Mental Defense
Flex skill: Perception, unless otherwise announced at the beginning of a day.
Inability: Lore, Knowledge, understanding, names, dates, exact locations, such inconsequential trivia doesn't interest me! its the bigger picture we must stay focused on.
Combat:
Speed defense: trained
- Potential asset if using sheild -1 step to speed defense
Mental defense: trained
Attack: Broadsword 4 damage
Attack: Dagger - 1 step 2 damage
Attack: Bola, no damage, instead trip/entangle
Tricks of the trade:
Skilled in Defense speed
Practiced in Armor
Equipment:
Backpack, Light tools, Compass, matches(10), rope(50ft), grappling hook, two jars, two pouches, pair of soft soled boots(+1 to stealth)
-Weapons: Broadsword, two daggers, two bolas
-Armor: Chainmail medium armor, Sheild
Numenera:
Cypher:
Anchor stone
Level: 6
Usable: Lump of oddly shaped stone or metal
Effect: Submerging the device in water causes it to swell into a boulder about 5 feet (2 m) in diameter that weighs 500 pounds (227 kg).
Powder: rejuvenates 1d6+2 speed.
Oddities:
A pair of white slippers that when worn ripple the ground like water
A metal box with a glass panel in the center that displays different indecipherable symbols each sunrise.
Shins: 1