Numenera (Inactive)

Game Master Aubster

The Beale of Boregal


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Strong Glaive Who Bears a Halo of Fire

Amadeus leads the way back to the village and goes to find Maedi, getting her away from the others.

Excuse me, could we talk for a moment? There are some things we'd like to clear up.


"Of course, we owe our lives to you and your friends."


Strong Glaive Who Bears a Halo of Fire

Amadeus moves them away from any prying ears.

I know this is probably hard to admit, but... you know why the pallones attacked, don't you?

I know that this isn't the most tactful of ways, but I'm not sure if anything less blunt would sound sincere coming from me, I'm not Balon.


Please make a diplomacy roll (or whatever you wish to call it). This is a challenging task so you need a 15 or better. You can apply effort. You can also ask your companions for help if you want to.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon will follow Amadeus and offer any assistance he can, basically to try and lend some credence to his words and make him seem sincere.

1d20 ⇒ 19


Balon Marr wrote:

Balon will follow Amadeus and offer any assistance he can, basically to try and lend some credence to his words and make him seem sincere.

1d20

Balon's help makes your task one step easier.


Strong Glaive Who Bears a Halo of Fire

Diplomacy: 1d20 ⇒ 5


Glaive Amadeus wrote:

Amadeus moves them away from any prying ears.

I know this is probably hard to admit, but... you know why the pallones attacked, don't you?

I know that this isn't the most tactful of ways, but I'm not sure if anything less blunt would sound sincere coming from me, I'm not Balon.

"NO! LEAVE ME ALONE! I have no idea..." Maedi breaks down and begins to sob loudly.

The older man who you had noticed directing the disposal of the Pallones earlier comes running up. "What did you say to my daughter?!?"


Strong Glaive Who Bears a Halo of Fire

Please, sir, it's just that we heard whispering amongst the others and wanted to confirm them. Maybe we can help.

Diplomacy: 1d20 ⇒ 7


Diplomacy just doesn't seem to be your strong suit ;)

"Listen to me young man, I appreciate your help in fighting those monsters that were attacking us but we don't need an outsider trying to interfere in our business. We've paid you and even told you about our shrine. Can't you just go now and leave us alone?"


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

As Amadeus tries to regain lost ground with the old man, Balon sees an opportunity to step in. Smiling warmly, he takes Maedi aside and begins describing her children's health, how strong they looked and how brave they were to be doing what is necessary. For the good of the tribe.

Balon takes her chin in his hand and says, "Sister Maedi, listen to me, for I have been purified in your shrine and transformed by its transcendence. See, using its gifts," - Balon touches her forehead with two fingers and establishes telepathic contact. I speak within your mind. My soul is of the soul of the tribe, Maedi. I am motivated only by concern for your poor daughter. Tell me everything you know of her, for her sake.

Effort spent: 1d20 ⇒ 10


"Balon, thank you for your kind words. I fear that everything that has happened is Seria's fault. A few days before all of these attacks started she began to have horrible headaches. She was afraid that she was losing control of her gift. Then we had the attacks...she blames herself. There's a healer in the Basin that may be able to help. That's why we sent her there with Patel."


Strong Glaive Who Bears a Halo of Fire

Amadeus sees what Balon is doing and decides to try to help keep the old man distracted while Balon puts the charm on Maedi. He leans in and speaks in barely above a whisper, while still sounding irritated.

I wouldn't think that you're in much of a position to be turning away help. Your grandchildren have ridden off to the Basin, who knows if they made it or were scooped up by unscrupulous birds or a wild animal or fell victim to some crazy numenera on the walk. One's a beale of all things, which makes them rather unlikely to find any sympathetic ears, and they're both wounded. I want to do what's in the best interest of those children, same as you, and you're arguing.

Intimidate?: 1d20 ⇒ 18


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon nods surreptitiously at Amadeus and leads Maedi aside. What "gifts" are those? And what of this healer? his soft voice fills her mind again.


Glaive Amadeus wrote:

Amadeus sees what Balon is doing and decides to try to help keep the old man distracted while Balon puts the charm on Maedi. He leans in and speaks in barely above a whisper, while still sounding irritated.

I wouldn't think that you're in much of a position to be turning away help. Your grandchildren have ridden off to the Basin, who knows if they made it or were scooped up by unscrupulous birds or a wild animal or fell victim to some crazy numenera on the walk. One's a beale of all things, which makes them rather unlikely to find any sympathetic ears, and they're both wounded. I want to do what's in the best interest of those children, same as you, and you're arguing.

[dice=Intimidate?]1d20

"Please don't hurt them. She may be a Beale but she's not the cause of this, something under the ground is disrupting the natural order of the creatures in the area. I feel its pull from the west."


Balon Marr wrote:
Balon nods surreptitiously at Amadeus and leads Maedi aside. What "gifts" are those? And what of this healer? his soft voice fills her mind again.

Maedi explains that Seria is a Beale which gives powers over animals and runs in families. She doesn't know the name of the healer in the basin, just that she is known as a brain doctor.


Strong Glaive Who Bears a Halo of Fire

Amadeus gets a puzzled look on his face at the mention of the disruption.
I know we haven't known each other very long, but I'm definitely not the sort to harm children. About this disruption, do you know what it is? How can you sense it?


Glaive Amadeus wrote:

Amadeus gets a puzzled look on his face at the mention of the disruption.

I know we haven't known each other very long, but I'm definitely not the sort to harm children. About this disruption, do you know what it is? How can you sense it?

I have abilities that are similar to my granddaughter's...maybe not as strong but more refined I think. I've lived in this village almost 100 years young man and I have never felt anything like this, I guess you'd call it a pulse of disruption. I can't really say anymore than I already did about where it's coming from. Look underground and look to the west.


Clever Nano who fuses flesh and steel - Might 9/12 | Speed 8/14 | Intellect 11/20

"Now we're getting somewhere ... something concrete that we can act on.", Thinks Callidus. He's been getting nervous, having not put enough distance between him and his immediate past.

"Let's kick up some drit and head West!"


Might 13/13 Edge 1; Speed 13/13 Edge 1; Intellect 8/8 Edge 0; Effort 1; Armor 1

"Good. Enough talking.", Nasir says, relieved.

Are there any landmarks west of here?
Intellect: 1d20 ⇒ 12


Nasir of the Kiln wrote:

"Good. Enough talking.", Nasir says, relieved.

Are there any landmarks west of here?
Intellect: 1d20

The Black Riage (the largest known mountain range in the 9th world) towers to the west. Tremble Pass cuts through the mountains leading to the Steadfast. Small villages dot the mountains.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon thanks Maedi for her information and promises to try and keep her children safe if he is able.

He needs nothing more from these simple folk. Mentally, he communicates what he has learned with Callidus, and he speaks aloud to tell the others of the healer and the beale when they leave the village.


Might 13/13 Edge 1; Speed 13/13 Edge 1; Intellect 8/8 Edge 0; Effort 1; Armor 1

"We should walk toward the Riage. Callidus the machine man should be able to tell us when we're getting close, I'd expect and we can see for ourselves what's at the root of this."


RETIRED Graceful Jack that Fights with Panache Tier 1

"What does the Riage have to do with this? I think I missed something."


Clever Nano who fuses flesh and steel - Might 9/12 | Speed 8/14 | Intellect 11/20

"I don't know ... I can't imagine this headache getting much worse ..."


Might 13/13 Edge 1; Speed 13/13 Edge 1; Intellect 8/8 Edge 0; Effort 1; Armor 1

"It's West. As long as we walk toward it, we're in the right direction."


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

"Lead on, Nasir." Balon looks fairly pleased with himself, as he usually does when he convinces someone to like him.


Strong Glaive Who Bears a Halo of Fire

Good enough for me. Let's make our boots blue.

I wonder what Nasir hopes to get out of this. I can't see any sly to be gained from investigating an unknown, but maybe that's the point. Will just have to keep an eye on this one.


Everyone please make a 'perception' check. Nasir please also make a defense roll.


Clever Nano who fuses flesh and steel - Might 9/12 | Speed 8/14 | Intellect 11/20

Perception: 1d20 ⇒ 4


Might 13/13 Edge 1; Speed 13/13 Edge 1; Intellect 8/8 Edge 0; Effort 1; Armor 1

Perception: 1d20 ⇒ 5
Defense: 1d20 ⇒ 6
sigh


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

1d20 ⇒ 2

I've got drit under my nails. Clearly I'm more focused on cleaning those.


RETIRED Graceful Jack that Fights with Panache Tier 1

Perception 1d20 ⇒ 13


You all backtrack the way you came through the False Woods. The Scutimorphs you pass are all happily wrapped round their 'tree.' All in all, it is a peaceful scene. However, just as you step out of the woods the peaceful mood is shattered.

I'll go ahead and roll for Amadeus. Perception: 1d20 ⇒ 17

Amadeus shouts out a warning as he catches sight of the flight of an arrow. Unfortunately, Nasir is unable to take advantage of it as an arrow buries itself in his left calf. 4 M damage. Amadeus knows that the arrow was shot from the Wood but did not get a look at who fired it.

You all hear a voice shout out, "That's just the first Nasir. You're going to look like a pin-cushion soon!" Nasir recognizes the voice as belonging to his enemy Elochaid.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon immediately drops prone and scans the treeline for the archer.


Strong Glaive Who Bears a Halo of Fire

it ate my post...

Amadeus pulls out his shield and broadsword, ready for action.


Might 13/13 Edge 1; Speed 13/13 Edge 1; Intellect 8/8 Edge 0; Effort 1; Armor 1

Is that including my armor?

Nasir hisses through clenched teeth and rolls into cover, trying to get hidden.
Stealth roll, with effort (2 speed pool points): 1d20 ⇒ 11
"The blow-hard's here. Keep an eye out for his lackey.", he grunts to his companions.


Nasir of the Kiln wrote:

Is that including my armor?

Nasir hisses through clenched teeth and rolls into cover, trying to get hidden.
Stealth roll, with effort (2 speed pool points): 1d20
"The blow-hard's here. Keep an eye out for his lackey.", he grunts to his companions.

You're right. It should be 3 points of damage.

You all hear a taunting voice call out "Come and get me Nasir...bring your friends too.


RETIRED Graceful Jack that Fights with Panache Tier 1
Glaive Amadeus wrote:
Amadeus pulls out his shield and broadsword, ready for action.

Ditto.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon stays prone until the assailants are located. He doesn't feel like getting shot today.


The air is still and all is quiet. You hold your positions for several minutes but nothing else happens. You could continue on your way or you can go look for Elochaid or you could continue to wait where you are but nothing seems to be happening doing that.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

"Well, Nasir? Do we pursue?"


Might 13/13 Edge 1; Speed 13/13 Edge 1; Intellect 8/8 Edge 0; Effort 1; Armor 1

"I'm sick of him and his pointless grudge. And his stupid face. If you'll help me deal with him, advance toward where the arrows came from- glaives in front, watch for traps. I will accompany you as best I can from the shadows. We deal with him, you can have his shins or cyphers or whatever you deem fair for your help.", Nasir hisses from his position, pulling the arrow from his leg.


Strong Glaive Who Bears a Halo of Fire

Amadeus turns and looks at Nasir.

Ok, but first there's something we need to clear up.


Might 13/13 Edge 1; Speed 13/13 Edge 1; Intellect 8/8 Edge 0; Effort 1; Armor 1

Nasir sighs wearily.
"Yes, this was going to come up sooner or later. Can we at least talk this over in private?", the Beyonder says.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon will follow whichever glaive stands up first.


While Amadeus and Nasir stop walking and are obvious targets...nothing happens ;)

I did want to let everyone know about an optional rule, I'm adopting from the rule book. From now on, all PC's have equal initiative in a battle and go before any monster's go. You can assume that all of you act basically simultaneously. You are allowed to hold your action until after the bad guys go if you want to.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

If enough time has passed to allow me to make another roll to spot them, I will do so.

1d20 ⇒ 19


Balon Marr wrote:

If enough time has passed to allow me to make another roll to spot them, I will do so.

1d20

You notice that the Scutimorphs are busy doing Scutimorph things to their trees and the surviving flutter-byes are out in force. So nothing out of the ordinary.


Might 13/13 Edge 1; Speed 13/13 Edge 1; Intellect 8/8 Edge 0; Effort 1; Armor 1
Aubster wrote:

While Amadeus and Nasir stop walking and are obvious targets...nothing happens ;)

I did want to let everyone know about an optional rule, I'm adopting from the rule book. From now on, all PC's have equal initiative in a battle and go before any monster's go. You can assume that all of you act basically simultaneously. You are allowed to hold your action until after the bad guys go if you want to.

I assumed we were still in cover- but if we're standing around and you want to give me back those speed pool points I spent on stealth, that's fine by me.

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