Numenera ala Fabian (Inactive)

Game Master Fabian Benavente

Follow along with a group of heroes discovering the Ninth World


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male

Yeah, I'm a very friendly and eager to learn GM so please always provide feedback and do not be afraid to question my rulings. :)

On prior experience, I don't think that would apply otherwise everyone would have an asset after fighting a creature once they fought them once. It takes longer to become a tachyron killer. :)

I could see the empathy being an asset to mind attacks but you would have to establish contact (1 round) before applying the asset.

Grabbing the tachyron by the tail is surely a distraction so that is surely an asset.

The trading damage for effect rules are on page 113 of the Core Book.

Thoughts?

Game on!


Female Human An Empathic Nano who Talks to Machines

Fair enough! Thanks a bunch. :3


male

Jetto....


male

Turn 026 is up.

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Jetto attack with broadsword, D 6 (18): 1d20 ⇒ 13, fail
Dreithik attempt to shove pill down throat, effort, D 6 (18): 1d20 + 3 ⇒ (11) + 3 = 14, fail
Agia attempt to grab tachyron, effort, D 6 (18): 1d20 + 3 ⇒ (11) + 3 = 14, fail
Altha mindslice, effort D 4 (12): 1d20 + 3 ⇒ (16) + 3 = 19, pass
keep fighting if <60: 1d100 ⇒ 94, stay
Agia speed defense Tachyron 1, D 6 (18): 1d20 ⇒ 17, fail
Dreithik speed defense Tachyron 3, D 6 (18): 1d20 ⇒ 16, fail
Jetto speed defense Tachyron 4, trained, D 6 (18): 1d20 + 3 ⇒ (6) + 3 = 9, fail


Action 1

Doubling over in pain, Dreithik attempts to attack the creatures mind instead of it's body.

Onslaught: 1d20 ⇒ 4

Success:
The creature lets go and reels back, shaking it's head, giving Dreithik enough time to limp over to one of the other party members.

Wishful thinking that I won't need a failure option once more!

Edit: I think I am going to die, haha


Female Human An Empathic Nano who Talks to Machines

She felt the creature reel as much as she saw the Tachyron rear up, another surge of success racing along her nerves. And then it bit Agia. Cursing loudly, Altha stutter stepped as she moved to intercept then thought better of it. "Aaah... sorry about that! I was hoping it would run away too!"

She felt stuck in the middle, tugged between allies, as she glanced Dreithik's direct and saw him bleeding profusely, obviously having trouble standing. Altha glanced back at Agia and her spiky protrusions to defend her and the hooded figure with a Tachyron attached by the teeth. She made the split-second decision and flung her mental abilities at the latter as strong as she could, hoping to bombard it enough to pull the Tachryon off Dreithik if not send it packing outright.

Success:
The onslaught carried a sort of desperate strength to it, implying the sense of a greater predator... a greater danger that intended to devour the Tachyron. It overwhelmed the creature and sizzled along its synapses, filling its senses and thoughts.

Failure:
The wall of emotional onslaught didn't quite effect the creature, its attention too focused on the assault at hand. The taste of blood and the instinctual predatory attention rebuffing her attack.

Mindslice with Effort on Dreithik's Tachryon. But I'd like the effort to apply as extra damage if successful, making the Damage 5 if it hits. 3 Int points.


Clever Jack that Hunts with Great Skill

Jetto steps back to defend Dreithik.

sorrry guys life has gotten busy over here and I can't get the time for quality posts :/


male
Jetto Kull wrote:
sorrry guys life has gotten busy over here and I can't get the time for quality posts :/

It happens to all of us so don't sweat it.

Thanks for letting us know and these little posts help for the time being.

Game on!


An Resilient Nano who Wears a Sheen of Ice.

Focused only on the beast that had attacked her, Agia jumped forward in a burst of rage, raining down blow after blow upon the ground in hopes of getting lucky and catching the thing off-guard with her knife.

Speed attack with knife using effort to increase damage. Base damage is 2, increased to 5 with effort. Total cost is 3 Speed. Light weapon reduces difficulty by one level.

success:
Finally striking true, her knife skittered along the tachyron's hardened exoskeleton before finding purchase between two overlapping plates. A spurt of hemolymph burst forth and Agia cried out in triumph.

failure:
Missing every time, Agia bit back tears of frustration as the tachyron circled around her unharmed.

Backpedaling, she instead turned her focus into strengthening her armour.

I would also like to begin using effort to increase success chance on defense rolls for the rest of the battle or at least until I declare otherwise. Cost is 2 intellect per defense after edge.


male
Agia The Clanless wrote:

Focused only on the beast that had attacked her, Agia jumped forward in a burst of rage, raining down blow after blow upon the ground in hopes of getting lucky and catching the thing off-guard with her knife.

Speed attack with knife using effort to increase damage. Base damage is 2, increased to 5 with effort. Total cost is 3 Speed. Light weapon reduces difficulty by one level.

** spoiler omitted **

** spoiler omitted **

Backpedaling, she instead turned her focus into strengthening her armour.

I would also like to begin using effort to increase success chance on defense rolls for the rest of the battle or at least until I declare otherwise. Cost is 2 intellect per defense after edge.

FYI guys, you do realize that the tachyrons attack/defend physically as level 6 but defend 'mentally' as level 4 so your best bet is to attack mentally if that is an option for you.

This 4 out of 4 so I intend to recap later tonight.

Questions?

Game on!


male

Turn 027 is up.

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Altha mindslice, effort for damage, D 4 (12): 1d20 ⇒ 13, pass
run away if <60: 1d100 ⇒ 39, run away
Agia light blade, asset, effort for damage, D 6 (18): 1d20 + 3 ⇒ (7) + 3 = 10, fail
Agia speed defense Tachyron 1, effort, D 6 (18): 1d20 + 3 ⇒ (7) + 3 = 10, fail
Jetto speed defense Tachyron 4, trained, D 6 (18): 1d20 + 3 ⇒ (14) + 3 = 17, fail


Action 1

Dreithik knelt down and held his wounds. Hah, if only you were born a strong man.. He looked over to his battered companions. Well, it looks like they aren't giving up, I'll give it one last shot.

With that he mustered his efforts into another attempt at an Onslaught towards the beast fighting Agia.

I would like to use effort on this, -1 cost for edge

Success:
Same sort of stuff I've been putting here for the last couple tries, haha


male
Dreithik Sangius wrote:

Action 1

Dreithik knelt down...

I would like to use effort on this, -1 cost for edge

Unfortunately, you can't use effort when you are NOT hale. :(

On the bright side, one more tachyron 'runs away' and they all run away. :)

Questions?

Game on!


An Resilient Nano who Wears a Sheen of Ice.

I think the effort from last turn didn't get subtracted from Agia's pools. She should have 6/9 Speed and 14/16 Intellect.

Seeing that she was having no luck attacking the beast, Agia decided it was time for a change in tactics. "Whatever Dreithik and that new lady are doing seems to be effective. Best thing I can do now is just keep these beasties occupied", she figured.

She focused in on the calm, cold centre of her being and braced herself for the next attack.

Full guard to get a bonus of one step on defense rolls in addition to spending effort on defense. Continued cost of effort is 2 Intellect after edge. New Intellect total will be 12/16.


Female Human An Empathic Nano who Talks to Machines

I'll post later tonight, I work super late on Wednesdays with no comp access. I'm here though


Female Human An Empathic Nano who Talks to Machines

Altha made a triumphant sound as the Tachryon on Dreithik scuttled off, emboldened by her second victory. It meant that the poor sod she'd dragged into this wasn't going to die and that, well... that was certainly a victory for her. "Told you I fought better then I run!" She called at Dreithik, tipping her hat to him as she grinned.

Pleased with herself, she looked over at the others and found Agia had essentially turtled up - she'd stopped flailing about, had steadied her step. That essentially meant she was merely a target now, playing defensive.

Breathing a bit heavily as she held her leg where the gash was oozing - it had slowed, thankfully - Altha squinted. She was feeling the beginning of mental fatigue and hoped the headaches would stay at bay, putting so much energy into this was particularly draining on her mental resources. Still, there were only two left... and they could get this last one if they focused on it together!

Once more she reached out to touch the mind of the Tachyron attacking Agia. Remember me? she seemed to hiss along its brain, poking and prodding, looking for weaknesses.

Success:
And she found those weaknesses, tore at them, made the creature remember how ruthless she could be... promised to rend the Tachyron's mind into fragments.

Failure:
Perhaps it had grown more resistant since her last attack as her prodding found little to exploit. Her weariness, too, was becoming a factor, dulling the blade of her mental assaults.

Mindslice again, applying Effort as extra damage. 5 Dmg if it hits.


male
Agia The Clanless wrote:
I think the effort from last turn didn't get subtracted from Agia's pools. She should have 6/9 Speed and 14/16 Intellect.

Are you counting the effort on 'moves' you did not succeed on? Because those are not supposed to be counted.

However, I could have made a mistake in my combat spreadsheet.

You know I just realized you gave up your onslaught for resonance field. I was waiting for you to do your 'brain freeze'. :)

Questions?

Game on!


An Resilient Nano who Wears a Sheen of Ice.
Fabian Benavente wrote:
You know I just realized you gave up your onslaught for resonance field. I was waiting for you to do your 'brain freeze'. :)

Yeah, naturally I got rid of it right before a battle where it would have been very useful, but since we still have two nanos with it I'm not too broken up. :)

Longish rules tangent:

Fabian Benavente wrote:
Are you counting the effort on 'moves' you did not succeed on? Because those are not supposed to be counted.

I'm not sure that it's true that they aren't supposed to be counted on a failure. I can't find anything in the rules sections about effort that says the points aren't spent on a failure. It does specify in the "Special Rolls" section that the point cost is reduced to zero if you roll a 20, refunding any points spent on the roll, but the only passage referring to failure I could find was in the "Action: attack" section on page 91 referring to melee attacks:

corebook wrote:
"If the attack misses, the power is not wasted, and you can try again each round as your action until you hit the target, use another ability, or take a different action that requires you to use your hands. These attempts in later rounds count as different actions, so you don’t have to keep track of how much Effort you used when you activated the ability or how you used Edge. For example, let’s say that on the first round of combat, you activate an esotery, use Effort to reduce the difficulty of the attack roll, and miss your foe. On the second round of combat, you can try attacking again and use Effort to reduce the difficulty of the attack roll."

Which is a bit confusingly formatted, but I don't think "The power is not wasted" means that points are not spent. I think it is instead referring to the fact that esoteries aren't used up or on a cooldown after use. Elsewhere in the book the stats contained in the Pools is always referred to as "points" and not as "power". Perhaps more importantly, this section exists only in the Attack section and only in the subsection referring to melee esoteries, and there's no reference in the more prominent sections referring to all actions or to effort, which seems like they would be the proper place to lay out such an important fact.

There's also a moment in the "example of play", where a player spends effort a roll that the GM knows is impossible to succeed on (using perception to look for something that is not there), and there is no mention of refunds, though the example doesn't track the contents of pools so it's unclear if they would mention if a refund happened.

However, this wouldn't be the first time that numenera obscured an important rule through poor formatting. I searched elsewhere online and I turned up a few debates by players on the subject, but found nothing definitive. The fact that Numenera lacks a formal errata or rules faq is a real pain in these kind of situations.

To be clear, I'm not particularly annoyed either way. I spent the time trying to clarify the rule for myself because I've been ruling it differently in my own game and wanted to make sure I hadn't missed something obvious, as I have already picked up a few important rules corrections while playing this game. I think I'll stick with having effort always being expended in my own game, but I'm fine with you running it differently if that's your interpretation, and of course I'd love to here about anything in the rules that you find that makes the situation clear.


male
Agia The Clanless wrote:
Effort wasted on failed attempts...

I have re read that and perused the google+ site and I think you are right.

You spend the effort whether the attack succeeds or fails, which makes more sense really.

However, I have been doing this wrong and will correct from now on. I told you I'd make mistakes. :)

But beware that this makes encounters more deadly and players should think carefully about using effort.

I'll finish this fight as is and change the ruling going forward.

Thanks for your input.

Questions?

Game on!


Rats, can I just attack normally then? If so:

Onslaught: 1d20 ⇒ 2

Edit: WHAT ARE THESE ROLLS


male

Turn 028 is up.

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Jetto attack with broadsword, D 6 (18): 1d20 ⇒ 17, fail
Altha mindslice, effort for damage, D 4 (12): 1d20 ⇒ 18, pass, extra damage


Female Human An Empathic Nano who Talks to Machines

She watched with satisfaction as the Tachyrons back off, the after effect of her mental attack leaving to squint in the glinting light and high temperatures before the tower. Panting, she straightened up and shooed the Tachyrons off before turning her attention to Dreithik, Agia, and Jetto, "So, ah, hello! My name's Altha. I was told there was a dome out here and well, here it is!"

She waved slightly awkwardly, smiling. "What brings you out here?" As she spoke, she took out her water flask then drank deeply of it before splashing a bit on her leg to clean the wound somewhat. Now that the Tachyrons were retreating and the scene was less emotionally charged, the pressure behind her eyes was easing. She'd need more than a few minutes of catching her breath to recover, though.

Reflexively, she opened herself a tad to this new group, trying to get a sense of their opinions of her... wondering if this rough introduction had soured potential allies against her. "Do you mind if I patch myself up a bit?"

Recovery: 1d6 + 1 ⇒ (1) + 1 = 2
2 Points recovered in Intellect. I intend to roll again soon.

Empathy check; general group: 1d20 ⇒ 15
Not sure if I can apply an empathy check to a group, let alone PCs.


male
Altha Kein wrote:

[dice=Empathy check; general group]1d20

Not sure if I can apply an empathy check to a group, let alone PCs.

Yeah, I don't usually roll 'social' checks between PCs. You are all free to act at your whims. :)

Game on!


male

Oh and just to see how you all spend or don't spend them, you gained 4 XPs each.

I'll add them to the status table at the end of the turn recap unless you spend them to 'buy' something.

Questions?

Game on!


A Honorable Glaive who Defends the Weak

Joining the Discussion thread regarding Kellog's state of sleeplessness.

Are you generating starting Cyphers?


male
Kellog of Redstone wrote:

Joining the Discussion thread regarding Kellog's state of sleeplessness.

Are you generating starting Cyphers?

Welcome aboard!

The issue with the nightmares is that no one in Redstone has been getting decent rest for the last couple of weeks.

So you are either sleep-deprived (-1 asset on all actions) until you get some rest or you were somehow not affected by whatever is affecting the rest of the inhabitants. I can go either way.

Yes, I'll generate cyphers/oddities for you later today.

We are just introducing the last PC to the 'main group' so we'll have 'more introductions' with your PC.

Yes, I know it's not ideal story telling but the other players sort of dropped out on us so I'll take it. :)

Should I introduce your character in the next turn recap?

Do you want to describe your decision to investigate and your 8-hour trip out to the desert? If so, please send this to me via private message and I'll add it to the turn recap.

Questions?

Game on!


Female Human An Empathic Nano who Talks to Machines

Oh! Awesome! I think I would like to spend it to get +1 Intellect Edge.

Also, greetings!


An Resilient Nano who Wears a Sheen of Ice.

Limping, scratched and bleeding, Agia crowed in victory, "Yooah! After all the mystery and nonsense of the last couple days, I think I needed a good tustle in the drit. I wish I could have gotten in a half-way decent shanking, but those were some clever buzzers."

Altha wrote:

"So, ah, hello! My name's Altha. I was told there was a dome out here and well, here it is!"

She waved slightly awkwardly, smiling. "What brings you out here?"

Eager to get through the pleasantries, Agia rattled off off the groups purpose in a rapid-fire style. "I'm Agia, if I didn't say that earlier during all the screaming. The lazy buzzer up there..." she pointed at a cat sized fly that had been scared into the air by all the commotion, "...is my drakka friend, Gary, so don't mindblast him or whatever. The other's can introduce themselves, but in short we are on a glor-ious quest to find the local Aeon Priests and make them pay up the shins they owe us. They came out here to see if this dome was giving everyone in town horrible nightmares, and it looks like someone else came along and nabbed 'em. So now this delivery job just became a rescue, and I'm starting to wonder if those dreks can even afford the kind of overtime we're putting in even if they haven't had their throats slit yet."

With introductions out the way, Agia slowed down and gave the newcomer a bleary eyed once over. "Great, another poncy steadfaster with a fancy hat. She seems capable though, and this job keeps getting hairier. Maybe I can convince her stay".

"You seem handy enough. I'm not about to share my payday, but if you help rescue the priests from mortal danger I'm sure they'd find something for you. And if that ain't your cup of Alman you should know we've got the best boat for getting out of Redstone and that place'll come apart at the seams if we don't get all this sorted. Either way you get the shiny side of the shin by sticking with us."

Altha wrote:
Reflexively, she opened herself a tad to this new group, trying to get a sense of their opinions of her... wondering if this rough introduction had soured potential allies against her.

In the exhilaration of victory the icy girl had few mental barriers. Altha sense the immediate feeling of triumph but underneath caught a glimpse at a great restlessness. A desire for constant progress formed of both a need to move forward and a creeping fear of what lay behind. Whoever this young woman was, she was running from something. There was some expected apprehensiveness towards Altha herself, too, but nothing immediately hostile.

...

Picking up her discarded cloak, Agia turned her back to the increasingly hot sun and began the progress of saving what water she could from her melting armour. The sharp edges had already were already gone and the rest would soon follow amid the rising temperatures. She began prying and chipping off the various parts of her protective layer and dropping them in the part of her cloak that had retainied it's waterproof veneer even after all these miles. She made a face at the dirty water as she poured it back into her waterskin, but at least she would have still have something to freeze later.

"Hey Dreithik! Looks like those buzzers got ya bad! Do you... uh... want to put some ice on that?" Agia thrust out her hands, offering a handful of slushy ice shards coloured a dull orange by various lumps of desert dust and a sprinkling of fresh blood.

...

As her temperature warmed and her circulation began returning Agia suddenly realized that she was bleeding quite profusely from the spear cut on her abdomen in addition to the various scratches and bruises she had acquired during the battle. "Shoot! It opened up again in all the tussle. Sorry guys, it looks like I'm going to need time for a proper stitch-job."

1 hour Recovery: 1d6 + 1 ⇒ (6) + 1 = 7
All 7 points into Might. I've been getting lucky on recovery rolls. Here's hoping Dreithik's recovery dice hate him less than his attack dice. :)

I'm sorely tempted to take a new skill, but with Resonance Field the upsides of another Edge in Intellect are just too great to ignore.


male
Agia The Clanless wrote:
I'm sorely tempted to take a new skill, but with Resonance Field the upsides of another Edge in Intellect are just too great to ignore.

So, is this what you are doing or are you still thinking about it?


Female Human An Empathic Nano who Talks to Machines
Agia wrote:
”You seem handy enough. I'm not about to share my payday, but if you help rescue the priests from mortal danger I'm sure they'd find something for you. And if that ain't your cup of Alman you should know we've got the best boat for getting out of Redstone and that place'll come apart at the seams if we don't get all this sorted. Either way you get the shiny side of the shin by sticking with us. “

Altha smiled as Agia introduced herself then blinked as the group's intent was laid before her simple as that. It surprised her, she would have thought they would have been a more guarded group. At least the purpose for their travel wasn't nefarious. “No mind blasting pets, finding missing priests, nightmares. Gotcha.” She nodded to indicate she felt up to speed.

“Actually, I've a way with machines and I was told that this glittering tower might hold a few o' my friends if I wanted to look. You've been inside then?” Altha indicated the tower, “I certainly won't turn down a few spare Shins... but I've got my own way of making cash if these priests aren't feeling generous.”

She padded over to her Aneen and looked it over, tutting at the injury as it favoured a leg and harumphed at her. “I might stick around, traveling alone's proven rather... dicey in these parts.” Altha watched as Agia began collecting the water back into the bottle and offered some over to the other fellow, the one who'd gotten torn up pretty good.

The nano couldn't help herself as she called over, “I don't suppose you'll explain to me the merits of shoving one's arm into a beast's mouth some time will you? Brave move, what were you trying to do?” Plopping down next to Agia, Altha took the opportunity to better clean her wound and mentally cleanse herself, eyes half closed as she sorted through the emotional impressions she'd garnered from the group.

Agia was running from something... that meant there was a liability kicking around somewhere, possibly chasing the woman. A reason not to stay, that, but it really did just depend on how interesting the group proved. Besides, if it was a person, she might be able to sweet talk or otherwise manipulate the situation to ease that anxiety. Altha's expression turned thoughtful as she pondered that. At least the icey individual wasn't hostile!

Recovery Roll 2/4: 1d6 + 1 ⇒ (3) + 1 = 4
2 Points to Intellect, 2 Points to Might


male

for Kellog

cypher list: 1d20 ⇒ 6, list B
cypher: 1d100 ⇒ 64
Floating Bubble
Level: 1d6 ⇒ 1
Wearable: Ring, bracelet
Usable: Handheld device
Effect: Upon activation, the user is encapsulated in a bubble of force for ten minutes. This bubble floats at least 1 foot (0.3 m) in the air at all times but moves as the user wishes (requiring an action to do so, just like normal movement) vertically or horizontally, up to a short distance each round. The user cannot penetrate the bubble, and neither can forces from the outside. Not even ambient damage gets through. Dealing at least 50 points of damage to the bubble (which has no Armor) destroys it. Damaging the bubble does not harm the user inside until the bubble is destroyed, at which point he falls from whatever height the bubble was at, which is at least 1 foot (0.3 m) in the air.

cypher list: 1d20 ⇒ 2, list A
cypher: 1d100 ⇒ 90
Detonation (Crystal)
Level: 1d6 + 3 ⇒ (1) + 3 = 4
Usable: Crystal shard the size of a fist (thrown, short range)
Effect: Explodes with wild energy and crystal shrapnel. The shrapnel strikes in a short radius, inflicting damage equal to the cypher level. The energy extends to a long radius and inflicts 4 points of damage that ignores Armor.

oddity list: 1d100 ⇒ 6, table core
oddity: 1d100 ⇒ 20
Plastic bottle containing a spray that cleans any stain and never runs out

oddity list: 1d100 ⇒ 93, table 3
oddity: 1d100 ⇒ 90
A set of stick-on nails that were clearly created for someone with much larger hands than a normal human

Please individualize your 'stuff' and add it to your PC sheet.

Questions?

Game on!


male

I'll wait for Dreithik and Jetto and recap tomorrow.

Remember that we have a new player, Kellog, chomping at the bit. :)

Questions?

Game on!


Action 1

Agia wrote:
"Hey Dreithik! Looks like those buzzers got ya bad! Do you... uh... want to put some ice on that?"

He looked disdainfully at the sandy-blood covered ice, and back at his open wounds. "Er.. No, I think I will be alright"

Quick Recovery: 1d6 + 1 ⇒ (1) + 1 = 2

10Minute Recovery: 1d6 + 1 ⇒ (3) + 1 = 4

All to Might

Bandaging himself up a bit, he reflected on what had transpired. "Better fight better than you can run" you said as you proceeded to get eaten alive by a pack of bugs, getting saved by the one you were supposed to save. Pitiful. Being among the living has mad you soft..

Altha wrote:
“I don't suppose you'll explain to me the merits of shoving one's arm into a beast's mouth some time will you? Brave move, what were you trying to do?”

"Next time you look the ranks in the eyes and hear them call your name, I will question you on your actions as well. I had a Pill in my hand that if the wretched thing swallowed it, would have turned all of it's organic matter into solid synth."He took the pill out of his pocket to show her, and tucked it back away."Were it not for your being chased to us, we would not have been in any of this mess. What brought you to this meeting? Aside from that injured animal.."

Action 2

After a rest and regroup, Dreithik stood up and looked to the Dome."We've tracked these priests this far, where did the trail go?"

Perception check to see if I recognize the symbols.

Perception: 1d20 ⇒ 3

Edit: d20's are not kind


Female Human An Empathic Nano who Talks to Machines
Dreithik wrote:
."Were it not for your being chased to us, we would not have been in any of this mess. What brought you to this meeting? Aside from that injured animal.."

Altha had expected a sharp response and grinned at the retort, “I welcome such feedback.” She dipped her head a bit then perked as he explained the pill and closed the distance to look at it, “Huh! I haven't seen something like that! It's just a pill? Wonder how it works... other things I've seen are, well, bigger.” She held her hands up to indicate a hand held object of some sort then shrugged. “I'd like to know where you go something like that.”

To the last bit she acknowledged the point before replying, “And yet, here we are. Alive, if a little worn around the edges. What brought me here?” She chuckled and gestured at the tower, “I was told there were goodies of the mechanical persuasion and I was hoping to see if they're in a conversational mood.”

After everyone took a moment to gather themselves, she meandered over to where Dreithik was, looking around where he was standing. “You picked up a trail? Have you been inside the tower? There doesn't seem to be a door.” Glancing around, she noticed the symbols for the first time since arriving and made a sound of interest, “Were those there before I got here?”

Also perception check!
Perception check: 1d20 ⇒ 6

Ooor not. haha


Clever Jack that Hunts with Great Skill

Sorry everyone! Things have gotten to busy in my world. I'll look forward to watching it progress though!

*bow out*


male
Jetto Kull wrote:

Sorry everyone! Things have gotten to busy in my world. I'll look forward to watching it progress though!

*bow out*

OK, thank you for letting us know.

And we're down to four. Again.

@rest of us:

Please make sure you evaluate your time commitment for the game. I like a fairly fast-paced game which means posting at least once per day. In RP situations like the one we currently have, you may be 'tagged' and would have to respond more than once per day. This is good in my book; it's all about character interaction and roleplaying. Which is what we 'signed up' for, right?

If the above is not to your taste or you just can't keep up, please let me know.

If you are still here then a new turn recap is coming up later today.

Questions?

Game on!


male

Turn 029 is up.

Read the OOC.

Questions, comments, and/or suggestions?

Game on!


Female Human An Empathic Nano who Talks to Machines

My sister in law is visiting this weekend from the other side of the continent so I'll be a little afk this weekend. Should get a short post in tonight though. :3


A Honorable Glaive who Defends the Weak

A hale sunbeaten man with dark hair wearing skins over metal and bearing a shield and broadsword comes over the dunes. Staring through bloodshot eyes, clearly suffering as many of the Redstone folk have been Kellog sheaths his weapon and raising his hands calls out, "Hail strangers, I'm not sure who you are or where you come from, I am Kellog from Redstone, though my travel has been slow."

He examines the desert to determine how they arrived

Observing for Tracks: 1d20 ⇒ 13

Success:
His brow furrows as he has noticed that though the tracks show they are from Redstone none are folk he knows

He appraises the group, battered and bruised, Well it seems the lot of us are suffering is some way or another with a sigh he assesses that they don't mean him harm.

"What do you know of this structure and the terrors it s. . ."

Hearing the scream of the beast he charges in that direction

---
For action 2
Knowledge Local: 1d20 ⇒ 13 fail due to exhation

Kellog approaches the dome and investigates as best he can, passing his hand over the tiles pressing on them tapping them tracing outlines in the triangles.

He does this with some hesitation is there some psychic issue going on.

investigation: 1d20 ⇒ 1 free intrusion
He looks over at his new found companions. "Well friends I am finding my rope running short and difficult to maintain my composure."


Female Human An Empathic Nano who Talks to Machines
Kellog wrote:

Altha glanced up as someone approached and blinked as he introduced himself. "Redstone hey? Did the bug-lizard things get to you to? Nasty creatures..." She walked over to greet him, a hand held out in welcome as she assessed his emotions to see what she could glean.

When he started poking and pressing the dome's tiles, she wandered up beside him, "I have no idea yet, just barely finished a dust up with some nasty critters. You know anything about it? Hey... what's wrong?" He seemed off to Altha, disjointed almost.

"I'm Altha, I'm good with Machines. I was told I could find interesting goodies out this way." She gestured to the others, "They're out here looking for missing Priests I think. Why're you here?" The dome sure seemed to be attracting people!

That in mind, she turned to investigate the dome as well, pressing her hand up against one crystal and found it cool to the touch. Interesting,.

Machine Affinity Investigation (Trained): 1d20 ⇒ 6

Success:
Her prodding revealed the presence of electrical wiring beneath the surface, leading her to believe she could potentially find a way in.

Failure:
Whatever the crystal was, it was making it difficult to figure out much about the dome.


male
Kellog of Redstone wrote:

"What do you know of this structure and the terrors it s. . ."

Hearing the scream of the beast he charges in that direction

Hey, vey good first post.

I'm a bit confused about your talk above. Is Kellog hallucinating?

Kellog of Redstone wrote:
[dice=investigation]1free intrusion

I'll take care of the intrusion during the turn recap.

Questions?

Game on!


male
Altha Kein wrote:

Machine Affinity Investigation (Trained): 1d20 ⇒ 18

What we have found works best is to add +3 to any roll where your PC would have an asset.

For example, I might call out that climbing a wall is a Difficulty 4 (target 12), or D 4 (12) for short, task.

PC 1 (not trained) would roll 1d20
PC 2 (trained) would roll 1d20+3
PC 3 (trained and with knotted rope) would roll 1d20+6, etc

Questions?

Game on!


An Resilient Nano who Wears a Sheen of Ice.

Action 1

Agia slapped the newcomer on the back,"Another adventurous soul? Now it's a party!" Glancing around at the battered group and the sleep deprived Kellog with a crooked grin, she added, "Though truth be told, the lot of us look more like it's the day after a particularly good party."

Action 2
Feeling better after patching herself up, Agia turned back to the symbols she had been investigating before all the excitement started.

Intellect: 1d20 ⇒ 1
Sigh. I'll leave room for another intrusion. :)

...

Altha wrote:
That in mind, she turned to investigate the dome as well, pressing her hand up against one crystal and found it cool to the touch. Interesting,.

Joining Altha at the dome, Agia watched the nano curiously for a few moments as she poked around. Then, unsatisfied with the progress made by mere poking and prodding, she picked up a small stone from the desert pavement and began whacking it against a few of the crystal panels.

Realizing this might look a bit crazy to the new woman, Agia turned and explained, "You can learn a lot about crystals from how they resonate from a sharply applied force." Tossing aside a weak rock that had already chipped, she picked up another and delivered another solid whack, "Plus, you never know what you might jar loose."

Investing numenera with numenera training, using Agia's percussive style. This is an attempt at a complementary action with Altha's machine affinity investigation, as per "Complementary Actions" on page 101 of the corebook. If you deem that the actions are complementary we each get a +2, otherwise it's just actions as normal.

Intellect: 1d20 + 3 ⇒ (9) + 3 = 12

Success:
After some persistent banging by Agia, something near Altha shifted enough to catch her attention.

Failure:
After a few minutes, Agia gave up. Other than a few chipped rocks she had nothing to show for her investigation. The crystal didn't resonate or even scratch under the amount of force she could muster.

"I don't think there's much else to see here. If those priests knew how to get into this place, we'll have to follow that trail and get it straight from the aneen's mouth.

Before he leaves, Nepo ought to use the speed restoring cypher he has on Dreithik, so we can get some use out of it. Alternatively, if the sleeping cypher I mostly ruined during the battle is no longer usable I could just hold onto the speed cypher.

Also, now that the sun's up let me know if I should be taking penalties from the dryness or heat again.


Action 1

Not being able to decipher the symbols, Dreithik turned to the newest newcomer. "Pretty convenient of you to show up after the battle.. No matter, what's your take on this structure?" He gestured towards the dome.

Action 2

Not seeing any entrances, or even a chink in a panel to exploit, Dreithik ran his hand across one of the panels. "I'm at a loss, if there is no way in, where did they go? Why did the trail stop here?" He called to Agia, "Was there anything in that journal about the dome?"


male

Turn 030 is up.

Read the OOC.

Questions, comments, and/or suggestions?

Game on!


male
Agia The Clanless wrote:

Before he leaves, Nepo ought to use the speed restoring cypher he has on Dreithik, so we can get some use out of it. Alternatively, if the sleeping cypher I mostly ruined during the battle is no longer usable I could just hold onto the speed cypher.

Also, now that the sun's up let me know if I should be taking penalties from the dryness or heat again.

Jetto just left with whatever he had, no switching out cyphers. :(

You'll start having penalties as soon as you leave the dome.

Questions?

Game on!


A Honorable Glaive who Defends the Weak

Sorry I mistook the bleating as yet another assault

Kellog says, "Greetings Altha, The nightmares have overcome us, my niece saw terrors from within this dome, I felt it was the source I came, I mean to end it."

Kellog spends effort to resist the blindness (already suffering an overall one step due to exhaustion)
-2 Might

Resist blindness: 1d20 - 3 + 3 ⇒ (2) - 3 + 3 = 2

"Agh!! I can barely see my hand in front of my face"

Blinking toward Dreithik, "Apologies friend, I am a guard and would have gladly helped but nightmares affect me poorly, I took this on not expecting anyone to be her and am gladdened to have assistance."

Kellog nodded toward Agia "As it stands without Blue's help I would have been at a lost to enter. Truth smiles for your aid"

Entering the darkened dome, Kellog sighed looking at the blasted bits, "I've no affinity for such numenera but I can say that our step one has turned into step one through one hundred or so."

"The best I can provide is to watch over you should anything try and come alive or come crawling out the dark spaces"

Blinking at the spots from the flash in the darkness, "Well as best I can in my condition, at least I can provide a strong arm should you need it."

providing an asset to lift or move heaving things. Watching over the group as best I can


Action 1

Stepping cautiously into the darkened dome, Dreithik looked for any signs of the missing Priests, or if any have trodden through this dome before them. He looked back at the other adventurers and said"Remember the task at hand, our payment depends on finding these Priests.", Giving no indication that the nightmare ridden town were of a concern to him.

Perception: 1d20 ⇒ 3

Edit: One of these days I'll roll higher than a 3...


An Resilient Nano who Wears a Sheen of Ice.

Agia began to get concerned about the sting on her hand. Whatever the venom was, it didn't seem to be abating quickly...

might: 1d20 ⇒ 1
Hahahaha... oh boy. it looks like I'll be lucky to even keep that arm!

Action 1

Kellog wrote:
Kellog nodded toward Agia "As it stands without Blue's help I would have been at a lost to enter. Truth smiles for your aid"

Agia made a show of rolling her eyes at the mention of "truth", but her face flushed a slightly darker shade of pale at the compliment.

Kellog wrote:
Entering the darkened dome, Kellog sighed looking at the blasted bits, "I've no affinity for such numenera but I can say that our step one has turned into step one through one hundred or so."

"I wouldn't despair yet. There may be a lot of whizzbangs in here but for all we know it'd be enough to just start smashing stuff and keep going until the nightmares stop, in which case you'd be plenty useful. Unless... maybe this whole region is haunted by evil nightmare spirits, and this is some kind of... ward that keeps them in check, and smashing it means the nightmares are forever? Ugh, if the people 'round here were the roaming type instead of squatting in their little stone village we could just trash it and have them move on if it didn't work."

Dreithik wrote:
"Remember the task at hand, our payment depends on finding these Priests."

Agia paused in her leisurely stroll through the various panels. Though Dreithik was right and they should stick to the task at hand, she found herself making excuses to stay in the climate controlled dome a bit longer than might be strictly necessary. She certainly wasn't eager to return to the hot sun outside, and her hand just seemed to keep getting worse.

"Agreed, though finding out if the priests made it in here before they got nabbed could be crucial information, and... uh... if this is a source of the bad vibes and the problem is easy to fix we could maybe even catch a bit of shut eye before tangling with who or what rolled the priests. And... we can't be sure the, uh, entrance will work twice, yeah! We should take advantage of this opportunity!"

Stepping over to the melted, unplugged cylinder, Agia hefted the small device in her good hand. "It's too bad about the scorch marks, the thing was probably pretty before it was kindling." Agia rubbed at the soot that coated its burnt edges, then sniffed at the material. She wrinkled her nose at the acrid, metallic smell.

Trained Numenera knowledge check to see if there is any indication of a rough timeframe of when the device burned down based on smell, oxidation levels and such. Mostly looking for if it happened in the last few days (and therefore possibly when the priests were here), the last few weeks (and therefore possibly when the nightmares started), or in the ancient past. My training in non-combat tasks related to fire might also apply, but that's a bit of an edge case so I'll leave it out of the roll for now.

intellect: 1d20 + 3 ⇒ (14) + 3 = 17


male

Agia correlates the burnout of the cylinder to roughly when the nightmares started (if people in Redstone had told her the truth...).

Agia's hand is so swollen that she won't be able to use it for the next 8 hours and then she has the 2 step penalty for 'fine manipulation'.

Perception D 4 (12) to determine the priests had been inside the dome.
Perception D 5 (15) to determine that no one else had been inside with the priests.

Is the idea for the party to rest/sleep inside the dome? Remember that you traveled all night.

Questions?

Game on!

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