Ok because today's Easter Sunday.

In any case, let's make sure that this game is the priority and the disposable PCs is second.

Questions?

Game on!


An Resilient Nano who Wears a Sheen of Ice.

Whoops, I wrote my move out earlier but apparently I hit preview instead of submit. I had rolled a 3 on the roll, but now the dice roller result has changed. In the spirit of not dice cheating I'll keep my old roll, if that's alright. If I had actually rolled well, I'd reroll, but rerolling my 3 under the circumstances feels a bit cheatery given that the new result would almost certainly be better.

Round 2

Not much for elegance on the field of battle, Agia threw herself at the guard with a wild battle cry. Her gloved hands reached for a grip on the guardwoman's spear, hoping to knock the sharp tip aside if the guardwoman struck again.

Distraction type cooperative action (increases the difficulty of the guardswoman's next attack by one step if successful. Corebook pg. 101)

Might (probably?) roll with Overheat penalty = (3 - 3) = 0

Agia's primal yell clearly telegraphed the amateurish lunge, and Hanatiah was able to easily step out of the way.


Male Human Graceful Glaive that Fuses Flesh and Steel

Seeing how well his strategy worked last time, Antar Es Sims again and sends his spear at the guard. Not much more to do.

Though his aim does not have the mechanized perfection that his last one did, it manages to catch the guard again on the chest, punching through the armor.

OOC
Speed: 1d20 ⇒ 12 damage 4 if hit.


male
Antar Es wrote:

Seeing how well his strategy worked last time, Antar Es Sims again and sends his spear at the guard. Not much more to do.

Though his aim does not have the mechanized perfection that his last one did, it manages to catch the guard again on the chest, punching through the armor.

OOC
[dice=Speed]1d20 damage 4 if hit.

So I was a little confused last turn. Does this spear return to you or is this a different spear?


Male Human Graceful Glaive that Fuses Flesh and Steel

Antar has his bladespear, which is a melee weapon. But he has 4 spears to be thrown. He has used two of these.


Appearing on the other side of the gate in a bit of stupor and shock, Dreithik frantically charges the Guard with his forearm blade. No, not using my powers yet..not yet

I think light weapons make attacks one step easier? I usually forget this rule, haha

Might: 1d20 ⇒ 16

Finally, it's been days since I've last been able to read someone....

Again, I apologize for my lack of posting. I will be able to put more attention here starting this week. Anyways, I should be able to tell if the guard was lying about knowledge of the Priests or not, and reveal part of my powers to the rest of the group here. Wowie!


male

Turn 015 is up.

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

attack Agia or Dreithik: 1d2 ⇒ 1, Agia
speed defense Agia, overheat, difficulty 4 (12): 1d20 - 3 ⇒ (13) - 3 = 10, fail


male
Dreithik Sangius wrote:
Again, I apologize for my lack of posting. I will be able to put more attention here starting this week. Anyways, I should be able to tell if the guard was lying about knowledge of the Priests or not, and reveal part of my powers to the rest of the group here. Wowie!

No need to apologize; everyone's posting at least once per day.

More is better but once a day is fine.

I look forward to your post about revealing part of your 'powers'.

Questions?

Game on!


Clever Jack that Hunts with Great Skill
Fabian Benavente wrote:
Jetto Kull wrote:
alright ill since antar is using the glaive ill use the stong willed nano who weilds power.

So...

Agia: swift glaive who fights with panache;
Antar: strong-Willed Nano who Wields Power with Precision; and
Dreithik: graceful glaive who masters weaponry.

And you want a strong-willed nano who commands mental powers?

Please confirm because it's not clear to me.
____________________

Whoops I misunderstood: Ill choose the Clever Jack who crafts illusions.


Clever Jack that Hunts with Great Skill

is she Mad! Four armed individuals and still she holds out against us!

"How dense are you!?" Jetto runs forward tackling the guard, attempting to bring her to the ground.
Imma gunna use that thar effort on this roll.

Success:
Jetto smashes into Hataniah around the waist and the two of them go careening into the earth Jetto, with luck not grace, ending up on top, he glances over fearing the blade of her spear and instead seeing the weapon had been knocked from her grasp.

Failure:
"WOOUUF" Jetto gasped as the air was knocked from him, Hataniah skillfully ducked his tackle and lifted him over herself throwing him to the ground.


male
Jetto Kull wrote:

is she Mad! Four armed individuals and still she holds out against us!

"How dense are you!?" Jetto runs forward tackling the guard, attempting to bring her to the ground.
Imma gunna use that thar effort on this roll.

If you look at the order of initiative for this combat, it goes: Jetto, Dreithik, Agia, and Antar so by the time the others act, the guard may be grappling with Jetto (or not, we'll see what the dice say).

Therefore, try to anticipate what could happen and give me a contingency action.

For example, Antar may say...

a) if the guard is being grappled then I will clobber her in the head with the butt of my spear.

b) if the guard is still standing then I will throw a spear at her.

Something like that (remember that the better described the actions, the better the game).

Questions?

Game on!


male
Jetto Kull wrote:
Fabian Benavente wrote:
Jetto Kull wrote:
alright ill since antar is using the glaive ill use the stong willed nano who weilds power.

So...

Agia: swift glaive who fights with panache;
Antar: strong-Willed Nano who Wields Power with Precision; and
Dreithik: graceful glaive who masters weaponry.

And you want a strong-willed nano who commands mental powers?

Please confirm because it's not clear to me.
____________________

Whoops I misunderstood: Ill choose the Clever Jack who crafts illusions.

I think you mean a stealthy jack who crafts illusions.

Disposable PC:

NAME???

A Stealthy Jack who Crafts Illusions

Tier 1

Effort 1

XP 0

Pools
Might 10/10 Edge: 0
Speed 15/15 Edge: 1
Intellect 13/13 Edge: 0

Recovery/Times 1d6+1/

Skills:
Stealthy Tasks (T)
Interactions involving lies or trickery (T)
Esoteries or abilities involving illusions or trickery (T)
Intimidation (T)

Inability:
Movement-related tasks

Combat:
Clawed gauntlet (light): -1/2
Crossbow (med): -/4

Armor: light 1

Tricks of the Trade:
Skill with Defense: Speed
Practiced in Armor

Special abilities:
Practiced With Light and Medium Weapons
Flex Skill
Minor Illusion (1 Intellect point)

Numenera:

Magnetic attack drill, level 5
Monoblade, level 7

Equipment: Clothing, Synth sleeveless tunic (light armor), Pack of light tools, 12 medium bolts
________________

Give him/her a name, set up an alias, and head on over to the new campaign discussion thread.

I'll post the start shortly.

Questions?

Game on!


Clever Jack that Hunts with Great Skill

gah haha I cant get it right! yes thats what i meant


An Resilient Nano who Wears a Sheen of Ice.

Round 3

Staring at her new wound, Agia's blood literally ran cold. She focused her powers inwards and patterns of frost began to form along her exposed skin. As she wheeled around for another pass at her opponent, she concentrated her mind on gathering the small amount of ambient moisture wafting off the surrounding greenery. Bearing down on Hanatiah, she combined the gathered dew with her own sweat, forming a protective sheen of ice upon her skin that popped and cracked as she moved.

all of this assumes she survives Dreithik's shanking :). It turns out "Ice armour" is an enabler can be activated at any time instead of requiring an action as I previously thought. Good to know. It costs 1 intellect point, reduced to 0 by Edge.

If Hanatiah is restrained: Agia grabbed for the woman's spear...

Might attack intending to disarm. Difficulty increased by 1 level due to overheat.

Succeed:
...and this time got a firm handhold and wrenched the large weapon out of the woman's grasp.

Fail:
...but even with Hanatiah restrained, Agia's heatstruck flailing was no match for the seasoned warrior.

Might: 1d20 - 3 ⇒ (9) - 3 = 6

If Hanatiah is not restrained: This time Agia was quicker, lashing out with an icy fist...

Speed Attack with fists as light weapon, applying effort to increase damage by 3, decreasing difficulty by 1 level for light weapon, increasing by 1 due to overheat. Hoping for just a serious concussion, but also mad enough to take it too far.

Succeed:
...to strike a heavy blow across the woman's exposed face. Shards of shattered ice left deep red gouges before falling onto hot paving stones where they hissed, sputter and span.

Fail:
...but despite her best efforts, Agia's heatstruck flailing was no match for the seasoned warrior and Hanatiah once again span out of the way.


Question before my action, how long has this encounter lasted in minutes in-game?

Edit: I'm pretty inspired right now, so I am going to assume that this has not crossed the span of 5 minutes yet.


Round 2

Regardless of the outcome of Jetto's grappling, I am going to do this action, although if the grapple is successful, I would think it would be an asset to my roll. I will also be using effort on this.

"By the gods I need to stop having ideas... but I can't see killing her being well received if we happen to be wrong about anything here"

I would like to use Erase Memory costing 2 Int because of Edge

Success:

Dreithik rolls up the sleeves on his long black cloak and points a pale hand towards the guard."You have no idea what you are dealing with, know your place." The outstretched hand starts glowing, but not of light. Radiating from his palm was darkness and decay itself. The dank glow, almost rotting from his finger tips. Pulling up his mask with his other hand, he looks at his companions. "If only this worked on everyone present..." and with that, the darkness poured from his fingers, slithering towards the guard, climbing up her body and worming its way through her ears into her brain.

Her eye's blinked rapidly as everything that has transpired in the last Five minutes play for her in reverse, almost as if it were being ripped or extracted from her mind, piece by piece, and finally there was the light of blissful blankness washing over her face as the shadows crawled out and returned to Dreithik's shaking hand.

The deed being done, Dreithik reeled back, his hand burning and freezing at the same time. "Jetto, bandage her up, it's only a matter of time before those Pirates return!"

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