Darius Finch

Galahad Rothery's page

130 posts. Alias of Tenro.


Race

RETIRED

Classes/Levels

Graceful Jack that Fights with Panache Tier 1

Special Abilities

Might -1

Occupation

10 xp (8 spent)

About Galahad Rothery

A Cobbled Jumble:

A Cobbled Jumble
You’re the product of generations of eugenics, bolstered by minor cybernetic enhancements, a few small psychic abilities, and the lessons of secret masters. In other words, you don’t have one source of power or one explanation for your abilities—you have many, and as far as you’re concerned, that’s the best formula for success. You don’t put all your eggs in a single proverbial basket. To really get ahead, you must rely on multiple strengths. You’ve always got an unexpected trick up your sleeve or a fallback contingency. For example, you might have subdermal implants that make you more resilient, your training might let you sense a foe’s attack before he strikes, and your psychic abilities could allow you to push your enemy’s blade slightly to the left so you can just barely dodge it. In the end, you’re simply hard to hurt. Advancement: You have chosen every path, so you must travel each of them. Training and drugs fuel your body and mind, brain implants grant you additional skills, and devices hidden in your palms give you fresh abilities. Advancement means new teachers and technicians, strange substances and radiations, and an ever-increasing need to discover the secrets of the past that will prove essential for your future.

POOLS
Might: 12 Edge: 1
Speed: 16 Edge: 1
Intellect: 10

First Tier Jack:

First-tier jacks have the following abilities:

  • Effort: Your Effort is 1.
  • Jack of All Trades: Speed: You have an Edge of 1 for one stat of your choice: Might, Speed, or Intellect. You have an Edge of 0 for the other two stats.
  • Cypher Use: You can bear two cyphers at a time.
  • Practiced With Light and Medium Weapons: You can use light and medium weapons without penalty. If you wield a heavy weapon, increase the difficulty of the attack by one step.
  • Skills: You are trained in one task of your choosing (other than attacks or defense). Pickpocketing
  • Flex Skill: At the beginning of each day, choose one task (other than attacks or defense) on which you will concentrate. For the rest of that day, you’re trained in that task. You can’t use this ability with a skill you’re already trained in to become specialized.
  • Starting Equipment: You start with clothing, two weapons, light armor, an explorer’s pack, a pack of light tools, two cyphers (chosen for you by the GM), one oddity (chosen by the GM), and 8 shins. Before selecting your weapons, armor, and other gear, you might want to wait until after you’ve chosen your tricks of the trade, descriptor, and focus.
  • Tricks of the Trade: You have a wide range of abilities that keep people guessing. Some of these tricks of the trade are technically esoteries, using the numenera, while others are more mundane. Some tricks are constant, ongoing effects; others are specific actions that usually cost points from one of your stat Pools.
    Choose two of the tricks described below. You can’t choose the same trick more than once unless its description says otherwise.
  • Pierce (1 Speed point): This is a well-aimed, penetrating ranged attack. You make an attack and inflict 1 additional point of damage if your weapon has a sharp point. Action.
  • Skill With Defense (Speed): Choose one type of defense task in which you are not already trained: Might, Speed, or Intellect. You are trained in defense tasks of that type. Unlike most tricks of the trade, you can select this trick up to three times. Each time you select it, you must choose a different type of defense task. Enabler.
  • Bash (1 Might point): This is a pummeling melee attack. You make an attack and inflict 1 additional point of damage using almost any weapon except the lightest (such as a whip or a small knife). Action.
  • Graceful:

    You have a perfect sense of balance, moving and speaking with grace and beauty. You’re quick, lithe, flexible, and dexterous. Your body is perfectly suited to dance, and you use that advantage in combat to dodge blows. You might wear garments that enhance your agile movement and sense of style.
    You gain the following benefits:
  • Agile: +2 to your Speed Pool.
  • Skill: You’re trained in all tasks involving balance and
    careful movement.
  • Skill: You’re trained in all tasks involving physical
    performing arts.
  • Skill: You’re trained in all Speed defense tasks.
  • Initial Link to the Starting Adventure: Against your better judgment, you joined the other PCs because you saw that they were in danger.
  • Fights with Panache:

    You know that style is at least as important as substance. Defeating foes is secondary to looking good while doing it. Some might call you a swashbuckler or daredevil. You leap through the air, make a flourish with your weapon, and attack, usually with a clever, biting show of wit. Your enemies hate you, but your allies adore you. Just watching you fight is entertaining. You very likely wear no armor, instead preferring stylish clothing—perhaps even a hat with a feather. Jacks and glaives make the best swashbucklers, and they are the most common types of character to fight with panache.
  • Connection: Pick one other PC. You’re always trying to impress this character with your skill, wit, appearance, or bravado. Perhaps she is a rival, perhaps you need her respect, or perhaps you’re romantically interested in her.
  • Additional Equipment: You begin with a set of extremely stylish clothes and a jeweled weapon.
  • Minor Effect Suggestions: The target is so dazzled by your style that it is dazed for one round, during which time the difficulty of all tasks it performs is modified by one step to its detriment.
  • Major Effect Suggestions: Make an additional attack with your weapon on your turn.
  • Tier 1: Attack Flourish. With your attack, you add stylish moves, entertaining quips, or a certain “something” that entertains or impresses others. Choose any number of creatures within short range who can see you; each of them gains a +1 bonus to its next die roll. Enabler.
  • Tasks - Skills - Trained - Specialized:

    Speed Defense: Specialized
    Balance and Careful Movement: Trained
    Physical performing arts: Trained
    Pickpocketing: Trained
    Flex Skill: Numenera: Trained can't stack with a trained skill to become specialized

    Equipment:

    You start with:

    a set of extremely stylish clothes
    jeweled weapon (Broadsword (Dao))
    clothing
    two weapons (crank crossbow, dagger)
    24 medium bolts (purchased, 5 shins)
    an explorer’s pack - Contains 50 feet (15 m) of rope, rations for three days, three spikes, hammer, warm clothes, sturdy boots, three torches, and two minor glowglobes.
    a pack of light tools - Contains small tongs, pliers, screwdriver, small hammer, small pry bar, lockpicks, 10 feet (3 m) of string, 3 feet (1 m) of wire, and miscellaneous screws and nails.
    two cyphers (chosen for you by the GM)
    one oddity (chosen by the GM)
    Shield (purchased, 3 shins)

    22 shin

    Cyphers - Oddity:

    Oddity: Egg-shaped metallic bauble that occasionally spins and speaks in a language no one knows

    Cypher: Remote Mouse - a mouse-like mechanical creature that travels forward, records information, and travels back, relaying audiovisual information.

    Cypher: Temporal Translocation Band

    Jack Connection:

    You’re close friends with a local married couple, both of whom are experienced nanos.

    Galahad was a top performer of The Seven Houses of Shaanxi Province, a wuxia performance piece that spent thirty-seven weeks in theaters. However, due to his ethnicity, he required a lot of makeup and didn't fit in with the rest of the cast very well, and the jealousy caused by his skills exacerbated the problem. Shortly after the play ended and the cast began working on the next piece, he was cut from the bill. Unhappy with this, he looked elsewhere for work. Following a lead given to him by his two good friends, he was on his way to the library when he encountered Callidus outnumbered by drunkards in the lower district. He helped end the fight, but had to lay low for awhile since he seriously injured several of the drunken slobs. He has kept intermittent contact with Callidus, who later brought up a lead for work, knowing that he hadn't had a job in a bit.

    Galahad was in high spirits during the successful run of his show for a time thereafter, however he has recently run very low on money. He has sold a few of his possessions to have some money for food, but it's hard to see his difficulties when he walks around in fine clothes and a jeweled Dao (broadsword). Truth is, he can't bear to give away the gifts that his friends gave him as congratulations for his first big show, replicas of his character's sword and clothing.

    Galahad has a tailor-made suit consisting of fine and colorful light fabrics with elaborate designs. His most prized possession is a Dao elaborately inlaid with gold, with anodized brass fittings and a handle wrapped in fine silk. There are also elaborately carved symbols of jade installed on the base of the blade and handle.